(Mario) Tag: sourceedit |
(Blog post created or updated.) Tag: sourceedit |
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Mewtwo: {{nerf| Shadow Ball does less shield damage.}}<br><br> |
Mewtwo: {{nerf| Shadow Ball does less shield damage.}}<br><br> |
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− | Bowser Jr: {{buff| Fair has more knockback growth now allowing it to kill at around 125%}} |
+ | Bowser Jr: {{buff| Fair has more knockback growth now allowing it to kill at around 125%}}<br> |
+ | {{buff| Nair has less landing lag}}<br> |
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+ | {{buff| Bowser Jr. has faster ground spee}}<br><br> |
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Falco: {{buff| Jab combo traps opponents better.}}<br> |
Falco: {{buff| Jab combo traps opponents better.}}<br> |
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Fox: {{nerf| Up B does less knockback}}<br> |
Fox: {{nerf| Up B does less knockback}}<br> |
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+ | {{nerf| Fox's Nair has more landing lag}}<br> |
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{{nerf| Dash attack has more end lag}}<br> |
{{nerf| Dash attack has more end lag}}<br> |
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{{nerf| Forward Smash and Uo Smash does less knockback}}<br><br> |
{{nerf| Forward Smash and Uo Smash does less knockback}}<br><br> |
Revision as of 15:28, 8 August 2016
This forum is similar to KirbiMiroir's Matchmaking blog/forum.
How would you want to Nerf or Buff each character?
How I would nerf/buff each character:
General: Dodgerolling and Air Dodging now has a 0.75 second cooldown.
Sheik: Fair has more end lag but 3% more damage and slightly more knockback. This means Sheik can no longer combo Fairs into more Fairs.
Dash attack sweetspot does 2% more damage
Down Smash does 5% more damage
Fully charged Neutral B does 1% more damage
Burst Grenade has a little more end lag.
Side tilt does more knockback making her unable to combo side tilts into more side tilts.
Luigi: Up Tilt does slightly more knockback, making him unable to Up Tilt combo spam.
Down Smash and Up Smash have slightly more end lag and start lag.
Meta Knight: All Smash Attacks have slightly more end lag.
Zelda: Fair and Bair sourspot does more knockback and 1% more damage.
Side B no longer makes Zelda helpless if used in midair
Link: Link cannot move for a few frames after throwing his boomerangs.
Ness: PK Fire cannot be used it the fire from hitting the opponent with the PK Fire is still in effect.
Sweetspot and sourspot does 1% less damage.
last hit if down throw does 2% less damage.
PK Thunder projectile does 2% less damage.
Bair does 3% less damage.
Front hit of Up Smash does 3% more damage and Back hit of Up Smash does 2% more damage.
PK Fire has more end lag
Ness hitting himself with a PK Thunder has a little more end lag
Lucas: PK Fire has more end lag
Cloud: Limit Break Cross Slash has a little more end lag.
Fair is a little slower.
All Smash attacks have a little more end lag.
Up Air has slightly more start lag.
Nair is slower.
Down Tilt does less hitstun
Down Tilt late hit does 2% less damage but clean hit does 1% more damage.
Forward Smash does less knockback.
Limit Break Cross Slash has Super Armor.
Wii Fit Trainer: Neutral B takes longer to charge. This is to stop players from going off stage to just to charge Neutral B without dying or getting punished.
Kirby: Bair sourspot does more knockback.
Forward Smash sourspot does more knockback.
Slightly faster air speed.
Up Throw kill earlier (at around 120-130%
Ground Up B starts up faster
Nair has slightly more landing lag, making it harder to combo after it.
Little Mac: Little Mac doesn't go off stage if he uses Side B near the ledge when on the ground.
Dash attack and Forward Smash have a little more ending lag.
All Smash attacks are a little slower
Nair does 1% more damage
{{nerf| Up Tilt does 2% less damage
Up Air and Fair has less end lag
Slightly faster air speed.
Roy: Neutral B has more end lag. The longer it's charged, the more the end lag.
Ganondorf: Aerial Wizard's Foot does less shield damage.
Doing Ganoncide kills Ganondorf first.
Up Air has more ending lag
Mii Brawler: Down Throw does less knockback, making him able to do combos at higher percents and can true combo with Up Tilt.
Fair and Bair has more Knockback Growth.
Using Piston Punch in midair no longer leaves Mii Brawler helpless.
Shulk: Down Smash lasts shorter.
Smash Attacks and Dash Attack have Super Armor during the Shield Monado.
During the Speed Monado all attacks have less end and start lag but are also slightly weaker in damage and knockback.
Nair has a little more landing lag
Fair sweetspot and sourspot does 2% more damage.
Slightly reduce range of the Monado (the reason is I saw a video on Instagram with a Shulk KOing a Diddy with and Up air under the stage while Diddy was on stage and the Up Air hit Diddy.)
Robin: Can't use any B moves other than Elwind if opponent is trapped in Arcfire or Arcthunder.
Jigglypuff: Fully charged Rollout has Super Armor.
Mario: Up tilt does more knockback, making him unable to up tilt spam.
All Smash Attacks has a little more end lag and start lag.
Sourspot Bair does more knockback.
Bair sweetspot has more knocback growth, making Mario unable to combo Bairs into Bairs at higher percents.
Bair has sightly more end lag
Mario has slower run and air speed
Dash attack has more end lag
Up Air has less hitstun and a little more end lag
Marth/Lucina: Nuetral B has a little more end lag.
Duck Hunt: Wild Gunman's shot has less range.
Clay Shooting shots have smaller hitboxes.
Smash Attacks have slightly smaller hitboxes.
Forward Smash has a little less range.
Neutral B has a 10 cooldown to be used again after the can explodes
Pikachu: Thunder (if it hits Pikachu) has more end lag.
Captain Falcon: Falcon Kick does 2% less damage.
Down Smash has slightly more end lag.
Wario: Dash Attack Sweetspot does 1% more damage.
Down Smash Does 1% more damage
First hit of Nair does 1% more damage.
Back Throw does 2% more damage.
Sonic: Sonic no longer has a Sweetspot or Sourspot for his Nair and it now does 9% damage.
the hitbox for his Fair is now also on his legs and feet (which it didn't previously have.)
Forward Smash has more end lag
Neutral B has more end lag
Toon Link: Toon Link cannot move for a few frames after using his boomerang.
Dair does 4% less damage.
Fair does 2% less damage.
Bair does 2% more damage.
Toon Link's Sword is slightly smaller making most of his attacks has less range
boomerang dies more knockback and less hitstun which can no longer be comboed into other attacks.
Dr. Mario: Up Tilt's base knockback and knockback growth increased, making him unable to up tilt combo spam but now kills at around 120%.
Down Smash has more end lag.
Up Smash has more end lag.
Dash attack has more end lag.
Mii Gunner: Dash Attack does 2% more damage.
Smash Attacks do slightly more damage.
Diddy Kong: Diddy Kong now has a 1% chance to get an unpeeled banana instead of a banana peel when using Down B. The unpeeled banana heals 10% damage but if Diddy King gets hit before he eats the banana he will drop it and the opponent will be able to eat it and recover HP.
Fair and Bair have more knockback growth.
Up Smash does 3% more damage
Fair does 2% less damage
Mewtwo: Shadow Ball does less shield damage.
Bowser Jr: Fair has more knockback growth now allowing it to kill at around 125%
Nair has less landing lag
Bowser Jr. has faster ground spee
Falco: Jab combo traps opponents better.
Up B does less knockback
Yoshi: Movement speed is a little slower.
Back hit of Up Smash does 2% less damage
Up B has more end lag. This is to reduce spam.
Fair has more landing lag
Dair has a little less landing lag
Fair has a little more start lag.
Palutena: Fair lasts a little longer.
Pac-Man: Nair no longer has a sourspot or Sweetspot and now does 8% damage.
Dash Attack has more end lag
King Dedede: Down Tilt has a little more end lag.
Up B does less shield damage
Mii Swordfighter: Fair and Bair has more Knockback Growth.
Down Smash does 1% more damage
Forward Smash does 2% more damage and slightly less ending lag
Corrin: Side B has more end lag.
Down air has more landing lag.
Lucario: Side and Down Smash have a little bit more end lag.
Ryu: Forward Smash has a little bit more end lag.
Ryu no longer flinches or gets cancelled by multihitting attacks (such as Cloud's Forward Smash and Kirby's Dair) while using his Down B.
Bair is a little slower.
Fox: Up B does less knockback
Fox's Nair has more landing lag
Dash attack has more end lag
Forward Smash and Uo Smash does less knockback
Mr. G&W: G&W is heavier (75 -> 80)
Back Air has more knockback growth but less base knock back, making it a kill move at around 120-130%
DK: Up Smash is a little slower<br->
R.O.B.: Nair has more landing lag
up air has less knockback growth