- This article is about Wii Fit Trainer's appearance in Super Smash Bros. Ultimate. For other uses, see Wii Fit Trainer.
|“||A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health!||”|
|—Description from the Super Smash Blog.|
Wii Fit Trainer is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. Their designs had been changed to include a more natural looking face that less closely resembles the faces they had in their home series, apparently at the request of the Wii Fit developers.
When unlocked, they are fought at Wii Fit Studio.
- 1 How to Unlock
- 2 Attributes
- 3 Summary
- 4 Changes from SSBWU/3DS
- 5 Moveset
- 6 Classic Mode: Aerobic Smash
- 7 In competitive play
- 8 Role in World of Light
- 9 Palette Swaps
- 10 Gallery
- 11 External links
How to Unlock
Complete one of the following:
- Play VS. matches, with Wii Fit Trainer being the 9th character to be unlocked after Young Link.
- Clear Classic Mode with Samus or any character in her unlock tree, being the second character unlocked.
- Have Wii Fit Trainer join the player's party in World of Light.
For the first two methods, the player must fight and defeat Wii Fit Trainer on Wii Fit Studio.
- Very fast attacks with little lag.
- The majority of their attacks hit from two sides with different hitboxes, knockback, and damage, giving them additional attacks to use against standing, jumping and crouching characters of all sizes.
- Can bury enemies with the last hit of their Neutral Attack combo.
- Sun Salutation is a powerful projectile that also heals when fully charged.
- Header is a versatile projectile that can be aimed depending on the timing the player hits the ball and it can be used when hanging on the edge to deter recovering opponents with the ball or the headbutt.
- Can heal damage and enhance their attacks with Deep Breathing. The damage bonus can stack, and refreshes the duration every time it is used.
- The leg part of Forward Aerial, Down Aerial, and the headbutt frame of Header Side Special can Meteor Smash. Two of which can, due to their diagonal knockback, also kill on the stage.
- Overall best crouching ability.
- Excellent edge-game, being able to stall descent using Deep Breathing, quickly change momentum and cover stage approach with Header, wall jump, edge-cancel Header, and heal some damage with Deep Breathing or by firing Sun Salutation at edge-guarding opponents.
- Lightweight and floaty.
- Other players can use their ball from Header in a similar fashion to the Soccer Ball item, although it is much weaker and has decreased range.
- They are very vulnerable during Deep Breathing. Also, using it repeatedly makes it slower.
- Halved range for double-sided attacks.
- Smash attacks come with a severe lag.
- Bad grab range.
- Difficult to control for beginners.
- It is easy for the opponent to tell when Sun Salutation is fully charged.
Changes from SSBWU/3DS
Grabs and Throws
- Wii Fit now unleashes a gigantic sized Wii Fit pose at the end.
- Neutral Attack: quick attack with forward arm stretch and backward leg extension; culminates in a stunning knee lunge
- Forward Tilt: foreard arm extension but backward leg extension held by backward hand overhead; back leg serves as small launcher
- Up Tilt: twist plus stretch with single arm raised
- Down Tilt: tabletop stretch with forward movement
- Dash Attack: side back stretch with arms forward
- Forward Smash: "The Warrior", stretches their arms in both sides while stepping a bit forward, enemies can be hit in front and in the back of this smash attack, has no vertical hitbox.
- Up Smash: "The Tree", stretches their arms upwards, dealing damage to anybody caught in the hit, it has no horizontal hitbox.
- Down Smash: Lies down and stretches one of their arms and one of their legs to the sides, has poor reaching.
- Floor Attack (Front):
- Floor Attack (Back):
- Floor Attack (Trip):
- Ledge Attack:
- Neutral aerial: lays flat, with hitboxes at arms and legs to pop foes over her, then brings hands and feet together quickly above to stretch for decent damage
- Forward aerial: strike with upward angled arm and backward down-angled leg; back hit can spike foes down
- Back aerial: downward-facing prone back stretch, doing full damage with leg extension
- Up aerial: upward rotating strike with arms extended overhead, hands together
- Down aerial: downward leg extension that can bounce
Grabs and Throws
- Grab: very quick
- Forward Throw: volleyball-spike foes
- Back Throw: kicks away opponents
- Up Throw: good for beginning combos
- Down Throw: causes bounce to opponents
|Wii Fit Trainer's Special Moves|
|Standard Special||Sun Salutation|
|Up Special||Super Hoop|
|Down Special||Deep Breathing|
|Final Smash||Wii Fit|
- Up Taunt:
- Down Taunt:
- Side Taunt:
- Wii Fit Trainer floats down with the Wii Fit.
To be added
To be added
Classic Mode: Aerobic Smash
To be added
In competitive play
To be added
Role in World of Light
The female Wii Fit Trainer was among the fighters that were summoned to fight against the army of Master Hands. She was also present on the cliffside when Galeem unleashed his beams of light. She was seen alongside a panicking Duck Hunt and Villager. She performed the Tree yoga pose as she was hit by a beam of light presumably as a reference to her being intangible when performing an up smash move. She was then placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
In the mode itself, she can be found in a city area and can be saved rather quickly by choosing to save Sheik instead of Villager or Marth.