I am Oxico. I am young, but I have aspirations to become one of the best. I do not like giving out too much personal information concerning my location, real name etc. I like to remain on the down-low. I can tell you this much: I live in the U.S., am 14 years old, and I have owned every Smash Bros. game since the day they came out. Feel free to send me a message on my discussion. I enjoy chatting about Smash. Though be warned, in debate, I am ALWAYS right.
My goal here is to become a Moderator, so I can delete what I see fit. However, there is a small problem. Life has been busy for me recently. Editing the wiki (and the four other wikis I vividly edit) is hard. Not my fault. I am trying to focus on this wiki. It just seems like due to the efforts of many editors has made this wiki near perfect. I will help it reach perfection.
- 1 Brawl Rules
- 2 Undying War
- 3 Return to the Aftermath Dynasty
- 4 RSO
- 5 Smasher Info
- 6 Fun Facts
- 7 Double Teams
- 8 Fomer Smasher Page
- 9 My Brawl Characters
- 9.1 Mii
- 9.2 Plusle & Minun
- 9.3 Pokémon Master - Blaziken
- 9.4 Pokémon Master - Grotle
- 9.5 Pokémon Master - Totadile
- 9.6 Pokémon Master TRIPLE FINISH
This is how a fight against me must go down:
- NOOOOOO ITEMS and that means smash balls.
- Must be a stage where NOTHING can interfere with the match.
- 3 stock match.
- 4 minutes for zero spamming.
That is about it. I'll probably add more later.
I have a video collection in progress called "Undying War". Check it out:
- Undying War 1: First Battles - http://youtube.com/watch?v=wGtF--6L9xU
- Undying War 2: Subspace Rematch - http://youtube.com/watch?v=7rvyDJDOVMM&feature=user
- Undying War 3 Way
- Undying War 4: Joel's Vengeance - http://www.youtube.com/watch?v=rV5xZSJ_B8A
Return to the Aftermath Dynasty
After some serious thought, I realized my reason for quitting the original CP was stupid. So I asked the guys and they (mostly) wanted me back! I rejoined my pals in the Aftermath Dynasty.
JtM and myself have our own stable called RSO. We take on all challengers and love brawling. Currently our doubles mains are Meta Knight and Marth, respective to myself and JtM.
Oxico. Sounds meaningless, right? Well, it is. I made it up randomly. I use o2, with is auctually an acronym for a name on Melee. See: o2-Oxico. Yup, I thought of that myself.
I live in a little town an hour from NYC that is unknown to the rest of the world. Due to that fact, I hardly have any tournaments around here. But, in my high school, they have a gaming club that focuses mainly on Smash Bros. I hope to join them a defeat some seniors. Wish me luck...gulp.
Tier List Opinion
I know people who get blown up (seriously) for their tier list opinions, so I will put this down gently. I do not like the current system for determining tier lists. Metagame shifts rapidly as we have seen in the past and is far too erratic to help choose which characters are best. All in all, I believe all characters are created equal. But if we do rank characters, let us not do it in a sloppy and everchanging matter. I use a system where I see how much a character's Pros and Cons match up to determind a character's ranking. Those pros and cons don't change much, and honestly, if MK has 20 pros and 6 cons, but Jigglypuff has 6 pros and 20 cons, who do you think would really be the better character? As for now, though, it is too early for me to determine tier ranking due to new pros and cons being added daily. Maybe in a year or so.
I say these phrases during matches most of the time, usually when I'm winning or in a good mood. Also during matches, I'll mimic what characters say or the sounds they make. It can get annoying to my competiton.
- "Wuh-what!!" - Used while winning, or after a high knockback move.
- "Wall O' Pain." - Used while juggling opponents in mid-air.
- "Craaaaaaaaaaap." - Used while being Star KO'd.
- "Oooooh, right in ze blow hole!" - Same as "Wuh-what!!".
- "Wha, wha, wha ooh wha, etc." - Used while doing random moves, usually low knockback combo moves.
- "Boooooom!" - When somebody dies.
- "My huevos!" - When I die. Sometimes the "o" is dragged out for Star KOs.
- "Tu pendejo." - When I die or get hit far away.
- "2cool4u" - Has its own dance.
- "Ganondork /or/ Ganonfork." - C'mon, who doesn't say this?
- "Kirby just loves to suck." - LOL
- "Smash spaz." - What I call people who overuse smash attacks. Grrr.
- "Wimp/wuss." - People who overuse prjectiles (a crime I admit to doing sometimes).
- "Cheap." - When opponent barely hits me yet gets the kill, or something glitch-y happens.
- "Gayness abounds." - Same as above, or when somebody spams or cheeses (overuses a move).
- "You guys are haters!" - When my pals gang up on me in 3-way matches, which is often.
- "Power of the Puff." - Used when winning (or have won) as Jigglypuff.
- "[Character I'm using] Pwns!" - Yeah. Self-explanatory.
- "Racist." - In reference to the Smash Ball when it doesn't break for me.
- "Don't blink." - The line I say right before I destroy someone, usually in SD matches.
- "I didn't even see your blur!" - When opponent is launched VERY fast, usually to death.
- "Would you ladies like to fight each other?" - When my friends team up on me.
- "[Sing high-pitched opera]" - When somebody gets hit far and fast.
- "The game must love you./The game hates me." - When opponent returns from getting blasted.
- "How on earth did you survive?!"- When opponent returns from getting blasted.
- "I will survive! Hey heeey!" - Used while returning.
This section used to be a questionaire, but now I will put weird brawl "Fun Facts" as I notice them. Let's begin.
- Why do we call all the living Pokemon "it" but we call R.O.B. "he"?
- Gang Up - First, one character performs some sort of capture move such as a grab, Yoshi's down air, or an infinite combo. The partner then uses a high power move (like a side smash) or a damaging move (like Fox's Blaster).
- Mad Rush - Both partners use infinite combos such as Fox's, Falco's and Captain Falcon's Neutral attack, or Lucario's Aura Sphere on either side of the opponent.
- Meteor Chain - The first partner chain grabs the opponent to the edge of the stage and the partner Meteor Smashes.
- Staircase to Heaven - One character launches opponent up and the other does an aerial on them.
- Smashing Smash - Launch opponent off stage to ally who meteor smashes them.
- Flying Frenzy - Partners take turns juggling opponent.
- Volley - Continuously hit oppponent back and forth beween partners.
- Wobble - Partners take turns grabbing opponents and pummeling until the opponent squirms free. The partner grabs the free opponent again and starts again.
- Own'd - Both partners use high power moves on the opponent.
- Ups and DOWNs - One character sends the opponent in the sky, then the other hits them back down onto the stage with a Meteor Smash. Done repeadiately.
- Tripping Turmoil - one player charges up a powerful move, the other causes the enemy to trip right into the powerful move.
- Super Wall of Pain - Just like a normal Wall of Pain, only with two people instead of one. Two characters with a Wall of Pain combine their Wall of Pain, making it nearly impossible for the opponent(s) to survive.
- Sky High - One character hits opponent right above partner and he uses up smash.
- Killer Pursuit - One character uses his dash attack, followed immediately by the other character's dash attack. Repeatable.
- Suicidal Bomber - A character with a Sacrificial KO goes off stage. The partner hits the opponent off stage where the Suicide KO-er performs their manuever.
- All-Stall-Then-Fall - Two stall-then-fall characters space out perfectly and one plunges before the other. If the opponent dodges the seconds aims and has a high chance of hitting it.
- Absolute Edgeguard - One person edgehogs at the same time the other person edgeguards.
Fomer Smasher Page
Oxico is a Smasher from the lower New York area. Has owned every Smash Bros. game, though mainly plays Brawl. When Brawl was first released, he used Meta Knight mainly. His other best characters are Samus and Kirby. Other characters he uses include Jigglypuff and Ness.
Oxico's style is almost all aerial, mastering multiple character's Wall of Pains. He spent many matches with Jigglypuff in Melee using its superior aerial offense to his advantage. Prefered to use Rest to finish off his opponents and thus learned how to time it well. When Brawl was released, Oxico switched his main immeadiately to Meta Knight. His style with Meta Knight was focused mainly on making openings and exploitng them with aerial combos. He adjusted to Shuttle Loop, as a new kind of kill move, akin to "Rest". As R.O.B., Oxico learned how to perfect its aerial offense, learning how to launch opponents up and use a Neutral air to KO. R.O.B.'s Meteor Smash also proved deadly in Oxico's arsenal. R.O.B. also opened the door to projectiles to use in his moveset. Joel, Oxico's best friend, used Lucas as a main and the PK youth's ability drew Oxico to using Ness. Ness's Meteor Smash and various projectiles were a welcome addition to Oxico's play style. His aerial combo ability allowed Oxico to make nearly infinite aerial combos. Kirby and Samus have recently arrisen as Oxico's newest characters. Samus's aerial moveset made many combos open and the powerful Meteor Smash she has made Oxico's Power Suit warrior a force to be reckoned with. Kirby the Warpstar Warrior became Oxico's newest character when joel no longer wanted to use him. Kirby always had a wide variety of options against almost any character, such as Copying their Standard Special Move, or attacking with fierce aerial combos, or even commiting the infamous Kirbycide.
Oxico first starting to play Smash Bros. because of the funny SSB64 comercial (he was only eight at the time). He soon owned the original Super Smash Bros. and played it alot with his siblings. Back then, he used Kirby and Pikachu, along with Yoshi. His love for Smash only escalated until Melee was announced. The day the game was released, Oxico nabbed his own copy. He continued playing Melee for 6 years, building up his current playing style.
Joel, Oxico's closest friend, gave Oxico the greatest news he would ever hear. A third Smash Bros. was coming out for the Wii. Desperate to get a Wii, he entered a local contest to win the system. Winning out of sheer luck, Oxico cherished his Wii and awaited Brawl's release. He waited two years and two postpones until Brawl was released. But still Oxico had to wait through another week because he was punished. He waited that out as well, until Brawl came in the mail. From that day, no more than a week has gone by that Oxico has not played Brawl.
The Smash Cult
Oxico and GalaxiaD had been smash pals since the third game came out. Both had their own repective crews. Then, on a random thought, Oxico suggested the two crews (Online Moguls and LMen) fuse to create a "supercrew". When all members of both crews agreed, the Cult of Personality was born. After some current events O2 remains in the crew.
My Brawl Characters
All my ideas for characters and their respective move sets.
- Neutral attack – Uses boxing gloves, attacks with a three hit combo, consisting of 2 straight punches followed by an uppercut.
- Dash attack – Hits with tennis racket, swings back.
- Strong Side – Hits with tennis racket, swings normal. Properly timed, reflects projectiles.
- Strong Up – Swings golf club all the way above his/her head.
- Strong Down – Bowls a bowling ball a short distance. Trips almost 100%
- Side Smash – Swings bat in a matter similar to Ness. Can reflect projectiles.
- Up Smash – Spins while uppercuts. Similar to Mario's Strong Up.
- Down Smash – Pulls fish out from behind and swings it forward, with the fish doing the highest damage.
- Ledge attack – Does a straight boxing punch.
- 100% Ledge attack – Stabs billiard pole forward.
- Floor attack – Gets up, doing a spinning attack with two boxing gloves.
- Trip attack – Same as floor attack.
- Neutral Aerial – Confetti appears above their head, and they do multi hit damage.
- Forward Aerial – Boxing glove swing similar to Mario's Forward Air. Meteor Smash.
- Back Aerial – Swings tennis racket back. High knockback.
- Up Aerial – Swings a helmeted head upwards. Like Ness's up air.
- Down Aerial – A fist first, straight down stall-then-fall.
Grabs & Throws
- Pummel – Punches with boxing glove.
- Forward Throw – Punches forward.
- Back Throw – Turns and "pitches" opponent back.
- Up Throw – Opponent is inside a bubble, and Mii poses to make it burst and launch.
- Down Throw – Opponent is hit with billiard while on the ground.
- Neutral B: Pitch – Throws a ball, similar to Waddle Dee Toss. Can be charged up, changing speed and power.
- Side B: Charge! – Hop on a cow and race forward. Similar to Wario Bike though higher knockback and can jump. CANNOT turn around. Side B to jump off.
- Down B: Catcher – All projectiles that pass Mii in a general vicinity are caught. More caught projectiles (three max) Increase power of Pitch. Has split second invincibility.
- Up B: UFO – UFOs from Wii Play drag Mii upward quite a distance.
- FINAL SMASH: Tanks! – Becomes a tank and can shoot bullets and place mines.
Plusle & Minun
- Neutral attack - Both attack with heads, then sides, then one goes behind opponent and start infinite combo with tails.
- Dash attack - Jump forward and attack with heads.
- Strong Side - Stick feet out.
- Strong Up - Swing small tails in an arc.
- Strong Down - Dropkick forward.
- Side Smash - Zaps a ball of lightening forward. When alone, charge to reach normal power.
- Up Smash - Headbutt.
- Down Smash - Spins on the ground while electrucuting.
- Ledge attack - Headbutt forward.
- 100% ledge attack - Tail swipe.
- Floor attack/Trip attack - Spins on back.
- Neutral aerial - Spin in a ball.
- Forward aerial - Spins forward while electrified.
- Back aerial - Dropkicks backward.
- Down aerial - Spins downward while electrified. Meteor Smashes.
- Up aerial - Tails enlarge and swing above. Semi spikes.
Grabs & Throws
- Pummel - Remaining Pokémon performs back aerial.
- Forward Throw - Throws opponent on back and eletrocutes opponent.
- Back Throw - Rolls backward and kicks opponent.
- Down Throw - Slams on top of opponent. Can chain grab.
- Up Throw - Headbutts opponent upward.
- Neutral B - Thunder Jolt: Sends two lightening bolts traveling along the ground, one after the other. Goes further than Pikachu's thunder jolt, but has 2% less damage.
- Side B - Spark: Charges for a while then launches forward quite a distance. One-Hit KO fully charged.
- Down B - Thunder: Stand next to each other and call forth lightening bolts. Multi hit lightening, very powerful near Plusle & Minun
- Up B - Agility: Zip through the air. No damage, though invincible during dashes. Faster than Quick attack. Only can zip twice in the air if both Pokémon are present. If partner is too far, they will speed teleport alongside the main Pokémon.
- FINAL SMASH: Twin Volt Tackle - Plusle & Minun use their learned version of Volt Tackle at the same time. Two smaller Volt Tackles twirl around each other. MUCH easier to control then Volt Tackle, though noticeably weaker and slower. Alone, the Final Smash is sometimes better off just not doing, because it does little damage.
Pokémon Master - Blaziken
- Neutral attack - Does a punch, claw strike, and then a spinnig kick that moves it forward a little.
- Dash attack - Does a punch that makes Blaziken lunge forward.
- Strong Side - Roundhouse kick with firey feet.
- Strong Up - Flip kick.
- Strong Down - Jabs a flaming foot forward on the ground.
- Side Smash - Launches a firey fist.
- Up Smash - Handstand kick straight up.
- Down Smash - Does a breakdance swing kick.
- Ledge attack - Punches ahead.
- 100% Ledge attack - Punches ahead and elbows behind. Elbow is more powerful.
- Floor attack -One armed breakdance swing kick.
- Trip attack - Same as floor attack.
- Neutral Aerial - Stick a foot out, like a Sex Kick.
- Forward Aerial - Flips in the air, doing an axe kick downward, Meteor Smashing.
- Back Aerial - Spinning back fist.
- Up Aerial - Rapidly kicks upward, like Snake's dair only up.
- Down Aerial - Becomes ablazed and spins downward. Powerful meteor smash.
Grabs & Throws
- Pummel - Peck to the face.
- Forward Throw - Throws opponent upward and snap kicks them.
- Back Throw - Slams opponent behind itself and elbows them back.
- Up Throw - Throws them upward and breathes fire on them, soon blasting them upward with one large blast,
- Down Throw - Throws opponent down and stomps on them, with firery feet.
- Neutral B: Fire Punch - Does a three hit combo that differs in the air. Air combo spikes at the end.
- Side B: Blaze Kick - Rises up and flame kicks downward. Similar to Bowser/Yoshi Bomb, only more arc.
- Up B: Sky Uppercut - A leaping uppercut that sends him and opponents upward followed by a spike that turns the enemy into a living meteor.
- Down B: Pokémon Change - Switch to next Pokemon, Totodile.
- FINAL SMASH: Triple Finsh - SEE BELOW
Pokémon Master - Grotle
- Neutral attack - Bites, then lunges forward with shell and does an infinite combo with a spinning shell.
- Dash attack - Lunges forward, drawn into his shell.
- Strong Side - Throws body forward, all legs out, then bounces back to normal postion.
- Strong Up - Quickly stands on back legs and bites up.
- Strong Down - Bites along the ground. Moves a small distance forward.
- Side Smash - Spins forward, doing damage, then bursts out of shell, causing knockback.
- Up Smash - Leaves on bushes become razor sharp and spike opponents.
- Down Smash - Rolls around in shell in a circle.
- Ledge attack - Bites forward.
- 100% Ledge attack - Headbutts sideways
- Floor/trip attack - Spins in place.
- Neutral Aerial - Twirls with legs spread, bottom or top of shell facing the screen.
- Forward Aerial - Brings head back and swings it in an arc. Meteor smashes.
- Back Aerial - Sticks the spiny bushes on its back backward.
- Up Aerial - Spiny bushes on back are thrust upward and do multi hit, low knockback damage.
- Down Aerial - Spins with head diagonal to the ground. Semi-spikes.
Grabs & Throws
- Grab - Uses mouth to seize opponent.
- Pummel - Bites down harder. Special ability allows him to absorb HP from opponents.
- Forward Throw - Brings head down and thrashes it up, releasing opponent.
- Back Throw - Spins twice in place and releases opponent from jaw behind itself.
- Up Throw - Throws opponent up and backflips, hitting opponent with back legs.
- Down Throw - Slams body on top of opponent.
- Neutral B: Leech Seed - Launch up to three seeds onto your opponent that turn into flowers and drain energy. After one flower falls, another comes.
- Side B: Leaf Storm - Leaves begin to levitate above Grotle. When B is released, all are release forward and travel quite a distance.
- Up B: Wood Hammer - Travel a distance longer than Fire Fox, with a very controllable path. Can be charged. Fully charged, is a OHKO but causes damage and knockback to Grotle. Hits a ledge and Grotle bounces off then latches on.
- Down B: Pokémon Change - Damage carries over to the next Pokémon, Blaziken.
- FINAL SMASH: Triple Finish - SEE BELOW
Pokémon Master - Totadile
- Neutral attack - Slashes twice with claws. Infinite combo can be done with same two slashes.
- Dash attack - Slash quickly with claws. Slightly increases speed.
- Strong Side - Whacks opponent with tail.
- Strong Up - Jumps up spinning.
- Strong Down - Bites close to the ground.
- Side Smash - Head enlarges and it bites down.
- Up Smash - Jumps up and launches a headbutt.
- Down Smash - Spins around on ground while constantly thrashing arms and legs.
- Ledge attack - Slashes with claw.
- 100% ledge attack - Throws body forward but then draws back to original position.
- Floor attack - Bites on either side of itself.
- Trip attack - Breakdance kick.
- Neutral aerial - Spins in a ball.
- Forward aerial - Dropkicks forward.
- Back aerial - Wags tail, similar to Yoshi's back air.
- Down aerial - Swings tail beneath itself. Meteor Smash.
- Up aerial - Bites upward. High knockback.
Grabs & Throws
- Pummel - Slashes with claw.
- Forward throw - Totadile lifts opponent up with impressive strength and runs forward. Then spikes opponents head into the ground.
- Down throw - Grabs opponent in jaw and tosses them violently on the ground.
- Up throw - Shoots water burst on opponent above him.
- Back throw - Back suplexes opponent in a high arc.
- Neutral B: Water Gun - Charge up water and then release a current of water. More jetstream like than Squirtle's, so damage is done.
- Side B: Bite - Leap forward, continually biting. Last bite has higher knockback.
- Up B: Whirlpool - Spinning water surrounds Totadile and he can move up and down. Cannot grab the ledge and spinning velocity does damage to enemies.
- Down B: Pokémon Change - Switch Pokémon to bring in a fresh Pokémon, Grotle, to replace a stamina lost Pokémon.
- FINAL SMASH: Triple Finish - SEE BELOW
Pokémon Master TRIPLE FINISH
Each Pokémon has an individual initiating move that hits a distance twice as far as Galaxia Darkness cape swing. Blaziken attacks with a flaming claw, Grotle leaps forward, spinning and surrounded by sharp leaves, and Totadile creates waves that travel forward. Each attack sends the opponent upward. Totadile and Blaziken jump up and begin a rapid attack barrage, Blaziken attacks with firey feet and claws and Totadile bites, claws and tail strikes. Meanwhile, Grotle shoots Leaf Storm upward at the opponent. Then Grotle launches up in Wood Hammer while Totadile shoots Hydro Pump at him and Blaziken fires Fire Blitz. A tri-color explosion occurs and the opponent is KO'd.