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Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, Great Fray Smash Brothers Deluxe), often shortened to SSBM or Melee, is a 2.5D fighting game for the Nintendo GameCube. It was first released on November 21, 2001, in Japan, shortly after the GameCube's launch, on December 3, 2001 in North America, and finally in May 2002 in Europe and Australia. It is the second game in the series, following Super Smash Bros.

Like its predecessor, Melee features gameplay unique in comparison to that of other fighting games. Characters have simple movesets that lack complicated button inputs and lengthy inescapable combos, instead emphasizing movement and ringouts. The game features many character appearances based on, but not identical to, their appearances in games from the Nintendo 64.

Intro


Fighters

There are 26 playable characters in the entire game, 12 veterans and 14 newcomers. There are fifteen starter characters and eleven more which can be unlocked. While the original twelve characters have returned from the original game, only ten are available from the start.

Playable Characters

Veterans (12)
Mario - Super Smash Bros. Melee.png
Mario
MarioSymbol(preBrawl).svg
Luigi - Super Smash Bros. Melee.png
Luigi
MarioSymbol(preBrawl).svg
Yoshi - Super Smash Bros. Melee.png
Yoshi
YoshiSymbol(preBrawl).svg
Donkeykong - Super Smash Bros. Melee.png
Donkey Kong
DKSymbol(preBrawl).svg
Link - Super Smash Bros. Melee.png
Link
ZeldaSymbol.svg
Samus - Super Smash Bros. Melee.png
Samus
MetroidSymbol(preBrawl).svg
Kirby - Super Smash Bros. Melee.png
Kirby
KirbySymbol.svg
Fox - Super Smash Bros. Melee.png
Fox
StarFoxSymbol(preBrawl).svg
Pikachu - Super Smash Bros. Melee.png
Pikachu
PokemonSymbol(preBrawl).svg
Jigglypuff - Super Smash Bros. Melee.png
Jigglypuff
PokemonSymbol(preBrawl).svg
Captainfalcon - Super Smash Bros. Melee.png
Captain Falcon
FZeroSymbol.svg
Ness - Super Smash Bros. Melee.png
Ness
EarthboundSymbol(preBrawl).svg
Newcomers (14)
Peach - Super Smash Bros. Melee.png
Peach
MarioSymbol(preBrawl).svg
Bowser - Super Smash Bros. Melee.png
Bowser
MarioSymbol(preBrawl).svg
Drmario - Super Smash Bros. Melee.png
Dr. Mario
MarioSymbol(preBrawl).svg
Zelda - Super Smash Bros. Melee.png
Zelda
ZeldaSymbol.svg
Sheik - Super Smash Bros. Melee.png
Sheik
ZeldaSymbol.svg
Ganondorf - Super Smash Bros. Melee.png
Ganondorf
ZeldaSymbol.svg
Younglink - Super Smash Bros. Melee.png
Young Link
ZeldaSymbol.svg
Falco - Super Smash Bros. Melee.png
Falco
StarFoxSymbol(preBrawl).svg
Mewtwo - Super Smash Bros. Melee.png
Mewtwo
PokemonSymbol(preBrawl).svg
Pichu - Super Smash Bros. Melee.png
Pichu
PokemonSymbol(preBrawl).svg
Iceclimbermeleeclear.png
Ice Climbers
IceClimbersSymbol.svg
Mrgameandwatch - Super Smash Bros. Melee.png
Mr. Game & Watch
Game&WatchSymbol(preBrawl).svg
Marth - Super Smash Bros. Melee.png
Marth
FireEmblemSymbol.svg
Roy - Super Smash Bros. Melee.png
Roy
FireEmblemSymbol.svg

Non-Playable Characters

Stages

There are eighteen starter stages and eleven more which can be unlocked.

New stages
Peachycastle.PNG
Princess Peach's Castle
MarioSymbol(preBrawl).svg
Mushroom Kingdom I Melee.png
Mushroom Kingdom
MarioSymbol(preBrawl).svg
Yoshi'sstory.png
Yoshi's Story
YoshiSymbol(preBrawl).svg
Kongojungle.jpg
Kongo Jungle
DKSymbol(preBrawl).svg
Great bay.jpg
Great Bay
ZeldaSymbol.svg
Stage21 080107i-l.jpg
Rainbow Cruise
MarioSymbol(preBrawl).svg
Mushroom Kingdom II Melee.png
Mushroom Kingdom II
MarioSymbol(preBrawl).svg
YoshisIslandSSBM.jpg
Yoshi's Island
YoshiSymbol(preBrawl).svg
JungleJapes.jpg
Jungle Japes
DKSymbol(preBrawl).svg
HyruleTemple.png
Temple
ZeldaSymbol.svg
Brinstar Melee.jpg
Brinstar
MetroidSymbol(preBrawl).svg
Fountainofdreams.jpg
Fountain of Dreams
KirbySymbol.svg
Stage21 080107c.jpg
Corneria
StarFoxSymbol(preBrawl).svg
Pokemonstadium.jpg
Pokémon Stadium
PokemonSymbol(preBrawl).svg
MuteCity.jpg
Mute City
FZeroSymbol.svg
Brinstardepths.jpg
Brinstar Depths
MetroidSymbol(preBrawl).svg
Green Greens.jpg
Green Greens
KirbySymbol.svg
Venom.jpg
Venom
StarFoxSymbol(preBrawl).svg
PokeFloats.jpg
Poké Floats
PokemonSymbol(preBrawl).svg
Bigblue.jpg
Big Blue
FZeroSymbol.svg
Onett Melee.jpg
Onett
EarthboundSymbol(preBrawl).svg
IcicleMountain.jpg
Icicle Mountain
IceClimbersSymbol.svg
MeleeBattlefield.png
Battlefield
SpecialStagesSymbol.svg
Fourside.jpg
Fourside
EarthboundSymbol(preBrawl).svg
Flatzone copy.jpg
Flat Zone
Game&WatchSymbol(preBrawl).svg
Finaldestination.jpg
Final Destination
SmashBrosSymbol.svg
Returning stages
Melee Yoshis Island N64.jpg
Yoshi's Island N64
YoshiSymbol(preBrawl).svg
Kongo Jungle N64.png
Kongo Jungle N64
DKSymbol(preBrawl).svg
DreamLandSSB.png
Dream Land N64
KirbySymbol.svg

Bold denotes unlockable stages.

Single-Player stages

These stages cannot be unlocked, and can only be played under certain circumstances (or if the game is hacked).

Debug-Only Stages

These stages can only be used when the game is hacked. Some are functional, most are not.

Functional

  • Test
  • Zelda/Sheik's Target Test Stage

Non-Functional

* Can be activated with other hacks, but not Debug Mode.

Items

Bold donates new item.

Image Name Description Type Heavy? Series Debut
Crate Trophy (Melee).png Crate Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. Yes Super Smash Bros. Super Smash Bros. (1999)
Barrel Trophy (Melee).png Barrel Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. Yes Super Smash Bros. Super Smash Bros. (1999)
Capsule Trophy (Melee).png Capsule Contains a single item. Has a one-in-eight chance of exploding. No Super Smash Bros. Super Smash Bros. (1999)
Party Ball Trophy (Melee).png Party Ball Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. Yes Super Smash Bros. Super Smash Bros. Melee (2001)
Food Trophy (Melee).png Food Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. No Super Smash Bros. Super Smash Bros. Melee (2001)
Motion-Sensor Bomb Trophy (Melee).png Motion-Sensor Bomb Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. No Super Smash Bros. Super Smash Bros. (1999)
Home-Run Bat Trophy (Melee).png Home-Run Bat An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. No Super Smash Bros. Super Smash Bros. (1999)
Beam Sword Trophy (Melee).png Beam Sword Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable. No Super Smash Bros. Super Smash Bros. (1999)
Fan Trophy (Melee).png Fan Fastest-swinging battering item. High shield damage. No Super Smash Bros. Super Smash Bros. (1999)
Ray Gun Trophy (Melee).png Ray Gun Fires blasts of energy that have infinite horizontal range. No Super Smash Bros. Super Smash Bros. (1999)
Super Mushroom Trophy (Melee).png Super Mushroom Slides across the stage. When touched, enlarges the character. No Mario Super Mario Bros. (1985)
Poision Mushroom Trophy (Melee).png Poison Mushroom Slides across the stage. When touched, shrinks the character. No Mario Super Mario Bros.: The Lost Levels (1986)
Fire Flower Trophy (Melee).png Fire Flower Produces a continuous stream of short-range fire. No Mario Super Mario Bros. (1985)
Super Star Trophy (Melee).png Super Star Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. No Mario Super Mario Bros. (1985)
Metal Box Trophy (Melee).png Metal Box Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games). No Mario Super Mario 64 (1996)
Green Shell Trophy (Melee).png Green Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. No Mario Super Mario Bros. (1985)
Red Shell Trophy (Melee).png Red Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. No Mario Super Mario Bros. (1985)
Bob-omb Trophy (Melee).png Bob-omb Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable. No Mario Super Mario Bros. 2 USA (1987)
Freezie Trophy (Melee).png Freezie Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. No Mario Mario Bros. (1983)
Hammer Trophy (Melee).png Hammer One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. No Donkey Kong Donkey Kong (1981)
Barrel Cannon Trophy (Melee).png Barrel Cannon Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. Yes Donkey Kong Donkey Kong Country (1994)
Heart Container Trophy (Melee).png Heart Container Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). No The Legend of Zelda The Legend of Zelda (1986)
Bunny Hood Trophy (Melee).png Bunny Hood Increases the user's movement speed, jump height, and falling speed. No The Legend of Zelda The Legend of Zelda: Ocarina of Time (1998)
Screw Attack Trophy (Melee).png Screw Attack Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. No Metroid Metroid (1986)
Star Rod Trophy (Melee).png Star Rod Has a limited supply of long-range star shots produced on f-tilt or f-smash. No Kirby Kirby's Adventure (1993)
Warp Star Trophy (Melee).png Warp Star Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. No Kirby Kirby's Dream Land (1992)
Maxim Tomato Trophy (Melee).png Maxim Tomato The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage). No Kirby Kirby's Dream Land (1992)
Parasol Trophy (Melee).png Parasol Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery. No Kirby Kirby's Dream Land (1992)
Poké Ball Trophy (Melee).png Poké Ball Once thrown and lands on the ground, unleashes a Pokémon to aid the user. No Pokémon Pokémon Red and Green Versions (1996)
Mr. Saturn Trophy (Melee).png Mr. Saturn Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. No EarthBound MOTHER 2 (1994)
Flipper (Balloon Fight) Trophy (Melee).png Flipper Once thrown, halts in the air and bops characters that run into it. No Balloon Fight Balloon Fight (1984)
Super Scope Trophy (Melee).png Super Scope Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. No Nintendo Super Scope 6 (1992)
Lip's Stick Trophy (Melee).png Lip's Stick Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. No Panel de Pon Panel de Pon (1995)
Cloaking Device Trophy (Melee).png Cloaking Device Renders the user mostly invisible and makes them immune to damage (but not knockback). No Perfect Dark Perfect Dark (2001)

Voices

  • Dean Harrington as Announcer, Master Hand, and Crazy Hand
  • Charles Martinet as Mario, Luigi, and Dr. Mario
  • Nobuyuki Hiyama as Link
  • Kazumi Totaka as Yoshi
  • Frank Welker as Bowser and Giga Bowser
  • Shinobu Satouchi as Fox McCloud
  • Makiko Ômoto as Kirby and Ness
  • Ikue Ohtani as Pikachu
  • Rachael Lillis as Jigglypuff
  • Jen Taylor as Princess Peach
  • Ryô Horikawa as Captain Falcon
  • Jun Mizusawa as Zelda and Shiek
  • Hikaru Midorikawa as Marth
  • Sanae Kobayashi as Popo and Nana
  • Jun Fukuyama as Roy
  • Takashi Nagasako as Donkey Kong and Ganondorf
  • Masachika Ichimura as Mewtwo
  • Satomi Kōrogi as Pichu
  • Fujiko Takimoto as Young Link
  • Hisao Egawa as Falco Lombardi
  • Chris Seavor as Peppy Hare and Slippy Toad
  • Steve Malpass as Fox McCloud
  • Ben Cullum as Falco Lombardi
  • James W. Norwood Jr. as DK Rap Performance
  • Tara Sands as Clefairy
  • Eric Staurt as Weezing and Blastoise
  • Kôichi Yamadera as Mew

Modes

The main menu screen for the game.

1-P Mode

Vs. Mode

Action Replay

Unlockables

The game features several points to be unlocked, most of which include the trophies, unlockable characters, and stages. Some of them are unlocked by a special way, like achieving a certain distance on the Home-Run Contest, while others are obtained by the Lottery. For a full list, see Complete Melee Unlockables.

Changes from Super Smash Bros.

While Super Smash Bros. Melee mainly follows the same formula introduced in the original game by retaining most elements, several differences exist between the two games. The following list, while not all-inclusive, addresses several of the changes. Please note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items.

  • All characters have four special moves; veterans now have new Side Special Moves. In some cases (such as Link and Ness), the character's old Standard Special got moved to their Side Special, with the newly added move becoming the Neutral Special.
  • The number of throws each character can perform has also been increased to four; all veterans now have an Up Throw and a Down Throw. Some Forward or Back Throws have been changed to a character's Up or Down Throw (Kirby's Forward Throw in Super Smash Bros., for example, is his Up Throw in this game). A majority of the throws themselves have been decreased significantly in power and knockback, though some are great for comboing.
  • While grabbing, characters can now pummel the opponent.
  • Characters can escape from the grab.
  • The pacing of the game has been increased.
  • The amount of hitstun a character suffers has been slightly decreased.
  • The single-player Board the Platforms bonus game does not return. It was replaced with Snag the Trophies.
  • Directional Air dodging, moonwalking, and sidestep dodging have been implemented.
  • All characters can move while carrying a heavy item (albeit very slowly); in the original, this ability was exclusive to Donkey Kong. Donkey Kong is the fastest carrier, of course.
  • Most spikes are now Meteor Smashes and all have been changed to be slightly harder to perform. (All characters' Meteor Smashes now have starting lag, unlike the original)
  • Wall jumping has been implemented for some characters.
  • Wall Teching has been implemented.
  • Certain characters can now wall grapple using their Tether Recovery.
  • Items can now be grabbed before coming to a complete stop; they can also be grabbed by a character in midair.
  • Smash Attacks can now be charged by holding the A button.
  • Smash Attacks can now be executed immediately with the C-Stick. This only works in VS Mode.
  • The Heart Container's healing power has been reduced to simply healing 100%, while the Maxim Tomato's effect was also reduced to 50%.
  • On-Screen Appearances have been removed, focusing more on the game's concept of trophies coming to life.
  • There is a selection of time for stocks.
  • If one ends a game early, the statistics won't be saved.
  • The angle at which the menus are seen can be tilted with the C-stick. Also, the player can press L or R to view another fighter when the game is paused.
  • If a container is broken, an enemy from the Mario, Zelda, or Ice Climber series might pop out. The chances of this are slim. This is the only game in the series to have this feature.
  • 1P Game has been replaced with Classic Mode.
  • New Adventure Mode.
  • All characters can Dash Grab.
  • All of the characters' extra alternate costumes, previously exclusive to Team Battles in Super Smash Bros., can now be used in regular battle.

Trivia

  • Super Smash Bros. Melee was the inspiration for amiibo in Super Smash Bros. for Nintendo 3DS and Wii U.
  • In Super Smash Bros. Brawl, one of the names that appear when the players press the "Random Name" button when naming their custom stage is MELEE, a reference to this game.
  • In the debug menu, there is a stage named "IceTop", which freezes the game when selected. It is possible that the Summit stage was planned to appear in Melee under that name.
  • In Classic Mode, for some unknown reason, the player never fights against Ganondorf or Roy. Also, the player only fights Mr. Game & Watch in the multi-man battle.
    • Ganondorf appears only as a teammate in Classic Mode, while Roy never appears at all as a CPU player. Also, Zelda is never a teammate for the player in that game mode.
  • In the Spanish version of Paper Mario: The Thousand-Year Door, one of Rawk Hawk's lines is slightly changed to "¡Los aficionadillos deberían quedarse en casa jugando Super Smash Bros. Melee!" (translation: "The weaklings should stay home playing Super Smash Bros. Melee!") after having defeated The Koopinator. In all other versions of the game "Super Smash Bros. Melee" is simply replaced with "video games".
  • Super Smash Bros. Melee is the first in its franchise to be rated T by the ESRB, and also the first game that almost any of the series' characters in the game (Fire Emblem is the only exception) have appeared in a T-rated game.
  • All playable characters made their first playable Gamecube appearance in this game except for Luigi, who was first playable earlier in Luigi's Mansion before Melee.
  • This is the first and only Smash Bros. game with no battle entrances.
  • Super Smash Bros. Melee is the first game in the franchise in which Ness and Captain Falcon are playable from the start. In Super Smash Bros. and Super Smash Bros. Brawl, both of these characters are unlockable.
  • The music for the main menu has many similarities to "Bowser's Road" from Super Mario 64.
  • Masahiro Sakurai has stated that he wanted to implement 8-Player Smash into a Smash Bros. game since Melee, but due to the hardware limitations of the Nintendo GameCube, he was unable to do this. 8-Player Smash was eventually implemented into Super Smash Bros. for Wii U.
  • Frank Welker, who was the voice of both Bowsers, was in many cartoons: Scooby-Doo, The Simpsons, etc.
  • Exactly 13 years later, the North American version of Super Smash Bros. for Wii U was released on Nov. 21, 2014 similar to Super Smash Bros. Melee's Japanese release on Nov. 21, 2001.
  • This game is internally known as Smash 2.
  • This is the only game in the series to not feature Meowth as a Poké Ball Pokémon.

Trailers

Gallery

External links

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