FANDOM


  Image Name Damage Description
Neutral attack [[File:{{{neutralimage}}}|100px]]{{{neutralname}}}{{{neutral1dmg}}}{{{neutraldesc}}}
{{{neutral2dmg}}}
Forward tilt [[File:{{{ftiltimage}}}|100px]]{{{ftiltname}}}{{{ftiltdmg}}}{{{ftiltdesc}}}
Up tilt [[File:{{{utiltimage}}}|100px]]{{{utiltname}}}{{{utiltdmg}}}{{{utiltdesc}}}
Down tilt [[File:{{{dtiltimage}}}|100px]]{{{dtiltname}}}{{{dtiltdmg}}}{{{dtiltdesc}}}
Dash attack [[File:{{{dashimage}}}|100px]]{{{dashname}}}{{{dashdmg}}}{{{dashdesc}}}
Forward smash [[File:{{{fsmashimage}}}|100px]]{{{fsmashname}}}{{{fsmashdmg}}}{{{fsmashdesc}}}
Up smash [[File:{{{usmashimage}}}|100px]]{{{usmashname}}}{{{usmashdmg}}}{{{usmashdesc}}}
Down smash [[File:{{{dsmashimage}}}|100px]]{{{dsmashname}}}{{{dsmashdmg}}}{{{dsmashdesc}}}
Neutral aerial [[File:{{{nairimage}}}|100px]]{{{nairname}}}{{{nairdmg}}}{{{nairdesc}}}
Forward aerial [[File:{{{fairimage}}}|100px]]{{{fairname}}}{{{fairdmg}}}{{{fairdesc}}}
Back aerial [[File:{{{bairimage}}}|100px]]{{{bairname}}}{{{bairdmg}}}{{{bairdesc}}}
Up aerial [[File:{{{uairimage}}}|100px]]{{{uairname}}}{{{uairdmg}}}{{{uairdesc}}}
Down aerial [[File:{{{dairimage}}}|100px]]{{{dairname}}}{{{dairdmg}}}{{{dairdesc}}}
Grab [[File:{{{grabimage}}}|100px]]{{{grabname}}}{{{grabdesc}}}
Pummel [[File:{{{pummelimage}}}|100px]]{{{pummelname}}}{{{pummeldmg}}}{{{pummeldesc}}}
Forward throw [[File:{{{fthrowimage}}}|100px]]{{{fthrowname}}}{{{fthrowdmg}}}{{{fthrowdesc}}}
Back throw [[File:{{{bthrowimage}}}|100px]]{{{bthrowname}}}{{{bthrowdmg}}}{{{bthrowdesc}}}
Up throw [[File:{{{uthrowimage}}}|100px]]{{{uthrowname}}}{{{uthrowdmg}}}{{{uthrowdesc}}}
Down throw [[File:{{{dthrowimage}}}|100px]]{{{dthrowname}}}{{{dthrowdmg}}}{{{dthrowdesc}}}
Floor attack (front) [[File:{{{floorfimage}}}|100px]]{{{floorfname}}}{{{floorfdmg}}}{{{floorfdesc}}}
Floor attack (back) [[File:{{{floorbimage}}}|100px]]{{{floorbname}}}{{{floorbdmg}}}{{{floorbdesc}}}
Floor attack (trip) [[File:{{{floortimage}}}|100px]]{{{floortname}}}{{{floortdmg}}}{{{floortdesc}}}
Edge attack (fast) [[File:{{{edgefimage}}}|100px]]{{{edgefname}}}{{{edgefdmg}}}{{{edgefdesc}}}
Edge attack (slow) [[File:{{{edgesimage}}}|100px]]{{{edgesname}}}{{{edgesdmg}}}{{{edgesdesc}}}
Neutral special [[File:{{{nsimage}}}|100px]][[{{{nsname}}}]]{{{nsdmg}}}{{{nsdesc}}}
Side special [[File:{{{ssimage}}}|100px]][[{{{ssname}}}]]{{{ssdmg}}}{{{ssdesc}}}
Up special [[File:{{{usimage}}}|100px]][[{{{usname}}}]]{{{usdmg}}}{{{usdesc}}}
Down special [[File:{{{dsimage}}}|100px]][[{{{dsname}}}]]{{{dsdmg}}}{{{dsdesc}}}
Final Smash [[File:{{{fsimage}}}|100px]][[{{{fsname}}}]]{{{fsdmg}}}{{{fsdesc}}}

Usage

Basically, fill in the following fields:

game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64"
neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2
neutralinf = "y" if character has neutral infinite, blank otherwise
ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage
ftiltcount = number of forward tilt parts, default 1
fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage
fsmashcount = number of forward smash parts, default 1

Then, preview the table and add the parameters displayed.

Notes

  • Neutral combos and f-tilt combos have a max count of 3; f-smashes a max count of 2.
  • F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
  • The rows for "grab aerial" and "glide attack" are hidden unless they are given a name via zairname and glidename.
  • For special moves whose name doesn't redirect to their page name (such as Bomb), set xspage (where the "x" matches the move's direction) to the target page.

All credit goes to Toomai for creating the table.

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