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'''Wizard's Foot''' is [[Ganondorf]]'s [[Down Special Move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]]. When on the ground, Ganondorf kicks with dark magic and zooms across a large area with decent start-up and powerful horizontal [[knockback]]. In the air, he will do a slanted vertical kick that [[spike]]s in ''Super Smash Bros. Melee'' and [[Meteor Smash]]es in ''Super Smash Bros. Brawl'' during the initial hitbox.
{{cleanup}}
 
{{Special Move
 
|image=[[File:Wizard's foot.jpg|200px]]
 
|caption=[[Ganondorf (SSBB)|Ganondorf]] using Wizard's Foot on [[Wario (SSBB)|Wario]]
 
|game=''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''
 
|user=[[Ganondorf]]
 
|universe=''[[The Legend of Zelda (universe)|The Legend of Zelda]]''
 
}}
 
'''Wizard's Foot''' is [[Ganondorf]]'s Down B attack in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is functionally similar to [[Captain Falcon]]'s [[Falcon Kick]]. When on the ground, Ganondorf kicks with dark magic and zooms across a large area with decent start-up and powerful horizontal [[knockback]]. In the air, he will do a slanted vertical kick that [[spike]]s in ''Super Smash Bros. Melee'' and [[Meteor Smash|meteor smashes]] in ''Super Smash Bros. Brawl'' during the initial hitbox. In ''Brawl'', the grounded version was weakened significantly, going from a powerful horizontal killer that could [[KO]] reliably under 125% to an attack that is completely unable to KO under 150% unless near the edge with the opponent missing their DI. Several characters can now also crouch under it. Its ending animation can however be canceled if spaced properly so it ends just very slightly offstage, allowing to get to an edge guard position fairly quickly However, the airborne version was made more powerful and was given a second hitbox that occurs later in the attack that has powerful vertical knockback, increasing its effectiveness against grounded opponents.
 
   
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==Overview==
Being a cloned move of Falcon Kick, Ganondorf will regain his second jump after using this move in the air in ''Melee'', aiding his horizontal recovery, but it doesn't restore his midair jump in ''Brawl''. The lost of the ability for it to restore Ganondorf's midair jump also made it much riskier to use for edgeguarding, as unless Ganondorf uses the Wizard's Foot when edgeguarding with perfect timing, he will fail to recover. The fact that it is now a meteor smash in ''Brawl'' also reduces it practicality as an edgeguard, especially when Ganondorf has his [[down aerial|d-air]] to meteor smash with, which is much stronger and not nearly as risky as the Wizard's Foot. Though with two spikes he can use D-air repeateadly until the opponent is at KO percent of the spike and spiking them with the fresh Wizard's Foot. The meteor smash hitbox still produces a diagonal trajectory like it did in ''Melee'', which allows it to meteor smash opponents that are above the stage if they are close enough to the edge. Wizard's Foot is also required to use for the [[Flight of Ganon]] technique.
 
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In ''Brawl'', the grounded version was weakened significantly, going from a powerful horizontal killer that could [[KO]] reliably under 125% to an attack that is completely unable to KO under 150% unless near the edge with the opponent missing their DI. Several characters can now also crouch under it. Its ending animation can however be canceled if spaced properly so it ends just very slightly offstage, allowing to get to an edgeguard position fairly quickly. However, the airborne version was made more powerful and was given a second hitbox that occurs later in the attack that has powerful vertical knockback, increasing its effectiveness against grounded opponents.
   
 
Being a cloned move of Falcon Kick, Ganondorf will regain his second jump after using this move in the air in ''Melee'', aiding his horizontal recovery, but it doesn't in ''Brawl''. The loss of this ability also made it much riskier to use for edgeguarding, as unless Ganondorf uses the Wizard's Foot when edgeguarding with perfect timing, he will fail to recover. The fact that it is now a Meteor Smash in ''Brawl'' also reduces its practicality as an edgeguard, especially when Ganondorf has his [[Down Aerial]], which is much stronger and not nearly as risky. The Meteor Smash hitbox still produces a diagonal trajectory like it did in ''Melee'', which allows it to Meteor Smash opponents that are above the stage if they are close enough to the edge.
==Gallery==
 
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<center><gallery widths=200>
 
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Wizard's Foot is also required to use for the Flight of Ganon technique.
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<gallery>
 
File:Ganondorfbdownmove.jpg|Wizard's Foot in ''[[Super Smash Bros. Melee]]''.
 
File:Ganondorfbdownmove.jpg|Wizard's Foot in ''[[Super Smash Bros. Melee]]''.
 
Wizard's foot.jpg|Ganondorf using Wizard's Foot on [[Wario (SSBB)|Wario]].
File:Wizards Foot.png|Aerial use.
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File:Wizards Foot.png|Aerial use in ''Brawl''.
 
File:Ganon wizardsfoot air.jpg|Ganondorf using the airborne Wizard's Foot on another Ganondorf.
 
File:Ganon wizardsfoot air.jpg|Ganondorf using the airborne Wizard's Foot on another Ganondorf.
</gallery></center>
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</gallery>
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{{Ganondorf Special Moves}}
   
 
==Trivia==
 
==Trivia==
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*Ganondorf will move a little towards the direction of the move before the hitbox shows. If the player taps it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.
 
*Ganondorf will move a little towards the direction of the move before the hitbox shows. If the player taps it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.
 
*If Ganondorf uses Wizard's Foot just as he hits a spring in a custom stage, he will launch more than twice as high. This can cause a [[self-destruct]] in the Subspace Emissary if he uses Wizard's Foot at specific springs in stages such as [[The Forest]].
 
*If Ganondorf uses Wizard's Foot just as he hits a spring in a custom stage, he will launch more than twice as high. This can cause a [[self-destruct]] in the Subspace Emissary if he uses Wizard's Foot at specific springs in stages such as [[The Forest]].
 
{{Ganondorf Special Moves}}
 
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]

Revision as of 15:03, 17 November 2011

Wizard's Foot is Ganondorf's Down Special Move in Super Smash Bros. Melee and Super Smash Bros. Brawl. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Ganondorf kicks with dark magic and zooms across a large area with decent start-up and powerful horizontal knockback. In the air, he will do a slanted vertical kick that spikes in Super Smash Bros. Melee and Meteor Smashes in Super Smash Bros. Brawl during the initial hitbox.

Overview

In Brawl, the grounded version was weakened significantly, going from a powerful horizontal killer that could KO reliably under 125% to an attack that is completely unable to KO under 150% unless near the edge with the opponent missing their DI. Several characters can now also crouch under it. Its ending animation can however be canceled if spaced properly so it ends just very slightly offstage, allowing to get to an edgeguard position fairly quickly. However, the airborne version was made more powerful and was given a second hitbox that occurs later in the attack that has powerful vertical knockback, increasing its effectiveness against grounded opponents.

Being a cloned move of Falcon Kick, Ganondorf will regain his second jump after using this move in the air in Melee, aiding his horizontal recovery, but it doesn't in Brawl. The loss of this ability also made it much riskier to use for edgeguarding, as unless Ganondorf uses the Wizard's Foot when edgeguarding with perfect timing, he will fail to recover. The fact that it is now a Meteor Smash in Brawl also reduces its practicality as an edgeguard, especially when Ganondorf has his Down Aerial, which is much stronger and not nearly as risky. The Meteor Smash hitbox still produces a diagonal trajectory like it did in Melee, which allows it to Meteor Smash opponents that are above the stage if they are close enough to the edge.

Wizard's Foot is also required to use for the Flight of Ganon technique.

Ganondorf's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Warlock Punch
Side Special Gerudo Dragon Flame Choke
Up Special Dark Dive
Down Special Wizard's Foot
Final Smash Beast Ganon

Trivia

  • In Super Smash Bros. Brawl, when he hits a wall with Wizard's Foot he flies backwards, as opposed to Captain Falcon who backflips.
  • If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's Bananas, without activating them.
  • Ganondorf will move a little towards the direction of the move before the hitbox shows. If the player taps it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy.
  • If Ganondorf uses Wizard's Foot just as he hits a spring in a custom stage, he will launch more than twice as high. This can cause a self-destruct in the Subspace Emissary if he uses Wizard's Foot at specific springs in stages such as The Forest.