Smashpedia
(Replaced content with 'all are 1hitk0s Category: Game Controls Category: Attacks')
m (Reverted edits by 68.97.179.34 (talk) to last version by Shadowcrest.)
Line 1: Line 1:
  +
{{Cleanup|Just a Mess, Needs more Infomation}}
all are 1hitk0s
 
  +
A '''Strong Up''', also known as an '''Up tilt''' (abbreviated "utilt" or "u-tilt") is a [[tilt attack]] performed by any character by holding the control stick lightly upward and pressing [[A button|A]] while on the ground. It can be difficult to pull off an Up Tilt quickly, as if you tilt too fast, you'll either jump or do an up smash instead. Turning off Tap Jump can help avoid the former problem, or you can jump and hold up on the control stick. The Up Tilt is often a rather odd-looking move. Up-tilts are often used for juggling, as they usually lack the knockback to disturb low damage combos.
  +
[[Image:Upt.jpg|thumb|250px|Kirby's up tilt]]
  +
  +
==List of Strong Up's in [[SSBB]]:==
  +
  +
[[Mario]]: Spins around with his fist slightly above his head level.
  +
  +
[[Luigi]]: Hooks forward with his fist, has surprisingly high range.
  +
  +
[[Peach]]: Sticks her outstretched arm upwards, forming small heart-shaped explosion. Has a [[disjointed hitbox]]. Causes 13% always.
  +
  +
[[Bowser]]: Slashes above himself in an arc with high range. Is a quick move, and has more knockback than his uncharged up smash.
  +
  +
[[Donkey Kong]]: Swings his arm above himself in an arc. Extremely good range.
  +
  +
[[Diddy Kong]]: A lot like Donkey Kong's Up Tilt, but with less range. It is also a lot faster. Surprising knockback, can be used as a kill move at high percents.
  +
  +
[[Yoshi]]: Swipes his tail above himself. Usually only hits opponents behind Yoshi.
  +
  +
[[Wario]]: Performs a Mexican wave.
  +
  +
[[Link]]: Slashes above himself in a wide arc. Has exactly the same range as his Usmash.
  +
  +
[[Zelda]]: Swipes her hand in a wide arc, with magic trailing it. Imbued with electrical properties.
  +
  +
[[Sheik]]: Kicks upwards, then brings her leg down for a second kick. The second kick has decent knockback, anyone hit with the first kick will usually be hit with the second kick.
  +
  +
[[Ganondorf]]: He brings his leg upwards in a splits-like position, charges for a few seconds, then brings it down with a huge, powerful explosion. In ''Brawl'', a [[vacuum]] effect occurs while he is charging it. Rare in that it's stronger than his up-smash.
  +
  +
[[Toon Link]]: Identical to Link's, but with a little less range, though it has more range than his Usmash and it can be used as a comboer at low percents and a finisher at high percents.
  +
  +
[[Samus]]: Swings her leg downwards. Like Ganondorf's, but with much less start-up lag, obviously, and less power/knockback.
  +
  +
[[Zero Suit Samus]]: Chops her legs upwards in a scissor-kick motion.
  +
  +
[[Pit]]: An odd, double (can do triple if very close, hitting with his blades) hitting handstand-kick.
  +
  +
[[Ice Climbers]]: They point their hammers upwards, spinning them.
  +
  +
[[R.O.B.]]: Pushes upwards with arms.
  +
  +
[[Kirby]]: Flicks his foot upwards behind himself.
  +
  +
[[Meta Knight]]: Points his sword upwards and spins. 3 different hitboxes; the one on Meta Knight's sides gives 6% damage, the one on his sword's sides give 7% damage, and the one on his sword's tip gives 8% damage. Decent knockback at the tip.
  +
  +
[[King Dedede]]: Jumps upwards, hitting with his crown. Suprisingly, it has higher knockback than his uncharged Usmash. Similar in function of Snake's up tilt, being fast and powerful, only that it has shorter range.
  +
  +
[[Fox]]: Flicks his leg upwards. Good juggling move.
  +
  +
[[Falco]]: Arcs both arms upwards. This is a multi-hit attack unlike Fox's.
  +
  +
[[Wolf]]: Bunny-hops with his foot above his head. There is a sweetspot on his foot. Other than that, it's just like Fox's up tilt save for a very different animation.
  +
  +
[[Captain Olimar]] Spins upwards in place, similar to his nair. Hits many times. The last time it hits, it does more damage and knockback.
  +
  +
[[Captain Falcon]]: Identical to Samus'.
  +
  +
[[Pikachu]]: Swings its tail upwards. Has surprisingly great range.
  +
  +
[[Squirtle]]: Hops upwards, hitting with its head.
  +
  +
[[Ivysaur]]: Pushes upwards, vines planted on the ground.
  +
  +
[[Charizard]]: Points wings upwards and jabs the opponent.
  +
  +
[[Lucario]]: Arcs its foot around himself. Aura imbued. Very good juggling capacities like Marth's.
  +
  +
[[Jigglypuff]]: Flicks its foot upwards behind it. Small hitbox in front, large hitbox behind and above.
  +
  +
[[Marth]]: Slashes upwards. Can combo by itself.
  +
  +
[[Ike]]: Moves sword upward horizontally.
  +
  +
[[Ness]]: Pushes hands upwards, hands grow slightly bigger. Good priority.
  +
  +
[[Lucas]]: A mentally powered flip kick, with PSI energy at the end of his feet. Can combo from his Down Throw.
  +
  +
[[Mr. Game & Watch]]: Waves a flag with the number 1 on it upwards. Good for juggling.
  +
  +
[[Snake]]: Swishes his leg upwards. Decievingly large range. Has good KO potential at damages over 80%.
  +
  +
[[Sonic]]: A spinkick upwards, similar to Captain Falcon's Usmash. Both kicks do 7%.
  +
  +
==Notable up tilts include:==
  +
  +
* [[Marth (SSBM)|Marth's]] up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts, [[grab]]s and [[forward smash]]es at low [[damage]], and can kill enemies at high damage.
  +
* [[Ganondorf (SSBM)|Ganondorf]]'s up tilt has the longest set startup of any move in SSBM; in Brawl, it also creates a vacuum that draws other characters towards him.
  +
*[[Fox McCloud (SSBB)|Fox]], [[Lucario (SSBB)|Lucario]], [[Mario (SSBB)|Mario]], and [[Luigi (SSBB)|Luigi]] for its juggling capabilities. Lucario's also attacks both sides of him, making it a useful juggle and damage technique.
  +
*[[Zelda (SSBB)|Zelda's]] up-tilt can kill off the top and under 100% and comes out incredibly fast.
  +
*[[Snake (SSBB)| Snake's]] Up tilt is quite possibly the most feared Up Tilt in the game with its high knockback, fast start up and cooldown time, and huge disjointed hitbox.
  +
* [[King Dedede (SSBB)|King Dedede]] has more knockback than his uncharged up smash and has the second highest knockback of any Strong Up.
  +
{{stub}}
  +
  +
{{Attacks}}
 
[[Category: Game Controls]]
 
[[Category: Game Controls]]
 
[[Category: Attacks]]
 
[[Category: Attacks]]

Revision as of 22:48, 13 August 2009

Cleanup This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Just a Mess, Needs more Infomation
You can discuss this issue on the talk page or edit this page to improve it.

A Strong Up, also known as an Up tilt (abbreviated "utilt" or "u-tilt") is a tilt attack performed by any character by holding the control stick lightly upward and pressing A while on the ground. It can be difficult to pull off an Up Tilt quickly, as if you tilt too fast, you'll either jump or do an up smash instead. Turning off Tap Jump can help avoid the former problem, or you can jump and hold up on the control stick. The Up Tilt is often a rather odd-looking move. Up-tilts are often used for juggling, as they usually lack the knockback to disturb low damage combos.

Upt

Kirby's up tilt

List of Strong Up's in SSBB:

Mario: Spins around with his fist slightly above his head level.

Luigi: Hooks forward with his fist, has surprisingly high range.

Peach: Sticks her outstretched arm upwards, forming small heart-shaped explosion. Has a disjointed hitbox. Causes 13% always.

Bowser: Slashes above himself in an arc with high range. Is a quick move, and has more knockback than his uncharged up smash.

Donkey Kong: Swings his arm above himself in an arc. Extremely good range.

Diddy Kong: A lot like Donkey Kong's Up Tilt, but with less range. It is also a lot faster. Surprising knockback, can be used as a kill move at high percents.

Yoshi: Swipes his tail above himself. Usually only hits opponents behind Yoshi.

Wario: Performs a Mexican wave.

Link: Slashes above himself in a wide arc. Has exactly the same range as his Usmash.

Zelda: Swipes her hand in a wide arc, with magic trailing it. Imbued with electrical properties.

Sheik: Kicks upwards, then brings her leg down for a second kick. The second kick has decent knockback, anyone hit with the first kick will usually be hit with the second kick.

Ganondorf: He brings his leg upwards in a splits-like position, charges for a few seconds, then brings it down with a huge, powerful explosion. In Brawl, a vacuum effect occurs while he is charging it. Rare in that it's stronger than his up-smash.

Toon Link: Identical to Link's, but with a little less range, though it has more range than his Usmash and it can be used as a comboer at low percents and a finisher at high percents.

Samus: Swings her leg downwards. Like Ganondorf's, but with much less start-up lag, obviously, and less power/knockback.

Zero Suit Samus: Chops her legs upwards in a scissor-kick motion.

Pit: An odd, double (can do triple if very close, hitting with his blades) hitting handstand-kick.

Ice Climbers: They point their hammers upwards, spinning them.

R.O.B.: Pushes upwards with arms.

Kirby: Flicks his foot upwards behind himself.

Meta Knight: Points his sword upwards and spins. 3 different hitboxes; the one on Meta Knight's sides gives 6% damage, the one on his sword's sides give 7% damage, and the one on his sword's tip gives 8% damage. Decent knockback at the tip.

King Dedede: Jumps upwards, hitting with his crown. Suprisingly, it has higher knockback than his uncharged Usmash. Similar in function of Snake's up tilt, being fast and powerful, only that it has shorter range.

Fox: Flicks his leg upwards. Good juggling move.

Falco: Arcs both arms upwards. This is a multi-hit attack unlike Fox's.

Wolf: Bunny-hops with his foot above his head. There is a sweetspot on his foot. Other than that, it's just like Fox's up tilt save for a very different animation.

Captain Olimar Spins upwards in place, similar to his nair. Hits many times. The last time it hits, it does more damage and knockback.

Captain Falcon: Identical to Samus'.

Pikachu: Swings its tail upwards. Has surprisingly great range.

Squirtle: Hops upwards, hitting with its head.

Ivysaur: Pushes upwards, vines planted on the ground.

Charizard: Points wings upwards and jabs the opponent.

Lucario: Arcs its foot around himself. Aura imbued. Very good juggling capacities like Marth's.

Jigglypuff: Flicks its foot upwards behind it. Small hitbox in front, large hitbox behind and above.

Marth: Slashes upwards. Can combo by itself.

Ike: Moves sword upward horizontally.

Ness: Pushes hands upwards, hands grow slightly bigger. Good priority.

Lucas: A mentally powered flip kick, with PSI energy at the end of his feet. Can combo from his Down Throw.

Mr. Game & Watch: Waves a flag with the number 1 on it upwards. Good for juggling.

Snake: Swishes his leg upwards. Decievingly large range. Has good KO potential at damages over 80%.

Sonic: A spinkick upwards, similar to Captain Falcon's Usmash. Both kicks do 7%.

Notable up tilts include:

  • Marth's up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts, grabs and forward smashes at low damage, and can kill enemies at high damage.
  • Ganondorf's up tilt has the longest set startup of any move in SSBM; in Brawl, it also creates a vacuum that draws other characters towards him.
  • Fox, Lucario, Mario, and Luigi for its juggling capabilities. Lucario's also attacks both sides of him, making it a useful juggle and damage technique.
  • Zelda's up-tilt can kill off the top and under 100% and comes out incredibly fast.
  • Snake's Up tilt is quite possibly the most feared Up Tilt in the game with its high knockback, fast start up and cooldown time, and huge disjointed hitbox.
  • King Dedede has more knockback than his uncharged up smash and has the second highest knockback of any Strong Up.