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Wall Clinging is a technique introduced in Super Smash Bros. Brawl. As the name suggests, it allows the player to cling on walls. The wall cling is performed similar to a wall jump, except the control stick or D-Pad is held towards the wall instead of being moved in the opposing direction. Only certain characters have the ability to wall cling. While clinging to a wall, characters can jump, allowing it to function like a wall jump. This can be achieved by pressing away from the wall or by pressing up or the jump button. If the control stick is pressed away from the wall, the character will wall jump off the wall. If it is pressed up, the character will instead double jump. Wall clings will not restore a character's double jump.

Psuedo wall-clinging is a technique in Super Smash Bros. for Nintendo 3DS and Wii U that can only be used by the DLC character, Corrin; pseudo-wall-clinging is not a true wall cling, but rather uses a certain move in order to 'cling' to the wall for a period of time, the only move in the game able to do this is Corrin's Dragon Lunge. From this position Corrin can jump out of the move and then use their up special, which can greatly help recovery on stages with such walls.

Additional wall clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall, allowing characters that can wall cling have a huge chance to survive Sudden Death if used properly.

The time that the character can cling to the wall for decreases each time the they perform a wall cling without touching the ground, so it is not recommended to keep wall clinging without spending a set amount of time on the ground to get the most out of the wall cling.

The wall cling lasts up to 3 seconds for Squirtle, Greninja, and Diddy Kong, and up to 5 seconds with Sheik and Lucario.

List of characters who can wall cling[]

In Brawl[]

In Smash Bros for Nintendo 3DS and Wii U[]

In Ultimate[]

Origin[]

Various Smash characters have used wall clinging in their source games. In Kirby Super Star, when Kirby had the Ninja copy ability, he had the ability to wall cling. Diddy Kong could situationally wall cling in Donkey Kong Country 2: Diddy's Kong Quest, as he could stick to honey-covered walls in Donkey Kong Country 2 and he has the same animation in Brawl for wall jumping from that game.

In other games, such as Super Mario Galaxy and Metroid Prime 2: Echoes, Mario and Samus could stick to walls temporarily if they were in the process of wall jumping; however this would only last for a second or two, and they would slide downwards.

Trivia[]

  • Bayonetta is the only character that can wall cling but cannot crawl.
  • In the Distant Planet stage, characters that wall cling on the top part of the Bulborb's mouth will get stuck inside its mouth and it will walk off the screen, causing a self destruct.
  • Sheik, Bayonetta, and Diddy Kong are the only non-Pokémon characters who can wall cling.

Related techniques[]

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