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"Urshifu in this form maintain a calm demeanor, observing their opponents and measuring their strength while dodging attacks. A Rapid Strike Style Urshifu will use flowing movements in battle to smoothly parry an opponent’s moves and then overwhelm the opponent with a flurry of rapid strikes."

Attributes

Strengths

  • Fast character overall.
  • Gets super armor on many moves.
  • Racks up damage quickly.
  • Good Combos.
  • Special mechanic allows it to perfect shield easily, as the time in which you have to let go of the shield to parry is longer.

Weaknesses

  • Lacks a solid kill move.
  • Cannot cancel out of long moves and charges.
  • Lacks a solid projectile.

Moveset

Ground Attacks

Normal

  • Neutral Attack: Rapid fire punches, ending with a finishing kick when released
  • Forward Tilt: Kicks while sliding forward.
  • Up Tilt: Lashes front foot up; end lag is low, so it can be used quickly many times.
  • Down Tilt: Kicks low, sliding forward slightly and tripping opponents.
  • Dash Attack: Lunges forward with his fist out.

Smash Attacks

  • Forward Smash: Stands still as if it weren't charging, then launches its front foot forward. When finished, puts foot on ground, then slides it back up into regular pose.
  • Up Smash: Crouches down, then kicks upward.
  • Down Smash: Stands still, then slams front foot down on the ground, continuing with a backflip, slamming his foot down behind him.

Other attacks

  • Floor Attack (Front): Sweeps legs forward then backward.
  • Floor Attack (Back): Punches backward, then backflips and slams his foot on the ground.
  • Floor Attack (Trip): Gets up quickly and sweeps tails both ways.
  • Ledge Attack: Forward flips onto the stage, slamming both feet on the ground.

Aerial Attacks

  • Neutral aerial: Forward flips, dealing damage with his legs.
  • Forward aerial: Swings elbow forward.
  • Back aerial: Turns slightly and kicks behind him.
  • Up aerial: Flips upside down and kicks upward, one after another, also providing a short hop.
  • Down aerial: Shoots downward at a slight angle. If nothing is hit by the time it reaches the ground, it automatically rolls forward.

Grabs and Throws

  • Pummel: Knees the opponent with it front foot.
  • Forward Throw: Gently tosses the opponent in the air, then delivers a hard kick to the stomach.
  • Back Throw: Gently tosses the opponent backward while turning slightly, then smacks them with his forearm.
  • Up Throw: Hoists opponent above him, then performs an uppercut.
  • Down Throw: Tosses opponent up, then hops up with them and axe kicks them, burying the opponent.

Special Moves

  • Neutral Special (Surging Strikes): Lashes out forward with front foot. If continued, punches, then lashes other foot out for the finishing blow.
  • Side Special (Drain Punch): Lashes forward, dealing damage and healing itself.
  • Up Special (Sky Uppercut): Jumps high into the air with his fist aimed upward, dealing damage and upward knockback. Can be used for recovery.
  • Down Special (Sucker Punch): Crouches down slightly into a ready to fight stance. If attacked, sidesteps and strikes the opponent instead.

Taunts

  • Up Taunt: Hops around, pretending to lose its balance.
  • Down Taunt: Crosses its arms and looks away in the other direction.
  • Side Taunt: Puts it front foot down and beckons with its hand, almost as if telling the opponent to try and defeat it.

On-Screen Appearance

Idle Poses

Puts its front foot down and lowers its hands, then slides back up into normal pose.

Brings hands together then moves them down in a meditation-like pose.

Victory Poses

Front flips, then crosses arms and looks of into other direction.

Kicks 2 times, then stomps down.

Drinks Max Soup, then punches the bowl, cracking it.

Gallery

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