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In Brawl and Melee, the thunder portion of the attack is considered a projectile and can be reflected back at Pikachu or absorbed for health. The explosion can not however. Also in Brawl, Thunder can pass through platforms that are close enough to the cloud. This is best seen in Hyrule Temple if Pikachu uses Thunder on the bottom portion of the stage.
 
In Brawl and Melee, the thunder portion of the attack is considered a projectile and can be reflected back at Pikachu or absorbed for health. The explosion can not however. Also in Brawl, Thunder can pass through platforms that are close enough to the cloud. This is best seen in Hyrule Temple if Pikachu uses Thunder on the bottom portion of the stage.
Also in Brawl and Melee, the off screen cloud portion of the thunder attack can be used as a KO hit if the player being hit is high enough in the air.
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Also in Brawl and Melee, the off screen cloud portion of the thunder attack can be used as a KO hit if the player being hit is high enough in the air. Pikachu is [[helpless]] while initiating Thunder.
   
 
An interesting property of this is that if this attack connects with Pikachu in mid-air, Pikachu will bounce upwards a bit. Due to its startup time, it won't aid much in recovery, but is useful to [[Guard Break]], especially against spikers. If used near the edge of a stage, the Thunder can create a wall of electricity to prevent a recovering opponent (especially if [[Thunder Jolt]]s are sent out beforehand), best if they try to go for the ledge.
 
An interesting property of this is that if this attack connects with Pikachu in mid-air, Pikachu will bounce upwards a bit. Due to its startup time, it won't aid much in recovery, but is useful to [[Guard Break]], especially against spikers. If used near the edge of a stage, the Thunder can create a wall of electricity to prevent a recovering opponent (especially if [[Thunder Jolt]]s are sent out beforehand), best if they try to go for the ledge.

Revision as of 07:43, August 6, 2008

Thunder is Pikachu and Pichu's Down B move.

In Super Smash Bros. and Super Smash Bros. Brawl, only Pikachu has this move. In Super Smash Bros. Melee, both Pikachu and Pichu have it.

In Super Smash Bros., this move has infinite vertical range and thus can be used to score KO's when an opponent is near the upper Blast line. This is called thunderspiking, and can lead to much lower damage kills. As a result, Pikachu players try to integrate it into their combos as often as they can, typically after an up-smash.

In Super Smash Bros. Melee, Pikachu/Pichu call out and a cloud appears high above them, a lightning bolt then strikes down from it, hitting either the first platform or Pikachu/Pichu themselves. If Pikachu/Pichu are hit an extra explosion of electrical energy is created that can do extra damage.

While it may seem that this move does not have a cloud, it does, but it is not very apparent unless on stages such as Hyrule Temple.

In Brawl and Melee, the thunder portion of the attack is considered a projectile and can be reflected back at Pikachu or absorbed for health. The explosion can not however. Also in Brawl, Thunder can pass through platforms that are close enough to the cloud. This is best seen in Hyrule Temple if Pikachu uses Thunder on the bottom portion of the stage. Also in Brawl and Melee, the off screen cloud portion of the thunder attack can be used as a KO hit if the player being hit is high enough in the air. Pikachu is helpless while initiating Thunder.

An interesting property of this is that if this attack connects with Pikachu in mid-air, Pikachu will bounce upwards a bit. Due to its startup time, it won't aid much in recovery, but is useful to Guard Break, especially against spikers. If used near the edge of a stage, the Thunder can create a wall of electricity to prevent a recovering opponent (especially if Thunder Jolts are sent out beforehand), best if they try to go for the ledge.

Pichu's version of the attack differs in that the lightning bolt is capable of dealing multiple hits, and if Pichu is hit by it, he will take a small amount of damage.

Origin

The move is based on a similar move in the Pokémon games that is known for its high damage, but somewhat low accuracy. However, if it is raining it becomes 100% accurate and even has a 25% chance to break through the move "Protect." Even without rain, the move is capable of hitting double damage on an opponent that is in the flying stage. (After you use the move "Fly" or "Bounce" but before it strikes.) In the anime, all pokemon using Thunder sends a single, powerful explosion-like blast away from the user, as opposed to a lightning bolt towards the user. The main reason for this not being the case in the Super Smash Bros. series, is that the attack would be too hard to evade.

Pikachu's Special Moves
SSB Melee Brawl SSBWU/3DS Ultimate
Standard Special Thunder Jolt
Side Special Skull Bash
Up Special Quick Attack
Down Special Thunder
Final Smash Volt Tackle

Pichu's Special Moves
Melee Ultimate
Standard Special Thunder Jolt
Side Special Skull Bash
Up Special Agility
Down Special Thunder
Final Smash Volt Tackle
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