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The Legend of Zelda universe refers to the Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's long-running and famous Legend of Zelda game series. It is a series of fantasy adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as Mario and Metroid. It has had over a dozen official titles which together have sold 47 million units, making it the 7th best-selling video game series ever. Therefore, Zelda is heavily featured in the Super Smash Bros. series, with five separate characters playable in Melee: The main hero Link, his Young Link incarnation, the titular princess Zelda, her alternate ninja-like guise Sheik, and series villain Ganondorf.

Franchise description

As a young boy, Nintendo game designer Shigeru Miyamoto explored the hillsides and forests surrounding his home of Kyoto, Japan. One day, he found a cave entrance in the middle of the woods, and he explored its depths with the aid of a lantern. Miyamoto, after having created and established the successful Mario franchise for Nintendo later on, designed and released The Legend of Zelda for the NES in 1986, and the vivid memory of his past experience was clearly an influence on the game: cave and dungeon exploration was a major element in the game. For its time, The Legend of Zelda was quite advanced, featuring an open-ended game world to explore at one's leisure, puzzle-and-monster-filled dungeons to complete with dozens of pieces of equipment such as bombs, boomerangs, and a bow and arrow, and the cartridge's ability to save progress via battery-backed memory. The game was wildly popular in Japan and North America, and many consider it one of the most important video games ever made, because like Super Mario Bros. before it, The Legend of Zelda broke new ground into what a videogame can be.

Zelda was made into a full Nintendo franchise in the years afterward with the release of several follow-ups: 1988's radical action-RPG departure Zelda II: The Adventure of Link, 1992's SNES entry The Legend of Zelda: A Link to the Past (an especially highly-revered game by the press), and The Legend of Zelda: Link's Awakening. After another hiatus, the series made the transition to 3D on the Nintendo 64 in November 1998's The Legend of Zelda: Ocarina of Time, and it is lauded as one of the finest adventure games ever developed. With a new, more realistic design for the characters, a giant game world with a darker, more narrative mood imparted onto the experience, and a lock-on-based 3D combat system that would serve as a model for 3D game design forever afterwards, Ocarina of Time became one of the most notable games in both the series and the game industry in general. It is because of this that the characters and properties from Ocarina of Time are featured in Super Smash Bros., and its direct sequel, 2000's The Legend of Zelda: Majora's Mask, is featured as well in Super Smash Bros. Melee.

After Melee, the Zelda franchise went into a radical new direction in art style for the 2003 GameCube release of The Legend of Zelda: The Wind Waker, featuring cel-shaded graphics and a very different cartoon-like incarnation of Link that would later be referred to as "Windwaker Link" to differentiate from "Ocarina Link". Fans were shocked initially but accepted the new style in good grace with the game's release. Since then the style has been continued in new releases such as The Minish Cap for GBA, Four Swords Adventures for the GameCube, and official Wind Waker continuation The Phantom Hourglass for DS. However, the franchise's Wii launch title, The Legend of Zelda: Twilight Princess, went back to a more realistic character and world design independent of the other games, featuring yet another Link redesign. With a lengthy development time, Twilight Princess was met with very glowing reviews and is considered perhaps the best Zelda experience yet. Partially as a result of this, the "Twilight Princess Link" is the incarnation of Link that features as a playable character in Super Smash Bros. Brawl.

Generally, each game in The Legend of Zelda series is a fantasy-adventure game with action and puzzle-solving elements. The player controls either a boy or young man named Link, garbed in green clothing and possessing some of the physical characteristics of an elf, and in many Zelda games Link is called upon (by divine forces at times) to rescue Princess Zelda and the fictional world of Hyrule from (usually) the series antagonist, a demon named Ganon (or alternatively an imposing man whose name is extended as Ganondorf). The action often involves a divine relic known as the Triforce, a set of three magically bound golden triangles of great power. One aspect of the franchise to make it notable, however, is that not many of the games in the series seem to share a chronology and continuity, and some games may not even take place in the same reality as other games in the series. In a sense, there are many different Links, Zeldas, and Ganon(dorf)s found in the franchise, with different sets of these characters being associated with different games in the franchise.

There are various sub-chronologies of the Zelda games that can be pieced together, however, to form the various dimensions of the Zelda franchise. It's likely that The Legend of Zelda and Zelda II: The Adventure of Link are part of the same chronology, and it's possible that A Link to the Past and Link's Awakening are part of another dimension's chronology as well. A far better-known and expansive chronology, however, is the one that begins with Ocarina of Time, featuring a young Link that can shift guises into a 7-years-older teenaged Link, a Zelda that uses magic to change her appearance and identity into a stealthy ninja named Sheik to assist Link, and Ganon in his incarnation as a powerful human warlock named Ganondorf. These are the five character appearances that are featured as separate playable characters in Super Smash Bros. Melee, and it is the teenaged Link from this dimension that is playable in the original Smash Bros. as well. This chronology is continued in the direct sequel Majora's Mask, and the two games are made to be the "backstory" to The Wind Waker set in the same dimension hundreds of years later, and The Phantom Hourglass is the sequel to the Wind Waker. Also, the most recent Zelda game, Twilight Princess, is said to be set in between Ocarina and Wind Waker. Other more recent chronologies and dimensions include the one set in the pair of Oracle games for Game Boy Color, the one in The Minish Cap, and the one in the Four Swords subgame included in the GBA rerelease of ALTTP and continued in Four Swords Adventures.

In Super Smash Bros.

The Legend of Zelda: Ocarina of Time was the most recent Zelda game at the time of the release of Super Smash Bros., and certainly the most popular and notable at the time because of its 3D nature on the N64, so it was very easy to feature Zelda content from this chronology and dimension into the N64 fighter.

Character

  • SSBIconLink
    Link: A teenaged sword-and-shield fighter with elven ears, a green tunic, and a long floppy cap, the Link from Ocarina of Time was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce piece of Courage and was assisted by Princess Zelda in the form of the mysterious Sheik to combat Ganondorf. Link is never heard speaking throughout the games, he is only heard grunting and yelling in his many battles. He fights in SSB with his various tools from Ocarina, but his smash attacks, though powerful and great to use in the single-player mode, are slow to execute, and this actually makes Link a fighter in the lowest possible tier for the competitive metagame.

Stage

Like most other franchises in SSB, there is one Zelda-themed stage featured:

  • Hyrule Castle: A somewhat wide stage taking place on the top of the castle seen in Orcarina of Time. The castle is where the royal family governs the land of Hyrule. Whirlwinds pop up here from time to time, though it seems to be more in reference to the transportation whirlwind seen in the first Legend of Zelda than anything in Ocarina.

Item

There is one Zelda-themed item in SSB:

  • Heart Container: In Ocarina and any other Zelda game, when Link defeats a boss, he wins one of these which increases his total life meter by one heart. As an item, any character who picks it up will have his life meter completely healed, making this a powerful item.

Music

  • 7: A remix of the classic Zelda theme heard since the original The Legend of Zelda. It is heard on Hyrule Castle.
  • 17: The victory fanfare of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games.

In Super Smash Bros. Melee

For the GameCube sequel of Super Smash Bros., Super Smash Bros. Melee, Zelda is a much more substantially represented franchise this time around.

Characters

Five of the 25+ fighters are characters from the Ocarina of Time dimension, making Zelda the second most represented franchise after Mario.

  • SSBMIconLink
    Link: Returning from the original with a somewhat redesigned moveset and a chargeable bow-and-arrow as a new B-move, Link becomes somewhat higher-tier than before, but not very much because his Smash-A moves lack knockback. A major difference from the original is that his recovery move has drastically increase in height.


  • SSBMIconZelda
    Zelda: A new and original fighter, Zelda is unique in that she is the only character who can be replaced by another character in the midst of battle, the nimble Sheik, so she is two characters in one. In Ocarina of Time, she and Young Link met as kids and Link went off on his journey, but Link was sealed away in the Temple of Time right as Zelda's nurse, Impa, fled Hyrule Castle and right before Ganondorf took over the land. Seven years later, she assists the older Link under the alias Sheik, but late in the game, she reveals her true identity to Link, and Ganondorf immediately kidnaps her and enslaves her in his castle, and it is up to Link to save her and the rest of the world. As a Melee fighter, Zelda strikes strong but not all that fast. Players often prefer to fight as her quicker counterpart Sheik.


  • SSBMIconSheik
    Sheik: A new and original fighter, Sheik is the alter-ego to the slower and heavier Zelda, so she is two characters in one. In Ocarina of Time, Zelda must flee from Hyrule Castle as Ganondorf conquers it, and after seven years, Link returns, so Zelda uses her magic to alter her physical appearance and attire to conceal her identity, taking on a variant of the name of the Sheikah tribe. As Sheik, she explains to Link what happened to Hyrule during his absence and assists him in his journey to bring down Ganondorf by teaching him melodies for his Orcarina of Time that allow Link to teleport across Hyrule at will. Late in the game, Zelda decides to reveal her true identity to Link. As a Melee fighter, it is widely agreed that Sheik's B-moves are not especially useful, yet in spite of that her fighting style affords her a very high position in the tier list. Sheik is not selectable from the character select screen and can only be accessed by transforming from Zelda, though this can be circumvented by holding the A button at the beginning of a match when playing as Zelda, which allows players to begin the match as Sheik.


  • SSBMIconYoungLink
    Young Link: A new fighter that functions as a clone of Link. The Hero of Time starts out in Ocarina of Time as a young boy living in a forest settlement with a race of child-like men called the Kokiri, but he is a human with Hylian ancestry and is fated to embark on an epic journey across the land of Hyrule in a quest to defeat Ganondorf, who plans to take over Hyrule. Though brave, Young link is ultimately too young to be the Hero of Time worthy of wielding the Master Sword, so when he draws the Master Sword out of its pedestal in the Temple of Time, he is sealed away for seven years, to return as an older Link to a world where Ganondorf reigns supreme. As a Melee fighter, Young Link is expectedly less strong and resilient than Link, but with added strength in some of his other moves, as well as the ability to wall-jump.


  • SSBMIconGanondorf
    Ganondorf: A new fighter that functions as a clone of Captain Falcon but with a significantly heavier, slower, and stronger nature. In the deserts of Hyrule, there lives the Gerudo tribe, a tribe of fierce women, and every 100 years a man is born to lead the clan. Ganondorf is this man, and an especially imposing one at that, and he possesses both dark warlock powers and a dark ambition to lead a conquest of Hyrule and rule as the King of Evil. And that he does, and he gains the Triforce piece of Power, but the other two pieces, Wisdom and Courage, go to Zelda and Link, respectively, and he will often attempt to take both those pieces. By the end of the game the two defeat Ganondorf in battle and banish him to another dimension. As a fighter, Ganondorf is powerful enough that it practically compensates for his lack of speed in the competitive metagame.


In addition, a modified version of Link seen in Event 18: Link's Adventure is named Dark Link and is sometimes considered a separate character. A pitch-black Link model, Dark Link is not playable without hacking. Its appearance in Ocarina of Time was as a sub-boss for Link to fight in the Water Temple, and it mirrored his every movement, so it was tricky to damage and defeat without killing oneself.

Common Enemies

Melee features some easily KO'ed common enemies from Ocarina of Time in the Adventure Mode stage Underground Maze.

  • ReDeads: These hollow zombies, forged from dark magic, they would bite onto you and do damage before letting go. In Ocarina they also demonstrated the ability to paralyze Link to where he was standing with their gazes.
  • Octoroks: Octopus-like creatures that can shoot nuts from their cannon-like mouths at Link in many Zelda-series games and at characters in Melee. They are modeled off their appearances from Ocarina of Time.
  • Like-Likes: Giant leech-like creatures that would swallow up Link and digest his shield before spitting him back out in many Zelda games. They incapacitate a character temporarily in Melee and damage him before spitting him back out. These are modeled off their Ocarina of Time appearances.

Stages

Super Smash Bros. Melee features two stages representative of the Zelda franchise, like several other franchises in Melee:

  • Hyrule: Temple: This does not necessarily represent a specific location in any Zelda game, it is essentially a generic depiction of the sorts of ruins that Link descends into and explores in many of his games. It is a gigantic stage, the largest seen thus far in Melee, and it is banned from competitive tournament play because of how much room for stalling tactics the stage layout allows. The cave-like paths leadong down the center-left of the stage represent the cave-like areas Link often explores in his games as well.
  • Termina: Great Bay: This stage is based on the N64 sequel to Ocarina of Time, Majora's Mask, a game where Young Link travels into an alternate dimension away from Hyrule called Termina, and he must save the dimension from being annihilated by an evil moon's collision course into the ground by awakening four giants. This takes place in the west coast of Termina where the third of the four dungeons in the game lies.

In addition, a stage based on the Majora's Mask trophy is featured as the battleground for Trophy Tussle 3. It is designed in the shape of Majora's Mask, the main antagonist from The Legend of Zelda: Majora's Mask. The trophy Majora's Mask is earned for completing the event.

Also, level 3 of the game's Adventure Mode is titled Underground Maze, where the player must contend with common Zelda enemies and try to avoid fights with Link to reach the stage's randomly placed exit, consisting of the Triforce above an altar. It is not a stage available for multiplay.

Items

There are two Zelda items featured in Melee:

  • Bunny Hood: A new item, it is equipped by the character to drastically increase that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds.
  • Heart Container: Returns from SSB with the change that it restores 100% points rather than all % points to the character that picks it up.

Music

  • 5: Great Bay: An orchestration of the "official" Legend of Zelda theme, heard throughout the Zelda series and introduced in the original Legend of Zelda for NES. It is heard in Termina: Great Bay.
  • 6: Temple: A techno remix of dungeon music heard in Zelda II: Link's Adventure for NES. It is heard as the primary track of Hyrule: Temple, and also in the Underground Maze area of the Adventure mode.
  • 31: Saria's Theme: A simple flute-based remix of Saria's Song from The Legend of Zelda: Orcarina of Time for N64. It is heard as a secondary track in Termina: Great Bay and often accompanies Young Link in his single-player appearances.
  • 40: Zelda Team Victory: The victory fanfare of Link, Zelda, Sheik, Young Link, and Ganondorf is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games.

Full Trophy List

In Super Smash Bros. Brawl

As a base franchise for the Smash series, representation from The Legend of Zelda came as no surprise revealed as being featured in Super Smash Bros. Brawl.

Characters

  • Link: Link has been confirmed to return in Brawl but he is depicted as his Twilight Princess incarnation rather than his Ocarina of Time incarnation. Some of his moves have also been slightly modified to reflect on the Twilight Princess versions of his items. Link now has the Gale Boomerang as his Side B, which will slightly drag the opponent towards Link upon its return. Link's Bow is now the Hero's Bow, though it seems to be identical in function, and Link can now charge his Spin Attack, but only while standing, not while in the air. Link's grab has also been changed to the Clawshot, which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the Triforce Slash, which does heavy, prolonged, and concentrated damage towards one opponent.
  • Zelda: Zelda also returns from the last game, also based on her Twilight Princess incarnation, with Sakurai claiming that she now has a "more subdued color scheme." She seems relatively unchanged from Melee. She is a slow, but light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's Final Smash, is the Light Arrow.
  • Sheik: Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She didn't appear in Twilight Princess but her appearance has been based on a "beta Sheik" that was meant to appear in Twilight Princess, but whose design was never seen by anyone by Eiji Aonuma and his development team. She still has her own moveset but shares her Final Smash with Zelda.
  • Ganondorf s
    Ganondorf: Ganondorf returns in Brawl as well, in his Twilight Princess appearence. This time, Ganondorf is quite different from his Melee incarnation, having very different animations for his moves than the character he used to be considered a clone of, Captain Falcon. He is still one of the archetypical heavyweights of Brawl. Ganondorf's Final Smash, is Beast Ganon.
  • Toon Link s
    Toon Link: Link's childlike incarnation as seen in The Legend of Zelda: The Wind Waker and other games is introduced in Brawl as the spiritual successor to Young Link. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important differences.

Stages

  • Icon-bridgeofeldin
    Bridge of Eldin: The majority of this stage is based off Twilight Princess. With an immensely wide flat bridge location where an enemy character from the game, King Bulblin riding upon Lord Bullbo, will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterwards, a portal to the Twilight Realm will open in the sky and magically fill in the gap with a new piece.
  • Icon-pirateship
    Pirate Ship: Based off the enormous ocean Link must cross in Wind Waker, characters fight on Tetra's pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean before. Sometimes the ship will crash into a giant rock and won't be able to move anymore.
  • Icon-templemelee
    Melee Stages: Temple: One of the few stages known to return from the previous game, it has only got some minor differences such as a few areas that differ and the addition of My Music. Otherwise, it's unaltered.

Items

  • Heart Container: Returning from SSB and SSBM, the Heart Container returns seemingly unaltered in function or purpose.
  • Bunny Hood: Returning from SSBM seemingly unaltered in function or purpose, the Bunny Hood is also confirmed to be a mode in Special Brawl.
  • Deku Nut: A new item introduced in Brawl, when the Deku Nut is thrown at an opponent, they will be stunned temporarily.

Assist Trophy

  • Tingle: Being the only Assist Trophy to represent the Legend of Zelda universe, Tingle chants his famous line "Tingle! Tingle! Kooloo-limpah!" and performs a random event on the stage, like summonining a bouquet of flowers or hordes of hammers.

Music

  • Main Theme (The Legend of Zelda) - An orchestrated version of main theme of the series. Is used on the Bridge of Eldin stage.
  • Ocarina of Time Medley - As might be expected from the title, this music is a medley of various tunes from The Legend of Zelda: Ocarina of Time. It is used on the Bridge of Eldin stage. This song is also played during both Zelda and Sheik's Classic Mode credits.
  • Title (The Legend of Zelda) - An epic mix of both the title screen of the original The Legend of Zelda and the dungeon music from the same game. It is used on the Bridge of Eldin stage.
  • The Dark World - An atmospheric mix of the theme of the Dark World from A Link to the Past. It is used on the Bridge of Eldin stage.
  • The Hidden Mountains & Forests - The background music that played on the Dark World versions of the Lost Woods and Death Mountain from A Link to the Past. It is used on the Bridge of Eldin stage.
  • Hyrule Field Theme - The theme of Hyrule Field as depicted in Ocarina of Time. It is used on the Bridge of Eldin stage.
  • Main Theme (Twilight Princess) - Taken directly from Twilight Princess, this is the theme of Hyrule Field as depicted in said game. It is used on the Bridge of Eldin stage.
  • The Hidden Village - Taken directly from Twilight Princess, this is the song that was played during the monster shoot during Link's first visit to the Hidden Village. It is used on the Bridge of Eldin stage.
  • Midna's Lament - Taken directly from Twilight Princess, this is the song that played from the end of the Lakebed Temple until you met Princess Zelda. It is used on the Bridge of Eldin stage.
  • Dragon Roost Island - The theme of Dragon Roost Island from The Wind Waker, which this song is taken directly from. It is used on the Pirate Ship stage.
  • The Great Sea: The theme while sailing on the Great Sea in The Wind Waker. It is used on the Pirate Ship stage.
  • Tal Tal Heights - A techno medley of both the overworld theme and the Tal Tal Heights theme from Link's Awakening. It is used on the Pirate Ship stage. This song is also played during Link's Classic Mode credits.
  • Song of Storms - A medley of three seperate themes from Ocarina of Time--the Song of Storms, Ganondorf's theme, and the Serenade of Water. It is used on the Pirate Ship stage.
  • Gerudo Valley - Taken directly from Ocarina of Time, this was the background music of the entirety of Gerudo Valley in said game. It is used on the Pirate Ship stage. This song is also played during Ganondorf's Classic Mode credits.
  • Molgera Battle - Taken directly from The Wind Waker, this was the music that played during the battle against Molgera, the boss of the Wind Temple. It is used on the Pirate Ship stage.
  • Village of the Blue Maiden - The theme of the restored Village of the Blue Maiden from Four Swords Adventures, which is itself a remix of the Kakariko Village theme from A Link to the Past. It is used on the Pirate Ship stage. This song is also used during Toon Link's Classic Mode credits.
  • Termina Field - Taken directly from Majora's Mask, this was the theme of the main overworld area. It is used on the Pirate Ship stage.
  • Temple (Melee) - Taken directly from Melee, it is used on the Temple stage.
  • Great Temple/Temple - A remix of the Great Temple and Temple themes from Zelda II. It is used on the Temple stage. It is notable for being the only song to play on a Melee stage that is not taken directly from Melee.
  • Legend of Zelda victory theme - The Zelda series victory theme has been altered from the one in the original and Melee to the original The Legend of Zelda's "Triforce Shard Obtained" theme.

Trophies

Sticker

  • Lon Lon Milk
  • Phantom Ganon
  • Link's Bow and Arrow
  • Link (Zelda: Twilight Princess)
  • Barkle
  • Boomerang
  • Colin
  • Daphnes Nohanssen Hyrule
  • Darknut
  • Deku Baba
  • Deku Nut
  • Epona & Link
  • Ezlo
  • Fairy
  • Fierce Diety Link
  • Ganondorf
  • Goron
  • Happy Mask Salesman
  • Hero's Bow
  • Hookshot
  • Horse Call
  • King Bulbin & Lord Bullbo
  • King Dodongo
  • King of Red Lions & Link
  • Legend of Outset
  • Link
  • Link's Grandmom
  • Link w/ Goron Mask
  • Medli
  • Moblin
  • Ocarina of Time
  • Octorok
  • Phantom Ganon
  • Pinkle
  • Postman
  • ReDead
  • Rusl
  • Salvatore
  • Shadow Beast
  • Sheik
  • Skull Kid
  • Skulltula
  • Spinner
  • Tetra
  • The Great Fairy
  • Tingle
  • Valoo
  • Young Zelda
  • Zant
  • Zelda


ZeldaSymbol The Legend of Zelda universe
Characters Link (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Sheik (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Princess Zelda (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Young Link (Melee  · Ultimate)
Ganondorf (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Toon Link (Brawl  · 3DS/Wii U  · Ultimate)
Side characters Bosses Dark Link  · Ganon
Assist Trophies Tingle  · Skull Kid  · Midna  · Ghirahim  · Moon
Mii Fighter Costumes Link  · Princess Zelda  · Sheik  · Majora's Mask  · Yiga Clan  · Skull Kid  · Ancient Soldier Gear
Background characters Four Giants  · Moon  · Tingle  · Toon Link  · Alfonso
Stage Hazards King Bulblin  · Koume and Kotake
Enemies Bubble  · Cucco  · Darknut  · Like Like  · Octorok  · Peahat  · ReDead  · Stalfos
Other Navi  · Beedle
Stages Hyrule Castle  · Great Bay  · Temple  · Bridge of Eldin  · Pirate Ship  · Gerudo Valley  · Spirit Train  · Skyloft  · Great Plateau Tower
Underground Maze  · Majora's Mask
Items Beetle  · Bombchu  · Bunny Hood  · Cucco  · Deku Nut  · Fairy Bottle  · Gust Bellows  · Heart Container  · Triforce
Music List of Music (The Legend of Zelda series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of stickers (The Legend of Zelda series)
Spirits List of spirits (The Legend of Zelda series)
Masterpieces The Legend of Zelda  · Zelda II: The Adventure of Link  · The Legend of Zelda: Ocarina of Time
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