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:''This article is about Zelda's appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Princess Zelda]].''
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{{Featured Article}}
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:''This article is about Zelda's appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Princess Zelda]].''
 
{{Infobox Character
 
{{Infobox Character
|name = {{FA-article}}Zelda
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|name = Zelda
|image = [[Image:ZeldaBrawl.jpg|250px|Princess Zelda]]
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|image = [[File:Zelda Clear SSBB.png|250px]]
|caption = [[Image:Triforce_Icon.gif]]
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|caption = [[File:ZeldaSymbol.svg|50px]]
 
|universe = ''[[The Legend of Zelda (universe)|The Legend of Zelda]]''
 
|universe = ''[[The Legend of Zelda (universe)|The Legend of Zelda]]''
|games = ''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''
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|firstgame = ''[[The Legend of Zelda]]'' (1986)
|firstgame = ''[[The Legend of Zelda: Twilight Princess]]'' (2006)
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|games = ''[[Zelda (SSBM)|Melee]]''<br/>''[[Zelda (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Zelda (SSBU)|Ultimate]]''
|availability = [[Starter character|Starter]]
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|altform = [[Sheik (SSBB)|Sheik]]
|tier =
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|availability = [[Starter]]
|ranking =
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|finalsmash = [[Light Arrow#Zelda's Light Arrow|Light Arrow]]
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|tier = F
  +
|ranking = 37
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|jnumber = 2
  +
|walljump = No
  +
|wallcling = No
  +
|crawl = No
  +
|glide = No
  +
|tether = No
  +
|voiceactor = Jun Mizusawa
 
}}
 
}}
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'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a starting veteran in ''[[Super Smash Bros. Brawl]] ''from ''[[The Legend of Zelda]] ''universe. She was confirmed to return on the Smash Bros DOJO! on June 25, 2007.
   
'''Zelda''' ({{ja|ゼルダ}}, ''Zeruda'') is a character for ''[[Super Smash Bros. Brawl]]''. She looks nearly identical to her appearance in ''[[The Legend of Zelda: Twilight Princess]]''. She is still a lightweight, her poor mobility is modestly improved, and her attacks have been markedly improved, now even quicker and more powerful.
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Zelda is currently 37th in the tier list. Zelda possesses many powerful moves with large hitboxes as well as a potent projectile game, but has very poor endurance and lacks good approach options.
   
==Role in the [[Subspace Emissary]]==
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==Attributes==
In the [[Subspace Emissary]] single-player mode, Zelda and [[Peach (SSBB)|Peach]] rush to help [[Mario (SSBB)|Mario]] and [[Kirby (SSBB)|Kirby]] from offstage after the stadium is attacked by the [[Primid]]. The player can choose out of the four to fight off the Primids. When the [[Ancient Minister]] appears and drops a Subspace bomb, Mario is blasted away by a cannon when he tries to stop it. Zelda and Peach are captured by [[Petey Piranha]]. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages. If Zelda is saved, she joins Kirby as they both escape from the stadium being absorbed by subspace. Later on, Kirby leaves Zelda behind, and Bowser appears from the sky and turns her into a trophy.
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Zelda is a floaty, lightweight character with poor [[Momentum Canceling|momentum canceling]] (making her very easy to KO but difficult to chain throw) and strong, graceful attacks, usually augmented with magic. Many of her moves hit multiple times before causing knockback. This allows her to easily deal large damage to multiple targets, but it also means that these attacks can be [[DI]]'d out of fairly easily. She has good defensive options, with her up and side smashes having fast start-up and multiple hitboxes, her down smash having almost no start-up lag, and locking opponents with her down tilt. She can juggle at lower percentages thanks to her up smash's fast, multiple hitboxes.
   
The Shadowbugs (that came along with Bowser) make a clone of Zelda that proceeds to fight Mario and Pit. When the clone is defeated, Link witnesses this and believing it was the real Zelda, proceeds to attack both [[Mario (SSBB)|Mario]] and [[Pit (SSBB)|Pit]] with [[Yoshi (SSBB)|Yoshi]].
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Her directional aerials are single, powerful blows that cause a lot of damage and knockback if landed properly, but her attacks are extremely weak and have low stun when sourspotted. Her aerial game is very mediocre due to how precise she has to be to land the sweetspots. Many of her moves make powerful finishers, including her smash attacks, her up tilt, and aerials. Her strong defense is counterbalanced by her generally poor mobility (very slow dash speed, mediocre air speed). Her grab is long ranged, but very slow (especially for a non-tether grab) making it hard to land without set ups, and it cannot be used out of shield in most cases like a normal grab. Zelda can be described as a glass cannon: she can pump out a lot of damage if the opponent approaches her, but she won't survive long once she starts getting hit.
   
At a later part of the story, Zelda and Peach are discovered by Snake, Meta Knight, and Lucario in cages aboard the Battleship Halberd, stuck in their trophy form. Shadowbugs of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in. Zelda transforms into Shiek, and both she and Peach make their way to the deck of the Halberd, against Snake's orders.
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Her special attacks are also assets to Zelda, granting her a projectile, reflector, a teleport with large range and many invincibility frames, and the ability to transform into her alter ego, [[Sheik (SSBB)|Sheik]]. Din's Fire is slow, long ranged, has a large hitbox, deals high damage when fully charged, KOs at high percents, cannot be properly reflected, can be controlled, and be used for edgeguarding. However, it is still one of the worst projectiles in the game, due to being extremely predictable and avoidable against skilled players (easy to spot dodge or air dodge), and being impossible to camp with against most characters (except very few exceptions, like [[Ice Climbers (SSBB)|Ice Climbers]]). Nayru's Love is a decent duration reflector attack and spacing tool but suffers from high ending lag making it very punishable.
   
During the fight against Tabuu, Zelda (along with all the other characters) gets turned into a trophy. If she is revived, she, along with Link, revives [[Ganondorf (SSBB)|Ganondorf]] and points out what happened. She then aids the heroes in defeating Tabuu at the end of the story.
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Despite her defensive game, it's easy to force her to play offensively because of her abysmal approach options, her difficulty approaching with aerials, very slow dash speed, and a grab that leaves her open if dodged. As mentioned before, she can't camp with her Din's Fire either. This means despite her defensive game, she gets very few chances to use it and instead is forced to play with her horrible offensive game due to her very limited approach. Farore's Wind is a long distance recovery/attack, but her linear recovery is below average (falls almost straight down after it, and she has a small ledge sweetspot range) among cast members because of its low reliability as it's also easy to hit her before she disappears due to its slow start-up.
   
==Changes from [[Super Smash Bros. Melee|''Melee'']] to ''Brawl''==
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In the end, Zelda relies on her strong defensive game and potential power to overcome her weaknesses, which is usually hard to do. Zelda is a character that has hard time approaching her opponents and landing her attacks on them, but once she does, she can be a devastating character. [[Transform]] can also shore up some of Zelda's weaknesses by turning into Sheik, and vice-versa.
* [[Nayru's Love]]'s reflect duration is slightly longer, and reflects faster
 
* [[Din's Fire]]'s [[hitbox]] increases as it travels further. Much faster to use, detonates quicker, deals more damage and [[knockback]], and has less lag.
 
* If she is hit while performing Din's Fire, instead of traveling the full distance and disappearing, the fire will travel its full distance and explode.
 
* [[Farore's Wind]] has an explosive hitbox when it reappears
 
* Non-sweetspotted aerials are weaker. Sweet-spotted aerials are stronger
 
* Down Aerial has Lightning-Kick style damage and knockback on its [[sweetspot]]
 
* Most moves generally improved in speed and/or power.
 
* Grab is faster.
 
* Increased running speed (now third slowest instead of joint slowest)
 
* U-air is now a much better finishing move.
 
* Transformation time is longer.
 
* Standard attack is increased in damage and knockback
 
* If Zelda is tagged and Farore's Wind is used, the tag vanishes until Zelda reappears, thus not giving away her location to where she is warping.
 
* Change in appearance; the fighter design is now based on the [[Princess Zelda]] from ''[[The Legend of Zelda: Twilight Princess]]'', whereas ''Melee''<nowiki>'</nowiki>s was based on the one from ''[[The Legend of Zelda: Ocarina of Time]]''.
 
   
==Pros and Cons==
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== Changes from [[Super Smash Bros. Melee|''Melee'']] ==
===Pros:===
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Zelda was heavily buffed in the transition from ''Melee. ''Her ground mobility has greatly improved, allowing for better approaches on the ground. Her already potent attacks were further strengthened, giving her an addition finisher in [[down aerial]], [[down smash]], and [[Din's Fire]]. However, the altered physics has also exacerbated her weaknesses of low endurance and lack of approach options.
*Quick, moderate-ranged directional aerials, which can deal immense damage and lead to low percent kills if sweet-spotted.
 
*Forward and Up tilt kills at moderate percentages
 
*Surprisingly quick moves for someone of her power
 
*Long recovery
 
*Forward and Up Smashes multi-hit and have high knockback, allowing the attacks to defeat quick shields against them.
 
*Down Smash is very quick (officially the quickest down-smash in the game, possibly quickest smash), hits on both sides, is brilliant for edgeguarding and has almost entirely horizontal knockback. Knockback itself is also surprisingly high.
 
*Can reflect projectiles with Nayru's Love
 
*Din's Fire is one of the most powerful projectiles in the game: Fairly quick, long-ranged, large hitbox, high damage, KOs at high percents, cannot properly be reflected, can be controlled.
 
*Can Transform into Sheik if the match-up is poor
 
*Up Smash can combo with itself at low percentages racking up damage quickly
 
*A fast and powerful U-air that can kill under 100%
 
*Sweetspoted, Dair is a powerful meteor
 
*D-tilt causes trip in opponent
 
*D-tilt is an infinite against some walls
 
*Very little landing lag on hops and aerial attacks
 
*Great support character for doubles
 
*Din´s Fire is good option to catch [[Smash Ball]].
 
*Good Edgeguard options.
 
*A Majority of her moves have high knockback power
 
   
===Cons:===
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Aesthetically, Zelda's appearance is now based off her appearance in ''[[The Legend of Zelda: Twilight Princess]]'', with most of her animations and voice being updated. Her attacks now have new visual effects and are more pronounced.
*[[Floaty]], although she can take advantage of this trait in some cases.
 
*Lightweight (10th lightest).
 
*Third slowest dash speed in the game, along with [[King Dedede (SSBB)|King Dedede]].
 
*Directional aerials are nearly worthless if they miss the sweet-spots, which can be hard to hit with.
 
*Din's Fire juggling can be fairly easily air dodged.
 
*Ground game is a little slow.
 
*Some of her multi-hit attacks can be [[DI]]'d out of easily.
 
*Due to the precise nature of her attacks, she becomes very difficult to use in wi-fi matches with [[lag]].
 
*Din's Fire is a predictable move against skilled players.
 
   
==Standard Moves==
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=== Attributes ===
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* Lighter than in ''Melee''.
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* [[Walk]]s and [[dash]]es faster.
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* Lower [[traction]].
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* Faster [[air speed]].
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* Faster [[falling speed]].
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* Higher [[gravity]].
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=== [[Ground Attack|Ground Attacks]] ===
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* [[Neutral Attack]] deals more [[damage]].
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* [[Up Tilt]] deals higher [[knockback]].
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* [[Down Tilt]] can [[trip]] opponents.
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* [[Forward Smash]] is difficult to escape.
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* [[Up Smash]] cannot be escaped and has higher knockback.
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* [[Down Smash]] deals more damage and knockback and can [[semi-spike]], but has more [[ending lag]].
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* [[Dash Attack]] trips opponents and deals more knockback.
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=== [[Aerial Attack|Aerial Attacks]] ===
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* [[Neutral Aerial]] connects better and is difficult to escape, but deals less damage.
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* [[Sweetspot|Sweetspotted]] Lightning Kicks ([[Forward Aerial]] and [[Back Aerial]]) deals more knockback and [[hitlag]], but [[Sourspot|sourspotted]] Lightning Kicks deals less damage and [[hitstun]], and sweetspot is smaller and has a shorter duration.
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* [[Up Aerial]] deals increased knockback and damage, but has a smaller [[hitbox]].
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* [[Down Aerial]] now has a sweetspot that deals more damage and [[Meteor Smashes]] opponents and sourspot trips opponents, but late hit deals less damage.
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=== [[Grab|Grabs]] and [[Throw|Throws]] ===
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* Grab has a higher range
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* [[Up Throw]] cannot [[chaingrab]] [[Fast-faller|fast-fallers]]
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* [[Down Throw]] deals more knockback
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=== [[Special Moves]] ===
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* [[Nayru's Love]] has a longer reflecting window and has a faster startup.
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* [[Din's Fire]] has a larger hitbox and deals more damage and knockback, which increases as it travels. It also is more controllable, has a faster startup, and detonates quicker.
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* [[Farore's Wind]] deals an [[Explosives Attack|explosive]] hitbox when Zelda reappears, but travels a slightly shorter distance and starts up slower.
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* [[Transform]] takes longer to complete
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==Moveset==
 
===Ground Attacks===
 
===Ground Attacks===
'''Normal'''
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====Normal====
*Dash attack - ''Defibrilate''- Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and sent flying.
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*Dash attack - Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and knocked upwards. Does 12% when close and less damage (about 9%) when at the tip of her hands.
*Standard attack - ''Shock''- Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times.
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*Standard attack - Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times. Disjointed with decent range. Does 2% per hit for a total of 6%.
*Forward Tilt - ''Slash''- Zelda slashes one arm forward, with a trail of sparkles. Decent knockback, and depending on what part it hits with, it can knock them behind Zelda
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*Forward Tilt - Zelda steps forward and slashes one arm in front of her, with a trail of sparkles. The attack has moderate knockback. Depending on how the opponent is hit, they may end up slightly behind Zelda. This can be directed slightly up or down. Does 11%-13%.
*Down Tilt - ''Foot Jab''- Zelda crouches and stabs one foot forward. This attack can meteor smash an airborne opponent, and pops an opponent on the ground into the air, which is great for setting up a forward smash or up-tilt, depending on percentage.
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*Up Tilt - Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt. This move has very high vertical knockback, and makes an excellent finisher. Although it is less reliable and slower than her up smash and requires set ups, her u-tilt is stronger than her u-smash is knockback wise. Does 11%.
*Up Tilt - ''Wave''- Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt. This move has incredible knockback, and can kill off the top at moderate percentages (>115%).
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*Down Tilt - Zelda crouches and stabs one foot forward. This attack can meteor smash an airborne opponent. It also usually trips people on the ground, and easily combos with Zelda's quick down smash. This move can also combo into itself. Does 7%-8%. This is one of the very few reliable ways for Zelda to land a grab.
'''Smash'''
 
*Forward Smash - ''Smash Shock''- Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Against a foe who quickly attempted to shield, the multi-hit nature of this attack means that the attack may still be underway when the shield drops.
 
*Up Smash - ''Smash Wave''- Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the animation expands in to more back and forths, hitting and shocking multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself. Like with the forward smash, it is effective against quick shields.
 
*Down Smash - ''Smash Sweep''- Zelda kicks along the ground in front of her and then behind her, appearing to sweep forward and back with her dress. This smash comes out very quickly, and knocks almost entirely horizontally.
 
   
===Aerial Attacks===
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====Smash====
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*Forward Smash - Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Quick, with large range. Is very easy to SDI out of. Does 17% (23% when fully charged).
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*Up Smash - Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the animation expands in to more back and forth, hitting and shocking multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt. Fast, with large range. Does 15% (20% when fully charged).
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*Down Smash - Zelda kicks along the ground in front of her and then behind her, appearing to sweep forward and back with her dress. This smash comes out very quickly (the fastest down smash in ''Brawl'' start-up lag wise, tied with [[R.O.B. (SSBB)|R.O.B.]]'s), and powerfully knocks almost entirely horizontally. Semi-spike with decent range. Zelda is able to hit a bomb in front of her with this move without taking any damage, due to the disjointed hitbox. Does 12-16% damage in front, 10-14% at back. If the first hit takes you into the second one, it will deal 22-30%.
   
*Neutral Aerial - ''Twirl''- Zelda spins in place, slowly trailing sparkles from her hands. This hits several times and sucks people in, dealing a decent amount of damage
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====Other====
*Forward Aerial - ''Lightning Kick''- Zelda kicks to one side, with a spark at her foot. In the first few frames, if you hit directly with the foot, this attack pauses the opponent in place for a second dramatically, before dealing heavy lightning damage and launching them away with huge knockback. If any other part of this attack hits, or if it hits after the first few frames, it deals only a small amount of damage, with very little knockback. Larger foes tend to be more vulnerable to falling victim to a sweet-spotted hit.
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*Ledge attack- Zelda climbs up and swings her legs in a circular motion, while pulling her self up. Does 6%.
*Back Aerial - Identical to Zelda's forward Aerial, only in the other direction
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*100% ledge attack- Zelda raises up slowly, and after gaining some strength, smacks the enemy with the back of her hand. Does 10%.
*Down Aerial - ''Stiletto''- Zelda sticks one foot out beneath her. Like her Forward and Back aerials, if this hits within the first few frames with the foot, it causes a dramatic pause in the opponent's movement, then deals high damage and spikes the opponent straight downwards very fast. If it hits with any other part or outside this window, it does a very small amount of damage and still knocks downwards, but much slower. If it hits a non-airborne opponent, the sweet-spot cannot hit, and it is always the weak hit.
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*Floor attack- Zelda swings her legs around, hitting enemies on both sides of herself. Does 6%.
*Up Aerial - ''Explosion''- Zelda holds one hand up, and a small trail of sparkles extends to a point above her where it shortly explodes and lauching enemy upward. This explosion has a smaller hitbox than "[[Zelda (SSBM)|''Melee'' Zelda's"]] Up-air, but it is significantly faster and stronger, allowing for under 100% KOs.
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===Aerial Attacks===
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*Neutral Aerial - Zelda spins in place, slowly trailing sparkles from her hands. This hits 5 times and sucks people in, dealing a decent amount of damage. The first few hits of this move cannot be DI'd or SDI's whatsoever. Does 13% if all hits connect.
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*Forward Aerial - Known as the Lightning Kick, Zelda kicks to one side, with a spark at her foot. In the first few frames, if you hit directly with the foot, this attack pauses the opponent in place for a second dramatically, before dealing heavy lightning damage and launching them away with huge knockback. If any other part of this attack hits, or if it hits after the first few frames, it deals only a small amount of damage, with very little knockback. Larger foes tend to be more vulnerable to falling victim to a sweet-spotted hit. Does 20% when sweet-spotted, does 4% when sourspotted.
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*Back Aerial - Identical to Zelda's forward Aerial, except the opposite direction and faster. Slightly higher knock back than the forward lightning kick. Does 20% when sweet spotted, does 4% when sourspotted.
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*Down Aerial - Zelda sticks one foot out beneath her. Like her Forward and Back aerials, if this hits within the first frame with the foot, it causes a dramatic pause in the opponent's movement, then deals high damage and meteor smashes the opponent straight downwards very fast. If it hits with any other part or outside this window, it does a very small amount of damage and still knocks downwards, but much slower. If it hits a non-airborne opponent, the sweet spot cannot hit, and it is always the weak hit. The sweet spot itself is slightly smaller than the weak hit and does not actually cover the tip of her foot. Does 16% when sweet-spotted, otherwise 5%.
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*Up Aerial - Zelda holds one hand up, and a small trail of sparkles extends to a point above her where it shortly explodes and launching the enemy upward. This explosion has a smaller hitbox than "[[Zelda (SSBM)|''Melee'' Zelda's"]] uair, but it is significantly faster and stronger, with great vertical knockback. This is the most powerful uair in the game, knockback wise. Does 15%.
   
 
===Grabs and Throws===
 
===Grabs and Throws===
*Down Throw: Throws opponent on ground and kicks repeatedly with magical bursts.
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Note: She has by far the slowest arms in the game causing her to poorly non-tether grab, but the range is the third longest of the non-tether grabs.
*Back Throw: Telekinetically twirls opponent behind herself and tosses them.
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*Pummel: Discharges magic into them. A very slow pummel. Does 3%.
*Forward Throw: Telekinetically twirls opponent and throws them forward.
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*Forward Throw: Telekinetically twirls opponent and throws them forward. Does 12%.
*Up Throw: Telekinetically twirls opponent above her head, then releases them upward.
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*Back Throw: Telekinetically twirls opponent behind herself and tosses them. Does 11%. Strongest knockback of all her throws, mediocre KO potential.
*Pummel: Discharges magic into them.
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*Up Throw: Telekinetically twirls opponent above her head, then releases them upward. Does 11%.
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*Down Throw: Throws opponent on ground while she shocks them repeatedly with magical bursts. The enemy will end up behind Zelda though it is easily DIed away preventing any follow-ups though it has very good follow-ups if the opponent doesn't. Does 10%.
   
==Special Moves==
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===Special Moves===
{{specialmoves|Nayru's Love|Din's Fire|Farore's Wind|Transform|Light Arrow|Zelda}}
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{{Zelda Special Moves}}
   
== Special Movements ==
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===[[Taunt]]s ===
===[[Taunt|Taunts]]===
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*Side Taunt: Claps her hands, creating a ball of [[Din's Fire|fire]] appears between her hands.
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*Up Taunt''':''' Jabs her arm upwards, creating sparkles above her palm.
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*Down Taunt''':''' Leans forward and waves.<gallery>
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ZeldaSideTauntBrawl.gif
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ZeldaUpTauntBrawl.gif
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ZeldaDownTauntBrawl.gif
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</gallery>
   
'''Up:''' Jabs her arm upwards, creating a yellow burst.
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===[[On-Screen Appearance]]===
  +
*Teleports in using Farore's Wind while summoning Din's Fire<gallery>
  +
Zelda-entrance-SSBB.gif
  +
</gallery>
   
'''Side:''' Clasps her hands, then separates them. When she does, a bit of [[Din's Fire|fire]] appears between her hands.
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=== [[Victory Pose|Victory Poses]] ===
  +
* Turns her head to the left.
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* Closes her eyes while clasping her hands before looking upwards and opening her eyes.
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* Creates fire between her hands.
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<gallery>
  +
Zelda Victory Pose SSBB1.gif
  +
Zelda Victory Pose SSBB2.gif
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Zelda Victory Pose SSBB3.gif
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</gallery>
   
'''Down:''' Waves.
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==In competitive play==
===[[On-Screen Appearance]]===
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{{SSBBMatchupTable|zelda=yes}}
Teleports in using a magical spell.
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==Role in the [[Subspace Emissary]]==
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In the [[Subspace Emissary]] Zelda and [[Peach (SSBB)|Peach]] have two different storylines, depending on which one you save from [[Petey Piranha]].
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[[Image:Subspace_zelda_peach.PNG|frame|Zelda and [[Peach (SSBB)|Peach]] in the ''[[SSE]]'']]
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At the start, she and Peach are watching a friendly match between [[Mario (SSBB)|Mario]] and [[Kirby (SSBB)|Kirby]]. After the [[Halberd]] appears, she and Peach rush from offstage after the stadium is attacked by the [[Primid]]. The player can choose out of the four to fight off the Primids. When the [[Ancient Minister]] appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by [[Petey Piranha]]. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages.
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===Storyline 1===
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If Zelda is saved, she joins Kirby as they both escape from the stadium on a Warp Star. They are pursued by the Halberd, and land on top of it. Soon they fall off and reach the ground, fighting along through hordes of Subspace foes. Later on, Kirby leaves Zelda behind, and [[Bowser (SSBB)|Bowser]] appears from the sky and turns her into a trophy.
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The Shadowbugs (that came along with Bowser) make a clone of Zelda that proceeds to ambush [[Link (SSBB)|Link]] and [[Yoshi (SSBB)|Yoshi]] with a [[Dark Cannon]]. However, [[Pit (SSBB)|Pit]] destroys the Dark Cannon and he and Mario fight and defeat her. When the clone is defeated, Link witnesses her trophy disintegrating into Shadowbugs and, believing it was the real Zelda, proceeds to attack both Mario and Pit with Yoshi’s help.
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===Storyline 2===
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If Zelda was not saved, [[Wario (SSBB)|Wario]] appears whilst she is trapped under her wrecked cage. He blasts her with a Dark Cannon and turns her into a trophy, before fleeing the stadium with her. She is later captured by [[King Dedede (SSBB)|King Dedede]] when he ambushes Wario and steals his [[Cargo]] along with [[Ness (SSBB)|Ness]]. As he passes Link and company, Link spots her on the back of the Cargo, and Pit shoots the Cargo, slowing it down so that they can pursue Dedede.
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Dedede puts his own Dedede brooch on her, but when Bowser attacks his castle, he finds her trophy and takes it. However, he is pursued by Mario and Pit, and when Pit fires an arrow at Bowser, the Dedede brooch falls off and is found by Kirby. Bowser escapes in the [[Koopa Clown Car]] and takes her trophy up to the waiting Halberd.
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===Re-merge===
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*After this point, the storylines are the same regardless of who was rescued.
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At a later part of the story, Zelda and Peach are discovered by [[Lucario (SSBB)|Lucario]], [[Meta Knight (SSBB)|Meta Knight]], and [[Snake (SSBB)|Snake]] in cages aboard the Battleship Halberd, stuck in their trophy form. Shadowbugs of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in. Zelda transforms into [[Sheik (SSBB)|Sheik]] (re-transformation is still possible during the level), and both she and Peach make their way to the deck of the Halberd, against Snake's orders.
  +
  +
When Fox attacks the Halberd against and nearly hits Peach by accident, Sheik uses [[Vanish]] to appear on top of Fox's Arwing. She then breaks the cockpit and Fox ejects, and they both fall to the Halberd. Just as they begin to fight, Peach holds up a hand and yells, "Hi!" Both Fox and Sheik look over, and find Peach has just offered them both tea. Fox, looking confused, looks to Sheik, to find she has already begun to drink. Fox accepts the tea and they do not fight again.
  +
  +
Zelda helps Peach, [[Fox (SSBB)|Fox]], Lucario, Snake and [[Falco (SSBB)|Falco]] defeat [[Duon]]. She is on the Halberd when Meta Knight lands it and meets up with the two other groups. When Meta Knight retook the Halberd, she returns to Zelda's appearance.
  +
  +
During the fight against [[Tabuu]], Zelda (along with all the other characters) gets turned into a trophy. If she is revived, she, along with Link, revives [[Ganondorf (SSBB)|Ganondorf]] and points out what happened. She then aids the heroes in defeating Tabuu at the end of the story.
  +
  +
== '''Trophy form''' ==
  +
Zelda, like [[Luigi (SSBB)|Luigi]], doesn't have the trophy form pose of her collectable trophy. She instead has her arm in front of her instead of behind, like in her side-step animation.
  +
===Exclusive Stickers===
  +
The following stickers can only be used by Zelda or a few other characters including her:
  +
*Acro: [Magic] attack +15
  +
*Ashley: [Magic] attack +22
  +
*Boomerang: [Weapon] attack +4
  +
*Bow: [Magic] attack +8
  +
*Colin: [Specials: Direct] attack +4
  +
*Daphnes Nohansen Hyrule: [Electric] attack +31
  +
*Dark Samus: [Electric] attack +31
  +
*Darknut: [Slash] attack +13
  +
*Epona & Link: [Arm, Leg] attack +9
  +
*Fierce Deity Link: [Slash] attack +21
  +
*Girl [Animal Crossing]: [Magic] attack +21
  +
*Girl [Magical Vacation]: [Magic] attack +19
  +
*Happy Mask Salesman: [Leg] attack +9
  +
*Hylian Shield: [Slash] resistance +10
  +
*Kamek: [Magic] attack +11
  +
*Kyorusuke: [Magic] attack +8
  +
*Lantern: [Flame] resistance +7
  +
*Legend of Outset: [Arm] attack +26
  +
*Linebeck: [Throwing] attack +20
  +
*Link [Link to the Past]: [Electric] resistance +31
  +
*Link [Twilight Princess]: [Slash] resistance +27
  +
*Link [Wind Waker]: [Flame] attack +31
  +
*Link with Goron Mask: [Slash] attack +17
  +
*Link's Grandma: [Arm, Leg] attack +2
  +
*Lon Lon Milk: Launch power +18
  +
*Midna & Wolf Link: [Leg] attack +26
  +
*Moblin: [Slash] attack +15
  +
*Moon Fairy Seren: [Magic] attack +16
  +
*Myrrh: [Magic] attack +15
  +
*Naomi Hunter: [Leg] attack +5
  +
*Octorok: [Leg] attack +4
  +
*Peach & Daisy: [Leg] attack +27
  +
*Piece of Heart: Heart Container effect +50
  +
*Pinkle: [Magic] attack +15
  +
*Salvatore: [Electric] attack +9
  +
*Shahra: [Leg] attack +7
  +
*Sheik: [Body, Spin] attack +17
  +
*The Great Fairy: [Magic] attack +21
  +
*Tingle [Wind Waker]: [Flame] resistance +24
  +
*Toadette: [Magic] attack +7
  +
*Young Zelda [Minish Cap]: [Battering] resistance +16
  +
*Zelda [Link to the Past]: [Magic] attack +27
  +
*Zelda [Ocarina of Time]: [Flame] resistance +18
  +
  +
=== Costume Origins ===
  +
All of Zelda's alternate costumes have an origin.
  +
  +
'''Default- '''Based off of her design from Twilight Princess.
   
===Idle Stance===
+
'''Red Skin- '''This one is based off of the original Legend of Zelda game for the NES when you rescue her while equipped with the red ring.
*Puts hand through hair.
 
*Crosses arms, puts hand under chin, crosses her arms again and twindles with her finger.
 
*Holds arm insecurely and looks from side to side.
 
   
===[[Victory Pose]]===
+
'''Blue Skin- '''This one references her alternate look from The Legend of Zelda: A Link to the Past .
   
*Conjures bright red magical energy
+
'''Blonde Zelda Skin- '''This blonde Zelda with a pink dress is based off of her Standard appearance from The Legend of Zelda: A Link to the Past.
*Turns her head to the left, making an elegant stance
 
*Praying, she turns her head upward
 
   
==Special Audio==
+
'''Green Skin- '''This one also references the original Legend of Zelda game, this time its when you rescue her without the red ring.
===[[Victory Theme]]===
 
*''[[Victory Theme#Zelda Triforce Theme|Zelda Triforce Theme]]''
 
   
===[[Wii Remote|Wii Remote Choice]]===
+
'''Black and White Skin- '''Although this may not reference anything, it looks the most like Vaati from The Legend of Zelda: Four Swords.
Magical sounds can be heard, and Zelda says "Ha!", as she did in SSBM, when she casted Farore's Wind.
 
   
===[[Classic Mode|Credits Music]]===
+
==Costume Gallery==
*''Ocarina of Time Medley''
+
[[Image:Alt-zelda2.jpg|frame|center|Zelda and [[Sheik (SSBB)|Sheik]]'s alternate costumes]]
   
==Strategies and Tips==
+
== Gallery ==
*Use Nayru's Love often against light weight characters who get in close. Zelda is light and easily knocked around, and Nayru's Love offers defense against more than just projectiles. Beware using this same tactic against heavyweights or those with long range since the lag after the move can leave you vulnerable to those who are not knocked back. The move also works well when you find yourself being bounced around in the middle of a four man brawl and you need the clear up some room.
+
<gallery>
*Despite her appearance Zelda is an in-your-face brawler. Her attacks are moderately quick to strike and quite powerful. While you wont out-smash a quick smasher like Kirby or Wario, Zelda's smashes really shine because they deliver no initial knock-back, but instead tie up opponents in a storm of damage before spitting them out. The Up-smash is particularly good at this. Don't be afraid to get in there.
+
Zelda DOJO 1.jpg|Zelda fighting Pit on Castle Siege
*Spend time in training mode to get a feel for the sweet spots for Zelda's directional aerials. Her f-air and b-air's sweetspots come out on the first frame, so use it when you're right next to the opponent.
+
Zelda DOJO 2.jpg|Zelda fighting on Lylat Cruise
*Hitting the sweet spots with directional aerials is somewhat easier if some sort of fall-slowing is in effect (like the Pokemon Stadium 2's air element mode). Be aware that you are also more vulnerable while under the effects of fall-slowing.
+
Zelda DOJO 3.jpg|Zelda on Pokemon Stadium 2
*Larger foes (like Bowser or Dedede) have a larger hitbox and are easier to execute B- and F-airs against. Exploit their size with this attack.
+
Zelda DOJO 4.jpg|Zelda fighting Zero Suit Samus on Skyworld
*If a foe acquires a Hammer or Golden Hammer and you're at range against them, use Din's Fire on them to juggle them until their hammer time is stopped.
+
Zelda DOJO 5.jpg|Zelda in standby mode
*Din's Fire is not to be underestimated. It is one of the most useful and powerful projectiles in the game. It is an excellent edge-guarding and juggling attack because it's a fast-moving, guidable projectile with a large hitbox. The move does far greater damage, and has a larger blast radius, the farther it travels before being detonated. If you see an opponent being knocked into the air, chase them with Din's fire and let it go at the last moment for an easy Star-KO. When a Smash Ball appears allow your opponents to land one or two solid attacks on it and hit it from a distance with Din's fire to steal the Smash Ball right out from under them. When you see a Fire Box appear, wait for an opponent to get close and detonate it from a safe distance with Din's Fire, the same tactic can work for a Party Ball that drops a handful of Bob-ombs. Zelda has a great up-close game, but mastering Din's Fire makes her versatile and deadly from any range.
+
</gallery>
*When facing edge-guarders, try to reappear from Farore's Wind on top of the edge-guarder. The move will deliver a small fire blast as you reappear. One other helpful thing is it can't be reflected. At high-damages, this can be a surprising kill-move.
 
*Master Zelda's Up-air and Side-air attacks. Both require precision to execute but are deadly when executed properly. The Side-air in particular has to be "sweetspotted" in order to do any worth-while damage, but if it is sweetspotted, both you and your opponent will know. A particularly good combo is to deliver an up-smash from the ground and then follow your opponent into the air to deliver and up-air attack for easy KOs even below 100%, or a sweetspotted side-air for similar effect.
 
*Zelda has a strong ground game, but she is too light and too easy to juggle to take to the skies against most other characters. Keep Zelda on the ground if you can and only take to the air on your own terms, such as when delivering an up-air to finish off your juggling combo.
 
*Due to her floatyness, Zelda can escape chaingrabbing by simply jumping out of it, though beware if you've used all of your jumps or if the opponent is anticipating your jump.
 
   
 
==Trivia==
 
==Trivia==
  +
*In the ''Super Smash Bros. Brawl'' manual, Zelda is referred to as a queen, even though she is commonly referred to as "princess".
  +
**This may reference to her title from ''Twilight Princess'', though she does not officially bear the title due to her official coronation being prevented by the events of the game.
  +
*If Zelda is shrunk or enlarged by someone else picking up a [[Lightning Bolt]], and then, while small or big, [[transform]]s into [[Sheik]], she will not naturally return to her normal size for the entirety of the match, even if she transforms back into [[Zelda]].
  +
*All of Zelda's Special Moves (other than Transform and her Final Smash, Light Arrow) are spells used by Link in ''The Legend of Zelda: Ocarina of Time''.
  +
*Though Zelda's [[Farore's Wind]] goes farther than Sheik's [[Vanish]], Vanish can actually go higher vertically if used from the ground.
  +
*The amount of [[Transform|transformation]] lag can be shortened by pausing the game during the transformation; doing this, however, causes the replay of the match to lag at the point of where the player transformed.
  +
*Zelda's taunt in ''Melee'' appears as one of her victory poses in ''Brawl''. This is similar to how Fox gained his taunt from ''SSB'' as a victory pose in ''Melee'' and ''Brawl''.
  +
*Unlike in ''Melee'', where completing Classic mode with either Zelda or Sheik one would get both Zelda and Sheik trophies, ''Brawl'' makes one play both characters separately at the end to retrieve their trophies.
  +
*[[File:ZeldaDownSmashSSBBRenderinError.gif|thumb|121x121px]]During Zelda's Down Smash animation, there is a small rendering error where her arm twists the wrong way near the end of it. It only lasts for about one frame, however, and is nearly impossible to see in a normal match; in Training mode, where the player can set the game's speed at 1/4 and zoom in, the error "blinks" shortly.
   
*When [[Kirby (SSBB)|Kirby]] copies Zelda, he will wear a hood-like accessory, this is Young Zelda acessory (Ocarina of Time)
+
*Zelda is one of the only characters which all palette swaps are canon. Her Red one is from the NES games (''The Legend of Zelda'' and ''Zelda II: The Adventure of Link''), her blue one is from the Prologue of ''A Link to the Past'', her green one is from the original ''Legend of Zelda'' (If the game was beaten without any ring), the pink one is from ''Ocarina of Time'', and the Black one is based on her robe in ''Twilight Princess''.
*One of her alternative costumes is her wearing pink, and having blonde hair, like the Zelda in [[Zelda (SSBM)|Super Smash Brothers Melee.]]
 
   
 
==External links==
 
==External links==
*[http://www.smashbros.com/en_us/characters/zelda.html Zelda's page at Smash Bros. Dojo!!]
+
*[http://www.smashbros.com/wii/en_us/characters/zelda.html Zelda's page at Smash Bros. Dojo!!]
 
*[http://www.youtube.com/watch?v=G9COeW9Wmxs Zelda and Mario in the Subspace Emissary (2:18-2:31)]
 
*[http://www.youtube.com/watch?v=G9COeW9Wmxs Zelda and Mario in the Subspace Emissary (2:18-2:31)]
  +
*[http://www.smashboards.com/showthread.php?t=196906 Zelda Character Guide at SWF]
   
 
{{SSBBCharacters}}
 
{{SSBBCharacters}}
 
{{Zelda universe}}
 
{{Zelda universe}}
[[Category: Characters]]
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[[Category:Characters (SSBB)]]
[[Category: Characters (SSBB)]]
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[[Category:Playable Characters]]
[[category: The Legend of Zelda universe]]
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[[Category:The Legend of Zelda universe]]
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[[Category:Starters]]
  +
[[Category:Veterans]]
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[[Category:Heroines]]
  +
[[Category:Character Switches]]
  +
[[Category:Super Smash Bros. Brawl]]

Latest revision as of 14:21, March 6, 2019


Marioending
Congratulations! This has been chosen to be a Featured Article, making it an article of interest.
This article is about Zelda's appearance in Super Smash Bros. Brawl. For other uses, see Princess Zelda.

Zelda (ゼルダ, Zelda) is a starting veteran in Super Smash Bros. Brawl from The Legend of Zelda universe. She was confirmed to return on the Smash Bros DOJO! on June 25, 2007.

Zelda is currently 37th in the tier list. Zelda possesses many powerful moves with large hitboxes as well as a potent projectile game, but has very poor endurance and lacks good approach options.

AttributesEdit

Zelda is a floaty, lightweight character with poor momentum canceling (making her very easy to KO but difficult to chain throw) and strong, graceful attacks, usually augmented with magic. Many of her moves hit multiple times before causing knockback. This allows her to easily deal large damage to multiple targets, but it also means that these attacks can be DI'd out of fairly easily. She has good defensive options, with her up and side smashes having fast start-up and multiple hitboxes, her down smash having almost no start-up lag, and locking opponents with her down tilt. She can juggle at lower percentages thanks to her up smash's fast, multiple hitboxes.

Her directional aerials are single, powerful blows that cause a lot of damage and knockback if landed properly, but her attacks are extremely weak and have low stun when sourspotted. Her aerial game is very mediocre due to how precise she has to be to land the sweetspots. Many of her moves make powerful finishers, including her smash attacks, her up tilt, and aerials. Her strong defense is counterbalanced by her generally poor mobility (very slow dash speed, mediocre air speed). Her grab is long ranged, but very slow (especially for a non-tether grab) making it hard to land without set ups, and it cannot be used out of shield in most cases like a normal grab. Zelda can be described as a glass cannon: she can pump out a lot of damage if the opponent approaches her, but she won't survive long once she starts getting hit.

Her special attacks are also assets to Zelda, granting her a projectile, reflector, a teleport with large range and many invincibility frames, and the ability to transform into her alter ego, Sheik. Din's Fire is slow, long ranged, has a large hitbox, deals high damage when fully charged, KOs at high percents, cannot be properly reflected, can be controlled, and be used for edgeguarding. However, it is still one of the worst projectiles in the game, due to being extremely predictable and avoidable against skilled players (easy to spot dodge or air dodge), and being impossible to camp with against most characters (except very few exceptions, like Ice Climbers). Nayru's Love is a decent duration reflector attack and spacing tool but suffers from high ending lag making it very punishable.

Despite her defensive game, it's easy to force her to play offensively because of her abysmal approach options, her difficulty approaching with aerials, very slow dash speed, and a grab that leaves her open if dodged. As mentioned before, she can't camp with her Din's Fire either. This means despite her defensive game, she gets very few chances to use it and instead is forced to play with her horrible offensive game due to her very limited approach. Farore's Wind is a long distance recovery/attack, but her linear recovery is below average (falls almost straight down after it, and she has a small ledge sweetspot range) among cast members because of its low reliability as it's also easy to hit her before she disappears due to its slow start-up.

In the end, Zelda relies on her strong defensive game and potential power to overcome her weaknesses, which is usually hard to do. Zelda is a character that has hard time approaching her opponents and landing her attacks on them, but once she does, she can be a devastating character. Transform can also shore up some of Zelda's weaknesses by turning into Sheik, and vice-versa.

Changes from Melee Edit

Zelda was heavily buffed in the transition from Melee. Her ground mobility has greatly improved, allowing for better approaches on the ground. Her already potent attacks were further strengthened, giving her an addition finisher in down aerial, down smash, and Din's Fire. However, the altered physics has also exacerbated her weaknesses of low endurance and lack of approach options.

Aesthetically, Zelda's appearance is now based off her appearance in The Legend of Zelda: Twilight Princess, with most of her animations and voice being updated. Her attacks now have new visual effects and are more pronounced.

Attributes Edit

Ground Attacks Edit

Aerial Attacks Edit

Grabs and Throws Edit

Special Moves Edit

  • Nayru's Love has a longer reflecting window and has a faster startup.
  • Din's Fire has a larger hitbox and deals more damage and knockback, which increases as it travels. It also is more controllable, has a faster startup, and detonates quicker.
  • Farore's Wind deals an explosive hitbox when Zelda reappears, but travels a slightly shorter distance and starts up slower.
  • Transform takes longer to complete

MovesetEdit

Ground AttacksEdit

NormalEdit

  • Dash attack - Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and knocked upwards. Does 12% when close and less damage (about 9%) when at the tip of her hands.
  • Standard attack - Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times. Disjointed with decent range. Does 2% per hit for a total of 6%.
  • Forward Tilt - Zelda steps forward and slashes one arm in front of her, with a trail of sparkles. The attack has moderate knockback. Depending on how the opponent is hit, they may end up slightly behind Zelda. This can be directed slightly up or down. Does 11%-13%.
  • Up Tilt - Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt. This move has very high vertical knockback, and makes an excellent finisher. Although it is less reliable and slower than her up smash and requires set ups, her u-tilt is stronger than her u-smash is knockback wise. Does 11%.
  • Down Tilt - Zelda crouches and stabs one foot forward. This attack can meteor smash an airborne opponent. It also usually trips people on the ground, and easily combos with Zelda's quick down smash. This move can also combo into itself. Does 7%-8%. This is one of the very few reliable ways for Zelda to land a grab.

SmashEdit

  • Forward Smash - Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Quick, with large range. Is very easy to SDI out of. Does 17% (23% when fully charged).
  • Up Smash - Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the animation expands in to more back and forth, hitting and shocking multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt. Fast, with large range. Does 15% (20% when fully charged).
  • Down Smash - Zelda kicks along the ground in front of her and then behind her, appearing to sweep forward and back with her dress. This smash comes out very quickly (the fastest down smash in Brawl start-up lag wise, tied with R.O.B.'s), and powerfully knocks almost entirely horizontally. Semi-spike with decent range. Zelda is able to hit a bomb in front of her with this move without taking any damage, due to the disjointed hitbox. Does 12-16% damage in front, 10-14% at back. If the first hit takes you into the second one, it will deal 22-30%.

OtherEdit

  • Ledge attack- Zelda climbs up and swings her legs in a circular motion, while pulling her self up. Does 6%.
  • 100% ledge attack- Zelda raises up slowly, and after gaining some strength, smacks the enemy with the back of her hand. Does 10%.
  • Floor attack- Zelda swings her legs around, hitting enemies on both sides of herself. Does 6%.

Aerial AttacksEdit

  • Neutral Aerial - Zelda spins in place, slowly trailing sparkles from her hands. This hits 5 times and sucks people in, dealing a decent amount of damage. The first few hits of this move cannot be DI'd or SDI's whatsoever. Does 13% if all hits connect.
  • Forward Aerial - Known as the Lightning Kick, Zelda kicks to one side, with a spark at her foot. In the first few frames, if you hit directly with the foot, this attack pauses the opponent in place for a second dramatically, before dealing heavy lightning damage and launching them away with huge knockback. If any other part of this attack hits, or if it hits after the first few frames, it deals only a small amount of damage, with very little knockback. Larger foes tend to be more vulnerable to falling victim to a sweet-spotted hit. Does 20% when sweet-spotted, does 4% when sourspotted.
  • Back Aerial - Identical to Zelda's forward Aerial, except the opposite direction and faster. Slightly higher knock back than the forward lightning kick. Does 20% when sweet spotted, does 4% when sourspotted.
  • Down Aerial - Zelda sticks one foot out beneath her. Like her Forward and Back aerials, if this hits within the first frame with the foot, it causes a dramatic pause in the opponent's movement, then deals high damage and meteor smashes the opponent straight downwards very fast. If it hits with any other part or outside this window, it does a very small amount of damage and still knocks downwards, but much slower. If it hits a non-airborne opponent, the sweet spot cannot hit, and it is always the weak hit. The sweet spot itself is slightly smaller than the weak hit and does not actually cover the tip of her foot. Does 16% when sweet-spotted, otherwise 5%.
  • Up Aerial - Zelda holds one hand up, and a small trail of sparkles extends to a point above her where it shortly explodes and launching the enemy upward. This explosion has a smaller hitbox than "Melee Zelda's" uair, but it is significantly faster and stronger, with great vertical knockback. This is the most powerful uair in the game, knockback wise. Does 15%.

Grabs and ThrowsEdit

Note: She has by far the slowest arms in the game causing her to poorly non-tether grab, but the range is the third longest of the non-tether grabs.

  • Pummel: Discharges magic into them. A very slow pummel. Does 3%.
  • Forward Throw: Telekinetically twirls opponent and throws them forward. Does 12%.
  • Back Throw: Telekinetically twirls opponent behind herself and tosses them. Does 11%. Strongest knockback of all her throws, mediocre KO potential.
  • Up Throw: Telekinetically twirls opponent above her head, then releases them upward. Does 11%.
  • Down Throw: Throws opponent on ground while she shocks them repeatedly with magical bursts. The enemy will end up behind Zelda though it is easily DIed away preventing any follow-ups though it has very good follow-ups if the opponent doesn't. Does 10%.

Special MovesEdit

Zelda's Special Moves
Melee Brawl SSBWU/3DS Ultimate
Standard Special Nayru's Love
Side Special Din's Fire
Up Special Farore's Wind
Down Special Transform Phantom Slash
Final Smash Light Arrow Triforce of Wisdom

Taunts Edit

  • Side Taunt: Claps her hands, creating a ball of fire appears between her hands.
  • Up Taunt: Jabs her arm upwards, creating sparkles above her palm.
  • Down Taunt: Leans forward and waves.

On-Screen AppearanceEdit

  • Teleports in using Farore's Wind while summoning Din's Fire

Victory Poses Edit

  • Turns her head to the left.
  • Closes her eyes while clasping her hands before looking upwards and opening her eyes.
  • Creates fire between her hands.

In competitive playEdit

Role in the Subspace EmissaryEdit

In the Subspace Emissary Zelda and Peach have two different storylines, depending on which one you save from Petey Piranha.

Subspace zelda peach

Zelda and Peach in the SSE

At the start, she and Peach are watching a friendly match between Mario and Kirby. After the Halberd appears, she and Peach rush from offstage after the stadium is attacked by the Primid. The player can choose out of the four to fight off the Primids. When the Ancient Minister appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by Petey Piranha. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages.

Storyline 1Edit

If Zelda is saved, she joins Kirby as they both escape from the stadium on a Warp Star. They are pursued by the Halberd, and land on top of it. Soon they fall off and reach the ground, fighting along through hordes of Subspace foes. Later on, Kirby leaves Zelda behind, and Bowser appears from the sky and turns her into a trophy.

The Shadowbugs (that came along with Bowser) make a clone of Zelda that proceeds to ambush Link and Yoshi with a Dark Cannon. However, Pit destroys the Dark Cannon and he and Mario fight and defeat her. When the clone is defeated, Link witnesses her trophy disintegrating into Shadowbugs and, believing it was the real Zelda, proceeds to attack both Mario and Pit with Yoshi’s help.

Storyline 2Edit

If Zelda was not saved, Wario appears whilst she is trapped under her wrecked cage. He blasts her with a Dark Cannon and turns her into a trophy, before fleeing the stadium with her. She is later captured by King Dedede when he ambushes Wario and steals his Cargo along with Ness. As he passes Link and company, Link spots her on the back of the Cargo, and Pit shoots the Cargo, slowing it down so that they can pursue Dedede.

Dedede puts his own Dedede brooch on her, but when Bowser attacks his castle, he finds her trophy and takes it. However, he is pursued by Mario and Pit, and when Pit fires an arrow at Bowser, the Dedede brooch falls off and is found by Kirby. Bowser escapes in the Koopa Clown Car and takes her trophy up to the waiting Halberd.

Re-mergeEdit

  • After this point, the storylines are the same regardless of who was rescued.

At a later part of the story, Zelda and Peach are discovered by Lucario, Meta Knight, and Snake in cages aboard the Battleship Halberd, stuck in their trophy form. Shadowbugs of the princesses then fight the trio. After being freed, Snake tells both Zelda and Peach to stay in the room that they were being held captive in. Zelda transforms into Sheik (re-transformation is still possible during the level), and both she and Peach make their way to the deck of the Halberd, against Snake's orders.

When Fox attacks the Halberd against and nearly hits Peach by accident, Sheik uses Vanish to appear on top of Fox's Arwing. She then breaks the cockpit and Fox ejects, and they both fall to the Halberd. Just as they begin to fight, Peach holds up a hand and yells, "Hi!" Both Fox and Sheik look over, and find Peach has just offered them both tea. Fox, looking confused, looks to Sheik, to find she has already begun to drink. Fox accepts the tea and they do not fight again.

Zelda helps Peach, Fox, Lucario, Snake and Falco defeat Duon. She is on the Halberd when Meta Knight lands it and meets up with the two other groups. When Meta Knight retook the Halberd, she returns to Zelda's appearance.

During the fight against Tabuu, Zelda (along with all the other characters) gets turned into a trophy. If she is revived, she, along with Link, revives Ganondorf and points out what happened. She then aids the heroes in defeating Tabuu at the end of the story.

Trophy form Edit

Zelda, like Luigi, doesn't have the trophy form pose of her collectable trophy. She instead has her arm in front of her instead of behind, like in her side-step animation.

Exclusive StickersEdit

The following stickers can only be used by Zelda or a few other characters including her:

  • Acro: [Magic] attack +15
  • Ashley: [Magic] attack +22
  • Boomerang: [Weapon] attack +4
  • Bow: [Magic] attack +8
  • Colin: [Specials: Direct] attack +4
  • Daphnes Nohansen Hyrule: [Electric] attack +31
  • Dark Samus: [Electric] attack +31
  • Darknut: [Slash] attack +13
  • Epona & Link: [Arm, Leg] attack +9
  • Fierce Deity Link: [Slash] attack +21
  • Girl [Animal Crossing]: [Magic] attack +21
  • Girl [Magical Vacation]: [Magic] attack +19
  • Happy Mask Salesman: [Leg] attack +9
  • Hylian Shield: [Slash] resistance +10
  • Kamek: [Magic] attack +11
  • Kyorusuke: [Magic] attack +8
  • Lantern: [Flame] resistance +7
  • Legend of Outset: [Arm] attack +26
  • Linebeck: [Throwing] attack +20
  • Link [Link to the Past]: [Electric] resistance +31
  • Link [Twilight Princess]: [Slash] resistance +27
  • Link [Wind Waker]: [Flame] attack +31
  • Link with Goron Mask: [Slash] attack +17
  • Link's Grandma: [Arm, Leg] attack +2
  • Lon Lon Milk: Launch power +18
  • Midna & Wolf Link: [Leg] attack +26
  • Moblin: [Slash] attack +15
  • Moon Fairy Seren: [Magic] attack +16
  • Myrrh: [Magic] attack +15
  • Naomi Hunter: [Leg] attack +5
  • Octorok: [Leg] attack +4
  • Peach & Daisy: [Leg] attack +27
  • Piece of Heart: Heart Container effect +50
  • Pinkle: [Magic] attack +15
  • Salvatore: [Electric] attack +9
  • Shahra: [Leg] attack +7
  • Sheik: [Body, Spin] attack +17
  • The Great Fairy: [Magic] attack +21
  • Tingle [Wind Waker]: [Flame] resistance +24
  • Toadette: [Magic] attack +7
  • Young Zelda [Minish Cap]: [Battering] resistance +16
  • Zelda [Link to the Past]: [Magic] attack +27
  • Zelda [Ocarina of Time]: [Flame] resistance +18

Costume Origins Edit

All of Zelda's alternate costumes have an origin.

Default- Based off of her design from Twilight Princess.

Red Skin- This one is based off of the original Legend of Zelda game for the NES when you rescue her while equipped with the red ring.

Blue Skin- This one references her alternate look from The Legend of Zelda: A Link to the Past .

Blonde Zelda Skin- This blonde Zelda with a pink dress is based off of her Standard appearance from The Legend of Zelda: A Link to the Past.

Green Skin- This one also references the original Legend of Zelda game, this time its when you rescue her without the red ring.

Black and White Skin- Although this may not reference anything, it looks the most like Vaati from The Legend of Zelda: Four Swords.

Costume GalleryEdit

Alt-zelda2

Zelda and Sheik's alternate costumes

Gallery Edit

TriviaEdit

  • In the Super Smash Bros. Brawl manual, Zelda is referred to as a queen, even though she is commonly referred to as "princess".
    • This may reference to her title from Twilight Princess, though she does not officially bear the title due to her official coronation being prevented by the events of the game.
  • If Zelda is shrunk or enlarged by someone else picking up a Lightning Bolt, and then, while small or big, transforms into Sheik, she will not naturally return to her normal size for the entirety of the match, even if she transforms back into Zelda.
  • All of Zelda's Special Moves (other than Transform and her Final Smash, Light Arrow) are spells used by Link in The Legend of Zelda: Ocarina of Time.
  • Though Zelda's Farore's Wind goes farther than Sheik's Vanish, Vanish can actually go higher vertically if used from the ground.
  • The amount of transformation lag can be shortened by pausing the game during the transformation; doing this, however, causes the replay of the match to lag at the point of where the player transformed.
  • Zelda's taunt in Melee appears as one of her victory poses in Brawl. This is similar to how Fox gained his taunt from SSB as a victory pose in Melee and Brawl.
  • Unlike in Melee, where completing Classic mode with either Zelda or Sheik one would get both Zelda and Sheik trophies, Brawl makes one play both characters separately at the end to retrieve their trophies.
  • ZeldaDownSmashSSBBRenderinError
    During Zelda's Down Smash animation, there is a small rendering error where her arm twists the wrong way near the end of it. It only lasts for about one frame, however, and is nearly impossible to see in a normal match; in Training mode, where the player can set the game's speed at 1/4 and zoom in, the error "blinks" shortly.
  • Zelda is one of the only characters which all palette swaps are canon. Her Red one is from the NES games (The Legend of Zelda and Zelda II: The Adventure of Link), her blue one is from the Prologue of A Link to the Past, her green one is from the original Legend of Zelda (If the game was beaten without any ring), the pink one is from Ocarina of Time, and the Black one is based on her robe in Twilight Princess.

External linksEdit

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