Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser!
High aerial mobility, granting her excellent maneuverability against airborne opponents.
Fast and powerful aerial attacks, giving her excellent options for juggling and pressuring.
Possesses excellent KO setups.
Possesses a tether grab.
Can paralyze opponents with Paralyzer and Down Smash, which can lead into follow-ups.
Has a powerful finisher in Boost Kick, which traps opponents before launching them upwards with high enough power to KO at low percents.
Versatile recovery, making her difficult to edgeguard.
Capable of wall jumping and crawling.
Short reach on attacks, forcing a reliance on close combat.
Featherweight, being very easy to launch and KO.
Hitboxes may occasionally miss on shorter characters.
Very reliant on combos to deal damage.
KO options can be inconsistent.
Changes from SSBWU/3DS
Zero Suit Samus has a new Final Smash replacing Gunship; she will still mount her Gunship, but she will remain onscreen on top of the Gunship in her Power Suit, and fire a laser toward the ground that can be controlled before unleashing a larger blast knocking fighters back similar to Aura Storm.
Grabs and Throws
Neutral Attack: very quick chop-punch-elbow combo with knockback; fastest jab among all fighters
Forward Tilt: roundhouse kick
Up Tilt: handstand kick that strikes in front and behind; very quick
Down Tilt: low leg sweep with knockdown and popup
Dash Attack: knee strike with knockback; very quick, but leaves her vulnerable
Forward Smash: roundhouse kick with knockback; can be angled
Up Smash: upward whip attack with last-hit launch
Down Smash (Slant Paralyzer): area-of-effect blaster barrage at the ground with stun and knockup
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial: electrical whip that strikes forward and back
Forward aerial: two horizontal kicks with knockback
Back aerial: rear kick
Up aerial: somersault kick
Down aerial (Slash Dive): dive-bomb extended leg strike; landing deals area-of-effect damage