Terry is a downloadable newcomer in Super Smash Bros. Ultimate from the SNK fighting multiverse (commonly starring in Fatal Fury, and regular in The King of Fighters). He is classified as fighter #74. His inclusion was revealed in the September 4, 2019 Nintendo Direct. He was officially released on November 6, 2019 along with a video presenting him.
Can cancel most standard attacks with special moves, allowing Terry to possess significant combo potential.
Combos have good damage output.
Versatile projectile allows for set-ups and camping.
During many attacks, his legs are invincible.
Combos leading into super specials can kill very early.
Poor up-special for recovering.
Very punishable when recovering or mid-combos; specials have a somewhat laggy nature that can be countered if not played or timed well.
Lacks a good zone-breaking tool.
Super Specials require over 100% Damage to access, making it a double edged and risky state to pull off Supers.
Like Ryu, can be difficult to utilize well due to his playstyle and control scheme.
Neutral Attack: A high jab, followed by a 2-hit punch to the body, and ending with a high kick.
Side Tilt (Middle Kick): A middle-height kick.
Up Tilt (Rising Upper): An uppercut.
Down Tilt (Under Kick): A low kick, similar to Ryu's and Ken's but slower.
Dash Attack (Power Charge): A shoulder ram.
Side Smash (Backspin Kick): Terry slightly reels back before performing a hook kick while leaping forward.
Up Smash(Wild Upper): Terry crouches down and performs an uppercut. Similar to Ryu's and Ken's
Down Smash (Slide Kick): A low kick, hits directly in front of Terry but not behind him.
Dodge Attack: Terry performs an uppercut. Can be done by pressing the A button immediately after spot dodging. Same as up tilt but cannot cancel into specials. When performing this, Terry's upper body becomes invincible.
Floor Attack (Front): Performs a spin kick around himself, starting from behind.
Floor Attack (Back): Performs a spin kick around himself, starting from behind.
Floor Attack (Trip): Performs a spin kick around himself, staring from behind.
Edge Attack: Climbs up and performs a sweep kick with one leg.
Neutral Air (Chop): A quick aerial chop.
Forward Air (Jump Kick): A diagonally angled kick.
Back Air (Jump Backward Kick): Spin kicks behind himself.
Up Air (Somersault Kick): A bicycle kick.
Down Air (Jump Karate Punch): A downward punch. Can meteor smash.
Grabs and Throws
Grab: Reaches out with both hands.
Pummel: Performs a gut punch.
Forward Throw (Buster Throw): Slams the opponent on the ground in front of him.
Back Throw (Buster Throw): Slams the opponent on the ground behind him.
Up Throw (Grasping Upper): Uppercuts the opponent.
Down Throw (Neck Breaker Drop): Leaps and performs a neck breaker throw.