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A lot of people complain that Super Smash Bros. for Nintendo 3DS has an incredibly short Classic Mode. I, on the other hand, feel like Brawl's Classic Mode is a bit too long. So here I am to balance the two to make what I consider my new Classic Mode Concept!

Difficulty

The difficulty selection screen shows a monster like the ones in the provided picture sitting in an environment based on the Intensity.

Intensity Monsters

Environments

  • 0.0: A moonlit lake.
  • 1.0: A sunlit lake.
  • 2.0: Grassy plains.
  • 3.0: A forest.
  • 4.0: A dense forest.
  • 5.0: A rainforest.
  • 6.0: A jungle.
  • 7.0: A temple.
  • 8.0: A dark temple.
  • 9.0: A dark void.

Each Intensity has a symbol with its own difficulty.

  • 0.0-1.9: Easy EasyDifficulty
  • 2.0-3.9: Normal NormalDifficulty
  • 4.0-5.9: Hard HardDifficulty
  • 6.0-7.9: Very Hard VeryHardDifficulty
  • 8.0-9.0: Intense IntenseDifficulty

Gameplay

The player controls a statue of their chosen playable character on a game board whilst calming music from their franchise plays in the background. You can choose to go through the Blue Gate, Green Gate or Red Gate on each "turn" - the Blue Gates lead to the easiest battles, followed by Green Gates, with Red Gates being the hardest, albeit with more rewards. The last gate leading to Master Hand is White, although starting from Intensity 3.0 a black gate leading to Master Hand and Crazy Hand appears. From Intensity 8.0 onwards, there is no option except the black gate.

Battles

Here's an example for how a chain of battles in this concept of Classic Mode could go. Feel free to share your ideas!

  1. 1v1 Smash
  2. 2v2 Smash
  3. 3v1 Smash with Giant Opponent
  4. 1v1 Smash
  5. 1v1 Smash with Metal Opponent
  6. 2v2 Smash
  7. 2v1 Smash with Giant Opponent
  8. 4-player Free-for-All
  9. Multi-Man Smash
  10. Final Battle against Master Hand

Environments

The following are backdrops used for the board based on the intensity you're playing on.

  • Easy (0.0-1.9): Ocean backdrop
  • Normal (2.0-3.9): Plains backdrop
  • Hard (4.0-5.9): Desert backdrop
  • Very Hard (6.0-7.9): Volcano backdrop
  • Intense (8.0-9.0): Void backdrop

2 Players?

I can imagine this version of Classic Mode getting 2-player compatibility (on Home Consoles at least). While on the board, only Player 1 gets to decide which gate to go through.

What do you think of this concept? Let me know!

Hi! I'm KirbiMiroir! (talk) 07:11, August 26, 2016 (UTC)

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