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(I hate it when Lvl. 9 CPUs use this move frame-perfectly every time I try to attack them)
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{{Infobox Special Move
{{nihongo|'''Vision'''|ビジョン|Vision}} is [[Shulk]]'s [[Down Special Move]]. When an opponent is about to attack him, Shulk will "foresee" the attack, move safely out of the way, and then counterattack. The duration of each counterattack becomes steadily shorter after each attack. This move works very similarly to [[Lucario]]'s [[Double Team]], [[Greninja]]'s [[Substitute]], [[Counter]], and [[Little Mac]]'s [[Slip Counter]]. By tilting the circle pad in the direction of the opponent immediately after Vision is activated, he/she will be hit with the backside of the Monado. This version of the attack is much faster and has a stronger knockback than the normal one, but it requires very quick reflexes and it can only be preformed when Shulk is on a flat surface. Its power is directly proportionate to the attack received.
 
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|image=[[File:Shulk-vision.png|250px]]
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|user=[[Shulk]]
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|games=''[[Super Smash Bros. 3DS/Wii U]]''
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}}
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{{nihongo|'''Vision'''|ビジョン|Vision}} is [[Shulk (SSBWU/3DS)|Shulk]]'s [[Down Special Move]]. When an opponent is about to attack him, Shulk will "foresee" the move, step back to dodge the enemy attack, and then attack the opponent.
   
== Origin ==
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== Overview ==
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Shulk will enter a defensive pose with his Monado drawn. If an attack attempts to connect with Shulk, he will say "Vision!" or "I see it!", take a step backwards, and retaliate with a slash from the Monado, as a blue background will appear to indicate the counter triggering. The opponent will be slowed down similarly to the [[Timer]], rendering them incapable of escaping. Shulk is intangible for the duration of the counter, and the countering attack is unblockable.
In ''Xenoblade Chronicles, ''the Monado allowed Shulk the ability to see into the future, he used this to his advantage as he tried to save people from death and made it his goal to change the future. In combat, Shulk could use this to predict his enemy's attacks so he could prepare to avoid or counter it.
 
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==Gallery==
 
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The attack Shulk does depends on directional input. If no input is made, Shulk will do a sliding upward slash, and launching the opponent in front of him, dealing '''1.3x''' the [[damage]] of the countered move with a minimum damage output of '''7%''' (blade) or '''10%''' (beam). If the player inputs forward while activating the counter on the ground, Shulk will rush at the opponent at a faster pace and perform an outward slash behind him, launching the opponent behind him and dealing a minimum of '''10%''' (blade) or '''13% '''(beam) with the same multiplier, though Shulk goes a shorter distance.
<gallery>
 
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Vision possesses a fast startup (being active even when the defensive pose is complete) as well as the longest counter window (tying with [[Double Team]]), making it an effective surprise move against opponents who underestimate the speed of the attack. If countering an attack that deals at least 35% damage, Vision can [[OHKO]] an opponent, tying its power alongside [[Ike]] and [[Corrin]]'s [[Counter]] and [[Counter Surge]] respectively.
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However, because Vision has two [[hitbox|hitboxes]] (the Monado's blade and the beam it produces), it is one of the two counters with a [[sourspot]], which can reduce its damage output. Unlike most [[counter|counters]], for every successive use (regardless if it is triggered), Vision's counter window will decrease, which can cap at it lasting for 5 [[frames]]. To restore its standard counter window, Shulk cannot use Vision for 15 seconds or unless he is [[KO]]'d.
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[[Monado Arts]] greatly affect the [[knockback]] and damage of Vision, with Speed and Shield decreasing the damage and knockback, Buster decreasing knockback but increasing damage, and Smash decreasing damage but increasing knockback. These changes can cause Vision to take longer to OHKO, so players should keep this in mind when activating Vision with a Monado Art active.<gallery>
 
Vision.png|Shulk activates Vision...
 
Vision.png|Shulk activates Vision...
 
Shulk-vision.png|...and counterattacks.
 
Shulk-vision.png|...and counterattacks.
 
Vision2.png|Shulk moves safely out of harm's way after activating Vision.
 
Vision2.png|Shulk moves safely out of harm's way after activating Vision.
 
</gallery>
 
</gallery>
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== Custom Moves ==
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=== Dash Vision ===
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'''Dash Vision '''is one of Shulk's Custom Down Special Moves. Shulk takes a larger step forward while attacking.
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''Strengths''
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* Longer counter window.
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* Faster counterattack.
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* Greater counterattack range.
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''Weaknesses''
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* Lower damage output
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Dash Vision is a much more effective surprise move due to the extended counter windows and faster activation, and the increased range makes it a versatile move for approaching opponents quickly and recovery if timed correctly. However, the slash does less damage due to the decreased multiplier, making it hard to OHKO or deal consistent damage.
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=== Power Vision ===
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'''Power Vision '''is one of Shulk's Custom Down Special Moves. Shulk delivers a much more powerful slash when countering.
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''Strengths''
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* Higher damage output
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* Higher knockback
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* Can OHKO and KO at low percentages.
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''Weaknesses''
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* Longer start-up
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* Shorter counter window
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* Loses more counter window frames with each successive use
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* Less range
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Power Vision is arguably one of the most powerful counters, being a high-risk, high-reward move. Because of its increased damage multiplier, it can OHKO by countering attacks that deal 30% damage, and even KO a jab if the opponent is as low as 60%, which can be further amplified with Smash. To compensate, it has more startup frames and a shorter counter window, requiring stricter use for being successful. In addition, each successive use will cause Power Vision to lose more active frames than the standard Vision to the point that it cannot counter. Power Vision also has less range than Vision, as Shulk goes a shorter distance when countering.<gallery>
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Dash Vision.png|Dash Vision
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Power Vision.png|Power Vision
 
</gallery>
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== Origin ==
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In ''Xenoblade Chronicles, ''the Monado allowed Shulk the ability to "foresee" enemy attacks and then dodge them, such as foresee a Mechon's laser blast and promptly dodge sideways, something not even Dunban, the legendary previous wielder of the Monado, could do. In combat, Shulk could used this to anticipate his enemy's moves, allowing him and his party members to either counter or avoid the attack.
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==Trivia==
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*Shielding against Vision is not possible because the counter can hit opponents through the shield.
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{{Shulk Special Moves}}
 
{{Shulk Special Moves}}
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[[Category:Attacks]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Special Attacks]]
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[[Category:Down Special Moves]]
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[[Category:Xenoblade universe]]
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[[Category:Counters]]

Revision as of 06:55, 8 October 2017

Vision (ビジョン Vision?) is Shulk's Down Special Move. When an opponent is about to attack him, Shulk will "foresee" the move, step back to dodge the enemy attack, and then attack the opponent.

Overview

Shulk will enter a defensive pose with his Monado drawn. If an attack attempts to connect with Shulk, he will say "Vision!" or "I see it!", take a step backwards, and retaliate with a slash from the Monado, as a blue background will appear to indicate the counter triggering. The opponent will be slowed down similarly to the Timer, rendering them incapable of escaping. Shulk is intangible for the duration of the counter, and the countering attack is unblockable.

The attack Shulk does depends on directional input. If no input is made, Shulk will do a sliding upward slash, and launching the opponent in front of him, dealing 1.3x the damage of the countered move with a minimum damage output of 7% (blade) or 10% (beam). If the player inputs forward while activating the counter on the ground, Shulk will rush at the opponent at a faster pace and perform an outward slash behind him, launching the opponent behind him and dealing a minimum of 10% (blade) or 13% (beam) with the same multiplier, though Shulk goes a shorter distance.

Vision possesses a fast startup (being active even when the defensive pose is complete) as well as the longest counter window (tying with Double Team), making it an effective surprise move against opponents who underestimate the speed of the attack. If countering an attack that deals at least 35% damage, Vision can OHKO an opponent, tying its power alongside Ike and Corrin's Counter and Counter Surge respectively.

However, because Vision has two hitboxes (the Monado's blade and the beam it produces), it is one of the two counters with a sourspot, which can reduce its damage output. Unlike most counters, for every successive use (regardless if it is triggered), Vision's counter window will decrease, which can cap at it lasting for 5 frames. To restore its standard counter window, Shulk cannot use Vision for 15 seconds or unless he is KO'd.

Monado Arts greatly affect the knockback and damage of Vision, with Speed and Shield decreasing the damage and knockback, Buster decreasing knockback but increasing damage, and Smash decreasing damage but increasing knockback. These changes can cause Vision to take longer to OHKO, so players should keep this in mind when activating Vision with a Monado Art active.

Custom Moves

Dash Vision

Dash Vision is one of Shulk's Custom Down Special Moves. Shulk takes a larger step forward while attacking.

Strengths

  • Longer counter window.
  • Faster counterattack.
  • Greater counterattack range.

Weaknesses

  • Lower damage output

Dash Vision is a much more effective surprise move due to the extended counter windows and faster activation, and the increased range makes it a versatile move for approaching opponents quickly and recovery if timed correctly. However, the slash does less damage due to the decreased multiplier, making it hard to OHKO or deal consistent damage.

Power Vision

Power Vision is one of Shulk's Custom Down Special Moves. Shulk delivers a much more powerful slash when countering.

Strengths

  • Higher damage output
  • Higher knockback
  • Can OHKO and KO at low percentages.

Weaknesses

  • Longer start-up
  • Shorter counter window
  • Loses more counter window frames with each successive use
  • Less range

Power Vision is arguably one of the most powerful counters, being a high-risk, high-reward move. Because of its increased damage multiplier, it can OHKO by countering attacks that deal 30% damage, and even KO a jab if the opponent is as low as 60%, which can be further amplified with Smash. To compensate, it has more startup frames and a shorter counter window, requiring stricter use for being successful. In addition, each successive use will cause Power Vision to lose more active frames than the standard Vision to the point that it cannot counter. Power Vision also has less range than Vision, as Shulk goes a shorter distance when countering.

Origin

In Xenoblade Chronicles, the Monado allowed Shulk the ability to "foresee" enemy attacks and then dodge them, such as foresee a Mechon's laser blast and promptly dodge sideways, something not even Dunban, the legendary previous wielder of the Monado, could do. In combat, Shulk could used this to anticipate his enemy's moves, allowing him and his party members to either counter or avoid the attack.

Trivia

  • Shielding against Vision is not possible because the counter can hit opponents through the shield.


Shulk's Special Moves
3DS/Wii U Ultimate
Standard Special Monado Arts
Side Special Back Slash
Up Special Air Slash
Down Special Vision
Final Smash Chain Attack