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Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Nintendo Wii U (大乱闘スマッシュブラザーズ for Nintendo 3DS/Wii U Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu / Wī Yū?) (Often referred by fans as Super Smash Bros. 4) is a Nintendo 3DS and Wii U game. It is being developed by Namco Bandai Games Inc. and Sora, and will be published by Nintendo. It is the fourth installment in the series.


Main article: Character

The following 50 characters are playable in this game (52 if all three Mii Fighters are considered separate characters). Note, some unlockable characters in the 3DS version are starter characters in the Wii U version.



Main article: Stage

So far, 82 stages have been shown. This includes stages that are shared between games.
(* means that the stage has returned from a previous game, ~ means that the stage is unique to the version of the game, & ^ means that the stage is not 100% confirmed for said version of the game. Some of these stages might be moved depending on future info.)

Wii U



Main article: Item

New Items

Returning Items

The Hocotate Bomb (similar to Olimar's Final Smash) and the POW Block (once a stage hazard) return as items.


In order to increase the rate of rare Pokémon appearing in battle, there are now two types of Poké Balls: the traditional red and white Poké Ball, which summons common to rare Pokémon, and the Master Ball, which summons only rare and legendary Pokémon.

New Pokémon

Returning Pokémon

Although many rare and legendary Pokémon have been confirmed to be appearing out of Poké Balls, only three Pokémon, Arceus, Kyruem, and Moltres have been confirmed and revealed to be appearing out of Master Balls so far.

Assist Trophies

Main article: Assist Trophy

Sakurai has hinted that the Assist Trophies may differ slightly between versions.

New Assist Trophies

Returning Assist Trophies


Much like previous installations, the new Smash Bros. have different modes, however some are exclusive for each version of the game.

Classic Mode (3DS)

Main article: Classic Mode
Classic Mode (3DS version)

In the new, modified version of Classic Mode, players choose different paths as they progress through a "world map" to fight against waiting CPU opponents.

Other than battling the usual fighters in one-on-one fights, there is also the possibility of fighting giant or metal fighters, team battles with CPU players both aiding and attacking the player, and matches where the player must defeat opponents one after another or in groups.

Players are able to alter their "Fighter Balance": a system where gold is spent to adjust the intensity level. The higher the intensity, the stronger opponents will be, and the greater a player's rewards will be when victorious. Among those rewards are gold, trophies and items for character customization.

Before the player starts a level, a roller appears and determines the player's rewards. Rewards in red are for customization, green ones are trophies, and yellow means gold.

Fighter Scale

Stadium Mode

Main article: Stadium Mode

A mode comprised of the Home Run Contest, the Multi-Man Smash, and the new Target Blast.

The score for these games effect the player's Global Smash Power, by either increasing or decreasing it, making each time count.

Target Blast is played similarly to Home Run Contest, in a nod similar to Angry Birds. However, players will be presented to a giant bomb instead of the Sandbag, and must inflict it enough damage to create the biggest explosion possible by racking up points from obstacles and targets waiting to be destroyed. Much like in Home Run Contest, there is a 10 second timer, and after it expires the bomb will explode.

Getting a good score depends on launching the bomb to areas rich with targets, getting the timing of the explosion just right, and using the explosive blocks found around the stage to maximum effect.

Smash Run

Main article: Smash Run

An exclusive mode for the 3DS, where up to four players can compete in two separate instances: one where they collect power-ups and another one where they fight each other, using the power-ups each character has picked up to their advantage.

For Fun and For Glory

Online gameplay has been completely reworked, where players can choose between two new modes:

  • For Fun: stage select is random (no Final Destination), all items available, Smash battles only (free for all up to 4 players), and only wins are recorded.
  • For Glory: stage select is restricted to Final Destination-type stages, no items available, 1-1 battles possible, and both wins and loses are recorded.

Additionally, players can freely customize those rules when playing with friends.

Changes from Brawl and New Features

  • Random Tripping has been removed. Forced tripping, however, remains, since the banana peel item is still present, as well as the individual character attacks that can cause tripping.
  • Gliding has been removed.
  • Swimming has been removed in the 3DS version.
  • Character transformations have been completely removed from the game; Zero Suit Samus and Sheik are now separate characters from Samus and Zelda. Charizard is also its own character, previously one of Pokemon Trainer's Pokemon.
  • Tether Recovery can now be done from an even longer range than before. In addition, multiple characters can latch on, but the one that actually grabs hold is determined by the same rules as the standard ledge grab.
  • To prevent the infamous edge grabbing tactics and greatly expand the edge-game, a new mechanic has been introduced, where a character will be automatically "kicked" off of the edge if another character tries to grab it. This causes no damage and gives few invincibility frames to the kicked character.
  • Assist items (Assist Trophy, Pokeball, Master Ball) now only appear one at a time.
  • When running out of a platform, characters do a smooth "hopping" that is followed by the normal falling animation.
  • Though originally there were plans to include a single player story mode, Sakurai has since changed his mind. It has not been announced what, if any, mode will take its place.
  • Short movies featuring character introductions, like the ones introducing Villager, Wii Fit Trainer, and Mega Man, will take the place of the originally planned story mode cutscenes. These scenes, however, are not present on 3DS.
  • The speed of the game will be between that of Brawl and Melee. This is to appeal to both casual and hardcore gamers after the lukewarm response by hardcore gamers to Brawl's more "floaty" mechanics.
  • The "impact-launch" effect has been altered to a colored light trail indicating which player will receive the point should a KO occur. Additionally, a red/black effect will appear when a character is hit by a strong attack and/or has a high damage percentage, to indicate the character will likely be KO'd.
  • Characters have at least 100% damage percentage will now emit a steam to visually announce they are at their limit.
  • Most regular attacks now have special graphical effects to give them a more "aggressive" feel, as if they are "cutting through air".
    • This was also added so players can see and identify attacks more easily, which holds true for the 3DS version, where the screen is smaller.
  • Some attacks have been adjusted to prevent a character's back from facing the screen. Additionally, the leg and arm positions of some characters are mirrored when facing left or right.
  • Many of the characters' moves have been strengthened such as Marth's Shield Breaker and Link's Meteor Smash.
  • Characters with consecutive standard attacks, such as Fox's infinite kick, always have a finishing move to end the combo. Little Mac was the first character seen performing this, in his official reveal trailer.
  • As shown in the April's 7th Smash Direct, the characters' Special Moves can be customized to give certain results, such as Pit's arrows performing a spin after being fired, Kirby freezing characters instead of swallowing them or Mario's Fireball being much larger but slower or smaller but faster.
    • During Play Nintendo - Super Smash Bros. Roundtable with Masahiro Sakurai, it has been further explained how that mechanic will function: each character will have 2 variations of their original Special Attacks, totalizing 12 different Special Moves, 3 for each direction. However, to maintain the game's balance, these customizations will not be available for Online Mode "With Anyone".
  • Almost all stages now have a "Final Destination version", which is a flat version of the respective stage, without any platforms or stage hazards. This is referred to as the stage's "Omega" version.
  • A new ranking system has been introduced, called Global Smash Power. Differentiating from the traditional leaderboards seen in other games.
  • In Team Battle, it is now possible to choose any color for the characters, and their team affiliation will be marked by the respective color outlining them. This feature is available for both versions of the game.
  • The revival platforms now turn from yellow to red to warn the characters how much time they have before they fall.
  • In the 3DS version, unknown if also for Wii U, you can now highlight yourself or other players.
  • In the Wii U version, it's possible to play with 8 players rather than just 4, this is a Special Mode.
  • The Stage Builder in his game lets build your own land using the Gamepad Style. It also lets you make ledges grable, create land you can go through, and hazard areas.


The game was first announced at E3 2011, but no further information was released due to Masahiro Sakurai working on finishing Kid Icarus: Uprising. At the start of 2012, the game was officially in production, but new information was not released until the following year.

  • On June 11th, 2013, two trailers were shown during a Nintendo Direct: one announcing the game and the Villager as a newcomer, and another announcing that Capcom's Mega Man would also be a new, playable character. One more trailer was released before the end of E3 2013 showing that Wii Fit Trainer would be playable for the first time.
  • Pikmin & Olimar were confirmed to return on July 12th, 2013.
  • Luigi was confirmed to return on August 8th, 2013 in a Nintendo Direct during the "Year of Luigi."
  • Princess Peach was confirmed to return on September 12th, 2013.
  • Toon Link was confirmed to return on September 26th, 2013.
  • Sonic The Hedgehog was confirmed to return on October 1st, 2013 in a Nintendo Direct video, the same day he was confirmed for Brawl.
  • Marth was confirmed to return on November 7th, 2013.
  • Rosalina and Luma were announced on December 18th, 2013 in a Nintendo Direct video.
  • Zelda was confirmed to return on December 26th, 2013.
  • King Dedede was confirmed to return on January 10th, 2014.
  • Lucario was confirmed to return on January 31st, 2014.
  • Little Mac was announced on February 13th, 2014 in a Nintendo Direct video.
  • Diddy Kong was confirmed to return on February 21st, 2014.
  • Greninja was announced and Charizard (as a single playable-character), Yoshi, Sheik and Zero Suit Samus were confirmed to return on April 8th, 2014, during a Nintendo Direct presentation.
  • Ike was confirmed to return on May 22nd, 2014.
  • Palutena and Mii Fighter were revealed on June 10, 2014, during Nintendo's E3 Digital Conference. Shortly after during the Super Smash Bros. Roundtable, Pac-Man was announced. Additionally, the Official Smash Bros. site received a major update, now having separate tabs with information for the Wii U and Nintendo 3DS versions, including new sections such as "How to Play", "Game Modes", and also details about the upcoming GameCube Controller Adapter for Wii U.
  • Lucina and Robin were announced July 11th, 2014 and revealed July 14th, 2014 on the Smash Bros Site.
  • Captain Falcon was revealed as a returning veteran July 14th, 2014.
  • Meta Knight was confirmed to be a returning veteran on August 13th, 2014.
  • Shulk was announced as a fighter on the official website, on August 29th, 2014.
  • Falco, Wario and Ness were unveiled as secret characters on October 3rd, 2014.
  • Dark Pit and Dr. Mario were unveiled as secret characters on October 9th, 2014.
  • R.O.B. and Ganondorf were unveiled as secret characters on October 15th, 2014.
  • Mr. Game & Watch was unveiled as a secret character on October 23, 2014.
  • Bowser Jr. was revealed in a Nintendo Direct on October 23, 2014.
  • Mewtwo was revealed as a DLC in a Nintendo Direct on October 23, 2014.


  • The first trailer for Super Smash Bros. 3DS/Wii U was revealed at E3 2013, showing off the game for the first time, as well as revealing the inclusion of the Villager as a newcomer, named "First Trailer".
  • Two more trailers were released later for the new characters Mega Man and Wii Fit Trainer, titled "Mega Man Joins the Battle!" and "Wii Fit Trainer Joins the Battle" respectively.
  • A trailer was released on October 1st, 2013 to announce Sonic the Hedgehog, titled "Sonic Joins the Battle!".
  • A trailer for the announcement of Rosalina & Luma was shown in the December 18th, 2013 Nintendo Direct, titled "Comet Observatory."
  • A trailer for the announcement of Little Mac was shown on a Nintendo Direct, on February 14th, 2014, titled "Champion of the Ring".
  • A trailer for the announcement of Charizard and Greninja was also shown in the Super Smash Bros. Nintendo Direct on April 8th, 2014, titled "Challenger from the Shadows".
  • A trailer for the announcement of Palutena was revealed at E3 on June 10th, 2014 and later at the same day, a trailer revealing the announcement of Pac-Man was shown at the E3 Smash Bros. Roundtable. Palutena's was titled "Goddess of Light," and Pac-Man's was titled "Red, Blue Yellow."
  • A trailer for the announcement of Robin and Lucina and Captain Falcon's return was shown on July 14th, 2014 as a livestream, titled "By Book, Blade and Crest of Flame".
  • A trailer for the announcement of Shulk was shown on August 29th, 2014, titled "Looks like we don't have a choice!".
  • A trailer for the announcement of Bowser Jr. was revealed during the Nintendo Direct Super Smash Bros. for Wii U 50-Fact Extravaganza on October 23rd, 2014, it was titled "The Future King".


Wii U

At E3 2014 Nintendo announced the Super Smash Bros. Wii U Bundle. This bundle comes with Super Smash Bros. Wii U, Gamecube Adapter, and a Smash Bros. themed Gamecube controller.


On August 13, 2014 Nintendo of Europe announced a Super Smash Bros. 3DS XL Limited Edition pack that come in red or blue and have the Smash Bros. 3DS Boxart in white on the front. It comes with the Smash Bros 3DS XL, Super Smash Bros. 3DS pre-installed, and for a limited time, comes with a Super Smash Bros. T-Shirt. It was released October 3rd. On September 6th, Nintendo confirmed this bundle would be coming to the North America too.


  • This game was announced at E3 2011 but development didn't start until after the release of Kid Icarus: Uprising in 2012 and no characters, stages or gameplay were shown until E3 2013, a full 2 years after the first announcement.
  • The 3DS and Wii U versions will have different stages: the 3DS having stages primarily from handheld games, while the Wii U having stages mainly from console games.
  • The Wii U version will have some form of character customization. You can customize character's movesets. These customized movesets will be usable in any mode except for non-friend online matches.
  • The 3DS and Wii U versions will not have cross-platform play due to the use of different stages in each version. However it would appear that the customizable character function can be transferred to/from each version.
  • Sakurai stated that in the 3DS version, outlines are placed around the character so it can be easy to see them from far away. The thickness of the outlines can be decreased or even removed.
  • In the 3DS version, stages only have two varying musical pieces, whereas in the Wii U version, the My Music function from Brawl will return.
  • The 3DS version was supposed to release in summer but it was delayed to October 3. This makes it the 2nd Smash game in a row to be delayed.
  • This is the first game in the series to keep entirely similar character models from a previous game (Brawl) with a texture retouch (for example Mario, Fox, Luigi, Sonic, Pikachu, Link, Donkey Kong, Peach, Zelda, Lucario etc.)
    • Notable exceptions include Marth, Ike, and Samus.
  • As shown in the E3 2013 with Masahiro Sakurai playing as Mega Man against another player playing as Mario in a SSB4 demo play, the victory animation for Mega Man (and therefore for every character) would've been the original one, but it was evidently changed as shown in the Super Smash Bros. Invitational when the match ended, this may be because the original one lacks the background characters clapping/cheering for you and the Results Screen.
  • This game has introduced more playable villain and female characters than any previous Smash game.
  • This is the first installment in the series since the original game to not receive a T ESRB rating, as both versions of the game appear to have a E10+ rating, according to the official site.
  • This is the first game in the series where Mario has a Waluigi palette.
  • This is the first game where Luigi, Lucario, Toon Link, Marth, Jigglypuff, Ganondorf, and Sonic are starter characters (as they were all unlockables in their previous appearances).
  • This is the first game where a veteran character who was a starter character in his first appearance becomes an unlockable player, being Wario.
  • This is the first game to push the Nintendo 3DS to its maximum power during use, disabling use of Miiverse while the game is running.
  • This is the first game in the series to feature a playable female villain, Wendy O. Koopa.
  • The Wii U version is the first Smash game where the entire original 12 are starters.
  • This is the first game in the series to feature DLC content. (I.E. Mewtwo)


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