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(→‎Ground Attacks: Zelda's down smash from SSBB was one of her best KO moves already.)
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* Up Tilt has lower base knockback, but higher knockback scaling.
 
* Up Tilt has lower base knockback, but higher knockback scaling.
 
* Down Tilt has higher range, with Zelda extending her foot farther. It also has much less ending lag.
 
* Down Tilt has higher range, with Zelda extending her foot farther. It also has much less ending lag.
* Up Smash deals more damage and knockback.
+
* Up Smash deals more damage and knockback, but suffers from a smaller hitbox.
* Down Smash deals much higher knockback, now being able to reliable KO.
+
* Down Smash deals much higher knockback.
 
* Dash Attack deals more damage and knockback, most notably when sweetspotted.
 
* Dash Attack deals more damage and knockback, most notably when sweetspotted.
   

Revision as of 07:54, 17 March 2015

This article is about Zelda's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Princess Zelda.

Zelda is a veteran fighter in the most recent installment of the Super Smash Bros. series. Unlike previous games, she can't transform into Sheik in this title, however, she does have an attack that replaces this.

Attributes

To be added

Differences from Brawl

Zelda has received plenty buffs to increase her survivability on her own since she no longer can transform into Sheik, who is now a separate character. Many of her attacks are faster and deal increased knockback.

Attributes

  • Side dodge animation is different, now resembling Peach's, and is also faster.

Ground Attacks

  • Forward Tilt deals higher knockback, and no longer sends opponents behind Zelda.
  • Up Tilt has lower base knockback, but higher knockback scaling.
  • Down Tilt has higher range, with Zelda extending her foot farther. It also has much less ending lag.
  • Up Smash deals more damage and knockback, but suffers from a smaller hitbox.
  • Down Smash deals much higher knockback.
  • Dash Attack deals more damage and knockback, most notably when sweetspotted.

Aerial Attacks

  • Neutral Aerial deals more damage and knockback.
  • Forward and Back Aerials, known as Lightning Kick, deal higher knockback and have a larger hitbox that lasts for longer, being easier to land.
  • Up Aerial deals more damage, but lower knockback.
  • Down Aerial's sweetspot has a larger hitbox, being easier to land, as well dealing higher knockback. It also has increased horizontal range.
  • Grabs and Throws
  • Down Throw is much faster and sends opponents at a more vertical angle.

Special Attacks

  • Nayru's Love has less startup and ending lag, as well slightly higher range, with the crystal shards spreading more.
  • Din's Fire now causes a larger explosion and higher damage the longer it travels, with a more powerful sweetspot at the center of the blast.
  • Farore's Wind explosion upon reapperingg deals more damage and knockback.
  • New Down Special, Phantom Slash, replaces her old one, Transform. Zelda shoots a projectile that materializes into a Phantom and charges ahead, dealing high knockback, as well being able to block attacks. It counts as a projectile before materializing, meaning it can be reflected. The Phantom can also be destroyed by attacks, which causes a cooldown that prevents him from being summoned for 6 seconds. The move references Zelda's apparition while possessing a Phantom in Spirit Tracks.

Moveset

Currently, these moves have been confirmed via pictures from the Official Smash Bros. Website [1] and for the most part remain visually unchanged. They are as follows:

Ground Attacks

Normal

  • Neutral Attack: Zelda's sparkling jab.
  • Dash Attack: Runs and throws both hands in front creating an orb of light. High priority attack.
  • Forward Tilt: [2] with the incorporation of the new slash effect
  • Up Tilt: Zelda swivels her hand upwards with a bright light.
  • Down Tilt: Zelda crouches and lands a quick kick.

Smash

  • Forward Smash: Zelda focuses energy in her palms and creates a large orb of light.
  • Up Smash: Zelda waves her hand in the air creating multiple orbs of light.
  • Down Smash: Zelda throws a low kick and uses the momentum to twirl.

Other

To be added

Aerial Attacks

  • Up Aerial:

    Note the difference between Zelda's trajectory and arm positioning in the Wii U version. Zelda's heel at the sweetspot of her lightning kick is also in a different position in relation to her body in Brawl.

  • Side aerial: Zelda's well-known Lightning Kick, appears to be different than her Brawl counterpart in terms of positioning and details. It is unknown whether or not the move itself has been edited in terms of power or if a hitbox adjustment has taken place.
  • Down Aerial: Zelda's meteor smash attack. Delivers a straight stomp on the air. Long hit duration.

Grabs & Throws

To be added

Special Attacks

  • Din's Fire: [3] Has been revamped to become larger the longer it is sustained. In addition, its explosion radius will have a more powerful sweet spot at its core. To what extent the attack has been buffed is not yet specified.
  • Farore's Wind: [4] Appears to have a more airy aesthetic design for the damaging ribbons that surround Zelda before she teleports. Farore's wind has received huge knock back for both entry and re-entry on teleporting. See original [5]
  • Nayru's Love: Zelda encases herself in a large blue crystal, spinning smaller crystals. Attack still has reflector attributes. Hitbox has been minimized.
  • Phantom Slash: Zelda's new special attack, she summons forth a Phantom to attack for her and it can be charged. If the button isn't held down for long, the Phantom swipes it's sword once. If it is held down for longer, the Phantom travels further to jab the opponent and finishes with an uppercut.

Zelda's Special Moves
Melee Brawl SSBWU/3DS Ultimate
Standard Special Nayru's Love
Side Special Din's Fire
Up Special Farore's Wind
Down Special Transform Phantom Slash
Final Smash Light Arrow Triforce of Wisdom

Zelda's Custom Special Moves
Custom 1 Custom 2
Standard Special Nayru's Rejection Nayru's Passion
Side Special Din's Flare Din's Blaze
Up Special Farore's Squall Farore's Windfall
Down Special Phantom Breaker Phantom Strike

Taunts

  • Up taunt: Zelda points her arm up towards the air creating an illuminating light on her palm.
  • Side taunt: Zelda summons Din's Fire and channels it in both hands amplifying it.
  • Down taunt: Zelda waves to the side.

In competitive play

To be added

Trophy Descriptions

SSB3DS Zelda Trophy1.png

Zelda

This tough princess is namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though she moves a bit slowly. You can charge her brand-new special Phantom Slash by holding down the button.

  • NES - The Legend of Zelda (08/1987)
  • Wii - The Legend of Zelda: Twilight Princess (11/2006)

Zelda (Alt.)

Zelda's front air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.

  • NES - The Legend of Zelda (08/1987)
  • Wii - The Legend of Zelda: Twilight Princess (11/2006)

Young Zelda (Ocarina of Time)

The Princess of Hyrule chosen by the goddesses. Zelda dreams of darkness descending on Hyrule and tells Link where he must travel next. Fleeing Ganondorf, she gives Link the Ocarina of Time. It is seven long years before he is heard from her again...

Adult Zelda (Ocarina of Time)

In the seven years following Link's disappearance, Hyrule falls under the rule of the evil Ganondorf and Zelda grows into a young woman. To help Link in his quest to find the seven Sages, she takes on the guise of a young man named Sheik. The real identity of this mysterious helper is just one of the surprises awaiting Link.

Zelda (Spirit Tracks)

This Princess Zelda lives a suitably peaceful royal existence in Hyrule Castle. "Existence," however, is relative, and her life gets turn upside down after something awful happens along the way to the Tower of Spirits with Link. What will this spirited young woman do as only a spirit?!

Zelda's Spirit (Spirit Tracks)

In The Legend of Zelda: Spirit Tracks, Chancellor Cole casts Zelda out of her body, so she agrees to join Link on his quest in her spirit form. On the plus side, Link (and you!) can still see and hear her as you explore temples together. She'll even possess a Phantom or two if it helps Link get the job done!

Zelda (Wind Waker)

Princess Zelda plays a variety of roles throughout the games bearing her name. In The Wind Waker, she's a pirate who travels the seas without knowing her true identity. Even when she learns she's a princess, she quickly returns to her piratey ways. In the end, she takes up a bow to fight beside Link.

  • NGC - The Legend of Zelda: The Wind Waker (03/2003)

Hooded Zelda

When a dark shadow invades Hyrule, Zelda sacrifices herself and is imprisoned in the world of Twilight. Her dark attire while a prisoner is appropriate to the title of the game, but Link's bravery convinces her to toss the robes and take up her bow and arrows instead.

  • Wii - The Legend of Zelda: Twilight Princess (11/2006)

Other features

To be added

Costume Gallery

Trivia

  • Zelda, Link, and Ganondorf's designs are based on their Twilight Princess incarnations (as they were iterated in Super Smash Bros. Brawl) rather than their more recent Skyward Sword incarnations.

Gallery

External links


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