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Not to be confused with Falling Speed.

Weight is a measure of how far a character can be knocked back horizontally by an attack, if damage is held constant. It also affects vertical knockback in concert with falling speed.

It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in Melee is that characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos. An example in Brawl is that characters at weight 0.944 except Luigi (though he can be infinite chain grabbed) are susceptible to King Dedede's chain grab while lighter characters not. In the opposite however, many characters below weight 0.985 and all below weight 0.944 have guaranteed down smash hit of Mr. Game & Watch after his down throw if they don't tech the down throw (which is not easy) while it's escapable for all others even when don't tech. In Brawl Ice Climbers' infinite chain grabs are easier to perform on lightweights and harder to do on heavyweights. The weight class also explains the fighting style. Typical attributes of heavyweights include large size, high KO power, great attack range, fast falling speed, slow movement and attacks, and poor recovery. Opposite of that, the typical attributes of lightweights are small size, low KO power, slow falling speed, poor range, fast movement and attacks, and good recovery.

SSB Weight Ranking

These weights have been found using the Mushroom Kingdom weight scales.

Super Smash Bros. Weight List
Very Heavy Heavy Medium Light Very Light

1. Donkey Kong

2.Samus
3.Yoshi
4-5.Link, Captain Falcon

6-8. Mario, Luigi, Fox

9. Ness

10. Pikachu
11. Kirby
12. Jigglypuff

SSBM Weight Ranking

Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. This list is based on horizontal knockback on the Mushroom Kingdom weight scale and is featured on Mew2King's website of statistics. Mew2King credits Blake Mutschler and Aaron Kurtz for having calculated these data. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 8/5ths, and the Poison Mushroom by 5/8ths.

Rank Character Weight (NTSC) Weight (PAL)
1 Bowser 117 118
2 Donkey Kong 114 114
3 (NTSC)
4 (PAL)
Samus 110 110
4 (NTSC)
5 (PAL)
Ganondorf 109 109
5 (NTSC)
3 (PAL)
Yoshi 108 111
6-7 C. Falcon 104 104
6-7 Link 104 104
8-10 (NTSC)
8-9 (PAL)
Dr. Mario 100 100
8-10 (NTSC)
8-9 (PAL)
Luigi 100 100
8-10 (NTSC)
10 (PAL)
Mario 100 98
11 Ness 94 94
12-14 Peach 90 90
12-14 Sheik 90 90
12-14 Zelda 90 90
15 Ice Climbers 88 88
16 (NTSC)
16-19 (PAL)
Marth 87 85
17-19 (NTSC)
16-19 (PAL)
Mewtwo 85 85
17-19 (NTSC)
16-19 (PAL)
Roy 85 85
17-19 (NTSC)
16-19 (PAL)
Young Link 85 85
20-21 Falco 80 80
20-21 Pikachu 80 80
22 (NTSC)
23 (PAL)
Fox 75 73
23 (NTSC)
22 (PAL)
Kirby 70 74
24-25 Jigglypuff 60 60
24-25 Mr. Game & Watch 60 60
26 Pichu 55 55


SSBB Weight Ranking

Here is the order of characters' weights in Brawl.

RankCharacterWeight
1Bowser120
2Donkey Kong116
3Ganondorf113
4King Dedede112
5Charizard110
6Snake109
7Samus108
8Yoshi107
9Wario107
10R.O.B.106
11Ike105
12Captain Falcon104
13Link104
14Wolf102
15Lucario100
16Ivysaur100
17Mario98
18Luigi97
19Sonic95
20Ness94
21Lucas94
22Pit94
23Diddy Kong93
24Ice Climbers92
25Toon Link92
26Peach90
27Marth87
28Sheik85
29Zelda85
30Falco82
31Olimar82
32Zero Suit Samus81
33Fox80
34Meta Knight79
35Pikachu79
36Kirby78
37Mr. Game & Watch75
38Squirtle75
39Jigglypuff68

References

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