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{{Infobox Special Move
[[Image:Wizard's_foot.jpg|right|thumb|200px|Ganondorf, using Wizard's Foot on Wario]]
 
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|image=[[File:Ganondorf-6.jpg|250px]]
'''Wizard's Foot''' is [[Ganondorf]]'s Down B attack. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]]. When on the ground, Ganondorf will do a horizontal kick engulfed in dark energy across a large area with decent start-up and powerful horizontal knockback. In the air, he will do a slanted vertical kick that [[Spike|spikes]] in ''Melee'' and [[Meteor Smash|meteor smashes]] in ''Brawl'' during the initial hitbox. In ''Brawl'', the grounded version was weakened significantly, going from a powerful horizontal killer that could KO reliably under 125% to an attack that is completely unable to KO under 150% unless near the edge with the opponent missing their DI. Several characters can now also crouch under it. Its ending animation can however be canceled if spaced properly so it ends just very slightly offstage, allowing to get to an edge guard position fairly quickly However, the airborne version was made more powerful and was given a second hitbox that occurs later in the attack that has powerful vertical knockback, increasing its effectiveness against grounded opponents. In ''Melee'', Ganondorf will regain his second jump after using this move in the air, aiding his horizontal recovery, but it doesn't restore his midair jump in ''Brawl''. The lost of the ability for it to restore Ganondorf's midair jump also made it much riskier to use for edgeguarding, as unless Ganondorf uses the Wizard's Foot when edgeguarding with perfect timing, he will fail to recover. The fact that it is now a meteor smash in ''Brawl'' also reduces it practicality as an edgeguard, especially when Ganondorf has his dair to meteor smash with, which is much stronger and not nearly as risky as the Wizard's Foot. Though with two spikes he can use Dair repeateadly until the opponent is at KO percent of the spike and spiking them with the fresh Wizard's Foot. The meteor smash hitbox still produces a diagonal trajectory like it did in ''Melee'', which allows it to meteor smash opponents that are above the stage if they are close enough to the edge. Wizard's Foot is also required to use for the [[Flight of Ganon]] technique.
 
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|user=[[Ganondorf]]
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|games=''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''
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}}
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'''Wizard's Foot''' is [[Ganondorf]]'s [[Down Special Move]]. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]]. When on the ground, Ganondorf kicks with dark magic and zooms across a large area with decent start-up and powerful horizontal [[knockback]]. In the air, he will do a slanted vertical kick that [[spike]]s in ''Super Smash Bros. Melee'' and [[Meteor Smash|Meteor Smashes]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS and Wii U'', during the initial hitbox.
   
== Trivia ==
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==Overview==
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In ''Brawl'', the grounded version was weakened significantly, going from a powerful horizontal killer that could [[KO]] reliably under 125% to an attack that is completely unable to KO under 150% unless near the edge with the opponent missing their DI. Several characters can now also crouch under it. Its ending animation can however be canceled if spaced properly so it ends just very slightly offstage, allowing to get to an edgeguard position fairly quickly. However, the airborne version was made more powerful and was given a second hitbox that occurs later in the attack that has powerful vertical knockback, increasing its effectiveness against grounded opponents.
*In [[SSBB]], when he hits a wall with Wizards Foot he flies backwards, as opposed to Captain Falcon who backflips.
 
*If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's [[Banana Peel (move)|Bananas]], without activating them.
 
*Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. Also, in the air, if it hits in the last frames, it will send opponents powerfully upwards instead of spiking.
 
*If Ganondorf uses Wizard's Foot just as he hits a spring in a custom stage, he will launch more than twice as high. This can cause a self-destruct in the Subspace Emissary if he uses Wizard's Foot at specific springs in stages such as The Forest.
 
   
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Being a cloned move of Falcon Kick, Ganondorf will regain his second jump after using this move in the air in ''Melee'', aiding his horizontal recovery, but it doesn't in ''Brawl''. The loss of this ability also made it much riskier to use for edgeguarding, as unless Ganondorf uses the Wizard's Foot when edgeguarding with perfect timing, he will fail to recover. The fact that it is now a Meteor Smash in ''Brawl'' also reduces its practicality as an edgeguard, especially when Ganondorf has his [[Down Aerial]], which is much stronger and not nearly as risky. The Meteor Smash hitbox still produces a diagonal trajectory like it did in ''Melee'', which allows it to Meteor Smash opponents that are above the stage if they are close enough to the edge.
==Gallery==
 
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<center>
 
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When used in the air, Ganondorf will fall down at an increased speed, but not as fast as Captain Falcon's [[Falcon Kick]]. The speed is still slow enough for the player to be able to recover or perform an aerial [[Flame Choke]] to Ganoncide the opponent.
<gallery widths=200>
 
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Image:Ganondorfbdownmove.jpg|Wizard's Foot in ''[[Melee]]''
 
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Wizard's Foot is also required to use for the Flight of Ganon technique.
File:Wizards Foot.png|Aerial use
 
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Ganon wizardsfoot air.jpg|Ganondorf using the airborne Wizard's Foot on another Ganondorf
 
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On maps with many platforms, such as [[Eagleland: Onett]], Ganondorf can use his grounded version of the Wizard's Foot to inflict damage in the air due to the move's large horizontal coverage.
 
<gallery>
 
File:Ganondorfbdownmove.jpg|Aerial Wizard's Foot in ''Melee''.
 
Wizard's foot.jpg|Ganondorf using Wizard's Foot on [[Wario (SSBB)|Wario]].
 
File:Wizards Foot.png|Aerial use in ''Brawl''.
 
File:Ganon wizardsfoot air.jpg|Ganondorf using the airborne Wizard's Foot on another Ganondorf.
 
</gallery>
 
</gallery>
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</center>
 
 
{{Ganondorf Special Moves}}
 
{{Ganondorf Special Moves}}
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==Custom Variations==
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===Wizard's Dropkick===
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Wizard's Dropkick is one of Ganondorf's [[Down Special Move]]s that can be used via [[Custom Moves|customization]]. This version is similar to the standard Wizard's Foot, but when used on the ground, Ganondorf jumps a small distance into the air before executing the kick. When used in the air, it propels him at a 45-degree angle (as opposed to the 30-degree angle of the Wizard's Foot), making it somewhat more viable for horizontal recovery; the dark magic color will be blue instead of purple.
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''Strengths:''
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*Horizontal recovery
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*Can be used from a greater distance
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*Jump at the start
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*Travels farther
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*Executed faster
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''Weaknesses:''
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*Tricky to land as an attack
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*Can SD
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The Wizard's Dropkick has Ganondorf travelling farther and at a more horizontal both on the ground and in the air; this can make it useful for horizontal recovery. It is executed and travels faster than the default variation. If used too close to the edge Ganondorf can end up off-stage, which can make it easy to SD with since he may be unable to recover especially if all of his jumps have been used up. As an attack the move can be used to quickly close the gap between opponents and started from farther away. The move can be tricky to land though since it sends Ganondorf at a very different angle than the default variation. The jump at the start when it is used on the ground can dodge some smaller or lower-flying projectiles. Overall the move is useful as another recovery option and evasive maneuver, though takes practice to land on an opponent before it becomes useful as an actual attack.
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<gallery>
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Wizard's Dropkick.png|Ganondorf using Wizard's Dropkick.
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</gallery>
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===Wizard's Assault===
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Wizard's Assault is one of Ganondorf's [[Down Special Move]]s that can be used via [[Custom Moves|customization]]. This move is faster than the standard Wizard's Foot, and it goes through opponents. When used in the air, it sends him straight down.
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''Strengths:''
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*Travels farther
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*Slightly faster than default
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*Goes through opponents
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''Weaknesses:''
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*Can SD
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*Slower to start
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*Difficult to combo
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The Wizard's Assault custom variation is a good approach option as it travels farther and slightly faster than the default variation; it is slow to start, but travels through opponents, making frontal approaches by opponents obsolete. Opponents are launched at an angle into the air behind Ganondorf, making the move difficult for starting combos. In the air the move travels straight down which makes it easy to SD when used off-stage.
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<gallery>
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Wizard's Assault.png|Ganondorf using Wizard's Assault.
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</gallery>
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{{Ganondorf Custom Special Moves}}
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==Trivia==
 
*In ''Super Smash Bros. Brawl'', when he hits a wall with Wizard's Foot he flies backwards, as opposed to Captain Falcon who backflips.
 
*If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's [[Banana Peel (move)|Bananas]], without activating them.
 
*Ganondorf will move a little towards the direction of the move before the hitbox shows. If the player taps it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.
 
*If Ganondorf uses Wizard's Foot just as he hits a spring in a custom stage, he will be launched more than twice as high. This can cause a [[self-destruct]] in the Subspace Emissary if he uses Wizard's Foot at specific springs in stages such as [[The Forest]].
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:The Legend of Zelda universe]]
 
[[Category:The Legend of Zelda universe]]
 
[[Category:Down Special Moves]]
 
[[Category:Down Special Moves]]
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[[Category:Super Smash Bros. Melee]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Latest revision as of 16:07, 23 January 2019

Wizard's Foot is Ganondorf's Down Special Move. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Ganondorf kicks with dark magic and zooms across a large area with decent start-up and powerful horizontal knockback. In the air, he will do a slanted vertical kick that spikes in Super Smash Bros. Melee and Meteor Smashes in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, during the initial hitbox.

Overview

In Brawl, the grounded version was weakened significantly, going from a powerful horizontal killer that could KO reliably under 125% to an attack that is completely unable to KO under 150% unless near the edge with the opponent missing their DI. Several characters can now also crouch under it. Its ending animation can however be canceled if spaced properly so it ends just very slightly offstage, allowing to get to an edgeguard position fairly quickly. However, the airborne version was made more powerful and was given a second hitbox that occurs later in the attack that has powerful vertical knockback, increasing its effectiveness against grounded opponents.

Being a cloned move of Falcon Kick, Ganondorf will regain his second jump after using this move in the air in Melee, aiding his horizontal recovery, but it doesn't in Brawl. The loss of this ability also made it much riskier to use for edgeguarding, as unless Ganondorf uses the Wizard's Foot when edgeguarding with perfect timing, he will fail to recover. The fact that it is now a Meteor Smash in Brawl also reduces its practicality as an edgeguard, especially when Ganondorf has his Down Aerial, which is much stronger and not nearly as risky. The Meteor Smash hitbox still produces a diagonal trajectory like it did in Melee, which allows it to Meteor Smash opponents that are above the stage if they are close enough to the edge.

When used in the air, Ganondorf will fall down at an increased speed, but not as fast as Captain Falcon's Falcon Kick. The speed is still slow enough for the player to be able to recover or perform an aerial Flame Choke to Ganoncide the opponent.

Wizard's Foot is also required to use for the Flight of Ganon technique.

On maps with many platforms, such as Eagleland: Onett, Ganondorf can use his grounded version of the Wizard's Foot to inflict damage in the air due to the move's large horizontal coverage.

Ganondorf's Special Moves
Melee Brawl SSBWU/3DS Ultimate
Standard Special Warlock Punch
Side Special Gerudo Dragon Flame Choke
Up Special Dark Dive
Down Special Wizard's Foot
Final Smash Beast Ganon


Custom Variations

Wizard's Dropkick

Wizard's Dropkick is one of Ganondorf's Down Special Moves that can be used via customization. This version is similar to the standard Wizard's Foot, but when used on the ground, Ganondorf jumps a small distance into the air before executing the kick. When used in the air, it propels him at a 45-degree angle (as opposed to the 30-degree angle of the Wizard's Foot), making it somewhat more viable for horizontal recovery; the dark magic color will be blue instead of purple.

Strengths:

  • Horizontal recovery
  • Can be used from a greater distance
  • Jump at the start
  • Travels farther
  • Executed faster

Weaknesses:

  • Tricky to land as an attack
  • Can SD

The Wizard's Dropkick has Ganondorf travelling farther and at a more horizontal both on the ground and in the air; this can make it useful for horizontal recovery. It is executed and travels faster than the default variation. If used too close to the edge Ganondorf can end up off-stage, which can make it easy to SD with since he may be unable to recover especially if all of his jumps have been used up. As an attack the move can be used to quickly close the gap between opponents and started from farther away. The move can be tricky to land though since it sends Ganondorf at a very different angle than the default variation. The jump at the start when it is used on the ground can dodge some smaller or lower-flying projectiles. Overall the move is useful as another recovery option and evasive maneuver, though takes practice to land on an opponent before it becomes useful as an actual attack.


Wizard's Assault

Wizard's Assault is one of Ganondorf's Down Special Moves that can be used via customization. This move is faster than the standard Wizard's Foot, and it goes through opponents. When used in the air, it sends him straight down.

Strengths:

  • Travels farther
  • Slightly faster than default
  • Goes through opponents

Weaknesses:

  • Can SD
  • Slower to start
  • Difficult to combo

The Wizard's Assault custom variation is a good approach option as it travels farther and slightly faster than the default variation; it is slow to start, but travels through opponents, making frontal approaches by opponents obsolete. Opponents are launched at an angle into the air behind Ganondorf, making the move difficult for starting combos. In the air the move travels straight down which makes it easy to SD when used off-stage.

Ganondorf's Custom Special Moves
Custom 1 Custom 2
Standard Special Warlock Blade Warlock Thrust
Side Special Flame Wave Flame Chain
Up Special Dark Fists Dark Vault
Down Special Wizard's Dropkick Wizard's Assault

Trivia

  • In Super Smash Bros. Brawl, when he hits a wall with Wizard's Foot he flies backwards, as opposed to Captain Falcon who backflips.
  • If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's Bananas, without activating them.
  • Ganondorf will move a little towards the direction of the move before the hitbox shows. If the player taps it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.
  • If Ganondorf uses Wizard's Foot just as he hits a spring in a custom stage, he will be launched more than twice as high. This can cause a self-destruct in the Subspace Emissary if he uses Wizard's Foot at specific springs in stages such as The Forest.