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− | '''Triangle Jumping''' is a technique similar to [[Wavedash|wavelanding]]. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some invincibility frames, yet still moving forward with a slight waveland. Due to the removal of wavedashing in [[Super Smash Bros. Brawl]], the continued lack of it in [[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS/Wii U]], and the lack of it in [[Super Smash Bros.]], this technique is only possible in [[Super Smash Bros. Melee]]. |
+ | '''Triangle Jumping''' is a technique similar to [[Wavedash|wavelanding]]. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some invincibility frames, yet still moving forward with a slight waveland. Due to the removal of wavedashing in [[Super Smash Bros. Brawl]], the continued lack of it in [[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS/Wii U]] and [[Super Smash Bros. Ultimate]], and the lack of it in [[Super Smash Bros.]], this technique is only possible in [[Super Smash Bros. Melee]]. |
[[Category:Techniques (SSBM)]] |
[[Category:Techniques (SSBM)]] |
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+ | [[Category:Unofficial lingo]] |
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+ | [[Category:Super Smash Bros. Melee]] |
Latest revision as of 23:36, 10 March 2019
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Triangle Jumping is a technique similar to wavelanding. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some invincibility frames, yet still moving forward with a slight waveland. Due to the removal of wavedashing in Super Smash Bros. Brawl, the continued lack of it in Super Smash Bros. for Nintendo 3DS/Wii U and Super Smash Bros. Ultimate, and the lack of it in Super Smash Bros., this technique is only possible in Super Smash Bros. Melee.