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{{for|other stages with this name|Yoshi's Island (SSB)|Yoshi's Island (SSBB)}}
 
{{Infobox Stage
 
{{Infobox Stage
|location = [[Yoshi's Island]] ([[Super Mario World]] in Brawl)
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|location = [[Yoshi's Island]] (''[[Super Mario World]]'' in ''Brawl'' and ''SSBWU'')
 
|name = Yoshi's Island
 
|name = Yoshi's Island
|image = [[Image:YoshisIslandSSBM.jpg|250px|Yoshi's Island]]
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|image = {{#tag:tabber|
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Melee/Brawl=[[File:YoshisIslandSSBM.jpg|250px]]
|caption = [[Image:YoshiSymbol.svg|50px]]
 
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{{!}}-{{!}}Wii U (Normal)=[[File:SSBWU Yoshi's Island.png|250px|Yoshi's Island]]
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{{!}}-{{!}}Wii U (Ω Form)=[[File:Yoshi's Island Omega (Wii U).jpg|250px]]
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{{!}}-{{!}}Ultimate (Normal)=[[File:SSBU-Yoshi's Island (SSBM).png|250px]]
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}}
 
|caption = [[Image:YoshiSymbol(preBrawl).svg|50px]]
 
|universe = ''[[Yoshi (universe)|Yoshi]]''
 
|universe = ''[[Yoshi (universe)|Yoshi]]''
|games = ''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''
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|games = ''[[Melee]]''<br/>''[[Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U|SSBWU]]''<br/>''[[SSBU]]''
|hometo = '''Melee:'''<br/>[[Yoshi (SSBM)|Yoshi]]<br/>[[Bowser (SSBM)|Bowser]] ([[All-Star]])<br/>[[Mario (SSBM)|Mario]] ([[All-Star Match]])<br/>'''Brawl:'''<br/>[[Yoshi (SSBB)|Yoshi]]
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|hometo = '''Melee:'''<br/>[[Yoshi (SSBM)|Yoshi]] (Classic)<br/>[[Mario (SSBM)|Mario]] ([[All-Star Match]])<br/>[[Bowser (SSBM)|Bowser]] ([[All-Star]])<br/>'''Brawl:'''<br/>[[Yoshi (SSBB)|Yoshi]]<br/>'''SSBWU:'''<br/>[[Yoshi (SSBWU/3DS)|Yoshi]]<br/>'''SSBU:'''<br/>[[Yoshi (SSBU)|Yoshi]]
|availability = [[Starter stage|Starter]] (''SSBM'' and ''SSBB'')
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|availability = [[Starter stage|Starter]] (''Melee'', ''Brawl'', ''SSBWU'', and ''SSBU'')
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|maxplayers = [[8-Player Smash|8]]
|cratetype = Presents (SSBB Only)
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|cratetype = Presents (''Brawl'')<br/>Normal (''SSBWU''/''SSBU'')
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|music = '''In ''Melee'':'''<br/><small>*''Yoshi's Island''<br/>*''Super Mario Bros. 3'' ([[Alternate music|Alternate]])</small><br/>'''In ''Brawl'':'''<br/><small>*''Yoshi's Island''<br/>*'''''Super Mario Bros. 3 (Melee)'''''<br/>'''Bolded track must be unlocked.'''</small><br/>'''In ''SSBWU'':'''<br/><small>*''Super Mario World Medley''<br/>*''Ground Theme (Super Mario Bros. 3)''<br/>*''Yoshi's Island (Melee)''<br/>*'''''Title/Ending (Super Mario World)'''''<br/>*''Yoshi's Story''<br/>'''Bolded track must be unlocked.'''</small>
 
|meleesingles = [[Banned stage|Banned]]
 
|meleesingles = [[Banned stage|Banned]]
 
|meleedoubles = [[Banned stage|Banned]]
 
|meleedoubles = [[Banned stage|Banned]]
|brawlsingles = Counter/Banned
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|brawlsingles = [[Banned stage|Banned]]
|brawldoubles = Counter/Banned
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|brawldoubles = [[Banned stage|Banned]]
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|ssb4singles = [[Banned stage|Banned]]
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|ssb4doubles = [[Banned stage|Banned]]
 
}}
 
}}
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Announced at [[E3]] 2001, '''Yoshi's Island''' ({{ja|ヨースター島|Yōsutā shima}}, ''Yoster Island'') is a [[starter stage]] in ''[[Super Smash Bros. Melee]]'', also available as a [[Melee Stage]] in ''[[Super Smash Bros. Brawl]]'', a [[Past Stage|familiar stage]] in ''[[Super Smash Bros. for Wii U]]'', and a stage in ''[[Super Smash Bros. Ultimate]]''.
   
Announced at [[E3]] 2001, '''Yoshi's Island''' is a [[starter stage]] in ''[[Super Smash Bros. Melee]]'', also available as a [[Melee Stage]] in ''[[Super Smash Bros. Brawl]]''. It is also [[Yoshi]]'s [[home stage]], but you face [[Bowser]] and his teammates here in [[All-Star]] mode.
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It acts as [[Yoshi (SSBM)|Yoshi]]'s [[home stage]] in all games, and players face [[Bowser (SSBM)|Bowser]] and his teammates on the stage in ''Melee's'' [[All-Star]] mode.
   
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==Stage layout==
This [[stage]] has a unique design. On the far right of the stage, there is a hill sloping upwards. You can go up the hill, but walking too far will result in a [[self-destruct]]. On the left, there is a large Warp Pipe supported by two smaller ones. In the center of the stage are 9 Turning Blocks. Six of the blocks are in the air, while three of them are in the middle of the stage, building a bridge. Below the three middle blocks is a pit. If you attack a block or jump into it from below, it will start spinning, like in the original Super [[Mario]] World. You won't be able to stand on the blocks while you they are spinning. Be careful when fighting near the 3 center blocks as it is easy to fall down into the pit where it is possible to get trapped, making it somewhat difficult to recover.
 
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On the far right of the stage there is a hill sloping upwards which reaches the right [[blast line]]. On the left there is a large, oblique [[Warp Pipe]] supported by two smaller ones. Between them there is a flat stretch of land at the centre of which there is a pit covered by three Rotating Blocks. Six more blocks float over the stage in two blocks of three.
   
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If characters attack a block or jump into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in [[Ness (SSBM)|Ness's]] case.
In ''Brawl'', playing as [[Fox (SSBB)|Fox]], [[Falco (SSBB)|Falco]] or [[Wolf (SSBB)|Wolf]] and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates will cause the Landmaster to fall through the resulting hole, causing a [[SD]], despite the fact that the Landmaster is much bigger than the opening. This is because of a game physic in which the actual character is still on the field and the characters cannot stand in midair. It is believed that the characters are in the direct middle of the Landmaster. If the Landmaster only hangs over the edge a little, it will not fall. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him.
 
   
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The background features hills, moving clouds, berry trees and, occasionally, a [[Banzai Bill]] and a Fishin' [[Lakitu]] with their ''[[Super Mario World]]'' sprites. They have no gameplay effect.
===Songs in [[My Music]]===
 
*''Yoshi's Island (Melee)''
 
*'''''Super Mario Bros. 3 (Melee)'''''
 
   
 
In ''Brawl'', playing as [[Fox (SSBB)|Fox]], [[Falco (SSBB)|Falco]], or [[Wolf (SSBB)|Wolf]] and activating the [[Landmaster]] [[Final Smash]] when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a [[Self-destruct]], despite the fact that the Landmaster is much bigger than the opening. This is because of a game physic in which the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him.
   
 
==Origin==
 
==Origin==
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[[File:YoshiIslandSMW.png|thumb|left|A portion of the Yoshi's Island 1 level, as seen in ''Super Mario World''.]]
This stage comes from ''[[Super Mario World]]''. In ''SMW'' there are these yellow boxes with two vertical lines in it. If one was to hit under the box, the box would spin and, one could go past it. In ''Melee'', this is still true but, one can hit any sides of the box for it to spin. In SMW, there are these diagonal pipes that one can get shot out of to get to the other side of a giant hole. In ''Melee'', a diagonal pipe can be as part of the stage but, you can't get shot out of it. In the background of the ''Melee'' stage, there are numerous features that are in ''SMW'', like enemies, blue rounded-topped mountains and, long, round clouds. The apple trees in the background are references to the apples that Yoshi could eat in ''Super Mario World''. The two background tracks for this stage is the athletic stage theme for ''SMW'' and a medley from ''Super Mario Bros. 3'' (utilizing elements of the main theme and the Map 1 theme).
 
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This stage comes from ''[[Super Mario World]]''. In ''Super Mario World'', there are these yellow boxes with two vertical line in them. If the player were to hit under a yellow box, the yellow box would spin for a short period of time. When the box is spinning the player is able to go through it. In this stage in ''Melee'', there are nine of these yellow boxes. When a player hits or attacks the yellow boxes, the players are able to go through them. In ''Super Mario World'', the player will occasionally come across a diagonal pipe. One of the diagonal pipes is used as cannon for the player to get across large gap. In this stage, there is a diagonal pipe. There are numerous elements in the background of this stage that are seen in ''Super Mario World'' such as round-topped mountains, apple trees, and long rounded clouds. In ''Super Mario World'' there are apple trees. When a player is riding on Yoshi, the player can make Yoshi eat the apples from the trees. When Yoshi eats a certain amount of apple, it lays an egg that has a certain item in it. Apple trees can be seen in the background of this stage. Also in the background of this stage are two enemies from ''Super Mario World''. One of them is a giant Bullet Bill called Banzai Bill. The other enemy is a Fishin' Lakitu with an extra life mushroom.<ref>[http://www.youtube.com/watch?v=3PkJP4MH1mM]</ref>
   
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There are two songs that can be heard on this stage. The first song comes from ''Super Mario World's'' "Athletic" theme. When the player jumps on Yoshi in ''Super Mario World'' a drumbeat can be heard. The drumbeat can be heard in ''Melee's'' remix of this song. The alternate song has a mix of two songs from ''Super Mario Bros. 3'': the overworld theme and the song that plays when selecting a stage in World 1.<ref>[http://www.youtube.com/watch?v=Pv5AoVZc1jY]</ref>
==Trivia==
 
* The trophy of [[Metal Mario]] in ''Melee'', if inspected closely, reflects a still image of this stage.
 
* Attack a block so it spins, then pause, zoom in on the block and angle the camera. When these blocks are spinning, they become two-dimensional; this explains why characters are able to fall through them.
 
* ''Super Mario World'' did have large diagonal pipes like the one on the left of this stage; however, all of them angled up and to the right, unlike this one which angles up and to the left.
 
* If Pit performs his [[Final Smash]], [[Palutena's Army]], on this stage, the clouds will continue to move in front of Palutena's face.
 
* Although ''Super Mario World'' was part of the main ''Mario'' series, in the ''Smash'' series this stage is part of the Yoshi universe. However, all Yoshi universe properties can also be considered part of the Mario universe, due to Yoshi having first appeared in a Mario game, and appearing in various others (especially sports titles and the ''Mario Party'' series) since then.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Image:Stage21 080107b-l.jpg|The middle part of the stage with some turning blocks triggered by the Ice Climbers and Diddy Kong, who is using a Golden Hammer.
 
Image:Stage21 080107b-l.jpg|The middle part of the stage with some turning blocks triggered by the Ice Climbers and Diddy Kong, who is using a Golden Hammer.
File:YoshiIslandMelee.jpg|[[Bowser]], [[Yoshi]], and [[Kirby]] in '''Yoshi's Island''' in [[Super Smash Bros. Melee]]
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File:YoshiIslandMelee.jpg|[[Bowser]], [[Yoshi]], and [[Kirby]] in Yoshi's Island in [[Super Smash Bros. Melee]].
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YIsland2.jpg
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YIsland1.jpg
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Red Game & Watch, Four Yoshis, and Three Yoshi Eggs in Yoshi's Island in Super Smash Bros Wii U.jpg|[[Mr. Game & Watch (SSBWU/3DS)|Game & Watch]], Four [[Yoshi (SSBWU/3DS)|Yoshis]] and Three Yoshi Eggs in Yoshi's Island in ''[[Super Smash Bros. for Wii U]]''.
 
</gallery>
 
</gallery>
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==Trivia==
 
*The trophy of [[Metal Mario]] in ''Melee'', if inspected closely, reflects a still image of this stage.
 
*Attack a block so it spins, then pause, zoom in on the block and angle the camera. When these blocks are spinning, they become two-dimensional; this explains why characters are able to fall through them.
 
*''Super Mario World'' did have large diagonal pipes like the one on the left of this stage; however, all of them angled up and to the right, unlike this one which angles up and to the left.
 
*If Pit performs his [[Final Smash]], [[Palutena's Army]], on this stage, the clouds will continue to move in front of Palutena's face.
 
*Although ''Super Mario World'' was part of the main ''Mario'' series, in the ''Smash'' series this stage is part of the Yoshi universe. However, all Yoshi universe properties can also be considered part of the Mario universe, due to Yoshi having first appeared in a Mario game, and appearing in various others (especially sports titles and the ''Mario Party'' series) since then.
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==References==
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<references />
   
 
{{SSBMStages}}
 
{{SSBMStages}}
 
{{SSBBStages}}
 
{{SSBBStages}}
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{{SSBWU Stages}}
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{{SSBUStages}}
 
{{Yoshi universe}}
 
{{Yoshi universe}}
[[Category:Stages]]
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[[Category:Past Stages]]
[[Category:Stages (SSBM)]]
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[[Category:4-8 Player Stages]]
[[Category: Stages (SSBB)]]
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[[Category:Super Smash Bros. Melee]]
[[Category:Yoshi universe]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 22:21, 21 June 2019

For other stages with this name, see Yoshi's Island (SSB) and Yoshi's Island (SSBB).

Announced at E3 2001, Yoshi's Island (ヨースター島, Yoster Island) is a starter stage in Super Smash Bros. Melee, also available as a Melee Stage in Super Smash Bros. Brawl, a familiar stage in Super Smash Bros. for Wii U, and a stage in Super Smash Bros. Ultimate.

It acts as Yoshi's home stage in all games, and players face Bowser and his teammates on the stage in Melee's All-Star mode.

Stage layout

On the far right of the stage there is a hill sloping upwards which reaches the right blast line. On the left there is a large, oblique Warp Pipe supported by two smaller ones. Between them there is a flat stretch of land at the centre of which there is a pit covered by three Rotating Blocks. Six more blocks float over the stage in two blocks of three.

If characters attack a block or jump into it from below, the block starts spinning and can be passed through, becoming solid again after a short while. This can cause fighters to get trapped in the pit in the middle with little chances of recovery, especially in Ness's case.

The background features hills, moving clouds, berry trees and, occasionally, a Banzai Bill and a Fishin' Lakitu with their Super Mario World sprites. They have no gameplay effect.

In Brawl, playing as Fox, Falco, or Wolf and activating the Landmaster Final Smash when at least one of the three Turning Blocks in the middle rotates causes the Landmaster to fall through the resulting hole, causing a Self-destruct, despite the fact that the Landmaster is much bigger than the opening. This is because of a game physic in which the actual character is still on the field and the characters cannot stand in midair. The Pokémon Trainer also occasionally moves above the hole, even though there is clearly nothing under him.

Origin

YoshiIslandSMW

A portion of the Yoshi's Island 1 level, as seen in Super Mario World.

This stage comes from Super Mario World. In Super Mario World, there are these yellow boxes with two vertical line in them. If the player were to hit under a yellow box, the yellow box would spin for a short period of time. When the box is spinning the player is able to go through it. In this stage in Melee, there are nine of these yellow boxes. When a player hits or attacks the yellow boxes, the players are able to go through them. In Super Mario World, the player will occasionally come across a diagonal pipe. One of the diagonal pipes is used as cannon for the player to get across large gap. In this stage, there is a diagonal pipe. There are numerous elements in the background of this stage that are seen in Super Mario World such as round-topped mountains, apple trees, and long rounded clouds. In Super Mario World there are apple trees. When a player is riding on Yoshi, the player can make Yoshi eat the apples from the trees. When Yoshi eats a certain amount of apple, it lays an egg that has a certain item in it. Apple trees can be seen in the background of this stage. Also in the background of this stage are two enemies from Super Mario World. One of them is a giant Bullet Bill called Banzai Bill. The other enemy is a Fishin' Lakitu with an extra life mushroom.[1]

There are two songs that can be heard on this stage. The first song comes from Super Mario World's "Athletic" theme. When the player jumps on Yoshi in Super Mario World a drumbeat can be heard. The drumbeat can be heard in Melee's remix of this song. The alternate song has a mix of two songs from Super Mario Bros. 3: the overworld theme and the song that plays when selecting a stage in World 1.[2]

Gallery

Trivia

  • The trophy of Metal Mario in Melee, if inspected closely, reflects a still image of this stage.
  • Attack a block so it spins, then pause, zoom in on the block and angle the camera. When these blocks are spinning, they become two-dimensional; this explains why characters are able to fall through them.
  • Super Mario World did have large diagonal pipes like the one on the left of this stage; however, all of them angled up and to the right, unlike this one which angles up and to the left.
  • If Pit performs his Final Smash, Palutena's Army, on this stage, the clouds will continue to move in front of Palutena's face.
  • Although Super Mario World was part of the main Mario series, in the Smash series this stage is part of the Yoshi universe. However, all Yoshi universe properties can also be considered part of the Mario universe, due to Yoshi having first appeared in a Mario game, and appearing in various others (especially sports titles and the Mario Party series) since then.

References

YoshiSymbol Yoshi universe
Characters Yoshi (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Side Characters Mii Fighter Costumes Yarn Yoshi  · Shy Guy
Background characters Fly Guy  · Pak E. Derm  · Chain Chomp  · Kamek
Enemies Shy Guy  · Fly Guy
Stages Super Happy Tree  · Yoshi's Island (Super Smash Bros. Melee)  · Yoshi's Story  · Yoshi's Island (Super Smash Bros. Brawl)  · Woolly World
Item Yoshi's Egg
Music List of Music (Yoshi series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Yoshi's Island series)
Spirits List of spirits (Yoshi series)
Masterpiece Yoshi
Related universes Mario  · Donkey Kong  · Wario  · Wrecking Crew