The starting sequence for the Final Smash begins with the user's Triforce on the back of their hand flashing, sending out a ray of light, stunning anyone who makes contact with it. The user then rushes forward and attack them repeatedly. During the attack, the fighter who made contact with the ray of light will be trapped in a Triforce construct and unable to escape. The user will then perform a strong stab, breaking the construct and knocking the opponent away.
While Triforce Slash seems to be focused on a single target, multiple characters can be trapped in it. The main difference between the primary target and the other targets is that the primary target remains stationary while the others will be bounced around in the construct. In addition, the other targets will be ejected earlier than the primary target.
The main target of the Triforce Slash will receive 78%, with other targets being inflicted 60%. However, if used at a close range, the Final Smash has a maximum damage output 83%. However, Triforce Slash was weakened in Super Smash Bros. for Nintendo 3DS and Wii U, where the maximum output was 60% (with the exception of Bowser Jr., at 69% due to his hitbox placement).
The differences between the two users is range, startup time, appearance, and knockback: Link's resembles the graphic style from Twilight Princess, goes the distance of Final Destination and deals more knockback, while Toon Link's resembles the graphic style from Wind Waker, has less startup time, and goes half the distance of Final Destination. Both Triforce Slashes do the same amount of damage.
Super Smash Bros. Brawl
Link with a Smash Ball, releasing his ultimate attack. Light flares from the Triforce symbol on the back of his hand and rushes out to meet the enemy he faces. The enemy gets trapped within the glittering Triforce, is quickly cut to shreds, and is launched by the last strike. The attack works on one enemy at a time, so it's best to go after the character in first place.
Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move--Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen.
Super Smash Bros. for Wii U
Link makes use of the Triforce of Courage to trap foes, and then he launches a 16-blow combo. The final mighty blow has the power to launch opponents off the stage. When Link prepares the attack, the ray of light he emits must strike a rival, or the attack will fail. Shielding will do nothing to stop this powerful attack.
For Toon Link's Final Smash, a ray of light emanates from his hand, and whomever the light touches gets trapped in the Triforce. While they're defenseless, Toon Link strikes at foes repeatedly and then launches them a great distance. Just be sure to time the Final Smash well-if the ray of light doesn't touch anyone, nothing happens. At all.
- One can dodge the Triforce Slash by air dodging. The Triforce will appear around the player for a second, but then disappear. It only works if the player dodges between the time he holds his hand up, and the beam of light actually shoots out.
- If Togepi uses Earthquake right beside the Triforce Slash, the player can escape.
- If R.O.B. uses his Up-smash attack just before Toon Link activates Triforce Slash, Toon Link will throw the Triforce, but "slingshot" forward without slashing, and in most cases, self-destruct.
- If the Triforce Slash tries to grab the secondary Ice Climber during his/her invincibility period of Belay, then the attack will fail. However, for the rest of that stock, the secondary Climber's special effects - such as the puffs of smoke from dashing or jumping - will be played at a reduced speed.
- If the Triforce Slash targets the following Ice Climber, and the leader is killed, the targeted Ice climber will disappear and leave Link slashing nothing. Additionally, the Triforce will not explode at the end, it will instead be merely pushed and vanish. If this happens while Link is dashing over to them, he'll keep going and probably dash off the edge.
- When in a stamina match, if the person in the Triforce Slash loses all HP, they will fall out and Link/Toon Link will continue to use the Triforce Slash with nothing caught inside of it.
- Toon Link's version can be canceled by throwing an item just at the right time. The Triforce will only appear for a split second, and will then disappear.
- Pit can partly block the Final Smash by using his forward smash or his dash attack, taking the damage but canceling the knockback. However, one must time this move perfectly.
- If Marth or Ike uses Counter on Link or Toon Link's final smash, it will cancel. However, this must be timed perfectly.
- The Triforce Slash will sometimes fail upon connecting. The Triforce will appear around the target for a second as if it was air dodged, but disappears, and the character gets 30% damage without knockback. This can be caused by certain terrains, such as the crest of a hill getting in Link/Toon Link's way.
|Link's Special Moves|
|Standard Special||Boomerang||Bow||Hero's Bow|
|Side Special||—||Boomerang||Gale Boomerang||Boomerang|
|Up Special||Spin Attack|
|Final Smash||—||Triforce Slash||Ancient Bow and Arrow|
|Toon Link's Special Moves|
|Standard Special||Hero's Bow|
|Up Special||Spin Attack|
|Final Smash||Triforce Slash|
|Young Link's Special Moves|
|Standard Special||Fire Bow||Fire Arrow|
|Up Special||Spin Attack|
|Final Smash||—||Triforce Slash|