WarioWare, Inc. (メイド イン ワリオ, Made in Wario in Japan) is a stage in Super Smash Bros. Brawl. It takes its name, as well as its theme, from the WarioWare franchise. The stage also appears in Super Smash Bros. for Nintendo 3DS, which unlocked by unlocking Wario.
Often, the stage takes players from the main "elevator" into a microgame, and allows them to compete to obtain some sort of award. Some microgames are able to damage characters, such as Kitty Cover. Once a game ends, the winners and losers (those who accomplished the goal and those who didn't) are marked with red Os and blue Xs respectively. The winners get rewards such as Super Mushrooms, Stars, item drops and even damage recovery. Not every microgame can be won by all participants, however. Occasionally, two microgames will take place in quick succession. Players will only receive rewards for the second game. Occasionally, between microgames, the players will return to the elevator room, but the stage's platforms will not return, and instead, the players will walk around on an invisible floor, as they do in the microgames. This status of the stage does not last long, though.
In WarioWare games, microgames had three difficulty levels, which has been implemented in the WarioWare stage, but difficulties seem to be as random as the game selection. For most microgames, the rise in difficulty simply makes it harder to complete. A few of them, however, keep the same task but give a shorter time limit for the players to finish it in. A new microgame begins around every 30 seconds during a match on this stage.
The "Elevator Room" is a recurring level in WarioWare games in which every possible microgame in the game can appear. The animal drawn on the Elevator is different for every game. In Brawl's case, the pig comes from the Original Wario Ware Inc.: Mega Microgame$. The expression on the pig's face changes to reflect whether the microgame was won or lost. If somebody achieves the goal, it will become cheerful, but if everyone loses, it frowns and its eyes turn into crosses. In Training Mode, even when computers are set to stand, they will still participate in microgames.
Songs in My Music
- WarioWare, Inc.
- WarioWare, Inc. Medley
- Ashley's Song
- Ashley's Song (JP)
- Mike's Song
- Mike's Song (JP)
- Mona Pizza's Song
- Mona Pizza's Song (JP)
Songs in bold must be unlocked
- WarioWare, Inc.
- Ashley's Song
The following songs play during the microgames on the WarioWare stage. They are all direct rips from their original tracks. They cannot be unlocked as CDs, nor can they be found in the Sound Test.
- Crazy Cars - WarioWare, Inc.: Mega Microgame$
- Sole Man - WarioWare, Inc.: Mega Microgame$
- Arrow Space - WarioWare, Inc.: Mega Microgame$
- Kitty Cover - WarioWare, Inc.: Mega Microgame$
- Crack Down - WarioWare, Inc.: Mega Microgame$
- The Maze That Pays - WarioWare, Inc.: Mega Microgame$
- Butterfly Stroke - WarioWare, Inc.: Mega Microgame$
- Blowin' Up - WarioWare: Touched!
- Lose Your Marble - WarioWare: Touched!
The following microgames appear in the stage:
- "Kitty Cover" (Stay dry!): A cat walks around in a rainstorm, and the player originally had to move the umbrella with the D-Pad so that the cat would remain dry in the non-rainy area provided by the umbrella's cover. In Brawl, characters have to stay under the umbrella, and not get wet. The rain does minor damage to all fighting characters, and the cat is in the background. Characters can remain in the rain for roughly half a second before it starts to damage them, causing them to fail. The umbrella always starts in the center of the stage.
- "Arrow Space" (Sidestep!): A tiny ninja outside a Japanese fortress in the background is target of a wall of arrows raining from above, and the player originally had to move the ninja with the D-Pad into the area where there was a gap between the arrows. In Brawl, characters have to dodge the arrows with any ways. The arrows are damaging to whoever they hit, and the ninja appears in the background. The microgame can be easily completed in Brawl by going to the far sides of the stage.
- "Crack Down" (Jump!): A giant with a hammer in the background smashes down on a mountain to generate an earthquake, and the player originally had to make a chicken in the foreground jump off the ground with A at the right time so that it wouldn't be hit by the tremor. In Brawl, characters should be in midair when the quake occurs so they won't be damaged and pounded into the ground, as if being trapped by Donkey Kong's Headbutt special move or in a Pitfall item. The chicken is not present. The giant may feint.
- "Lose Your Marble" (Chisel it!; just simply called "Chisel!" in the PAL version): A giant stone block appears in the middle of the arena. Players originally had to use the touch screen to chisel away at the block to reveal a statue. In Brawl, characters just have to attack the block to chisel away at it. If finished all players who helped are rewarded, otherwise nobody wins. Moves such as Aether and Final Cutter are ideal for chiseling large areas of marble. Objects inside the stone block include a toilet, an Easter Island statue with lipstick, and the famous Michelangelo's David wearing Speedos—these objects all appeared in Touched! and their appearances vary, depending on the difficulty.
- "Blowin' Up" (Pop it!; just simply called "Pop!" in the PAL version): A series of party poppers appear in the air. In Touched!, the player had to use the stylus to pull the strings on the crackers and make the confetti fire out. In Brawl, characters just have to attack the party poppers to set them off. There can be from one to three poppers at a time, and anyone who pops one wins, but only if all of them are popped. The blurred image in the background comes into focus if the task is completed. This will be a cartoon picture of either a birthday, a wedding or a Halloween party (all of which featured in the original microgame in Touched!), depending on whether the difficulty was easy, medium or hard.
- "Don't Move (Don't move!)": A sitting marble statue and the words "Don't Move!" appear in the background. The player should not move if they want to get a powerup. Specifically, they must refrain from making any input on the controller. If a character is attacked by someone else, they can still win, despite technically having moved. Some gamers choose not to complete this microgame and instead try to unleash fully charged smash attacks on their immobile opponent(s) for an easy KO. This microgame may have been inspired from the microgame "Fragile!" from WarioWare: Twisted!, where the player mustn't move the Game Boy to prevent eggs from breaking.
- "Sole Survivor" (Look out!): Players must avoid a giant foot falling from the top of the screen. A shadow on the ground shows its location. All the players must do is to not get hit. If the foot does land on a character, they will be buried in the ground as if trapped in a Pitfall or by Donkey Kong's Headbutt. This minigame can also be completed by moving to the edge of the screen. In the original microgame, the player controlled a Fronk trying to dodge the foot, while several others looked on. In Brawl, the players replace the dodging Fronk, but the Fronks watching are still in the background.
- "Rushing Parts" (Dodge!): Characters need to jump at the appropriate time to dodge a hotdog-car, a shark-car, or a potato-car. An arrow warns players when to jump (similar to the Onett stage). Depending on the difficulty, the vehicle will either dash past, dash past while doing a short hop, or stop in the mid dash for a few seconds before continuing.
- "Taunt (Taunt!)": Simply taunt when the camera flashes to win. It is still possible to win if attacked, as long as the animation for the character's taunt had begun. In the background, a projection of Jimmy T. can be seen in a cameo appearance. He is one of the numerous recurring characters of the WarioWare series. This microgame may come from "sweet-talk!" in Warioware: Touched!! Strangely, Kirby's Up Taunt won't allow success on this microgame.
Usually, the game uses one microgame at a time, although in some cases it may use two microgames, one after the other right after the first one ends. It can be easily told by watching the stage flooring. They do not appear in the Omega version.
- While going through a microgame, each one will play a different jingle before and after the counter reaches zero. However, this only happens if the song that is playing for the whole stage is WarioWare, Inc. If any of the other songs such as Ashley's Song, or WarioWare, Inc. Medley are playing, the jingles will not occur.
- If Andross is released from an Assist Trophy while the Brawl is in the main room, he will disappear behind the doors. This also happens with a few Pokémon such as Lugia, and Ho-oh.
- Wario's comments after completing or failing a microgame are taken from WarioWare: Smooth Moves.
- There is a glitch on this stage. If a character is below the ledges of the main room as it changes into a microgame, the floor transforms into a flat walk-off, jump-through platform with no ledges, resulting in becoming stuck under the floor. When the main room returns, they can be inside the actual arena. Certain characters can still recover vertically, though some will have troubles.
- The marble statue in the "Don't Move!" microgame resembles Snake's sitting position when his Cardboard Box is taken off from him.
- After a WarioWare microgame, Wario's voice will tell the player through the speaker whether they won or not.
- The Marblestaue microgame looks similar to the Pictochat background.
- If everyone who wins suicides at the right time after the microgame, the failure minigame voice for Wario in heard, but the red O appears on screen.
GalleryTemplate:SSB3DS/Wii U Stages