This article is about Zelda's appearance in
Super Smash Bros. Ultimate. For other uses, see Zelda.
You might recognize Zelda's look from The Legend of Zelda: A Link Between Worlds game. In battle she uses magical moves to reflect and teleport, and for her Final Smash, she seals her opponents away in the
Triforce of Wisdom. If an opponent has 100% damage or more, they will be instantly KO'd! ”
—Description from the Super Smash Blog.
Zelda is a veteran fighter appearing in the upcoming , first playable in Super Smash Bros. Ultimate .
Super Smash Bros. Melee
Changes from SSBWU/3DS
Her design is based off of her appearance from The Legend of Zelda: A Link Between Worlds.
She has a new voice, the first time since Brawl.
Zelda has a new set of taunts.
Zelda's jab is now a multi-hit attack with a finisher.
Grabs and Throws
Din's Fire no longer puts Zelda into helpless state when used in the air.
Zelda's Phantom Slash now has four levels of charge; the Phantom will stall before launching forwards when at full charge, and during this time Zelda can move around freely.
The Phantom is also unable to be destroyed this time and will block projectiles in its path.
Her final smash is now a sealing move called the , replacing her previous final smash; Triforce of Wisdom Light Arrow.
Neutral Attack: Zelda thrusts a hand forwards, with several magic sparks appearing in front of her; a final, larger spark launches the opponent.
Forward Tilt: Zelda swings an arm forth, magic trailing behind her hand.
Up Tilt: Zelda swings an arm overhead, magic trailing behind her hand.
Down Tilt: Zelda kicks low to the ground.
Dash Attack: Zelda thrusts both hands forth, magic sparks appearing in her palms.
Forward Smash: Zelda thrusts both arms forth, conjuring multiple magic sparks in front of herself.
Up Smash: Zelda raises on arm and waves it around, with magic trailing behind her hand.
Down Smash: Zelda kicks to each side.
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial: Zelda spins around with her arms outstretched, magic trailing behind her hands.
Forward aerial (Lightning Kick): Zelda kicks forth, a burst of magic appearing at the tip of her foot.
Back aerial (Lightning Kick): Zelda kicks backwards, a burst of magic appearing at the tip of her foot.
Up aerial: Zelda raises an arm and conjures a magic explosion overhead.
Down aerial (Meteor Heel): Zelda stomps downwards with one leg.
Grabs and Throws
Pummel: Zelda zaps the grabbed opponent with magic.
Forward Throw: Zelda levitates the opponent and then hurls them away.
Back Throw: Zelda levitates the opponent and then hurls them backwards.
Up Throw: Zelda tosses the opponent upwards.
Down Throw: Zelda tosses the opponent to the ground and then hits them with several fireballs.
In competitive play
To be added
17 Zelda – Super Smash Bros. Ultimate