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'''Friendly Fire''' is an optional feature for team matches, which allows players on the same team to damage each other. It is called "Team Attack" in [[SSB]].
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'''Team Attack''' (called '''Friendly Fire''' in ''[[Super Smash Bros. Melee]]'') is an optional feature for team matches, which causes players on the same team to damage each other.
   
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On the surface, Team Attack has no advantages and is a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies:
Some people may not want to turn it on, but it does make some interesting strategies for the game.
 
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*Teammates can be healed by using an energy projectile and [[PSI Magnet]], or can use [[Oil Panic]] to capture team projectiles.
You can send projectiles at your own team's [[Ness]], or [[Lucas]], to heal them while they're using [[PSI Magnet]], or attack your own [[Mr. Game & Watch]], while they absorb your projectiles and use them to attack your opponents with [[Oil Panic]]; With your teammate's permission, (hopefully) you can absorb them with Kirby, or shoot them at opponents (you can do the latter with King Dedede also). Allies with projectiles or long recoveries can help their partners recover by hitting them and allowing them to re-use their third jumps.
 
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*Teammates can be used as ammunition when thrown or [[Inhale|spit]], and their [[Neutral Special Move]] can be copied by a teammate Kirby.
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*Teammates can attack recovering friendlies to allow the re-use of an [[Up Special Move]].
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*Teammates can attack each other to [[Stale-Move Negation|replenish]] their attacks.
   
Official [[tournament legal|tournaments]] for all three games require that Friendly Fire be turned on.
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Official [[Tournament Mode|tournaments]] for all three games require that Team Attack be turned on. This forces extra co-ordination and tends to deter two-on-one combos.
   
In most one-player modes, friendly fire is turned off so enemies such as the [[Alloy]]s cannot hit each other. The only exception is the 1vs3 on Final Destination in Brawl. This also applies to the player team in co-op Target Tests and the like.
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In most one-player modes, Team Attack is turned off so enemies such as the [[Alloy]]s cannot hit each other. This also applies to the player team in co-op Target Tests and the like.
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==Trivia==
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*There are attacks that can still damage a teammate even with Team Attack disabled. Those are [[Landmaster]], [[Puff Up]], [[End of Day]], [[Galaxia Darkness]], [[Snake (SSBB)|Snake]]'s mines, [[Hand Grenade|Snake's grenades]], [[Bomb (Links)|Toon Link's bombs]], Link's bombs, and [[Inhale|Kirbys's grenades]].
 
[[Category:Options]]
 
[[Category:Options]]

Latest revision as of 18:40, 15 January 2016

Team Attack (called Friendly Fire in Super Smash Bros. Melee) is an optional feature for team matches, which causes players on the same team to damage each other.

On the surface, Team Attack has no advantages and is a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies:

  • Teammates can be healed by using an energy projectile and PSI Magnet, or can use Oil Panic to capture team projectiles.
  • Teammates can be used as ammunition when thrown or spit, and their Neutral Special Move can be copied by a teammate Kirby.
  • Teammates can attack recovering friendlies to allow the re-use of an Up Special Move.
  • Teammates can attack each other to replenish their attacks.

Official tournaments for all three games require that Team Attack be turned on. This forces extra co-ordination and tends to deter two-on-one combos.

In most one-player modes, Team Attack is turned off so enemies such as the Alloys cannot hit each other. This also applies to the player team in co-op Target Tests and the like.

Trivia