Smashpedia
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Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U (大乱闘スマッシュブラザーズ for Nintendo 3DS/Wii U Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu / Wī Yū?) is an upcoming Wii U and Nintendo 3DS title. It will be developed by Namco Bandai Games Inc. and Sora, and published by Nintendo. It is the fourth installment in the series.

Confirmed Characters

Main article: Character

As of June 10, 2014, the following 33 characters have been confirmed (35 if all three Mii Fighters are considered separate characters).

NEWCOMERS


VETERANS

Confirmed Stages

Main article: Stage

So far, 36 stages have been shown.
(* means that the stage has returned from a previous game, and ~ means that it's an entirely new stage unique to the game, and ^ means that the game the stage is from is not 100% confirmed. Some of these stages might be moved depending on future info.)

Wii U

Returning stages

3DS

Returning Stages

Items

Main article: Item

New Items

Returning Items

The Hocotate Bomb (similar to Olimar's Final Smash) and the POW Block (once a stage hazard) return as items.

Pokémon

In order to increase the rate of rare Pokémon appearing in battle, there are now two types of Poké Balls: the traditional red and white Poké Ball, which summons common to rare Pokémon, and the Master Ball, which summons only rare and legendary Pokémon.

New Pokémon

Returning Pokémon

  • Although many rare and legendary Pokémon have been confirmed to be appearing out of Poké Balls, Arceus is the only Pokémon who has been confirmed to be appearing out of Master Balls.

Assist Trophies

Main article: Assist Trophy

Sakurai has hinted that the Assist Trophies may differ slightly between versions.

New Assist Trophies

Returning Assist Trophies

Smash Run

Main article: Smash Run

An exclusive mode for the 3DS, where up to four players can compete in two separate instances: one where they collect power-ups and another one where they fight each other, using the power-ups each character has picked up to their advantage.

Online Mode: For Fun and For Glory

Online gameplay has been completely reworked, where players can choose between two new modes:

  • For Fun: stage select is random (no Final Destination), all items available, Smash battles only (free for all up to 4 players), and only wins are recorded.
  • For Glory: stage select is restricted to Final Destination-type stages, no items available, 1-1 battles possible, and both wins and loses are recorded.

Additionally, players can customizes freely those rules when playing with friends.

Changes from Brawl and New Features

  • Random Tripping has been confirmed to not return. Forced tripping has returned since the banana peel was confirmed.
  • Gliding has been confirmed not to return.
  • Tether Recovery can now be done from an even longer range than before. In addition, multiple characters can latch on, but the one that actually grabs hold is determined by the same rules as the standard ledge grab.
  • Though originally there were plans to include a single player story mode, Sakurai has since changed his mind. It has not been announced what, if any, mode will take it's place.
  • Short movies featuring character introductions, like the ones introducing Villager, Wii Fit Trainer, and Mega Man, will take the place of the originally planned story mode cutscenes.
  • The speed of the game will be between that of Brawl and Melee. This is to appeal to both casual and hardcore gamers after the lukewarm response by hardcore gamers to Brawl's more floaty mechanics.
  • The "impact-launch" effect has been altered to a colored light trail indicating which player will receive the point should a KO occur. Additionally, a red/black effect will appear when a character is hit by a strong attack and/or has a high damage percentage, to indicate the character will likely be KO'd.
  • Characters that are at high damage percentage now will emit a steam.
  • Most regular attacks now have special graphical effects to give them a more "agressive" feel, as if they are "cutting through air".
    • This was also added so players can see and identify attacks more easily, which holds true for the 3DS version, where the screen is smaller.
  • Some attacks have been adjusted to prevent a character's back from facing the screen. Additionally, the leg and arm positions of some characters is mirrored when facing left or right.
  • Many of the characters' moves have been strengthened such as Marth's Shield Breaker and Link's Meteor Smash.
  • Characters with consecutive standard attacks, such as Fox's infinite kick, will always have a finishing move to end the combo. Little Mac was the first character seen performing this, in his official reveal trailer.
  • Character transformations will be removed from the game; Zero Suit Samus and Sheik are now separate characters from Samus and Zelda.
  • As shown in the April's 7th Smash Direct, the characters Special Moves can be customized to give certain results, such as Pit's arrows performing a spin after being fired, Kirby freezing characters instead of swallowing them or Mario's Fireball being much larger but slower or smaller but faster.
    • During Play Nintendo - Super Smash Bros. Roundtable with Masahiro Sakurai, it has been further explained how that mechanic will work: each character will have 2 variations of their original Special Attacks, totalizing 12 different Special Moves, 3 for each direction. However, to maintain the game's balance, these customizations will not be available for Online Mode "With Anyone".
  • Almost all stages now have a "Final Destination version", which is a flat version of the respective stage, without any platforms or stage hazards.
  • A new ranking system will be introduced, called Global Smash Power. It will be different from the traditional leaderboards seen in other games.
  • In Team Battle, it is now possible to choose any color for the characters, and their team affiliation will be marked by the respective color outlining them. It is currently unknown if this feature will be exclusive for the Nintendo 3DS version.
  • The revival platforms will now turn from yellow to red to warn the characters how much time they have before they fall.
  • In the 3DS version, unknown if also for Wii U, you can now highlight yourself or other players.

Development

The game was first announced at E3 2011, but no further information was released due to Masahiro Sakurai working on finishing Kid Icarus: Uprising. At the start of 2012, the game was officially in production, but new information was not released until the following year.

  • On June 11th, 2013, two trailers were shown during a Nintendo Direct: one announcing the game and the Villager as a newcomer, and another announcing that Capcom's Mega Man would also be a new, playable character. One more trailer was released before the end of E3 2013 showing that Wii Fit Trainer would be playable for the first time.
  • Pikmin & Olimar was confirmed to return on July 12th, 2013.
  • Luigi was confirmed to return on August 8th, 2013 in a Nintendo Direct during the "Year of Luigi."
  • Princess Peach was confirmed to return on September 12th, 2013.
  • Toon Link was confirmed to return on September 26th, 2013.
  • Sonic The Hedgehog was confirmed to return on October 1st, 2013 in a Nintendo Direct video, the same day he was confirmed for Brawl.
  • Marth was confirmed to return on November 7th, 2013.
  • Rosalina and Luma were announced on December 18th, 2013 in a Nintendo Direct video.
  • Zelda was confirmed to return on December 26th, 2013.
  • King Dedede was confirmed to return on January 10th, 2014.
  • Lucario was confirmed to return on January 31st, 2014.
  • Little Mac was announced on February 13th, 2014 in a Nintendo Direct video.
  • Diddy Kong was confirmed to return on February 21st, 2014.
  • Greninja was announced and Charizard (as a single playable-character), Yoshi, Sheik and Zero Suit Samus were confirmed to return on April 8th, 2014, during a Nintendo Direct presentation.
  • Ike was confirmed to return on May 22nd, 2014.
  • Palutena and Mii Fighter were revealed on June 10, 2014, during Nintendo's E3 Digital Conference, Shortly after during the Super Smash Bros. Roundtable, Pac-Man was announced. Additionally, the Official Smash Bros. site received a major update, now having separate tabs with information for the WiiU and 3DS versions, including new sections such as "How to Play", "Game Modes", and also details about the upcoming GameCube Controller Adapter for WiiU.

Trailers

  • The first trailer for Super Smash Bros. 3DS/Wii U was revealed at E3 2013, showing off the game for the first time, as well as revealing the inclusion of the Villager as a newcomer.
  • Two more trailers were released later for the new characters Mega Man and Wii Fit Trainer respectively.
  • A trailer was released on October 1st, 2013 to announce Sonic the Hedgehog.
  • A trailer for the announcement of Rosalina & Luma was shown in the December 18th, 2013 Nintendo Direct.
  • A trailer for the announcement of Little Mac was shown on a Nintendo Direct, on February 14th, 2014.
  • A trailer for the announcement of Charizard and Greninja was also shown in the Super Smash Bros. Nintendo Direct on April 8th, 2014.
  • A trailer for the announcement of Palutena was revealed at E3 on June 10th, 2014.

Trivia

  • This game was announced at E3 2011 but development didn't start until after the release of Kid Icarus: Uprising in 2012 and no characters, stages or gameplay were shown until E3 2013 a full 2 years after the first announcement.
  • The 3DS and Wii U versions will have different stages: the 3DS having stages from handheld games, while the Wii U having stages from console games.
  • The 3DS version will have some form of character customization. You can customize character's movesets. These customized movesets will be usable in any mode except for non-friend online matches.
  • The 3DS and Wii U versions will not have cross-platform play due to the use of different stages in each version. However it would appear that the customizable character function can be transferred to/from each version.
  • Sakurai stated that in the 3DS version, outlines will be placed around the character so it will be easy to see them from far away. The thickness of the outlines can be decreased or even removed.
  • In the 3DS version, stages only have two varying musical pieces, whereas in the Wii U version, the My Music function from Brawl will return.
  • The 3DS version was supposed to release in summer but it was delayed to October 3.

Gallery

External Links


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