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Whack is a spell that can be used when the Hero uses his Down Special, Command Selection. It costs 10 Mana Points.


Whack is a move that has a chance to one-hit-KO, which increases along with Hero and the hit enemy's damage, similarly to Thwack. If both Hero and the Opponent are at 100%, the move will have roughly 65% chance of KO-ing. If the opponent is at least 160%, the move will always KO. If it fails it also does little additional damage or knockback. However, the loss of the potential to hit multiple enemies and smaller size is compensated by the fact that this move has more range and costs less mana. Instead of instantly affecting an area, this move will shoot a small-sized, slow and medium-ranged black orb that waves up and down slightly in midair and causes its effect upon hitting a target. Its execution is also faster as it doesn't have startup delay like Thwack does. Whack will not appear if Thwack does.

Hero's Special Moves
Standard Special Frizz Frizzle Kafrizz
Side Special Zap Zapple Kazap
Up Special Woosh Swoosh Kaswoosh
Down Special Command Selection
Sizz Sizzle Oomph
Psyche Up Bounce Heal
Flame Slash Kacrackle Slash Acceleratle
Bang Kaboom Snooze
Hatchet Man Whack Thwack
Zoom Kaclang Metal Slash
Magic Burst Kamikazee Hocus Pocus
Final Smash Gigaslash