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*If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
 
*If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
 
*A horizontal kick against a wall will launch Ganondorf backwards.
 
*A horizontal kick against a wall will launch Ganondorf backwards.
  +
*In [[SSBB]], when he hits a wall with Wizards Foot he flys backwards, as opposed to Captain Falcon who backflips.
 
*If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's bannanas, without activating them.
 
*If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's bannanas, without activating them.
 
*In [[SSBM]] and [[Brawl+]] using it in the air will allow Ganondorf to use his second jump again.
 
*In [[SSBM]] and [[Brawl+]] using it in the air will allow Ganondorf to use his second jump again.

Revision as of 15:45, 12 July 2009

Wizard's foot

Ganondorf, using Wizard's Foot on Wario

Wizard's Foot is Ganondorf's Down B attack. It is functionally similar to Captain Falcon's Falcon Kick. When on the ground, Ganondorf will do a horizontal kick engulfed in dark energy across a medium area with decent knockback, and good priority. In the air, he will do a slanted vertical kick that spikes.

  • In most cases, trying to spike with it in SSBB results in a SD (except some cases while trying to recover). It's possible to use if start at the peak of a jump, down-b, immediately after cancelling jump and up-b. This need some practice.
  • If used near a ledge, it can spike the enemy while Ganondorf still stays on the stage.
  • A horizontal kick against a wall will launch Ganondorf backwards.
  • In SSBB, when he hits a wall with Wizards Foot he flys backwards, as opposed to Captain Falcon who backflips.
  • If used on the ground, it can send Ganondorf right over certain items, such as Diddy Kong's bannanas, without activating them.
  • In SSBM and Brawl+ using it in the air will allow Ganondorf to use his second jump again.
  • In SSBB, this is not the case. Also, Ganondorf will move a little towards the direction of the move before the hitbox shows. If you tap it immediately as he crouches for his jump animation, he will send out a small damaging shockwave on the spot, but not emit dark energy. Also, in the air, if it hits in the last frames, it will send opponents powerfully upwards instead of spiking.
  • If Ganondorf uses Wizard's Foot just as he hits a spring in a custom stage, he will launch more than twice as high.

Gallery

Ganondorf's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Warlock Punch
Side Special Gerudo Dragon Flame Choke
Up Special Dark Dive
Down Special Wizard's Foot
Final Smash Beast Ganon