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[[Image:Knee_Smash.png|thumb|The sweetspotted [[Knee Smash]]]]
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[[Image:Knee Smash.png|thumb|The sweetspotted [[Knee Smash]]]]
The '''sweet spot''' of an attack is the area of the [[hitbox]] with the most desirable [[knockback]] effect - usually, the most powerful part of the attack. For example, the sweet spot for most of [[Roy]]'s attacks is the area of his sword closest to his body, while [[Marth]]'s is at the end of his blade. Sweet spots are critical to learn to master a character. Most sweet spots on moves come out straight away, e.g. the move has 2 hitboxes, one with a sweet spot and one very weak one. However, the sweetspot and sourspot of some attacks, such as Captain Falcon's f-air, Zelda's f-air and b-air, Link's u-air and kicks, depend on timing rather than the hitbox's emplacement. In this case, most of the attack's duration is the sourspot and only a few [[frame]]s are the sweetspot. Notable sweet spot moves include:
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The '''sweetspot''' of an attack is the area of the [[hitbox]] with the most desirable [[knockback]] effect - usually, the most powerful part of the attack. For example, the sweet spot for most of [[Roy]]'s attacks is the area of his sword closest to his body, while [[Marth]]'s is at the end of his blade (often referred to as a "tipper"). Notable sweet spot moves include:
   
*[[Captain Falcon]]'s [[Knee Smash]] [[Forward aerial]]. The Knee is one of the best horizontal killers in the game, giving a massive knockback when sweet spotted and an electrified effect.
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*[[Captain Falcon]]'s [[Knee Smash]] (forward aerial). This move is one of the best moves in the game, being an extremely strong [[semi-spike]] when sweetspotted.
*[[Charizard (SSBB)|Charizard's]] down tilt has a sweet spot at the tip of his tail, doing more damage and knockback than if it wasn't sweetspotted. It also has a different sound effect as well.
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*[[King Dedede]]'s side smash has a sweetspot at the tip or head of the hammer, having extremely high knockback and being the strongest forward smash in the game.
 
*[[Kirby]]'s [[Hammer (move)|Hammer]] has a sweetspot at the head of the hammer. When hit with the other parts it will have very low knockback with scant KO potential (however, this hitbox has since been made much stronger). Due to the sourspot being bigger than the sweetspot, the move is rarely used in competitive play.
*[[Ivysaur (SSBB)|Ivysaur's]] [[Vine Whip]] has a sweetspot at the tip of the vine which deals considerable knockback.
 
 
*[[Luigi (SSBB)|Luigi's]] [[Super Jump Punch]] has a sweetspot just before he jumps near the center of his elbow. If this hitbox hits a character they will take high damage and knockback, plus a fiery effect and a distinctive 'ping' noise, known as the "Fire Jump Punch".
*[[Jigglypuff (SSB)|Jigglypuff's]] Rest has a sweetspot when the eyes touching the opponent, which has extremely high knockback.
 
*[[King Dedede]]'s side smash has a sweetspot at the tip or head of the hammer, giving an extremely high knockback.
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*All of [[Marth]]'s attacks except [[Counter]] have a sweetspot on the tip of the sword, making spacing crucial in order to play the character effectively.
 
*All of [[Roy]]'s attacks except [[Counter]] have a sweetspot at the center of the sword, the exact opposite of Marth.
*[[Kirby]]'s [[Hammer (move)|Hammer]] (only in [[Super Smash Bros. Melee|Melee]]) has a sweetspot at the head of the hammer. When hit with the other parts it will have crummy knockback with scant KO potential. With the sourspot being bigger then the sweetspot, it is rarely, if ever, used in competitive play.
 
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*[[Mr. Game & Watch]]'s down smash at the head of the hammers send the opponent vertically instead of semi-spiking them, though this has been altered as of [[Super Smash Bros. for Nintendo 3DS and Wii U]].
*[[Luigi (SSBB)|Luigi's]] [[Super Jump Punch]] has a sweetspot just before he jumps near the center of his elbow. If this hits a character they will take high damage and knockback, plus a fiery effect and a distinctive 'ping' noise. Otherwise, the move deals a paltry 1% with minor set knockback.
 
 
*[[Sheik]]'s up smash has a sweetspot on the tip of her hands which is very powerful.
*[[Mario]]'s Forward Smash is notable for having the most visible sweet spot (the flame that he shoots out of his hand).
 
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*The end of [[Wolf]]'s [[Wolf Flash]] is a very visible sweet spot (albeit rather hard to hit with safely), electrifying the opponent and powerfully semi-spiking them. Notably, this sweetspot has its own sweetspot, as hitting with the center of the hitbox is a very powerful [[meteor smash]].
*In both ''[[Melee]]'' and ''[[Brawl]]'', All of [[Marth]]'s attacks except [[counter]] have a sweetspot on the tip of the sword, especially his forward smash which is very weak when non tipped but very powerful when tipped.
 
 
*All of [[Zelda]]'s aerials except her [[neutral aerial]] and [[up aerial]] have sweet spots. Her forward and back aerials are the famous Lightning Kicks, functioning like Captain Falcon's Knee Smash, and her down aerial sweet spot is one of the most powerful meteor smashes in the game (the latter move only has a sweetspot as of ''Brawl).''
*In ''[[Melee]]'', all of [[Roy]]'s attacks except [[counter]] have a sweetspot at the center of the sword.
 
 
*The end part of [[Zero Suit Samus]]'s Side Special [[Plasma Whip]] has an easily visible, fire imbued sweet spot. It is also one of the easiest to hit with, as the sourspot will often push enemies into the sweetspot.
*[[Meta Knight]]'s [[Shuttle Loop]] has a big sweetspot in the middle of the rising up motion, whereby powerful horizontal knockback is given.
 
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*Sex kicks are more powerful at their early frames of their duration. The only exception is Dr. Mario's sex kick as it deals more knockback in later frames.
*[[Mr. Game & Watch]]'s [[Down smash]] at the very tip of the side of the hammers when they touch down send the opponent skyward instead of sideways.
 
 
* The [[Home-run Bat|Home-Run Bat]] has a sweetspot near its tip, known as a tipper, but is only useful in the [[Home-run Contest|Home-Run Contest]], because all parts of the bat [[one-hit KO]] except near the handle of the bat.
*[[Ness (SSBB)|Ness's]] [[back aerial]] is significantly more powerful if sweet spotted and it makes an electric sound effect as well.
 
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* [[Mario (Super Smash Bros. for Nintendo 3DS and Wii U)|Mario’s]] [[Forward Aerial]] is a powerful Meteor Smash when sweetspotted, and is really satisfying to land.
*[[Ness]]'s Forward Smash has a sweet spot on the tip of his bat.
 
*[[Ness (SSBB)|Ness's]] D-air has a sweet spot that makes it a meteor smash.
 
*[[Sheik]]'s Up Smash has a sweetspot on the tip of her hands.
 
*The end of [[Wolf]]'s [[Wolf Flash]] is a very visible sweet spot, electrifying the opponent and possibly spiking them.
 
*[[Peach]]'s Up Smash is mostly sweetspotted on her twirling arm, opposed to her body.
 
*All of [[Zelda]]'s aerials save her [[neutral aerial]] and [[up aerial]] have sweet spots. Her forward and backward aerials are the famous Lightning Kicks, giving ridiculously high knockback when sweetspotted, and her down aerial Meteor Heel sweet spot is one of the most powerful [[spike]]s in the game.
 
*The end part of [[Zero Suit Samus]]'s forward B [[Plasma Whip]] has a visible, fire imbued sweet spot. It is also one of the easiest to hit with, as the whip will often push enemies into the sweetspot.
 
*[[Sex Kick]]s are more powerful at their very first frames of their duration.
 
* The [[Home-run Bat]] has a sweetspot near its tip, known as a tipper, but is only useful in the [[Home-run Contest]], because all parts of the bat [[one-hit KO]] except near the handle of the bat.
 
   
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== Sourspot ==
<nowiki>*</nowiki>Unless otherwise indicated, these sweetspots are for Brawl.
 
 
A '''sourspot''' is the exact opposite of a sweet spot. A sour spot is an area with the least powerful part of the attack, such the tip of Roy's blade and the "jumping" portion of Luigi's [[Super Jump Punch]]. The sour spot, however, does not ''always'' have negative effects. For example:
 
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*The sourspot of [[Mario]]'s, [[Yoshi]]'s, and [[Donkey Kong]]'s forward aerials (since ''[[Brawl]], ''since ''Melee'' for the latter) will not meteor smash, but serve as powerful horizontal finishers and can set up edgeguards effectively.
==Sour spot==
 
A '''sour spot''' is the exact opposite of a sweet spot. A sour spot is an area with the least powerful part of the attack, such the tip of Roy's blade and the "jumping" portion of Luigi's [[Super Jump Punch]]. The sour spot, however, does not ''always'' have negative effects. For example:
 
*The sour spot of [[Mario]]'s [[Front air]] (in ''[[Brawl]]'') will not [[Meteor Smash]], but serves as a very powerful horizontal [[KO]] move. If it doesn't KO, it may actually allow Mario to follow up with the sweet spotted F-air while his foe has flown off the stage. This is a similar case with Luigi's [[down air]] in ''[[Melee]]'' and ''Brawl''.
 
 
*[[Luigi]]'s sour spotted [[Super Jump Punch]] is good at surprising characters who must charge their recovery moves (like [[Fox]] and Luigi himself) and stealing KO's due to the small, practically unnoticeable [[set knockback]].
 
*[[Luigi]]'s sour spotted [[Super Jump Punch]] is good at surprising characters who must charge their recovery moves (like [[Fox]] and Luigi himself) and stealing KO's due to the small, practically unnoticeable [[set knockback]].
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*[[Captain Falcon]]'s sourspotted Knee Smash and Zelda's sourspotted Lightning Kicks have low horizontal knockback and can combo very effectively, notably into the sweetspots of the respective moves.
*If [[Mr. Game & Watch]]'s [[down smash]] is sour spotted, then his enemy is powerfully [[semi-spike]]d (in SSBB).
 
*The sourspot [[Captain Falcon]]'s d-air in [[Brawl]] has high horizontal knockback for a non sweetspot and it can earn Captain Falcon many surprise KOs, especially since foes may [[DI]] the wrong way, thinking they are going down instead of horizontally.
 
   
As shown in the examples above, the sour spot of an attack can sometimes be more desirable to use than the sweet spot. Usually, this is due to a sour spot having somewhat bizarre, surprising knockback properties when compared to the sweet spot, as is the case with Mr. Game & Watch. The sour spot of an attack may also feature minimal knockback, which, provided the attack isn't extremely laggy, can allow a character to combo into different attacks, such as with [[Captain Falcon]]'s [[front air]]. Many of the scenarios where a sour spot can be useful in battle are highly conditional though, usually occurring off-stage.
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As shown in the examples above, the sour spot of an attack can sometimes be more desirable to use than the sweet spot. The sour spot of an attack may also feature minimal knockback, which, provided the attack isn't extremely laggy, can allow a character to combo into different attacks, such as with [[Captain Falcon]]'s Knee Smash. Many of the scenarios where a sour spot can be useful in battle are highly situational, however.
   
 
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Latest revision as of 13:26, 7 February 2019

Knee Smash

The sweetspotted Knee Smash

The sweetspot of an attack is the area of the hitbox with the most desirable knockback effect - usually, the most powerful part of the attack. For example, the sweet spot for most of Roy's attacks is the area of his sword closest to his body, while Marth's is at the end of his blade (often referred to as a "tipper"). Notable sweet spot moves include:

  • Captain Falcon's Knee Smash (forward aerial). This move is one of the best moves in the game, being an extremely strong semi-spike when sweetspotted.
  • King Dedede's side smash has a sweetspot at the tip or head of the hammer, having extremely high knockback and being the strongest forward smash in the game.
  • Kirby's Hammer has a sweetspot at the head of the hammer. When hit with the other parts it will have very low knockback with scant KO potential (however, this hitbox has since been made much stronger). Due to the sourspot being bigger than the sweetspot, the move is rarely used in competitive play.
  • Luigi's Super Jump Punch has a sweetspot just before he jumps near the center of his elbow. If this hitbox hits a character they will take high damage and knockback, plus a fiery effect and a distinctive 'ping' noise, known as the "Fire Jump Punch".
  • All of Marth's attacks except Counter have a sweetspot on the tip of the sword, making spacing crucial in order to play the character effectively.
  • All of Roy's attacks except Counter have a sweetspot at the center of the sword, the exact opposite of Marth.
  • Mr. Game & Watch's down smash at the head of the hammers send the opponent vertically instead of semi-spiking them, though this has been altered as of Super Smash Bros. for Nintendo 3DS and Wii U.
  • Sheik's up smash has a sweetspot on the tip of her hands which is very powerful.
  • The end of Wolf's Wolf Flash is a very visible sweet spot (albeit rather hard to hit with safely), electrifying the opponent and powerfully semi-spiking them. Notably, this sweetspot has its own sweetspot, as hitting with the center of the hitbox is a very powerful meteor smash.
  • All of Zelda's aerials except her neutral aerial and up aerial have sweet spots. Her forward and back aerials are the famous Lightning Kicks, functioning like Captain Falcon's Knee Smash, and her down aerial sweet spot is one of the most powerful meteor smashes in the game (the latter move only has a sweetspot as of Brawl).
  • The end part of Zero Suit Samus's Side Special Plasma Whip has an easily visible, fire imbued sweet spot. It is also one of the easiest to hit with, as the sourspot will often push enemies into the sweetspot.
  • Sex kicks are more powerful at their early frames of their duration. The only exception is Dr. Mario's sex kick as it deals more knockback in later frames.
  • The Home-Run Bat has a sweetspot near its tip, known as a tipper, but is only useful in the Home-Run Contest, because all parts of the bat one-hit KO except near the handle of the bat.
  • Mario’s Forward Aerial is a powerful Meteor Smash when sweetspotted, and is really satisfying to land.

Sourspot

A sourspot is the exact opposite of a sweet spot. A sour spot is an area with the least powerful part of the attack, such the tip of Roy's blade and the "jumping" portion of Luigi's Super Jump Punch. The sour spot, however, does not always have negative effects. For example:

  • The sourspot of Mario's, Yoshi's, and Donkey Kong's forward aerials (since Brawl, since Melee for the latter) will not meteor smash, but serve as powerful horizontal finishers and can set up edgeguards effectively.
  • Luigi's sour spotted Super Jump Punch is good at surprising characters who must charge their recovery moves (like Fox and Luigi himself) and stealing KO's due to the small, practically unnoticeable set knockback.
  • Captain Falcon's sourspotted Knee Smash and Zelda's sourspotted Lightning Kicks have low horizontal knockback and can combo very effectively, notably into the sweetspots of the respective moves.

As shown in the examples above, the sour spot of an attack can sometimes be more desirable to use than the sweet spot. The sour spot of an attack may also feature minimal knockback, which, provided the attack isn't extremely laggy, can allow a character to combo into different attacks, such as with Captain Falcon's Knee Smash. Many of the scenarios where a sour spot can be useful in battle are highly situational, however.

This article's title is conjectural.