Slipping[]
Tripping was given an official name stealthily as part of the Luigi update- it was called "Slipping" Webrunner 13:33, February 19, 2008 (EST)
- no, slipping probably means less traction. tripping =/= slipping. FyreNWater - (Talk • Contributions ) 23:09, February 19, 2008 (EST)
- The context on the Dojo suggests that slipping is an event.. "Increased likelihood of slipping" - not "Decreased traction" - it wouldn't say "Increased likelihood" if it wasn't a thing that happens. If it was just a traction thing, then it wouldn't be a 'likely' thing... and it was also tested on smashboards that on slippery surfaces the chance to trip is tripled. Webrunner 17:49, February 23, 2008 (EST)
- The data page in the game itself has a statistic that is related to this, if you look around a bit. It refers to this as a "pratfall" for reasons which are obvious in retrospect. Brief testing on my part -- namely, rapidly dashing back and forth on The Summit -- showed that it did in fact respond to tripping, suggesting that "slipping" refers to sliding around on slippery surfaces while a "pratfall" refers to a trip. I didn't test it with bannana peels, but I suspect it's related.TempestStormwind 22:00, 22 March 2008 (UTC)
Don't Forget 'Suddenly Dashing Forward at a standing potition' because this makes me fall quite a bit. Learner3 21:20, 15 April 2008 (UTC)
I am quite sure that percentage does not relate to prat falling, I will dig up the stuff on it later. SmashingJohn (talk) 01:26, 25 May 2008 (UTC)
"Interestingly, the sound effect for tripping (when not induced by an opponent or item) changes depending on whether the character tripping is from a cartoon-ish or realistic universe: the realistic characters make unimpressive falling-down noises, while cartoon-ish characters (that is, most of the cast) make a distinctive timpani noise."
I would like to see a list of each character's sound effect, by category. Zixor (talk) 16:24, 10 March 2009 (UTC)
Why? And if you want it that badly, why don't you do it yourself? That has consistently been the pattern of your edits; just silly requests on arbitrary articles' talk pages. You want to see a list of each character's sound effects, by category, then congratulations. I don't care what you want. Semicolon (talk) 17:33, 10 March 2009 (UTC)
Lucas' Neutral/up taunt[]
Why do people assume that just because Lucas' up taunt is a FORCED pratfall, it means that it's not an actual pratfall because it's forced?! A pratfall is tripping that leaves you in a position where you're prone to attacks! Therefore, Lucas' forced trip taunt is STILL A PRATFALL! --BlackMarioWe like Ike!Talk to me. 21:44, 10 March 2009 (UTC)
- It's not a pratfall because it's a taunt. Blue Ninjakoopa 21:50, 10 March 2009 (UTC)
- Going off of what BNK said, any taunt leaves you in a prone position. Prattfalling is caused by tapping the control stick. ClonedPickle 21:59, 10 March 2009 (UTC)
- Much as I hate to admit it, BNK is right. The taunt overrides pratfall status. And you don't get invincibility frames from a taunt. Case closed. - Gargomon251 (talk) 22:51, 10 March 2009 (UTC)
- He might be right, but the reasoning here is wrong. Just because it is a taunt doesn't mean it isn't also a pratfall. Just because element A fits into set B doesn't mean that it can't fit into set C so long as it isn't proven that B intersect C is {}. Clarinet Hawk (talk · contributions) 00:31, 11 March 2009 (UTC)
- I repeat: It's not a pratfall because it's a taunt. (And I'm terrible at math or whatever that was) >_> Blue Ninjakoopa 02:50, 11 March 2009 (UTC)
- And I repeat that set theory clearly states that simply proving element A is a member of set B does not prove that it is not a member of C. Clarinet Hawk (talk · contributions) 03:02, 11 March 2009 (UTC)
- I still think that Lucas' taunt should not be mentioned in the article as a pratfall. Aside from being a taunt, Lucas has no invincibility frames when getting up, and performs no attack whatsoever. Blue Ninjakoopa 04:49, 11 March 2009 (UTC)
- There we go. That is perfect reasoning. Clarinet Hawk (talk · contributions) 05:36, 11 March 2009 (UTC)
- How did you do that? o.O Blue Ninjakoopa 05:39, 11 March 2009 (UTC)
- Do what? Clarinet Hawk (talk · contributions) 05:46, 11 March 2009 (UTC)
- Make me give better reasoning lol. Blue Ninjakoopa 10:40, 11 March 2009 (UTC)
- Do what? Clarinet Hawk (talk · contributions) 05:46, 11 March 2009 (UTC)
- How did you do that? o.O Blue Ninjakoopa 05:39, 11 March 2009 (UTC)
- There we go. That is perfect reasoning. Clarinet Hawk (talk · contributions) 05:36, 11 March 2009 (UTC)
- I still think that Lucas' taunt should not be mentioned in the article as a pratfall. Aside from being a taunt, Lucas has no invincibility frames when getting up, and performs no attack whatsoever. Blue Ninjakoopa 04:49, 11 March 2009 (UTC)
- And I repeat that set theory clearly states that simply proving element A is a member of set B does not prove that it is not a member of C. Clarinet Hawk (talk · contributions) 03:02, 11 March 2009 (UTC)
- I repeat: It's not a pratfall because it's a taunt. (And I'm terrible at math or whatever that was) >_> Blue Ninjakoopa 02:50, 11 March 2009 (UTC)
- He might be right, but the reasoning here is wrong. Just because it is a taunt doesn't mean it isn't also a pratfall. Just because element A fits into set B doesn't mean that it can't fit into set C so long as it isn't proven that B intersect C is {}. Clarinet Hawk (talk · contributions) 00:31, 11 March 2009 (UTC)
- Much as I hate to admit it, BNK is right. The taunt overrides pratfall status. And you don't get invincibility frames from a taunt. Case closed. - Gargomon251 (talk) 22:51, 10 March 2009 (UTC)
- Going off of what BNK said, any taunt leaves you in a prone position. Prattfalling is caused by tapping the control stick. ClonedPickle 21:59, 10 March 2009 (UTC)