Sudden Death Tiebreak

"""If all characters die at the same time in Sudden Death, the player with the lowest player number will win (ie if Player 1 and Player 2 tie in Sudden Death, Player 1 will win). This gives a negligible, but technically true, advantage to players with lower player numbers."""

You cannot be serious. Fair much? 03:11, January 31, 2010 (UTC)

You have to realize what "at the same time" means here. SSBM and SSBB are run at 60 frames per second. In other words, to have things occur at exactly the same time, they have to happen in the same 1/60th of a second. The chances of such are exceedingly low. So while the advantage is there, it is, as the article says, negligible. Toomai Glittershine Toomai The Stats Guy 04:23, January 31, 2010 (UTC)

Okay, but that's only unfair like you-owe-bookie-money-still-so-he-cuts-your-fingers-off-unfair. Not like minding-your-own-business-but-then-a-giant-seal-with-mutated-sweat-glands-that-shoot-lasers-instead-pops-out-of-a-nearby-fountain-and-gives-you-cancer-unfair. So I wouldn't complain. Just trying to put it all in perspective for you. 13375poolR (talk) 06:10, January 31, 2010 (UTC)

Second Sudden Deaths

To my knowledge, if you manage to induce Sudden Death after a match in Brawl, and then you and your opponent/s die simultaneously during that Sudden Death match, a second Sudden Death occurs. I don't think this happens in Melee, and the only instance in which I've seen it happen in Brawl involved the use of Bowser's Flying Slam. To further complicate things, the outcome of Flying Slam and other suicide techniques is usually affected by port priority *facepalm*. I'll test it out at some point. Mako Shark (talk) 07:22, May 24, 2010 (UTC)

I've had a simultaneous KO in SSBM's Sudden Death (I could tell because Melee freezes the match after the last KO, and both KOs were seen occuring) and P1 won. Could be tested by putting two identical characters on a Mushroom Kingdom scale and letting them fall. Toomai Glittershine Toomai The Stats Guy 16:35, May 24, 2010 (UTC)
The consensus is that the outcome of simultaneous KOs in Melee is determined by player port. It's also been tested in Brawl's Sudden Death, using the method you suggested, and the outcome is completely random; no recognisable patterns were found. There's also no such thing as a second Sudden Death, that was my memory being faulty and someone else posting false info. Mako Shark (talk) 04:33, May 25, 2010 (UTC)
Tested with the Bowsercide, it seems impossible to initiate a second Sudden Death. Mako Shark (talk) 12:29, May 24, 2010 (UTC)
I also found out that the outcome of Ganonciding is completely random. Mako Shark (talk) 15:16, May 24, 2010 (UTC)
The Ganoncide "randomness" is probably due to the following: on the critical frame, Ganondorf may or may not have crossed the blast line while the victim has. Because of the falling speed of the Flame Choke, the variable distance to the bottom blast line can cause the two to either hit at the same time or not. This doesn't really happen with a Bowsercide because the animation puts Bowser a lot closer to the victim, making it harder for the blast line to end up between the two. Toomai Glittershine Toomai eXemplary Logic 16:35, May 24, 2010 (UTC)
vids or it didn't happen Miles (talk) 21:26, May 24, 2010 (UTC)
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