Smashpedia
(Adding categories)
Line 15: Line 15:
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Pokémon universe]]
 
[[Category:Pokémon universe]]
[[Category:Up Special Move]]
+
[[Category:Up Special Moves]]

Revision as of 23:11, 17 February 2011

This page refers to Mewtwo's third jump. For information regarding the SSB technique, see here
Mewtwo's Teleport Move

Teleport

Teleport is the Up-B move of Mewtwo in its Super Smash Bros. Melee appearance. Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the control stick. If it teleports into the air, it will fall in a helpless animation. When used quick enough on the ground, it can be used in place of a Dodge, side step or rolling, as there is less lag time and it throws the opponent off. The only way to travel faster with Mewtwo is its Wavedash. This third jump, along with its other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this attack does not cause any damage to the opponent.

In the Pokémon games, Mewtwo does not learn this move naturally, but can be taught it by TM.

Origins

Teleport is a TM in Generation I that automatically makes the user run away from a random battle. It is learned naturally by some Psychic-types, of which most notable is Abra, who is notoriously hard to catch because Teleport is the only attack it has. It is useless in a trainer battle.

Trivia

  • Teleport and Agility are the only attacks in Melee to have no direct effect on opponents, although there are more in Brawl.
  • Mewtwo's air dodge may be based off of this.

Mewtwo's Special Moves
Melee 3DS/Wii U Ultimate
Standard Special Shadow Ball
Side Special Confusion
Up Special Teleport
Down Special Disable
Final Smash Psystrike