Banjo will charge forwards with Kazooie using her wings to cover Banjo's face. This move deals considerable damage and knockback and makes Banjo and Kazooie completely invulnerable for its full duration except to certain Final Smashes. Banjo and Kazooie start with five golden feathers, and each time Wonderwing is used, one feather will be consumed. If Banjo and Kazooie try to use this move when they do not have any golden feathers, Banjo will trip. Golden feathers are replenished when Banjo and Kazooie get KO'ed.
The amount of golden feathers varies in Stamina Mode: the lesser the HP all players have, the less feathers Banjo and Kazooie have to their disposal. The opposite is true, capping at a maximum of five feathers.
Wonderwing is based on an abliity that Bottles can teach Banjo and Kazooie in Banjo-Kazooie.
|Banjo & Kazooie's Special Moves|
|Standard Special||Breegull Blaster|
|Up Special||Shock Spring Jump|
|Down Special||Rear Egg|
|Final Smash||The Mighty Jinjonator|