Dr. Mario is considered to be a "clone" of Mario, since he is a slower, yet stronger version of Mario.
This blog is a comparison between the default, unaltered versions of Mario (SSBWU/3DS) and Dr. Mario (SSBWU/3DS).
Comparison: Mario/Dr. Mario (3DS)
|Up Throw||7%||7.5%||Dr. Mario|
|Forward Throw||8%||8.5%||Dr. Mario|
|Down Throw||5%||5.5%||Dr. Mario|
|Back Throw||11%||12%||Dr. Mario|
|Grapple A||3%||3.5%||Dr. Mario|
|Down-tilt||5%, 7%(TCH)||5.5%, 7.5%(TCH)||Dr. Mario|
|Up Smash||14%–19.5%||15.5%–21.5%||Dr. Mario|
|Side Smash||14%–19.5%(TooCl) 17%–23.5%||15.5%–21.5%, 19%–26.5%(TCH)||Dr. Mario|
|Down Smash||10.25%–14%, 12%–16%(Rear)||11%–15.5%, 13.5%–18.5%(Rear)||Dr. Mario|
|Air||5%(BH) 8%||5.5%, 8.5%(PH)||Dr. Mario|
|Up Air||7%||7.5%||Dr. Mario|
|Forward Air||12%(BH) 14%||10%(BH) 15.5%||Mario/Dr. Mario|
|Down Air||10%(FC)||12.5%(FC)||Dr. Mario|
|Back Air||7%(BH) 10%||7.5%(BH) 13%||Dr. Mario|
|B||4%(Far) 5%||4.33%(Far) 5.5%||Dr. Mario|
|Up B||12%(FC)||6%(Far) 13.33%||Dr. Mario|
|Side B||7%||7.5%||Dr. Mario|
|Down B||N/A||8.5%(FC)||Dr. Mario DiffAtt|
|Final Smash||~10%(Far) ~47%(TCH)||~16%(Far) ~50%(TCH)||Dr. Mario|
Less Nimble? Yes! Stronger? Yes! Other differences include Dr. Mario's Side Smash, Neutral Aerial, Neutral Special, and Final Smash.
Mario's fiery Side Smash is most effective if he isn't touching the opponent, while Dr. Mario's electrical Side Smash is most effective if he is touching the opponent. They are opposites.
Dr. Mario does not throw Fireballs, he throws Megavitamins. These huge pills bounce high and are more damaging than fireballs.
For a perfect hit, Dr. Mario's Neutral Aerial must hit the opponent during the animation, but not instantly; the hit must be delayed. Offensively, this can be accomplished by initiating his aerial, missing, floating him mid-animation toward the opponent, then landing the delayed hit before the animation ends.
Mario is the opposite, his aerial is strongest if it lands upon activation, and weakened by delay.
Dr. Mario's Final Smash is only slightly more effective than Mario's; it deals more damage with a longer range.
Below is a comparison between their unaltered Special Attacks.
|Mario||Game Description||Dr. Mario||Game Description|
|Fireball||Throws a fireball that bounces along the ground.||Megavitamins||Throw a vitamin capsule that bounces off the ground|
|Cape||Whips out a cape to spin opponents around and reflect projectiles.||Super Sheet||A sheet that reflects projectiles. Has a short reach but a wide vertical range.|
|Super Jump Punch||A rising punch that hits repeatedly.||Super Jump Punch||This rising punch may have no coins involved, but it's extra powerful at the start of the jump.|
|F.L.U.D.D.||Blasts opponents with water. It can be charged and aimed at an angle.||Dr. Tornado||Spins repeatedly. You can move sideways while spinning and press the button repeatedly to rise.|
|TCH||Touching||Used when player is touching the opponent.|
|TooCl||Too Close||Used when the player is too close for the attack to do full damage.|
|BH||Bad Hit||Used when the attack is performed in a manner that decreases damage.|
|PH||Perfect Hit|| Used when the attack is performed in a manner that increases damage.|
May lose comparison due to difficulty.
|FC||Full Contact||Used when the attack lands every hit.|
|DiffAtt||Different Attack||Used when the compared attacks are not similar.|