For the move used by Pikachu and Pichu, see Thunder (Pokémon)
Thunder tome has a value of 20 durability (based on Thunder spell uses being 20) and respawns after roughly 9 seconds. However, its durability can be "surpassed". If the player has used up to 19 of its durability value, he or she still can charge it for a Thoron spell, making the Thunder tome worth effectively 27 uses in this way. Each variant of Thunder has a different consumption of durability.
Thunder (サンダー) has a value of 1 tome use. Robin throws a small ball of electricity, which does minor damage and travels a short distance. Thunder deals slight knockback and damage., making it only useful as a quick tool to relive pressure from close opponents.
Elthunder (エルサンダー) has a value of three tome uses. It's a charged-up version of Thunder, where Robin shoots a bigger bolt of electricity for more damage and knockback. Elthunder is good for packing damage onto opponents and has good knockback that makes it useful for spacing and zoning opponents and it can even get kills.
Arcthunder (ギガサンダー) has a value of five tome uses. It's a version of Thunder that's been more charged-up than Elthunder. Robin throws a ball of lightning forward, which will temporarily stun enemies upon hitting them, similar to Zero Suit Samus' Paralyzer. Because it hits multiple times, it can keep opponents in place so that Robin can dash in and grab them, and applies considerable shield pressure to open up for Robin to grab.
Thoron (トロン) has a value of eight tome uses, and is the strongest variation of Thunder. Robin unleashes a giant blast of lightning, which will damage enemies and go across the stage. When it reaches a certain distance, it will end and anyone caught in it will be knocked back. Thoron can be extended by holding down the button when unleashing it, increasing its range and distance. Thoron is Robin's most damaging Thunder Special and highest reaching, though due to possessing the greatest tome durability cost it should be used sparingly.
|Robin's Special Moves|
|Standard Special||Thunder Magic|
|Final Smash||Pair Up|
- Larger projectiles
- Greater range
- Deals more damage and launch
- Takes longer to charge to later charge stages
- Slower projectiles
- Lower durability
Thunder+ is a stronger but slower variation of Thunder Magic. The move launches larger projectiles that can be more difficult for opponents to avoid though the projectiles are slower as well. The projectiles deal more damage and launch but it takes longer to charge it up to later charge levels like Arcthunder and Thoron. Thunder+ also has extra range on the projectiles; Thunder is now better suited for zoning rather than just spacing and harassment. Elthunder is still a great zoning tool with good kill power, though its decreased speed does make it easier to avoid. Arcthunder now has slightly greater range but seems as though it is not as useful for combos as the default variation. Thoron is slow but a very large projectile that can be difficult to dodge, though it can also be easily reflected. The move has lower durability, meaning Robin will lose the use of the move faster. One Thoron uses up the entire durability of Thunder+.
- Faster projectiles
- Greater range
- Charges up faster
- Less damage and launch
- Doesn't work as well for combos
- Thoron is a smaller projectile now
Speed Thunder is a faster but weaker version of Thunder Magic. It charges up faster and the projectiles move more quickly as well, even having an increased range. They deal less damage and launch, however, and Thoron is a smaller projectile now. Arcthunder is ill-suited for combos as it launches opponents before Robin can follow up with a grab or attack.
|Robin's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Thunder Magic+||Speed Thunder|
|Side Special||Arcfire+||Fire Wall|
|Up Special||Soaring Elwind||Gliding Elwind|
|Down Special||Distant Nosferatu||Goetia|
Thunder is a tome that has existed since Fire Emblem: Shadow Dragon and the Blade of Light. It is the most basic form of thunder magic,