Super Smash Bros. Ultimate (大乱闘スマッシュブラザーズ Special, Great Fray Smash Brothers Special) is the fifth installment in the Super Smash Bros. series and it was released for Nintendo Switch consoles on December 7, 2018.
The game currently consists of 87 characters. All 65 fighters from the previous five games have returned for this installment. In turn, the development team stated that there would not be many newcomers in the base game, with there being a total of 12 newcomers. Including the DLC characters, there are currently a total of 21 newcomers.
Seven characters (Dark Samus, Daisy, Lucina, Chrom, Dark Pit, Richter, and Ken) are not given their own numbers among the roster due to being Echo Fighters; they instead have the number of the fighter they are based off of along with an epsilon symbol (ε) or apostrophe ('). The Pokémon Trainer counts as three characters, but only occupies one roster spot, with the selection of the starting Pokémon coming after you select him/her.
Additionally, the game currently has 8 DLC characters, beginning with Piranha Plant (a generic enemy from the Super Mario series). The DLC characters continued with the release of Fighters Pass Volume 1, which contained Joker (the protagonist of Atlus' Persona 5), Hero (consisting of four protagonists from Square Enix's Dragon Quest series), Banjo & Kazooie (the two protagonists from Microsoft's eponymous series), Terry (the protagonist from SNK's Fatal Fury series and a major supporting fighter from The King of Fighters series), and Byleth (the protagonist of Fire Emblem: Three Houses).
Fighters Pass Volume 2 was announced with 6 more DLC characters in development, which currently consists of Min Min (a fighter from ARMS), Steve (the protagonist of Mojang Studios' Minecraft series), Sephiroth (the antagonist of Square Enix's Final Fantasy VII), and Pyra and Mythra (the two deuteragonists of Monolith Soft's Xenoblade Chronicles 2).
2. Donkey Kong
11. Captain Falcon
15. Ice Climbers
18. Dr. Mario
22. Young Link
26. Mr. Game & Watch
27. Meta Knight
28ε. Dark Pit
29. Zero Suit Samus
33-35. Pokémon Trainer
36. Diddy Kong
39. King Dedede
43. Toon Link
46. Mega Man
47. Wii Fit Trainer
48. Rosalina & Luma
49. Little Mac
51-53. Mii Fighters
58. Bowser Jr.
59. Duck Hunt
Bold denotes starter characters
4ε. Dark Samus
67. King K. Rool
70. Piranha Plant
73. Banjo & Kazooie
76. Min Min
|Pallete Swap Characters|
(Dragon Quest III)
(Dragon Quest IV)
(Dragon Quest VIII)
|World of Light only|
- Number indicates the order of appearance in the series.
- ε or ' indicates Echo Fighters, fighters that share the same movesets and traits as another.
There are currently 113 stages, 103 of which are in the base game and available from the start, with the remaining 7 being released as DLC. 96 stages from previous installments have returned for this installment. Omega forms returned for all stages alongside a new Battlefield form.
Alongside the base game's 103 stages there are currently 10 DLC stages, 9 of which come bundled with characters who are a part of the 2 Fighters Passes, with the tenth being added as a part of V8.1.0. Three more stages are currently in development as a part of Fighters Pass Volume 2, which will bring the total number of stages to 116.
59 Assist Trophies are featured in the game.
- Akira Yuki
- Arcade Bunny
- Black Knight
- Burrowing Snagret
- Chef Kawasaki
- Flies & Hand
- Shovel Knight
- Spring Man
- Squid Sisters
- Wily Capsule
- Yuri Kozukata
- Chain Chomp
- Color TV-Game 15
- Dr. Kawashima
- Dr. Wright
- Gray Fox
- Hammer Bro.
- Knuckle Joe
- Mother Brain
- Nintendogs (Poodle)
- Prince of Sablé
- Samurai Goroh
- Skull Kid
- Banana Gun
- Black Hole
- Death's Scythe
- Fake Smash Ball
- Healing Field
- Healing Sprout
- Killing Edge
- Launch Star
- Ramblin' Evil Mushroom
- Rage Blaster
- Assist Trophy
- Back Shield
- Banana Peel
- Beam Sword
- Blast Box
- Boss Galaga
- Bullet Bill
- Bunny Hood
- Deku Nut
- Drill Arm
- Fairy Bottle
- Fire Bar
- Fire Flower
- Franklin Badge
- Golden Hammer
- Gooey Bomb
- Green Shell
- Gust Bellows
- Heart Container
- Hocotate Bomb
- Home-Run Bat
- Killer Eye
- Lightning Bolt
- Lip's Stick
- Master Ball
- Maxim Tomato
- Metal Box
- Motion-Sensor Bomb
- Mr. Saturn
- Ore Club
- Party Ball
- Poison Mushroom
- Poké Ball
- POW Block
- Ray Gun
- Rocket Belt
- Rolling Crate
- Screw Attack
- Smart Bomb
- Smash Ball
- Smoke Ball
- Soccer Ball
- Special Flag
- Spiny Shell
- Star Rod
- Steel Diver
- Super Leaf
- Super Mushroom
- Super Scope
- Super Star
- Superspicy Curry
- Warp Star
- X Bomb
- Alolan Exeggutor
- Alolan Raichu
- Tapu Koko
- Alolan Vulpix
- Latias and Latios
- The stage selection screen is shown first before the character selection screen. This is to prevent unfair stage advantages.
- Stage hazards can be toggled off.
- Custom Moves have been removed. Any previous Smash Bros. amiibo with custom moves will now revert to the normal moves in Ultimate. Due to the absence of custom-move fighters, Equipment has been removed too.
- Sudden Death now has a new mechanic. In addition to raining Bob-ombs, all characters are teleported to their starting positions with their damage set to 300%, then the camera slowly zooms into the centre while the blast zones gradually decrease until a very small portion of the stage remains. During this process, cosmetic flames cover the edges of the screen and the crowd in the background goes wild. In addition, Super Sudden Death has been separated from Special Smash.
- Stamina Mode is now a separate game mode and can be used for Adventure Mode, Online Mode, etc. It also has an option to have stocks.
- Grabs can now clash with each other if they connect on the same frame.
- Damage percentages can now contain decimal numbers (in tenths) (35.7%, 102.3%, etc.).
- Smash attacks can be held longer.
- During timed matches, the fighter in the lead will sometimes flash brightly.
- Most of the Assist Trophies can now be knocked out, earning the player points.
- More than one Assist Trophy can be on the screen and can attack each other if they are summoned by two different players/teams.
- Dark Pit and Lucina, who were previously considered clone characters in Super Smash Bros. for Nintendo 3DS and Wii U, are now considered Echo Fighters. In addition, Chrom, Daisy, Dark Samus, Richter, and Ken appear as Echo Fighters of Roy, Peach, Samus, Simon, and Ryu respectively.
- A small map is shown on the screen when a character is knocked out of the field of view. Its size can be adjusted or completely removed.
- There is a damage increase in 1-on-1 matches as opposed to matches with more players to ensure faster matches.
- Smash Balls will sometimes roll on the ground instead of floating in the air.
- Mobility during air dodge has improved, functioning similarly to Super Smash Bros. Melee, being able to be used only once before landing but doesn't make the user helpless permanently. In addition, excessive dodging will increase dodge lag the more it is done (similar to Stale-Move Negation).
- A specific command input for short hop attacks has been added, making it easier to perform attacks during short hops.
- Perfect Shields happen when the player releases the shield at the same time an attack connects to the character's hitbox. This technique now comes with an increased risk.
- Final Smashes are "straight to the punch" i.e. each Final Smash is quick. Transformation Final Smashes have been removed and have been replaced with different types of Final Smashes.
- Dramatic slow-motion effects occur when strong attacks connect with other fighters during 1-on-1 fights, such as Captain Falcon's Falcon Punch. There are some exceptions, such as the Klaptraps in Jungle Japes.
- The hit that would potentially take out the last player's last stock also has a dramatic slow-motion zoom in effect.
- The animation for Star KOs is different than previous games and Screen KOs are much shorter than they were in the previous game. This is to prevent slower KOs from giving a doomed player extra time that could give them an advantage, especially if at the end of a Time game or if the other player is about to get KO'd as well.
- A traditional fighting game meter gaining-based mechanic known as the Final Smash Meter has been added. This allows the obtaining of Final Smashes to be more fair.
- Wily Castle now includes all stage hazards from both the Wii U and Nintendo 3DS version of Super Smash Bros.
- While Classic Mode will feature the usual 6-7 fights before a showdown with a final boss, each character has their own “route” meaning that each character will face a different set of opponents that all fit under one theme. For example, Jigglypuff’s route is called “All Original, All 64”, and involves characters from the original Smash Bros.
- Master Hand and Crazy Hand will only be the final bosses for certain fighters in Classic Mode. Some fighters will have other final bosses such as Galleom and Giga Bowser.
- Some bosses can get "knocked out", similarly to fighters getting stunned.
- Collectible trophies (and to a lesser extent equipment) have been replaced with "spirits", which can be applied to fighters to make them stronger or give passive abilities.
- Pokémon Trainer can now change between Squirtle, Ivysaur, and Charizard freely during battle. Stamina has been removed entirely, allowing players to not be forced to be dependant on other Pokémon.
- Pokémon Change is faster, can be used mid-air, and can be used to dodge attacks.
- Marth's Dancing Blade is now faster. This also applies to Roy and Lucina.
- Sonic's, Pac-Man's, and Pikachu's Final Smashes are now faster.
- Fox, Falco, and Wolf no longer use Landmaster as their Final Smash. Instead, they call upon the Star Fox team (the Star Wolf team in Wolf's case) to unleash a barrage of Arwing (or Wolfen) lasers.
- Wolf's moves have received a major overhaul.
- In 1-on-1 fights, Ryu will always face the opposing fighter, unless he's running or in mid-air. This allows him to input commands more effectively.
- Robin's spell and sword now have a usage meter that appears near his/her character icon. If the meter is depleted, he/she cannot use those moves again until they recharge. In the sword's case, it loses a great deal of power but is still usable.
- Cloud's Limit Charge now shows the amount of charge above his character icon.
- Any item that Villager Pockets now appears next to their character icon.
- Charging moves, such as Samus' Charge Shot can now be charged in midair. Canceling it in midair will leave the user vulnerable.
- Giga Bowser is no longer a controllable transformation. Instead, Giga Bowser will appear in the background of the stage and attack using his fist, which causes instant KOs or major damage if the victims have low damage.
- Shulk's Monado Arts can now be easily selected by holding down the B button (special attack) and selecting which art to use with the control stick.
- Ganondorf's Smash Attacks now use his sword. His Final Smash was also changed, in which he now transforms into Ganon, the Demon King instead of Beast Ganon.
- Pit's new Final Smash, The Lightning Chariot, has replaced Three Sacred Treasures.
- Zero Suit Samus' Final Smash has changed to her firing a powerful beam in her power suit on her gunship from the background.
- Wario's Final Smash, Wario-Man, has been overhauled. He no longer uses regular attacks, but instead unleashes a flurry of comical punches, finishing with the Wario Waft.
- Donkey Kong no longer uses his drums as a Final Smash, but instead uses rapid-fire punches, ending with a strong uppercut.
- Little Mac's Final Smash still transforms him into Giga Mac, but he now unleashes a devastating combination of punches ending with an uppercut.
- Palutena's side special has been changed to Explosive Flame. Her down special is now both a counter and a reflector.
- Mr. Game & Watch's final smash no longer causes damage on contact; instead, his tentacles will pick up fighters and carry them off the stage. These fighters can mash out of the tentacles.
- Lucario's final smash has been reverted to Aura Storm, but still transforms into Mega Lucario and keeps the "Max Aura!" voice clip.
- Yoshi's final smash has been changed completely: anyone who is hit by his final smash will be launched to an area where a stampede of Yoshis charge and run over the opponents, which is a reference to the Super Smash Bros. Melee intro.
- Diddy Kong's Final Smash now has him flying with his rocket barrels at high speed, hitting any opponent in his way and crashing into the player that was hit most at the end.
- Dr. Mario's down air attack is now a meteor smash and has a new animation. His back throw and side special also have new animations.
- Kirby can inhale projectiles for healing a bit of damage. Moreover, he can also spit the projectile or item as a star to cause a bit of damage to an opponent.
- The game now has more dynamic shadows. Platforms and uneven stage structures will have shadows too. The same also applies to all items, assist trophies and Pokémon.
- All attack effects are cel-shaded to make the game look more cartoonish.
- All explosions now look more cartoonish than realistic.
- All knockback effects are now present as smoke trails.
- A lot of stages have been retextured. While the stages from Super Smash Bros. keep their classic models, the graphics have been updated.
- When a fighter uses their Final Smash, a closeup of their artwork briefly appears.
- Some characters have more expressive facial animations, more so than any other installment.
- Mario's hat can turn into Cappy from Super Mario Odyssey in his up special. He also appears as his new side taunt.
- Marth is now fully voiced in English. This also applies to Roy, as he had an English voice in Fire Emblem: Heroes.
- Ike’s voice tone will be different depending on which costumes he is in between both of his younger Path of Radiance and older Radiant Dawn incarnations. He also has a new voice actor for his Path of Radiance counterpart.
- A female Pokémon Trainer has been added.
- Mr. Game & Watch's move-set closely resembles his original appearances from the Game and Watch series.
- Fox, Falco and Wolf's designs are based on Star Fox Zero.
- Kirby has a new appearance during his Stone, which resembles the Sheikah treasure chests from The Legend of Zelda: Breath of the Wild.
- Shulk's Final Smash now includes Fiora.
- Ganondorf's design is based on his appearance in The Legend of Zelda: Ocarina of Time.
- Mii Fighters now have fixed proportions. In addition, there are now several voice options to choose from.
- When damaged, Olimar's helmet cracks, but repairs itself shortly afterward.
- Ness' Final Smash now calls upon the help of Paula and Poo. Likewise, Lucas' now calls upon the help of Kumatora and Boney for his Final Smash.
- Wii Fit Trainer's face has received a cosmetic update.
- Mega Man's Final Smash now includes Proto Man and Bass.
- R.O.B. has a new gauge on his chassis which shows how much fuel he has left for his hover ability.
- Link's design is based on his appearance in The Legend of Zelda: Breath of the Wild.
- Zelda's design is based on her appearance in The Legend of Zelda: A Link Between Worlds. This is due to Zelda being more interested in research than fighting in The Legend of Zelda: Breath of the Wild.
- Sheik's design is based on the Sheikah armor set in The Legend of Zelda: Breath of the Wild.
- A timer bar will appear while aiming Dragoon to show its time limit.
- The game was first revealed on March 8, 2018, at the end of a Nintendo Direct with no word from Masahiro Sakurai or anybody else linked to the Super Smash Bros. series.
- The teaser trailer released during the Nintendo Direct introduced the Inklings and showed Mario and Link's renders in the shadowy flares, along with a group of several other unidentified characters.
- On March 8, 2018, Masahiro Sakurai tweeted that he was working on Super Smash Bros. Ultimate silently every day, and more info would be released soon.
- On June 12, 2018, during E3 2018, Nintendo held a Nintendo Direct that included more information on the game.
- In addition, a Super Smash Bros. Invitational tournament for this game was held on the same day, following the Splatoon 2 World Championship finals.
- On August 8, 2018, Nintendo held a Nintendo Direct that included more information on the game, as well as more reveals.
- On September 13, 2018, at the end of a Nintendo Direct, a new character was revealed.
- On November 1, 2018, Nintendo held the last Nintendo Direct related to the game before its release hosted by Masahiro Sakurai, that included more information as well as the final fighter reveals.
- Towards the end of November 2018, copies of Super Smash Bros. Ultimate were sold early from a Mexican retailer. People that bought the game began uploading content including music and cutscenes to YouTube. This caused Nintendo to take action by claiming copyrights on all related properties and some YouTubers had their videos taken down and their accounts terminated.
- On December 7, 2018, the game was released and the second DLC character was revealed.
- On January 29, 2019, the first DLC character was released.
- On April 17, 2019, in a new update, the second DLC character was released.
- On June 11, 2019, during E3 2019, Nintendo held a Nintendo Direct that included the reveals of the third and fourth DLC characters.
- On July 30, 2019, in a new update, the third DLC character was released.
- On September 4, 2019, Nintendo held a Nintendo Direct that included the reveal of the fifth DLC character. That same day, the fourth DLC character was released.
- On November 6, 2019, in a new update, the fifth DLC character was released.
- On January 16, 2020, the sixth DLC character was revealed.
- On January 28, 2020, in a new update, the sixth DLC character was released.
- On June 22, 2020, the seventh DLC character was revealed.
- On June 29, 2020, in a new update, the seventh DLC character was released.
- On October 1, 2020, the eighth DLC character was revealed.
- On October 13, 2020, in a new update, the eighth DLC character was released.
- On December 10, 2020, during The Game Awards 2020, the ninth DLC character was revealed.
- On December 22, 2020, in a new update, the ninth DLC character was released.
- On February 17, 2021, Nintendo held a Nintendo Direct that included the reveal of the tenth DLC character.
- On March 4, 2021, in a new update, the tenth DLC character was released.
- Super Smash Bros. Ultimate is the second game in the Super Smash Bros. series to not receive any character cuts from a previous installment, with Super Smash Bros. Melee being the first.
- Super Smash Bros. Ultimate is the third game in the Super Smash Bros. series to have an Adventure Mode, with Super Smash Bros. Melee and Super Smash Bros. Brawl being the first two respectively.
- However, Super Smash Bros. Ultimate is the first Super Smash Bros. game with an Adventure Mode to have voice-overs for characters in both English and Japanese.
- This is the first Super Smash Bros. game to not feature the involvement of Satoru Iwata, as he passed away in July 2015.
- Characters previously referred to as clones by fans have received the official title of "Echo Fighters". Dark Pit, Lucina, Daisy, Richter, Chrom, Dark Samus, and Ken are regarded as such.
- Super Smash Bros. Ultimate has the largest roster of any game in the Super Smash Bros. series with a current total of 86 playable characters.
- Super Smash Bros. Ultimate has the largest selection of music of any game in the Super Smash Bros. series with roughly 900 tracks which is more than 28 hours worth of music.
- As Super Smash Bros. Ultimate focused more on bringing back all of the fighters from the previous Smash Bros. games, this game did not bring back all of the stages from the previous Smash Bros. games.
- Even so, Super Smash Bros. Ultimate has the largest selection of stages of any game in the series with 113 stages.
- Super Smash Bros. Ultimate has 59 assist trophies which outnumber the number of Pokémon.
- Super Smash Bros. Ultimate is the first game in the Super Smash Bros. series where all of the newcomers are unlockable.
- Super Smash Bros. Ultimate is the first game in the Super Smash Bros. series where every non-DLC stage is available from the start.
- Super Smash Bros. Ultimate has broken many records:
- On November 23, 2018, Super Smash Bros. Ultimate became the top pre-selling title on the Nintendo Switch as well as the top pre-selling game in the Super Smash Bros. franchise.
- Over its three-day launch period in Japan, it became the best selling release in the Super Smash Bros. franchise, the fastest-selling Nintendo Switch game of all time, and the first non-Pokémon Nintendo title to ever surpass 1 million units sold at launch.
- Over its three-day launch period in Europe, it became the fastest-selling game in the Super Smash Bros. franchise and the fastest-selling Nintendo Switch game of all time.
- On December 18, 2018, it became the fastest-selling Nintendo home console game of all time in Europe.
- On that same day, it became the fastest-selling game in the Super Smash Bros. franchise and for the Nintendo Switch in America.
- It became the best performing game in its first month on the market than any other platform-exclusive in video game history in America.
- After 5 weeks, it became the best selling game in the Super Smash Bros. franchise in Japan.
- In less than 2 months, it became Nintendo's fastest-selling game of all time in America.
- Decidueye was almost chosen for the new Pokémon spot on the roster before being replaced by Incineroar.
- Sakurai stating the starter characters
- Sakurai Elaborates On Smash Ultimate’s Singleplayer Modes At Nintendo Live 2018
- A clearer look at the silhouettes from the Smash Bros. Switch trailer
- Nintendo Direct - 06.12.2018
- Nintendo hosts Super Smash Bros. Invitational 2018, Splatoon 2 World Championship tournaments
- Nintendo Direct - 11.01.2018
- Nintendo Gets Super Smash Bros. Ultimate Pirates Banned from YouTube
- Nintendo Direct - 06.11.2019
- Nintendo Direct - 09.04.2019
- Nintendo Direct - 02.17.2021
- ‘Super Smash Bros. Ultimate’ Top Pre-Selling Title on Switch and in Franchise History
- Super Smash Bros. Ultimate sells over 1.2 million copies in Japan in only three days smashing the record for series sales and Switch launches
- ‘Super Smash Bros. Ultimate’ Smashes Sales Records in Japan
- UK Charts: Super Smash Bros Ultimate is the fastest-selling Smash Bros of all time
- Thank you for making Super #SmashBrosUltimate the fastest-selling Nintendo home console game of all time in Europe!
- Thanks to all the fans for making #NintendoSwitch the fastest-selling video game system of this hardware generation! You've also made #SmashBrosUltimate the fastest-selling Super Smash Bros. game in the series & for the system to date! It's a great time to own Nintendo Switch!
- Smash Ultimate Just Broke HALO's Sales Record From 2010
- Smash Bros. Ultimate Has Already Outsold Smash 3DS In Japan After Just Five Weeks
- 'Super Smash Bros. Ultimate' is now the fastest-selling Nintendo game of all time, with 12 million copies sold in less than 2 months
- Sakurai confirms in an interview: Decidueye was almost chosen for the new Pokémon spot