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This article is about Yoshi's appearance in Super Smash Bros. Melee. For the character in other contexts, see Yoshi.
A dinosaur that boasts surprising jumping prowess.
—Description from Melee's manual.

Yoshi (ヨッシー, Yosshī) is a character in all current games in the Super Smash Bros. series. He was announced as a playable character at the E3 2001. He now possesses a more realistic dinosaur crouching posture and mottled skin.

He is currently ranked 12th in the tier list, located on the D tier. Although he has decent comboing ability, he suffers from lacking a real third jump, resulting in an over-reliance on his large midair jump. In addition to this, Yoshi sports a very slow and punishable defensive game; he cannot jump out of his shield, and he has a very slow roll. Despite these shortcomings Yoshi sports many decent edge-guarding strategies, and an adequate aerial game. Yoshi's offensive capabilities are relatively effective when faced with multiple opponents, as many of his special attacks have a wide area of effect.

Attributes

Yoshi SSBM

Yoshi does not fall into an specific character archetype, due to a large amount of strongly varying characteristics. Yoshi has among the highest jumping prowess in the game, as well as a very high air speed, fast falling speed, low traction, and fast dashing speed. As a result of these properties, Yoshi has a rather long wavedash.

Among Yoshi's greater strengths is his air game. His high air speed and a highly maneuverable midair jump, as well as fast, low-lag, sometimes multi-hitting aerials, aid his comboing game; the addition of a meteor smash via his forward air also gives him a viable combo finisher. Adding to this, Yoshi's small short hop, above-average falling speed and low-lag aerials make his SHFFL useful for approaching. Additionally, Yoshi's aerial attacks can be of significant power; his neutral and up aerial have KO potential, as does his forward aerial due to its meteor smash potential. Yoshi's down aerial is also one of the most damaging attacks in all the game; if all hits connect, it can deal 53% (38% in PAL) on the outset, aided by a variety of weak meteor smash hitboxes. Adding to this rather strong aerial game, Yoshi can also double jump cancel, leading to a variety of interesting possibilities and mind games in his combos.

Yoshi's ground approach is also good, due to a variety of ground-based tactics. In addition to a down tilt with semi-spike and fixed knockback properties, Yoshi has among the most flexible projectiles in all the game; Egg Throw is a powerful spacing tool as the eggs can be aimed in nearly limitless trajectories, allowing them to aid in camping on the ledge, playing mindgames against opponents, disrupting enemy recoveries, and extending combos. Yoshi's grab game is also good; in addition to a ranged grab, Yoshi's up and down throws can lead to a variety of combos, and his forward and back throws can force edge-guarding situations.

One of Yoshi's biggest flaws, however, is his lack of a true third jump, which makes his recovery game rather polarizing. His midair jump does certainly have its advantages; it is the longest-traveling jump in the game, goes a considerable distance due to his good air speed, and comes with armor frames, which makes edge-guarding Yoshi a surprisingly difficult ordeal unless the edge-guarder has extremely powerful attacks or Yoshi is at a very high percentage. However, if Yoshi does end up interrupted during his recovery, he will often be knocked back far enough to where he cannot recover with a directional air dodge, sending him to his doom. A lack of damaging hitboxes in his limited recovery options makes Yoshi easy to edge-hog, and gives Yoshi almost no mix-up choices in his recovery. However, he can protect himself to some degree by using a well-timed forward aerial during the jump, threatening incoming foes with a quick meteor smash down into the abyss should they improperly space their attacks.

Yoshi's shield game is also decidedly poor. Yoshi's shield is unique in that it completely protects his body, leading to an impossibility of shield stabbing, and it also has the unusual property of randomly perfectly shielding attacks, including grabs. Additionally, when Yoshi is light shielding and is hit by an enemy, he will slide an abnormally far distance away, especially if the attack has a great deal of knockback; this property of Yoshi's shield allows him to keep himself safe. However, such a shield also takes away options from Yoshi that all other characters in the game have. While his spot dodge and rolls are decent, he is notably unable to jump out of his shield. This leads to a lack of options, especially in the punish game, when put onto the defense, and also significantly hinders his approach as it prevents him from getting much, if any, benefit from wavedashing. Yoshi's grab is slow, short, and easily telegraphed, making it difficult to punish an attack on his shield with a shield grab, and he is unable to wavedash (as mentioned) or do a short hopped aerial out of shield to capitalize on an enemy's mistakes. Additionally, while Yoshi's light shield is able to keep him safe, it may also move him into less desirable positions on the stage, especially if the enemy is looking for stage control. It is difficult for Yoshi to regain momentum near the edge after an enemy in the middle hits his light shield away.

Changes from Smash 64 to Melee

When making the transition from Super Smash Bros. to Melee, Yoshi received both buffs and nerfs, but was slightly nerfed overall.

Attributes

  • The addition of directional air dodges improves his recovery.
  • Air speed is slightly slower, though it remains one of the best air speeds in the game.
  • Although they are still extremely useful, his DJC combos are slower and somewhat harder to perform.
  • Can no longer jump out of his shield, significantly hindering his out-of-shield options and exacerbating his already-poor ability to deal with shield pressure.

Ground Attacks

  • Both forward tilt and up smash are slightly weaker. The latter can also no longer be used as a horizontal finisher.
  • Both forward and up smashes are slightly quicker.
  • Forward tilt: Is much easier to combo from at higher percentages on most characters.
  • Up tilt: Has a new animation which is less useful for combos at lower percentages.
  • Down tilt: Is less useful for gimping at very low percentages, but it still remains a solid gimping tool overall.
  • Forward smash: Is significantly weaker.
  • Up smash: Now only hits opponents vertically, making it much easier to combo from.
  • Down smash: Now has negligible startup lag, considerably more power, and a more favorable semi-spike launch angle, making it Yoshi's best KOing option.

Aerial Attacks

  • Neutral, forward, and up aerials are stronger.
  • Forward aerial: Contains much more startup lag, (although most of the meteor smashes have this problem).
  • Down aerial: Now deals a maximum a 53% damage, 3% down from the maximum damage in Smash 64.
  • Back aerial: Has a new animation, which is now a multi-hitting attack. While this makes it no longer able to KO, it's now a very potent damage-racking attack

Grabs and Throws

Special Moves

  • Egg Roll: New side special move. While this move is not very useful as an attack, it helps Yoshi's very limited recovery options.
  • Egg Throw: Now has greater versatility.

PAL differences

Like other characters, Yoshi received some changes in the PAL version of Melee.

  • Yoshi is heavier (111 instead of 108).
  • Forward and up smashes deal 1% more damage.
  • Down aerial deals considerably less damage (38% instead of 53%).

Moveset

  Image Name Damage Description
Neutral attack Yoshi Neutral attack SSBM   3% Yoshi does a very fast short-ranged kick followed by a more powerful kick.
5%
Forward tilt Yoshi Forward tilt SSBM   13% Yoshi thrusts one foot out. Similar to the second hit of his neutral attack, only with more range and knockback. This attack can be angled up or down.
12%
11%
Up tilt Yoshi Up tilt SSBM   10% Yoshi whips his tail upward to launch the opponent into the air. Fast but has short range.
Down tilt Yoshi Down tilt SSBM   10% Yoshi performs a low tail sweep.
Dash attack Yoshi Dash attack SSBM   9% (clean), 8% (late) Yoshi jumps and performs a running headbutt. Yoshi's head is invulnerable while the hitboxes are active.
Forward smash Yoshi Forward smash SSBM   16% Yoshi winds back before hurling his head forward. This attack can be slightly aimed up or down. Yoshi's head is invulnerable while the hitboxes are active.
Up smash Yoshi Up smash SSBM   14% Yoshi jumps and performs an upwards headbutt. Just like his forward smash, Yoshi's head is invulnerable while the hitboxes are active.
Down smash Yoshi Down smash SSBM   14% (front), 12% (back) Yoshi swipes his tail in front and then back. A very useful edge-guarding move that powerfully sends opponents on a low semi-spike trajectory.
Neutral aerial Yoshi Neutral aerial SSBM   14% (clean), 10% (late) Yoshi sticks one foot out in midair. A sex kick that deals decent knockback.
Forward aerial Yoshi Forward aerial SSBM   17% Yoshi reels back and quickly swings his head downward. A powerful meteor smash, being the third most powerful in the game.
Back aerial Yoshi Back aerial SSBM   7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) Yoshi swipes his tail four times behind him. Great for racking up damage, although not as great as his down aerial. All hits deal up to ≈20.65% when used fresh.
Up aerial Yoshi Up aerial SSBM   12% Yoshi quickly strikes upward with his tail. Can be used to juggle, working especially well when DJC'd(Double Jump Cancelled).
Down aerial Yoshi Down aerial SSBM   4% (hits 1-14) Yoshi rapidly peddles his feet downwards as he descends, weakly meteor smashing enemies. Most damaging aerial in the game, dealing ≈51.32 if all 14 hits connect (NTSC version only).
Grab Yoshi Grab SSBM   Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab cause him to trip if he doesn't get anyone. Despite the appearance, Yoshi cannot use his grab in midair, being the only character with a ranged grab to do so.
Pummel Yoshi Pummel SSBM   3% Yoshi chews on the foe.
Forward throw Yoshi Forward throw SSBM   6% Yoshi reels back with the opponent in his mouth and spits them out forward.
Back throw Yoshi Back throw SSBM   6% Yoshi turns around and spits the opponent out backwards.
Up throw Yoshi Up throw SSBM   5% Yoshi leaps and spits the opponent out upwards.
Down throw Yoshi Down throw SSBM   4% Yoshi leaps and spits the opponent onto the ground.
Floor attack (front) Yoshi Floor attack (front) SSBM   6% Yoshi gets up and does a headbutt on both sides.
Floor attack (back) Yoshi Floor attack (back) SSBM   6% Yoshi gets up and does a quick spin kick that hits on both sides.
Edge attack (fast) Yoshi Edge attack (fast) SSBM   6% Yoshi leaps onto the stage and strikes with his tail.
Edge attack (slow) Yoshi Edge attack (slow) SSBM   12% Yoshi steadily climbs up, reels his head back, and headbutts forward.
Neutral special Egg Lay (SSBM) Egg Lay 7% Yoshi sticks out his tongue to grab an opponent, swallows them, and turns them into an egg. The higher percentage the opponent have, the harder it will be for them to break out of the egg. Opponents trapped inside the eggs will receive less damage than usual.
Side special Egg Roll (SSBM) Egg Roll 4-13% Yoshi turns into an egg and rolls forward. The damage done is based on how fast Yoshi is moving. If the move is started in the air, it won't do any damage until Yoshi hits the ground. One note is that Yoshi will becomes helpless if the move is ended in the air.
Up special Egg Throw (SSBM) Egg Throw 10% (grounded explosion), 12% (aerial explosion) Yoshi throws an egg at an upward arc. The strength and angle of the egg that is thrown can be controlled by holding the B button and tilting the control stick respectively during Yoshi's windup.
Down special Yoshi Bomb (SSBM) Yoshi Bomb 14% (body), 1% (stars) Yoshi jumps and plummets downwards, producing stars on both sides when he lands. If used in the air, Yoshi will fall straight down. Can sweetspot the ledge only if Yoshi is facing towards one.

Taunt

  • Faces the camera and jumps up and down, waving his hands in the air and saying "Yoshi!"

Crowd cheer

English Japanese
Cheer
Description Yooo-Shiii...! Yo - Shi!
Voices Deep male Female


Victory poses

Template:Victory/SSBM

Matchups

Super Smash Bros. Melee Character Matchups
  Fox Head 01 (SSBM) Falco Head 01 (SSBM) Marth Head 01 (SSBM) Sheik Head 01 (SSBM) Jigglypuff Head 01 (SSBM) Peach Head 01 (SSBM) Ice Climbers Head 01 (SSBM) Captain Falcon Head 01 (SSBM) Pikachu Head 01 (SSBM) Samus Head 01 (SSBM) Dr. Mario Head 01 (SSBM) Yoshi Head 01 (SSBM) Luigi Head 01 (SSBM) Ganondorf Head 01 (SSBM) Mario Head 01 (SSBM) Young Link Head 01 (SSBM) Donkey Kong Head 01 (SSBM) Link Head 01 (SSBM) Mr. Game & Watch Head 01 (SSBM) Roy Head 01 (SSBM) Mewtwo Head 01 (SSBM) Zelda Head 01 (SSBM) Ness Head 01 (SSBM) Pichu Head 01 (SSBM) Bowser Head 01 (SSBM) Kirby Head 01 (SSBM) Avg.
Yoshissbmhead -3 -3 -2 -3 -2 -3 -2 -2 -1 -3 -2 Mirror match -2 -2 -2 -2 -1 -2 ±0 ±0 ±0 -1 ±0 ±0 ±0 +1 -2

Techniques

Yoshi has several specialty techniques that no other character can do. One of these is the edge-canceled eggs (ECE). The player does this by releasing from the edge by either pressing down or back, double jumping then start throwing an egg. One needs to do this fast enough so that one does not over shoot the edge and land on the stage or too far above the edge, otherwise Yoshi is a sitting duck. After one throws the egg one can re-grab the edge, canceling all lag one would have had if one did it on the stage, and renewing one's invincibility. If the player wishes to have more accuracy when aiming at an opponent off the stage, one can do a reverse edge-canceled egg (RECE). This is done the same way except one turns around with one's second jump, this is much harder to do because one must control the distance from the ledge, otherwise Yoshi will not be able to grab the edge because of being backwards, and will fall to his demise.

An easier technique that Yoshi has is Egg Rolling back onto the stage. One does this by using Egg Roll away from the stage and immediately smashing the direction of the stage. This is generally used for mind games more than damage.

Yoshi's midair jump offers a special ledge grabbing technique that can be used for edge-hogging. He is able to walk or run off the stage and immediately grab the edge by using his midair jump towards the stage.

One special note about Yoshi's Egg Toss is that he can grab ledges behind him for a short period of time afterward. This is what makes Reverse Edge-Canceled Eggs possible.

Down Tilt

Down Tilt is known as the gimp kill of Yoshi's edge-game. If it works, which is uncommon, it's usually either against a Falco, or the opponent has made a mistake. What the player does is to knock Yoshi's opponent off the stage and await them to try and grab the edge or make it back onto the stage. At this time one uses this move (which has set knockback) to knock them back off the stage, hopefully this time without their second jump. This is where timing comes in, since one must hit them after they use their Up Special Move to recover but before they are close enough to hit Yoshi with it. At this point, a cycle will begin (if done correctly) of Yoshi Down Tilting them off the stage, then them hopelessly trying to grab the edge. After one racks-up some damage on them this way, usually Yoshi uses one of the other edgeguarding techniques to finish them off.

Down Aerial

The Down Aerial is a mildly risky technique when used for edgeguarding. This is because if the player does not jump Yoshi will die, as Yoshi's midair jump is not enough to get back on the edge. However, all one needs to do is short hop and start the attack before he reaches the height of the edge. Players have to be very careful, since Yoshi cannot recover from a fast fall initiated after the peak of the short hop. This move is a Meteor Smash, so it can be Meteor Canceled. If Yoshi hits the opponent with it when they're at a low damage, he may drag them down, but at high damage, he'll only be able to hit them with only one part. With most edgeguarding techniques this move becomes more effective with more damage on the opponent.

Forward Aerial

Yoshi's Forward Aerial is the second most powerful Meteor Smash in the game. It can be slightly risky when used. Because the attack is a meteor smash and not a spike, Yoshi's opponent has the chance to meteor cancel. This means that one should immediately double jump back to the stage after the attack is completed, or one may run the risk of getting hit into the stage and fall to their death.

Eggs

Eggs are one of Yoshi's main damage dealing and edge guarding techniques. These can be used from the stage or the edge. The player can also throw an egg after edge hopping, which has the effect of a standing egg throw. A standing egg throw is a risk-free way of egging an opponents recovery. However, a cost of not edge canceling one's eggs is the increased time in between one's eggs, which means Yoshi's opponent has more of a chance to reach the ledge or stage. The plus side of this is the ability to jump off the stage, whether with a full hop or short hop, into one of the aforementioned edge guarding techniques.

Double Jump Land

Because Yoshi's midair jump makes him dip downward slightly before moving upward, he can DJC and DJL along with Peach. To DJL, hit jump and then, during the 4-or-5 start-up frames (depending upon whether it was a Short Hop or a full jump), hit jump again. Yoshi will do a little jerk as if jumping; the sound effect will play and he will immediately go into his landing animation. By doing this repeatedly, Yoshi will do a series of funny rapid jerks, thus allowing to mindgame the opponent.

In 1-P Mode

Classic Mode

In Classic Mode, Yoshi can appear as an ordinary, giant, or metal opponent, in a team battle paired up with Ness or Luigi, as well as an ally in team and giant fights. In his appearances in one-on-one fights, he either appears in Yoshi's Island or Yoshi's Story.

Adventure Mode

Yoshi is the only character of a starting universe that does not have his own stage in Adventure Mode. His universe (Yoshi), however, is incorporated in the Mario universe in Stage 1.

Yoshi's appearance in the Adventure Mode occurs halfway through the first stage of the Mushroom Kingdom stage. Once the player reaches an elevated platform, a team of 10 Yoshis will appear, who must all be defeated to continue.

All-Star Mode

Yoshi and his allies are fought on Yoshi's Story.

Event Matches

Yoshi is featured in the following event matches:

Trophy descriptions

In addition to the normal trophy about Yoshi as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Yoshi on any difficulty.

Yoshi
Yoshis are gentle, fleet-of-foot dinosaurs that make their home on idyllic Yoshi's Island. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshis have been known to eat anything.
Yoshi (Smash Red)
To make up for his lack of powerful airborne attacks, Yoshi has a miraculous jumping ability and is resistant to damage while in the air. Yoshi can also swallow a foe and transform him or her into an egg: try doing this close to an edge! The speed and power of the Egg Roll increases if you hold down the B Button, but it'll be tougher to control.
Yoshi (Smash Blue)
Yoshi has no third jump, so the timing of his second jump is of vital importance. The angle and distance of his Egg Throw can be altered by how you tilt the Control Stick and how long you press the B Button. When Yoshi lands after doing his Yoshi Bomb, stars appear on either side of him, making it hard for enemies to deliver counterattacks.

Alternate Costumes

YoshiColorsMelee

Yoshi's alternate costumes in Super Smash Bros. Melee.

Trivia

  • If Yoshi is Star KO'd, his respective voice clip will play a second late, rather than when he begins falling. This also occurs in Stamina Mode, as when Yoshi runs out of stamina, he will begin falling, and the clip will play after.

External links

YoshiSymbol Yoshi universe
Characters Yoshi (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Side Characters Mii Fighter Costumes Yarn Yoshi  · Shy Guy
Background characters Fly Guy  · Pak E. Derm  · Chain Chomp  · Kamek
Enemies Shy Guy  · Fly Guy
Stages Super Happy Tree  · Yoshi's Island (Super Smash Bros. Melee)  · Yoshi's Story  · Yoshi's Island (Super Smash Bros. Brawl)  · Woolly World
Item Yoshi's Egg
Music List of Music (Yoshi series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Yoshi's Island series)
Spirits List of spirits (Yoshi series)
Masterpiece Yoshi
Related universes Mario  · Donkey Kong  · Wario  · Wrecking Crew
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