Terry Bogard is a downloadable newcomer in Super Smash Bros. Ultimate from the SNK fighting multiverse (commonly starring in Fatal Fury, and regular in The King of Fighters). He is classified as fighter #74. His inclusion was revealed in the September 4, 2019 Nintendo Direct. He was officially released on November 6, 2019 along with a video presenting him.
Always faces the opponent in 1v1 battles, making his inputs easier to perform without misinputting and for punishing rolls and crossups by the opponent.
Heavyweight, giving him good survivability.
Can cancel most standard attacks with special moves, allowing Terry to possess incredible combo potential as well as dangerous and oppressive shield pressure.
Powerful neutral game and advantage state.
Versatile projectile allows for set-ups and camping.
During many attacks, his legs are invincible.
Has access to two very powerful super specials when his percentage is 100 or more. Combos leading into super specials can kill very early.
Exploitable recovery, making it rather easy to edgeguard Terry if his options are read or aren't properly mixed up.
Very punishable when recovering or mid-combos; specials have a somewhat laggy nature that can be countered if not played or timed well.
Lacks a good zone-breaking tool.
Super Specials require over 100% Damage to access, making it a double edged and risky state to pull off Supers.
Like Ryu and Ken, can be difficult to utilize well due to his playstyle and control scheme, giving him a very high learning curve.
Neutral Attack: A high jab, followed by a 2-hit punch to the body, and ending with a high kick.
Side Tilt (Middle Kick): A middle-height kick.
Up Tilt (Rising Upper): An uppercut.
Down Tilt (Under Kick): A low kick, similar to Ryu's and Ken's but slower.
Dash Attack (Power Charge): A shoulder ram.
Side Smash (Backspin Kick): Terry slightly reels back before performing a hook kick while leaping forward.
Up Smash(Wild Upper): Terry crouches down and performs an uppercut. Similar to Ryu's and Ken's
Down Smash (Slide Kick): A low kick, hits directly in front of Terry but not behind him.
Dodge Attack: Terry performs an uppercut. Can be done by pressing the A button immediately after spot dodging. Same as up tilt but cannot cancel into specials. When performing this, Terry's upper body becomes invincible.
Floor Attack (Front): Performs a spin kick around himself, starting from behind.
Floor Attack (Back): Performs a spin kick around himself, starting from behind.
Floor Attack (Trip): Performs a spin kick around himself, starting from behind.
Edge Attack: Climbs up and performs a sweep kick with one leg.
Neutral Air (Chop): A quick aerial chop.
Forward Air (Jump Kick): A diagonally angled kick.
Back Air (Jump Backward Kick): Spin kicks behind himself.
Up Air (Somersault Kick): A bicycle kick.
Down Air (Jump Karate Punch): A downward punch. Can meteor smash.
Grabs and Throws
Grab: Reaches out with both hands.
Pummel: Performs a gut punch.
Forward Throw (Buster Throw): Slams the opponent on the ground in front of him.
Back Throw (Buster Throw): Slams the opponent on the ground behind him.
Up Throw (Grasping Upper): Uppercuts the opponent.
Down Throw (Neck Breaker Drop): Leaps and performs a neck breaker throw.
Up Taunt: Gestures and says, “Hey, come on, come on!” Based on his signature intro pose.
Side Taunt: Turns to the side and points, saying, “Stand up!” Based on a victory pose he received in Garou: Mark of the Wolves.
Down Taunt: Takes his cap off and spins it around before putting it back on.
Jumps onto the stage from the background and adjusts his hat, similar to the lane switching mechanic of the Fatal Fury games.
Adjusts his cap before quickly pumping his fists.
Hops on his feet.
Turns his back to the camera and throws his cap saying, "Okay!"
Dusts his pants with his cap and puts the cap back on his head.
Tosses his cap behind himself and says, "Okay!"
In competitive play
When Terry was first released, many thought the character had potential due to his combo-oriented gameplan paired with his extremely powerful finishers at higher percents. Top players Dabuz, Locus, and Leffen all noted his powerful neutral and punishing game, as well as lauding his high damaging combos and kill setups and believe that when mastered can potentially render him as a top tier. However, many of his flaws were noted by other players, with his bad disadvantage and exploitable recovery. Despite Terry's setbacks, players such as Riddles and Locus have shown the potential of the character. Riddles especially has demonstrated Terry's viability as a solo main, including a top 24 placement at Let's Make Big Moves, along with being ranked on the Fall 2019 PGRU.
Super Smash Bros. Ultimate –Breaking News– The Challenger - Nintendo Switch
Super Smash Bros. Ultimate - The Legendary Wolf - Nintendo Switch
Super Smash Bros. Ultimate – Mr. Sakurai Presents "Terry Bogard"
Terry's code name within the game's files is "dolly", a reference to this Transcontinental Railroad stage in Fatal Fury 2, Fatal Fury Special, and The King of Fighters XIV, which takes place on the dolly of a train.
Terry's reveal trailer makes several references to other SNK games:
The opening references the intro to The King of Fighters '94, where Kyo Kusanagi grabs the invitation to the King of Fighters tournament
Ryo Sakazaki's segment is based on the intro to Art of Fighting 2
Andy Bogard and Joe Higashi's segment is based on the intro to Fatal Fury Special
Geese Howard falling from his tower is taken from his death scene in Fatal Fury: King of Fighters
Nakoruru's segment is based on the intro to Samurai Shodown V
Iori Yagami laughing after failing to take the invitation is his victory pose in The King of Fighters series
Terry's pose after successfully taking the invitation is taken from the intro to Real Bout Fatal Fury
Terry's inclusion marks the second time Capcom, Bandai Namco, Square Enix and SNK (and by extension Street Fighter, Tekken, Final Fantasy, and Fatal Fury) have crossed paths, as Akuma, Noctis Lucis Caelum, and Geese Howard appear as guest characters in Tekken 7, the home series of Heihachi Mishima.
Disregarding Bandai Namco and Square Enix, Ultimate marks the first time Capcom and SNK characters have appeared together in a fighting game since SNK vs. Capcom: SVC Chaos.
Coincidentally, Super Smash Bros. Ultimate is developed by several members of the Tekken development staff.