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{{Infobox Special Move
 
{{Infobox Special Move
 
|name= Wonderwing
 
|name= Wonderwing
|image=
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|image= Wonderwing.png
|user= [[Banjo & Kazooie (Super Smash Bros. Ultimate)|Banjo & Kazooie]]
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|user= [[Banjo & Kazooie]]
|games= ''[[Super Smash Bros. Ultimate]]''
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|games= {{GameIcon|SSBU|20px}}
 
}}
 
}}
 
'''Wonderwing''' is [[Banjo & Kazooie (Super Smash Bros. Ultimate)|Banjo & Kazooie]]'s [[Side Special Move]].
 
'''Wonderwing''' is [[Banjo & Kazooie (Super Smash Bros. Ultimate)|Banjo & Kazooie]]'s [[Side Special Move]].
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==Overview==
 
==Overview==
   
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Banjo will charge forwards with Kazooie using her wings to cover his face. This move deals considerable damage and knockback and makes Banjo and Kazooie completely invulnerable for it's full duration except to certain Final Smashes and the [[Mii Brawler (Super Smash Bros. Ultimate)|Mii Brawler]]'s [[Counter Throw]]. Banjo and Kazooie start with five golden feathers, and each time Wonderwing is used, one feather will be consumed. If Banjo and Kazooie try to use this move when they do not have any golden feathers, Banjo will trip. Golden feathers are replenished when Banjo and Kazooie get [[KO|KO'd]].
   
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The amount of golden feathers varies in Stamina Mode: the lesser the HP all players have, the less feathers Banjo and Kazooie have to their disposal. The opposite is true, capping at a maximum of five feathers.
   
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== Origin ==
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Wonderwing is based on an abliity that Bottles can teach Banjo and Kazooie in ''Banjo-Kazooie.''{{Banjo Kazooie Special Moves}}
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== Trivia ==
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* This is the only move that cannot be used indefinitely per stock.
   
{{Banjo Kazooie Special Moves}}
 
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
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[[Category:Side Special Moves]]
 
[[Category:Side Special Moves]]
 
[[Category:Super Smash Bros. Ultimate]]
 
[[Category:Super Smash Bros. Ultimate]]
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[[Category:DLC]]
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[[Category:Downloadable Content]]

Latest revision as of 22:35, 14 May 2023

Wonderwing is Banjo & Kazooie's Side Special Move.

Overview

Banjo will charge forwards with Kazooie using her wings to cover his face. This move deals considerable damage and knockback and makes Banjo and Kazooie completely invulnerable for it's full duration except to certain Final Smashes and the Mii Brawler's Counter Throw. Banjo and Kazooie start with five golden feathers, and each time Wonderwing is used, one feather will be consumed. If Banjo and Kazooie try to use this move when they do not have any golden feathers, Banjo will trip. Golden feathers are replenished when Banjo and Kazooie get KO'd.

The amount of golden feathers varies in Stamina Mode: the lesser the HP all players have, the less feathers Banjo and Kazooie have to their disposal. The opposite is true, capping at a maximum of five feathers.

Origin

Wonderwing is based on an abliity that Bottles can teach Banjo and Kazooie in Banjo-Kazooie.

Banjo & Kazooie's Special Moves
Ultimate
Standard Special Breegull Blaster
Side Special Wonderwing
Up Special Shock Spring Jump
Down Special Rear Egg
Final Smash The Mighty Jinjonator

Trivia

  • This is the only move that cannot be used indefinitely per stock.