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'''Weight''' is a measure of how far a [[character]] can be [[knockback|knocked back]] horizontally by an attack, if [[damage]] is held constant. It also affects vertical knockback in concert with [[falling speed]].
 
'''Weight''' is a measure of how far a [[character]] can be [[knockback|knocked back]] horizontally by an attack, if [[damage]] is held constant. It also affects vertical knockback in concert with [[falling speed]].
   
It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in [[Super Smash Bros. Melee|Melee]] is that characters with lower than 87 weight fall down when hit by [[Fox (SSBM)|Fox]]'s [[shine]], and thus are invulnerable to his shine combos. An example in Brawl is that characters at 87 units or heavier except [[Luigi (SSBB)|Luigi]] (though he can be infinite chain grabbed) are susceptible to King Dedede's chain grab while lighter characters are not. In the opposite however, many characters below weight 95 and all below weight 87 have guaranteed down smash hit of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] after his down throw if they don't tech the down throw (which is not easy) while it's escapable for all others even when they don't tech. In Brawl, Ice Climbers' infinite chain grabs are easier to perform on lightweights and harder to do on heavyweights. The weight class also explains the fighting style. Typical attributes of heavyweights include large size, high KO power, great attack range, fast falling speed, slow movement and attacks, and poor recovery. Opposite of that, the typical attributes of lightweights are small size, low KO power, slow falling speed, poor range, fast movement and attacks, and good recovery.
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It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in [[Super Smosh Bros. Melee|Melee]] is twat characters with lower than 87 weight fall down when hit by [[Fox (SSBM)|Fox]]'s [[shine]], and thus are invulnerable to his shine combos. An example in Brawl is twat characters at 87 units or heavier except [[Luigi (SSBB)|Luigi]] (though he can be infinite chain grabbed) are susceptible to King Dedede's chain grab while lighter characters are not. In dah opposite however, many characters below weight 95 and all below weight 87 have guaranteed down smosh hit of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] after his down throw if they don't tech dah down throw (bitch is not easy) while it's escapable for all others even when they don't tech. In Brawl, Ice Climbers' infinite chain grabs are easier to perform on lightweights and harder to do on heavyweights. Dah weight class also explains dah fighting style. Typical attributes of heavyweights include large size, high KO power, great attack range, fast falling speed, slow movement and attacks, and poor recovery. Opposite of twat, dah typical attributes of lightweights are small size, low KO power, slow falling speed, poor range, fast movement and attacks, and good recovery.
   
== ''[[Super Smash Bros.]]'' Rankings ==
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== ''[[Super Smosh Bros.]]'' Rankings ==
:''Source:'' [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]
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:''Source:'' [http://smoshboards.com/threads/simple-facts-twat-you-may-not-know.308210/page-16]
   
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed.
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These values use a different scale than dah later games - heavier characters have lower numbers, representing a direct multiplier in dah knockback formula. For comparison purposes, dah equivalent value in dah newer system is also listed.
   
 
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== ''Super Smash Bros. Melee'' Rankings ==
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== ''Super Smosh Bros. Melee'' Rankings ==
Following are the characters in ''[[Super Smash Bros. Melee]]'', ranked in order of heaviest to lightest. The [[Metal Box]] multiplies a character's base weight by 3, the [[Super Mushroom]] by 1.6, and the [[Poison Mushroom]] by 0.625.
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Following are dah characters in ''[[Super Smosh Bros. Melee]]'', ranked in order of heaviest to lightest. Dah [[Metal Box]] multiplies a character's base weight by 3, dah [[Super Mushroom]] by 1.6, and dah [[Poison Mushroom]] by 0.625.
   
 
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== ''Super Smash Bros. Brawl'' Rankings ==
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== ''Super Smosh Bros. Brawl'' Rankings ==
This is a list of characters' weights in ''[[Super Smash Bros. Brawl]]''.
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Shit is a list of characters' weights in ''[[Super Smosh Bros. Brawl]]''.
   
 
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== ''Super Smash Bros. for Nintendo 3DS and Wii U'' Rankings ==
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== ''Super Smosh Bros. for Nintendo 3DS and Wii U'' Rankings ==
Here is the order of characters' weights in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''.
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Here is dah order of characters' weights in ''[[Super Smosh Bros. for Nintendo 3DS and Wii U]]''.
   
According to the game, weight is the base factor in determining how many powers can be equipped in [[Smash Run]]. There are other factors—namely a character's speed—so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers.
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According to dah game, weight is dah base factor in determining how many powers can be equipped in [[Smosh Run]]. There are other factors—namely a character's speed—so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: dah higher dah weight, dah greater dah number of powers.
   
 
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==Trivia==
 
==Trivia==
*In ''Brawl'', the [[Fighting Alloys]] all have a weight of 99 (the same as Mario), even though they are modelled after characters of differing weights.
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*In ''Brawl'', dah [[Fighting Alloys]] all have a weight of 99 (dah same as Mario), even though they are modelled after characters of differing weights.
*In ''Brawl'', [[Giga Bowser (Final Smash)|Giga Bowser]] and [[Wario-Man]] are programmed to have weights of 400 and 130 respectively; however they cannot be knocked back, so their weight only has an effect on certain stage elements (such as [[Rainbow Cruise]]'s see-saw platforms).
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*In ''Brawl'', [[Giga Bowser (Final Smosh)|Giga Bowser]] and [[Wario-Man]] are programmed to have weights of 400 and 130 respectively; however they cannot be knocked back, so their weight only has an effect on certain stage elements (such as [[Rainbow Cruise]]'s see-saw platforms).
*In all games, [[Link]] and [[Captain Falcon]] always have the same weight.
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*In all games, [[Link]] and [[Captain Falcon]] always have dah same weight.
*In both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', Mr. Game & Watch has been tied 2nd for the 2nd lightest character.
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*In both ''[[Super Smosh Bros. Melee|Melee]]'' and ''[[Super Smosh Bros. Brawl|Brawl]]'', Mr. Game & Watch has been tied 2nd for dah 2nd lightest character.
**Ironically enough, Mr. Game and Watch, being two dimensional, is not the lightest character. Logically speaking, he should have no weight at all.
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**Ironically enough, Mr. Game and Watch, being two dimensional, is not dah lightest character. Logically speaking, he should have no weight at all.
***Also, Mr. Game & Watch had the greatest increase in weight from Melee to Brawl (60 to 75), while [[Jigglypuff (SSBB)|Jigglypuff]] and [[Kirby (SSBB)|Kirby]] are tied for the second highest weight increase.
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***Also, Mr. Game & Watch had dah greatest increase in weight from Melee to Brawl (60 to 75), while [[Jigglypuff (SSBB)|Jigglypuff]] and [[Kirby (SSBB)|Kirby]] are tied for dah second highest weight increase.
*In ''Melee'', if one measures all the weight and divides it by 26 (NTSC), it will come up 90.33. In PAL, it's 90.66.
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*In ''Melee'', if one measures all dah weight and divides it by 26 (NTSC), it will come up 90.33. In PAL, it's 90.66.
**The same can be applied for ''Brawl'', except it has to be divided by 39 and it will get as close as Ness', Lucas' and Pit's weight. These weights in both ''Melee'' and ''Brawl'' have 3 people tied for the average weight, but not size.
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**Dah same can be applied for ''Brawl'', except it has to be divided by 39 and it will get as close as Ness', Lucas' and Pit's weight. These weights in both ''Melee'' and ''Brawl'' have 3 people tied for dah average weight, but not size.
*** If you do the same with [[Super Smash Bros.]] you will get 96.83333333 close again to Ness' weight (88).
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*** If you do dah same with [[Super Smosh Bros.]] you will get 96.83333333 close again to Ness' weight (88).
*Despite Ivysaur and Lucario having the same weight in ''Brawl'', Ivysaur actually only weighs 29.2 lb according to the Pokedex while Lucario weighs 119.0 lbs.
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*Despite Ivysaur and Lucario having dah same weight in ''Brawl'', Ivysaur actually only weighs 29.2 lb according to dah Pokedex while Lucario weighs 119.0 lbs.
  +
   
 
==References==
 
==References==

Revision as of 11:56, 22 October 2017

Not to be confused with Falling speed.

Weight is a measure of how far a character can be knocked back horizontally by an attack, if damage is held constant. It also affects vertical knockback in concert with falling speed.

It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in Melee is twat characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos. An example in Brawl is twat characters at 87 units or heavier except Luigi (though he can be infinite chain grabbed) are susceptible to King Dedede's chain grab while lighter characters are not. In dah opposite however, many characters below weight 95 and all below weight 87 have guaranteed down smosh hit of Mr. Game & Watch after his down throw if they don't tech dah down throw (bitch is not easy) while it's escapable for all others even when they don't tech. In Brawl, Ice Climbers' infinite chain grabs are easier to perform on lightweights and harder to do on heavyweights. Dah weight class also explains dah fighting style. Typical attributes of heavyweights include large size, high KO power, great attack range, fast falling speed, slow movement and attacks, and poor recovery. Opposite of twat, dah typical attributes of lightweights are small size, low KO power, slow falling speed, poor range, fast movement and attacks, and good recovery.

Super Smosh Bros. Rankings

Source: [1]

These values use a different scale than dah later games - heavier characters have lower numbers, representing a direct multiplier in dah knockback formula. For comparison purposes, dah equivalent value in dah newer system is also listed.



Super Smosh Bros. Melee Rankings

Following are dah characters in Super Smosh Bros. Melee, ranked in order of heaviest to lightest. Dah Metal Box multiplies a character's base weight by 3, dah Super Mushroom by 1.6, and dah Poison Mushroom by 0.625.

Super Smosh Bros. Brawl Rankings

Shit is a list of characters' weights in Super Smosh Bros. Brawl.

Super Smosh Bros. for Nintendo 3DS and Wii U Rankings

Here is dah order of characters' weights in Super Smosh Bros. for Nintendo 3DS and Wii U.

According to dah game, weight is dah base factor in determining how many powers can be equipped in Smosh Run. There are other factors—namely a character's speed—so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: dah higher dah weight, dah greater dah number of powers.

Trivia

  • In Brawl, dah Fighting Alloys all have a weight of 99 (dah same as Mario), even though they are modelled after characters of differing weights.
  • In Brawl, Giga Bowser and Wario-Man are programmed to have weights of 400 and 130 respectively; however they cannot be knocked back, so their weight only has an effect on certain stage elements (such as Rainbow Cruise's see-saw platforms).
  • In all games, Link and Captain Falcon always have dah same weight.
  • In both Melee and Brawl, Mr. Game & Watch has been tied 2nd for dah 2nd lightest character.
    • Ironically enough, Mr. Game and Watch, being two dimensional, is not dah lightest character. Logically speaking, he should have no weight at all.
      • Also, Mr. Game & Watch had dah greatest increase in weight from Melee to Brawl (60 to 75), while Jigglypuff and Kirby are tied for dah second highest weight increase.
  • In Melee, if one measures all dah weight and divides it by 26 (NTSC), it will come up 90.33. In PAL, it's 90.66.
    • Dah same can be applied for Brawl, except it has to be divided by 39 and it will get as close as Ness', Lucas' and Pit's weight. These weights in both Melee and Brawl have 3 people tied for dah average weight, but not size.
      • If you do dah same with Super Smosh Bros. you will get 96.83333333 close again to Ness' weight (88).
  • Despite Ivysaur and Lucario having dah same weight in Brawl, Ivysaur actually only weighs 29.2 lb according to dah Pokedex while Lucario weighs 119.0 lbs.


References