Support Spirits have a great variety of different abilities to help the player. Said abilities are often left quite unexplained. It's this page's objective to list all the possible Support Spirit Abilities (which can sometimes also be used by Primary Spirits, mostly Enhanced ones) and explain them more thoroughly. There are many, many Support abilities, meaning this page will take time to complete and will require help from many people to cover every single ability.
Ability list
"Cost" refers to how many support slots are occupied by a Support Spirit with this ability if they were to be equipped. This, of course, does not apply to Primaries with the same ability. Sections that are empty or in italic need to be filled up. If you were to add an ability to the list, please keep everything in alphabetical order.
Name | Cost | Description | Multiple sources stack? | Examples of Spirits with this ability |
---|---|---|---|---|
Armor Knight | 2 | Great increase in weight and fall speed, slight increase in damage and defense and drastic decrease in move speed and jump height. To sum it all up: you become slow, tanky and powerful, but have bad recovery and mid-air potential. | No | Dark Knight, Halberd |
Assist Killer | 1 | Increases damage dealt to Assist Trophies | Pyra | |
Autoheal | 2 | Recovers a small amount of health (specify how much %) every five seconds. | Elise | |
Bury Immunity | 1 | You cannot be buried by attacks like Splat Roller or items like Pitfall. | No | |
Critical Health Attack/Defense/Speed | 1 | Increases the indicated stat for a while once the player's damage reaches or exceeds a certain % (specify what % this starts at). This boost can only be applied once per life and is available again after the player is KO'd. | Yakuman Player | |
Critical Health Stats | 2 | Increases move speed, damage and defense for a while once the player's damage reaches or exceeds a certain % (specify what % this starts at). This boost can only be applied once per life and is available again after the player is KO'd. | Candy Kong | |
Critical Hit | 1 | Gives a 5% chance to land a critical hit (describe the characteristics of this Critical Hit). | Mario (Mario Tennis Aces) | |
Critical Hit ↑↑ | Gives a larger chance (specify the % chance) to land a critical hit (describe the characteristics of this Critical Hit). | Lyn (Blade Lord) | ||
Critical Immunity | 2 | Gives the player immunity for a while once their damage reaches or exceeds a certain % (specify what % this starts at). This boost can only be applied once per life and is available again after the player is KO'd. | Hinawa | |
Critical Recovery | 2 | Once the player's damage reaches or exceeds a certain % (specify at what % this activates) they will recover a large amount of health. This boost can only be applied once per life and is available again after the player is KO'd. | Great Fairy | |
Critical Recovery ↑↑ | 3 | Once the player's damage reaches or exceeds a certain % (specify at what % this activates) they will recover a ton of health. This boost can only be applied once per life and is available again after the player is KO'd. | Sothis | |
Easier Dodging | 1 | Increases the period of invincibility after dropping from a respawn platform (test is this affects invincibility from a Super Star) and increases the distance covered by directional air dodges. | Tiny Kong | |
Extra Mid-air jump | 2 | Gives the player another mid-air jump. | Yes | Ho-oh |
Falling Immunity | 1 | Keeps the player from tripping because of earthquakes and Banana Peels. | No | Valoo, Dungeon Man |
Fast FS Charge | 2 | Increases the rate at which your Final Smash Meter charges. | Ashley | |
First Strike Advantage | 2 | After the player with this ability deals the first hit in the game (i.e. hits an enemy before any of his/her teammates do and before any enemies hit him/her or any teammates) they will gain invincibility for a while. This only works once per match as it only activates upon the first hit. | Kloster (Grief), Star Rod | |
Floaty Jumps | 1 | Decreases fall speed. | Parasol, King Boo | |
Fog Immunity | 2 | Clears all fog from the stage. | No | Detective Pikachu |
Freeze Immunity | 2 | Makes the player immune to freezing floors and freezing attacks and items, like PK Freeze or Freezie. | No | |
Giant | 2 | You become giant for a while at the start of the match. | No | Great Zapfish |
Great Autoheal | 3 | Recovers some health (specify how much %) every five seconds. | Celebi | |
Hyper Smash Attacks | 1 | Decreases Smash Attack charge time and increases their damage. | Victini | |
Impact Run | 1 | Dashing into enemies deals them damage (specify how much %) and small amounts of knockback. | Beast Ganon | |
Instadrop | 2 | Holding down in mid-air causes the player to drop really quickly to the ground. If the player hits an enemy when falling, said enemy takes minor damage (specify how much %) and knockback. It can be useful to get to the ground quickly and avoid an anti-air attack or fall through an opponent trying to hit you. | ||
Item Equipped | 1-3 | Starts the battle with that item equipped. Items gotten in this manner are not affected by the Disable Items Battle Item. | Octoling, Ramblin' Evil Mushroom | |
Jam FS Charge | 2 | Reduces the rate at which the opponent's Final Smash Meter charges. | Dr. Wily | |
Landing Lag | 1 | Reduces the amount of time the player cannot move or attack after landing from certain aerials or moves in mid-air (test if this reduces the amount of time players can't move after using certain attacks on the ground, like Lucas's Up Smash). | ||
Lava Floor Immunity | 2 | Gives complete immunity (both in knockback and damage) to lava floors. | No | Esna |
Lava Floor Resist | 1 | Reduces the damage taken from Lava Floors. However, they will still inflict knockback, meaning they are still problematic. | Mechakoopa | |
Magic Attack ↑ | 1 | Slightly increases the damage dealt by magic attacks. | Yes | Soren, Krystal |
Magic Resist | 1 | Slightly reduces the damage taken from magic attacks. | L'Arachel | |
Move Speed ↑ | 1 | Slightly increases left and right move speed. | Yes | |
Poison Heals | 3 | All sources of poison (poison clouds and floors, poisonous attacks like Eiha) will heal the player instead of harming them. | No | Madama Butterfly |
Poison Immunity | 2 | The player is immune to all sources of poison. | No | Sakura (Fire Emblem) |
Poison Resist | 1 | Reduces damage taken from poison floors and poison-imbuing attacks like Hocus Pocus or Eiha. | ||
Running Start | 2 | Gives you increased move speed and damage for a while at the start of the match. | Ness's Father | |
Slumber Immunity | 1 | The player is immune to sleep-inducing floors and sleeping attacks like Sing. | No | Yuri Kozukata |
Stats After Eating ↑ | 1 | After eating any food-class item (test if this works by eating items with Kirby or Wario) you will get a slight increase in damage, defense and move speed for a while. | Crusty Sean | |
Stats After Eating ↑↑ | 2 | After eating any food-class item (test if this works by eating items with Kirby or Wario) you will get a slight increase in damage, defense and move speed for a while. | Chef Kawasaki | |
Sticky Floor Immunity | 2 | Makes the player immune to sticky floors. | No | Oil Panic |
Strong Wind Immunity | 2 | Makes you immune to wind (test if this affects windboxes like the ones from Palutena's Down Smash). | No | Latias and Latios |
Strong Wind Resist | 1 | Reduces the effect of wind. | Condor | |
Swimmer | 1 | You can stay in water forever without drowning. An added effect is that your character, instead of flailing around in the water, will stay calm and swim to keep themselves afloat, although this is just a cosmetic change. | No | |
Sword Attack ↑ | Increases damage dealt by swords (note that this ability is more common among Primary Spirits). | Yes | Magnus, Sirius | |
Trade-off Ability | 1 | Gains a slight permanent increase in move speed, damage and defense at the cost of starting each life at 30% damage. | Yes | Garon |
Trade-off Attack/Defense/Speed | 1 | Gains a permanent boost in the specified stat at the cost of starting each life at 30% damage. | Yes | Sidestepper |
Undamaged Attack/Speed | 1 | The player has increased damage/speed while at 0% damage. | ||
Undamaged Attack and Speed | 1 | Slightly increases both move speed and damage while at 0% damage. | Off the Hook | |
Water Resist | 1 | Slightly reduces the damage taken by water attacks | ||
Weapon Attack ↑ | 1 | Slightly increases damage dealt by melee weapons (whips, bats, swords, etc.) | Yes | Luigi (Mario Tennis Aces) |
Weapon Resist | 2 | Decreases damage taken from melee weapons (whips, bats, swords, etc.) | Guardian | |
Zap Floor Immunity | 2 | Grants the player immunity to zap floors. | No | Dr. Light |