Smashpedia
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{{Featured Article}}
[[Image:250px-SSBB_logo.jpg|thumb|right|200px|Logo]]
 
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{{Infobox Game
'''''Super Smash Bros. Brawl''''' (Japanese: 大乱闘 スマッシュ ブラザーズ X, ''Dairantō Sumasshu Burazāzu Ekkusu'', '''''Great Fray Smash Brothers X''''') is the third installment of the Super Smash Bros. series, due for release December 3, 2007 on Nintendo's new Wii console in North America and 2008 for Europe. Virtually all information known about this game has come from the the game's official website, [[Super Smash Bros. Dojo!!]].
 
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| title = Super Smash Bros. Brawl
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| image = [[File:Super Smash Bros. Brawl - North American Boxart.png|250px|Super Smash Bros. Brawl]]
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| caption = Official North American boxart for ''Super Smash Bros. Brawl''.
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| developer = [[Sora Ltd.]], [[HAL Laboratory]], [[Game Arts]], [[Monolith Soft]]
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| publisher = [[Nintendo]]
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| distributor =
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| designer = [[Masahiro Sakurai]] (director) Kazushige Nojima (scenario writer)
  +
| engine =C/C++
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| version =
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| released = [[Image:Flag of Japan.svg|22px|Japan]] January 31st, 2008<br />[[Image:Flag of the United States.svg|22px|USA]]/[[Image:Flag of Canada.svg|22px|Canada]] March 9th, 2008<br />[[Image:Flag of Australia.svg|22px|Australia]] June 26th, 2008<br />[[Image:Flag of Europe.svg|22px|Europe]] June 27th, 2008
  +
| genre = [[Wikipedia:Action game|Action]]
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| modes = Single player, Multiplayer, Online multiplayer
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| ratings = {{vgratings|CERO=A (All Ages)|ESRB=T|OFLCA=PG|PEGI=12+}}
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| platforms =
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| media = [[Wii Optical Disc]]
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| requirements =
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| input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]
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|platform=[[Wii]]
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[[Wii U]] (backwards compatible)}}
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'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''", is a fighting game for the Nintendo [[Wii]]. It was developed by [[Sora Ltd.|Sora]], and published by [[Nintendo]]. ''Brawl ''is the third installment in the ''[[Super Smash Bros. series|Super Smash Bros. ]]''[[Super Smash Bros. series|series]].
   
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==Intro==
== The Subspace Emissary ==
 
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[[File:Super Smash Bros. Brawl - Intro HD|left|337x337px]]
On July 20th, [[Smash Bros. Dojo!!]] was updated with a collection of enigmatic images that depicted Mario and Kirby transforming from trophies into fighters (akin to the introduction of Melee). After Kirby’s apparent defeat at the hands of Mario, he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and Meta Knight’s ship, the Halberd, flies over the stadium, soon followed by the appearance of a mysterious character. The screenshots were accompanied with this description:
 
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{{clear}}
   
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==Characters==
''In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for their existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But...When someone...or something...breaks those rules, the world will pay a terrible price...''
 
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:''Main article: [[Character]]''
  +
The cast of characters includes various returning characters from ''Melee'' as well as a variety of newcomers to the game. Unfortunately, [[Roy]], [[Dr. Mario]], [[Young Link]], [[Pichu]], and [[Mewtwo]] were cut. Some returning characters have been updated or refined since their last appearance - in terms of appearance, fighting capabilities, or both. For example, [[Link]] and [[Fox McCloud]] have taken on new designs from more recent titles, while [[Samus Aran]] has gained the ability to change into [[Zero Suit Samus]] by using her [[Final Smash]].
   
  +
Some previously represented series have had one or more of their other characters added to ''Brawl''. [[Diddy Kong]] (from the ''[[Donkey Kong (universe)|Donkey Kong]]'' series) and [[Ike]] (from the ''[[Fire Emblem (universe)|Fire Emblem]]'' series) make their first appearance in the ''Smash Bros.'' series, preceded by [[Donkey Kong]] and [[Marth]], respectively.
The post was placed under a mode referred to as “???” until August 3rd, when it was changed to "Adventure Mode." On August 3rd, Smash Bros. Dojo!! was updated again. This time, more information was given. The mode was dubbed “The Subspace Emissary,” and a multitude of screenshots were shown, as well as a cutscene related to the “This World…” update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in “This World…” The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. Peach and Zelda were seen watching from the sidelines, but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda have reached the stage, an entity from the sky called [[The Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. Petey Piranha appears and captures Peach and Zelda in cages. Some fans believe that Mario "broke the rules" of the World by reviving Kirby, and this is what triggered the Halberd to arrive and deploy its drones.
 
   
  +
Other newcomers are the first to represent their series: characters like [[Pit]], representing the ''[[Kid Icarus (universe)|Kid Icarus]]'' series, which has not been seen in a video game since the 1991 Game Boy game ''Kid Icarus: Of Myths and Monsters'', [[Wario]], an occasional antagonist of Mario's from Nintendo's highly successful ''[[Wario (universe)|WarioWare]]'' and ''Wario Land'' series, and [[Captain Olimar]] from the ''[[Pikmin (universe)|Pikmin]]'' series. [[Solid Snake]], the main protagonist of the ''[[Metal Gear (universe)|Metal Gear]]'' franchise, and [[Sonic the Hedgehog]] from [[Sonic the Hedgehog (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a Hammer Bro, who was previously confirmed as an Assist Trophy, and Bullet Bills. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.
 
   
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===Playable characters===
The updates “This World…” and “What is the Subspace Emissary?” have definitely had an impact on the Super Smash Bros. community. Many have wondered whether a fully-fledged story would fit into the Super Smash Bros. universe or not. Others believe that it will change Super Smash Bros. for the better.
 
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'''Bold:''' Donates unlockable
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====Veterans====
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{| class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
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|+
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!Image
  +
!Name
  +
!Series
  +
!Debut
  +
|-
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|[[File:Mario - Super Smash Bros. Brawl.png|100x100px]]
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|[[Mario (Super Smash Bros. Brawl)|Mario]]
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|[[Mario (universe)|Mario]]
   
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[[File:MarioSymbol.svg|30x30px]]
==Control==
 
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|Donkey Kong (1981)
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|-
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|[[File:Luigi - Super Smash Bros. Brawl.png|100x100px]]
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|'''[[Luigi (Super Smash Bros. Brawl)|Luigi]]'''
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|[[Mario (universe)|Mario]]
   
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[[File:MarioSymbol.svg|30x30px]]
Although not yet confirmed how the controllers will work, it has been confirmed that 4 control types will be available:
 
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|Mario Bros. (1983)
*[[Wii remote]](sideways)
 
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|-
*Wii remote + [[Nunchuk]]
 
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|[[File:Peach - Super Smash Bros. Brawl.png|100x100px]]
*[[Nintendo GameCube|GameCube]] Controller
 
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|[[Peach (Super Smash Bros. Brawl)|Peach]]
*[[Classic Controller]]
 
  +
|[[Mario (universe)|Mario]]
   
  +
[[File:MarioSymbol.svg|30x30px]]
==New characters==
 
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|Super Mario Bros. (1985)
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|-
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|[[File:Bowser - Super Smash Bros. Brawl.png|100x100px]]
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|[[Bowser (Super Smash Bros. Brawl)|Bowser]]
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|[[Mario (universe)|Mario]]
   
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[[File:MarioSymbol.svg|30x30px]]
===Pit===
 
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|Super Mario Bros. (1985)
[[Pit (SSBB)|Pit]] is the angel from the NES game Kid Icarus. He uses a pair of blades that can reform into a bow to shoot arrows. His wings allow him to perform multiple jumps like [[Kirby]] or [[Jigglypuff]].
 
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|-
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|[[File:Donkey Kong - Super Smash Bros. Brawl.png|100x100px]]
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|[[Donkey Kong (Super Smash Bros. Brawl)|Donkey Kong]]
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|[[Donkey Kong (universe)|Donkey Kong]]
   
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[[File:DKSymbol.svg|30x30px]]
===Wario===
 
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|Donkey Kong (1981)
[[Wario (SSBB)|Wario]] is Mario's evil counterpart. He is a lot stronger than Mario and has his own game company which produces Micro games. In Brawl, he wears his WarioWare attire instead of his usual plumber suit, to distinguish him from Mario. One of his attacks is an atomic fart, called the "Wario Waft", which was originally thought to be his [[Final Smash]].
 
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|-
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|[[File:Yoshi - Super Smash Bros. Brawl.png|100x100px]]
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|[[Yoshi (Super Smash Bros. Brawl)|Yoshi]]
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|[[Yoshi (universe)|Yoshi]]
   
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[[File:YoshiSymbol.svg|30x30px]]
===Zero Suit Samus===
 
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|Super Mario World (1990)
[[Zero Suit Samus]] is [[Samus Aran]] without her Chozo armor, replaced with a jump suit and an energy pistol that can change into a beam whip. It's confirmed that Samus will transform into Zero Suit Samus "under certain conditions." Thus far it has been confirmed that Samus' [[Final Smash]] attack will force her to transform into Zero Suit Samus, though it is not yet known whether Samus can transform without performing this move, or under what conditions Zero Suit Samus can transform back into normal [[Samus]], if at all.
 
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|-
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|[[File:Link - Super Smash Bros. Brawl.png|100x100px]]
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|[[Link (Super Smash Bros. Brawl)|Link]]
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|[[The Legend of Zelda (universe)|The Legend of Zelda]]
   
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[[File:ZeldaSymbol.svg|30x30px]]
===Meta Knight===
 
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|The Legend of Zelda (1986)
[[Meta Knight (SSBB)|Meta Knight]] is one of Kirby's many colorful rivals. He attacks with quick sword swipes and can multi-jump like [[Kirby]] and [[Jigglypuff]]. He's also able to glide with a slow descent.
 
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|-
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|[[File:Zelda - Super Smash Bros. Brawl.png|100x100px]]
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|[[Zelda (Super Smash Bros. Brawl)|Zelda]]
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|[[The Legend of Zelda (universe)|The Legend of Zelda]]
   
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[[File:ZeldaSymbol.svg|30x30px]]
===Solid Snake===
 
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|The Legend of Zelda (1986)
[[Solid Snake (SSBB)|Snake]] is from the Metal Gear Solid series. According to Sakurai, Snake will fight using explosives instead of knives and guns. He is also the first third-party character to appear in a Smash Bros. game, though his creator, [[Hideo Kojima]] wanted him to appear already in [[Super Smash Bros. Melee]], but there was just not enough time for it when he made the request.
 
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|-
Additionally, [[Masahiro_Sakurai|Sakurai]] has stated that he feels it would be appropriate that a "guest" character such as Snake should need to be unlocked, so it is likely that [[Snake]] will be a [[Secret_character|secret character]], rather than a [[Starter_character|starter]].
 
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|[[File:Sheik - Super Smash Bros. Brawl.png|99x99px]]
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|[[Sheik (Super Smash Bros. Brawl)|Sheik]]
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|[[The Legend of Zelda (universe)|The Legend of Zelda]]
   
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[[File:ZeldaSymbol.svg|30x30px]]
===Ike===
 
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|The Legend of Zelda: Ocarina of Time (1998)
[[Ike (SSBB)|Ike]] is the main character of Fire Emblem: Path of Radiance. The first newcomer revealed since the E3 2006 trailer, he wields his mighty two handed sword ''Ragnell'' with only one hand as a testament to his strength. Ike brings his special move ''Aether'' from Path of Radiance into Brawl with him.
 
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|-
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|[[File:Ganondorf - Super Smash Bros. Brawl.png|100x100px]]
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|'''[[Ganondorf (Super Smash Bros. Brawl)|Ganondorf]]'''
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|[[The Legend of Zelda (universe)|The Legend of Zelda]]
   
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[[File:ZeldaSymbol.svg|30x30px]]
===Pokémon Trainer===
 
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|The Legend of Zelda: Ocarina of Time (1998)
The generic [[Pokémon Trainer (SSBB)|Pokémon Trainer]] from the ''Pokémon'' games appears as a playable character, though he does not fight on his own, instead he stands by the sidelines and uses [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]] to fight for him.
 
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|-
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|[[File:Samus - Super Smash Bros. Brawl.png|100x100px]]
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|[[Samus (Super Smash Bros. Brawl)|Samus]]
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|[[Metroid (universe)|Metroid]]
   
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[[File:MetroidSymbol.svg|30x30px]]
===Diddy Kong===
 
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|Metroid (1986)
[[Diddy Kong (SSBB)|Diddy Kong]] is Donkey Kong's nephew and sidekick, and a playable character in many games of the [[Donkey_Kong_universe|Donkey Kong]] series. He is confirmed to have attacks based on his moves in ''Donkey Kong 64''.
 
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|-
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|[[File:Ice Climbers - Super Smash Bros. Brawl.png|100x100px]]
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|[[Ice Climbers (Super Smash Bros. Brawl)|Ice Climbers]]
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|[[Ice Climber (universe)|Ice Climber]]
   
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[[File:IceClimbersSymbol.svg|30x30px]]
==Complete confirmed character list==
 
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|Ice Climber (1985)
*[[Mario (SSBB)|Mario]]
 
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|-
*[[Princess Peach (SSBB)|Peach]]
 
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|[[File:Kirby - Super Smash Bros. Brawl.png|100x100px]]
*[[Bowser (SSBB)|Bowser]]
 
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|[[Kirby (Super Smash Bros. Brawl)|Kirby]]
*[[Yoshi (SSBB)|Yoshi]]
 
*[[Donkey Kong (SSBB)|Donkey Kong]]
+
|[[Kirby (universe)|Kirby]]
*[[Diddy Kong (SSBB)|Diddy Kong]]
 
*[[Wario (SSBB)|Wario]]
 
*[[Link (SSBB)|Link]]
 
*[[Zelda (SSBB)|Zelda]]
 
*[[Samus Aran (SSBB)|Samus Aran]]
 
**[[Zero Suit Samus]]
 
*[[Kirby (SSBB)|Kirby]]
 
*[[Meta Knight (SSBB)|Meta Knight]]
 
*[[Fox McCloud (SSBB)|Fox McCloud]]
 
*[[Pikachu (SSBB)|Pikachu]]
 
*[[Pokémon Trainer (SSBB) |Pokémon Trainer]]
 
**[[Squirtle (SSBB)|Squirtle]]
 
**[[Ivysaur (SSBB)|Ivysaur]]
 
**[[Charizard (SSBB)|Charizard]]
 
*[[Ice Climbers (SSBB)|Ice Climbers]]
 
*[[Ike (SSBB)|Ike]]
 
*[[Pit (SSBB)|Pit]]
 
*[[Solid Snake (SSBB)|Solid Snake]]
 
<!--The GameInformer article about Sheik and Ganondorf is evidence but it is NOT confirmation.-->
 
   
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[[File:KirbySymbol.svg|30x30px]]
==Stages==
 
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|Kirby's Dream Land (1992)
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|-
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|[[File:Fox - Super Smash Bros. Brawl.png|100x100px]]
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|[[Fox (Super Smash Bros. Brawl)|Fox]]
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|[[Star Fox (universe)|Star Fox]]
   
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[[File:StarFoxSymbol.svg|30x30px]]
''Note: The stage names of Helipad, Arena and Mario Circuit are fan-created names and not official.''
 
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|Star Fox (1993)
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|-
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|[[File:Falco - Super Smash Bros. Brawl.png|100x100px]]
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|'''[[Falco (Super Smash Bros. Brawl)|Falco]]'''
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|[[Star Fox (universe)|Star Fox]]
   
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[[File:StarFoxSymbol.svg|30x30px]]
So far a total of 12 stages have been officially confirmed on the [[Super_Smash_Bros._Dojo%21%21|Dojo]], two of which (Helipad and Mario Circuit) have not been actually revealed, but are playable, making the count to 14 known playable stages. One stage (Arena) is unknown in terms of multiplayer playability.
 
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|Star Fox (1993)
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|-
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|[[File:Captain Falcon - Super Smash Bros. Brawl.png|100x100px]]
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|'''[[Captain Falcon (Super Smash Bros. Brawl)|Captain Falcon]]'''
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|[[F-Zero (universe)|F-Zero]]
   
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[[File:FZeroSymbol.svg|30x30px]]
===Arena===
 
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|F-Zero (1990)
[[Arena (SSBB)|Arena]] is a Adventure Stage shown in the Supspace Trailers and Screenshots but is unknown if it will be a playable Stage.
 
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|-
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|[[File:Pikachu - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[Pikachu (Super Smash Bros. Brawl)|Pikachu]]
  +
|[[Pokémon (universe)|Pokémon]]
   
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[[File:PokemonSymbol.svg|30x30px]]
===Battlefield===
 
  +
|Pokémon Red/Green (1996)
[[Battlefield (SSBB)|Battlefield]] is a basic stage similar to the [[Battlefield (SSBM)|Melee stage of the same name]].
 
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|-
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|[[File:Jigglypuff - Super Smash Bros. Brawl.png|99x99px]]
  +
|'''[[Jigglypuff (Super Smash Bros. Brawl)|Jigglypuff]]'''
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|[[Pokémon (universe)|Pokémon]]
   
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[[File:PokemonSymbol.svg|30x30px]]
===Battleship Halberd===
 
  +
|Pokémon Red/Green (1996)
The [[Battleship Halberd]] is a [[Kirby (universe)|Kirby]] stage located on [[Meta Knight]]'s flying battleship. It takes place on a floating platform that hovers near the ship, occaisionally landing on it.
 
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|-
  +
|[[File:Marth - Super Smash Bros. Brawl.png|100x100px]]
  +
|'''[[Marth (Super Smash Bros. Brawl)|Marth]]'''
  +
|[[Fire Emblem (universe)|Fire Emblem]]
   
  +
[[File:FireEmblemSymbol.svg|30x30px]]
===Bridge of Eldin===
 
  +
|Fire Emblem: Shadow Dragon and the Blade of Light (1990)
The [[Bridge of Eldin]] is a [[The Legend of Zelda (universe)|Zelda]] stage that takes place atop a bridge from ''The Legend of Zelda: Twilight Princess''. Mostly an entirely flat stage, King Bulblin will occaisionally ride by and destroy the center of the bridge.
 
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|-
  +
|[[File:Ness - Super Smash Bros. Brawl.png|100x100px]]
  +
|'''[[Ness (Super Smash Bros. Brawl)|Ness]]'''
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|[[EarthBound (universe)|Earthbound/Mother]]
   
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[[File:EarthboundSymbol.svg|30x30px]]
===Castle Siege===
 
  +
|EarthBound (1994)
[[Castle Siege]] is a [[Fire Emblem (universe)|Fire Emblem]] stage, based on a theme of the series as a whole, not a single title in the series. Players start on the roof, which eventually gives way and forces the fighters to fight in the inner castle, following into the underground of the castle.
 
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|-
  +
|[[File:Mr. Game & Watch - Super Smash Bros. Brawl.png|100x100px]]
  +
|'''[[Mr. Game & Watch (Super Smash Bros. Brawl)|Mr. Game & Watch]]'''
  +
|[[Game & Watch (universe)|Game & Watch]]
   
  +
[[File:Game&WatchSymbol.svg|30x30px]]
===Delfino Plaza===
 
  +
|Ball (1980)
[[Delfino Plaza]] is a [[Mario (universe)|Mario]] stage based off the central town of ''Super Mario Sunshine''. Players battle on a moving platform that transports them to various parts of the plaza over the course of the battle.
 
  +
|}
  +
====Newcomers====
  +
{| class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
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|+
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!Image
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!Name
  +
!Series
  +
!Debut
  +
|-
  +
|[[File:Diddy Kong - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[Diddy Kong (Super Smash Bros. Brawl)|Diddy Kong]]
  +
|[[Donkey Kong (universe)|Donkey Kong]]
   
  +
[[File:DKSymbol.svg|30x30px]]
===Helipad===
 
  +
|Donkey Kong Country (1994)
The unnamed [[Helipad]] stage is what appears to be a [[Metal Gear (universe)|Metal Gear]] stage based off Shadow Moses Island from ''Metal Gear Solid''. Like the Castle Siege stage, it has an inner and outer section.
 
  +
|-
  +
|[[File:Wario - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[Wario (Super Smash Bros. Brawl)|Wario]]
  +
|[[Wario (universe)|Wario]]
   
  +
[[File:WarioSymbol.svg|30x30px]]
===Lylat Cruise===
 
  +
|Super Mario Land 2: 6 Golden Coins (1992)
[[Lylat Cruise]] is a [[Star Fox (universe)|Star Fox]] stage that takes place on a spaceship that begins in outer space and flies into the atmosphere of the nearby planet, Corneria, before returning to space.
 
  +
|-
  +
|[[File:Toon Link - Super Smash Bros. Brawl.png|100x100px]]
  +
|'''[[Toon Link (Super Smash Bros. Brawl)|Toon Link]]'''
  +
|[[The Legend of Zelda (universe)|The Legend of Zelda]]
   
  +
[[File:ZeldaSymbol.svg|30x30px]]
===Mario Circuit===
 
  +
|The Legend of Zelda: The Wind Waker (2002)
[[Mario Circuit]] is a [[Mario (universe)|Mario]] stage, specifically based off the [[Mario Kart]] series. It takes place on a racetrack where Shy Guys in karts drive by.
 
  +
|-
  +
|[[File:Zero Suit Samus - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[Zero Suit Samus (Super Smash Bros. Brawl)|Zero Suit Samus]]
  +
|[[Metroid (universe)|Metroid]]
   
  +
[[File:MetroidSymbol.svg|30x30px]]
===Pokémon Stadium 2===
 
  +
|Metroid: Zero Mission (2004)
[[Pokémon Stadium 2]] is a [[Pokémon (universe)|Pokémon]] stage based heavily on the [[Pokémon Stadium]] stage from Melee.
 
  +
|-
  +
|[[File:Pit - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[Pit (Super Smash Bros. Brawl)|Pit]]
  +
|[[Kid Icarus (universe)|Kid Icarus]]
   
  +
[[File:KidIcarusSymbol.svg|30x30px]]
===Rumble Falls===
 
  +
|Kid Icarus (1986)
[[Rumble Falls]] is a [[Donkey Kong (universe)|Donkey Kong]] stage based off ''Donkey Kong Jungle Beat''. It is a vertical scrolling level, similar to [[Icicle Mountain]] from Melee.
 
  +
|-
  +
|[[File:R.O.B. - Super Smash Bros. Brawl.png|100x100px]]
  +
|'''[[R.O.B. (Super Smash Bros. Brawl)|R.O.B.]]'''
  +
|[[R.O.B. (universe)|R.O.B.]]
   
  +
[[File:ROBSymbol.svg|30x30px]]
===Smashville===
 
  +
|Stack-Up (1985)
[[Smashville]] is an [[Animal Crossing (universe)|Animal Crossing]] stage, based on the ''Animal Crossing: Wild World''. Just like Animal Crossing, the stage will change day and night cycles based on the Wii's internal clock, and just like in the game, if one plays at 8:00 PM on a Saturday, K.K. Slider will appear to play music.
 
  +
|-
  +
|[[File:Meta Knight - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[Meta Knight (Super Smash Bros. Brawl)|Meta Knight]]
  +
|[[Kirby (universe)|Kirby]]
   
  +
[[File:KirbySymbol.svg|30x30px]]
===Skyworld===
 
  +
|Kirby's Adventure (1993)
[[Skyworld]] is a [[Kid Icarus (universe)|Kid Icarus]] stage. The platforms that make up the floating shrine stage are destructible.
 
  +
|-
  +
|[[File:King Dedede - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[King Dedede (Super Smash Bros. Brawl)|King Dedede]]
  +
|[[Kirby (universe)|Kirby]]
   
  +
[[File:KirbySymbol.svg|30x30px]]
===WarioWare===
 
  +
|Kirby's Dream Land (1992)
[[WarioWare]] is a [[Wario (universe)|Wario stage]]. There are different various backgrounds and by completing them you get a reward.
 
  +
|-
  +
|[[File:Olimar - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[Olimar (Super Smash Bros. Brawl)|Olimar]]
  +
|[[Pikmin (universe)|Pikmin]]
   
  +
[[File:PikminSymbol.svg|30x30px]]
===Yoshi's Island===
 
  +
|Pikmin (2001)
[[Yoshi's Island (SSBB)|Yoshi's Island]] is a [[Yoshi (universe)|Yoshi]] stage based off of ''Super Mario World 2: Yoshi's Island''. This stage is marked by changing seasons.
 
  +
|-
  +
|[[File:Wolf - Super Smash Bros. Brawl.png|100x100px]]
  +
|'''[[Wolf (Super Smash Bros. Brawl)|Wolf]]'''
  +
|[[Star Fox (universe)|Star Fox]]
   
  +
[[File:StarFoxSymbol.svg|30x30px]]
==Items==
 
  +
|Star Fox 64 (1997)
  +
|-
  +
|[[File:Pokemon Trainer - Super Smash Bros. Brawl.png|100x100px]]
  +
<tabber>
  +
S=[[File:Squirtle - Super Smash Bros. Brawl.png|100x100px]]
  +
|-|
  +
I=[[File:Ivysaur - Super Smash Bros. Brawl.png|100x100px]]
  +
|-|
  +
C=[[File:Charizard - Super Smash Bros. Brawl.png|100x100px]]
  +
</tabber>
  +
|[[Pokémon Trainer (Super Smash Bros. Brawl)|Pokémon Trainer]]
   
There are currently 17 normal items revealed on the Dojo website, plus several items that will most likely not be included on the actual item switch roster, but will still appear in the game (CD's, Damaged Power Suit Piece, Peanut, etc.)
 
   
  +
[[Squirtle (Super Smash Bros. Brawl)|Squirtle]]
===Smash Ball===
 
The [[Smash Ball]] is a small, glowing orb that allows the user to activate a [[Final Smash]].
 
   
  +
[[Ivysaur (Super Smash Bros. Brawl)|Ivysaur]]
===Gooey Bomb===
 
The [[Gooey Bomb]] is a explosive encased in a gummy goo. that adheres to most things.
 
It's a little different from a Motion Sensing Bomb in the sense that it can attach itself not only to the terrain, but also to opponents.
 
   
  +
[[Charizard (Super Smash Bros. Brawl)|Charizard]]
===Cracker Launcher===
 
  +
|[[Pokémon (universe)|Pokémon]]
The [[Cracker Launcher]] is a large shooting item that shoots fireworks.
 
   
  +
[[File:PokemonSymbol.svg|30x30px]]
===Super Scope===
 
  +
|Pokémon Red/Green (1996)
Returning from Melee, the [[Super Scope]] appears relatively unchanged. You can now move while shooting it.
 
  +
|-
  +
|[[File:Lucario - Super Smash Bros. Brawl.png|100x100px]]
  +
|'''[[Lucario (Super Smash Bros. Brawl)|Lucario]]'''
  +
|[[Pokémon (universe)|Pokémon]]
   
  +
[[File:PokemonSymbol.svg|30x30px]]
===Poké Ball===
 
  +
|Pokémon Diamond/Pearl (2006)
Another returning item, the [[Poké Ball]] releases a random Pokémon when thrown.
 
  +
|-
  +
|[[File:Ike - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[Ike (Super Smash Bros. Brawl)|Ike]]
  +
|[[Fire Emblem (universe)|Fire Emblem]]
   
  +
[[File:FireEmblemSymbol.svg|30x30px]]
===Crate===
 
  +
|Fire Emblem: Path of Radiance (2005)
The large [[Crate]] is back, with a few changes--crates change their look depending on the type of stage they appear on.
 
  +
|-
  +
|[[File:Lucas - Super Smash Bros. Brawl.png|100x100px]]
  +
|[[Lucas (Super Smash Bros. Brawl)|Lucas]]
  +
|[[EarthBound (universe)|Earthbound/Mother]]
   
  +
[[File:EarthboundSymbol.svg|30x30px]]
===Barrel===
 
  +
|Mother 3 (2006)
The large, rolling [[Barrel]] returns as well, and it too changes its look depending on the type of stage it appears on.
 
  +
|-
  +
|[[File:Snake - Super Smash Bros. Brawl.png|100x100px]]
  +
|'''[[Snake (Super Smash Bros. Brawl)|Snake]]'''
  +
|[[Metal Gear (universe)|Metal Gear]]
   
  +
[[File:MetalGearSymbol.svg|30x30px]]
===Sliding Box===
 
  +
|Metal Gear (1987)
The [[Sliding Box]] is a variation on the Crate which can roll down hills. It also appears that one can stand on it.
 
  +
|-
  +
|[[File:Sonic - Super Smash Bros. Brawl.png|107x107px]]
  +
|'''[[Sonic (Super Smash Bros. Brawl)|Sonic]]'''
  +
|[[Sonic the Hedgehog (universe)|Sonic the Hedgehog]]
   
  +
[[File:SonicSymbol.svg|30x30px]]
===Banana Peel===
 
  +
|Sonic the Hedgehog (1991)
The [[Banana Peel]] is a throwing item that, when stepped on by a character, causes them to slip and fall.
 
  +
|}
   
===Assist Trophy===
+
===Unplayable characters===
  +
[[Image:SSBBcast.png|frame|right|Complete cast of characters excluding Zero Suit Samus and Sheik.]]
The [[Assist Trophy]] is a new item that releases a random helper character onto the battlefield.
 
  +
*{{symbol|smash|20px}} [[Fighting Alloy Team]]
   
===Bumper===
+
===Bosses===
  +
*{{symbol|smash|20px}} [[Master Hand]]
The [[Bumper]], absent from Melee, returns with the added ability to set it in midair.
 
  +
*{{symbol|smash|20px}} [[Crazy Hand]]
  +
*{{symbol|mario|20px}} [[Petey Piranha]]
  +
*{{symbol|pokemon|20px}} [[Rayquaza]]
  +
*{{symbol|smash|20px}} [[Galleom]]
  +
*{{symbol|smash|20px}} [[Duon]]
  +
*{{symbol|metroid|20px}} [[Ridley]]
  +
*{{symbol|metroid|20px}} [[Meta Ridley]]
  +
*{{symbol|earthbound|20px}} [[Porky Minch]]
  +
*{{symbol|earthbound|20px}} [[Porky Statue]]
  +
*{{symbol|smash|20px}} [[Tabuu]]
   
  +
==Stages==
===Damaged Power Suit Piece===
 
  +
There are 41 stages in the game, 31 stages which are new to the game and 10 stages returning from the last game ''[[Super Smash Bros. Melee]]''.<br/>
The [[Power Suit Piece|damaged pieces of Samus' Power Suit]] can be picked up and thrown as items after [[Samus (SSBB)|Samus]] removes her suit during her [[Final Smash]], the [[Zero Laser]].
 
   
  +
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
===Pitfall===
 
  +
!colspan=5|New stages
The [[Pitfall]] is a new item hailing from the [[Animal Crossing (universe)|Animal Crossing]] series. It causes foes to be stuck underground.
 
  +
|-
  +
|-style="vertical-align:bottom"
  +
|width="20%"|[[File:Battlefield.jpg|link=Battlefield (SSBB)|125px]]<br/>[[Battlefield (SSBB)|Battlefield]]<br/>{{symbol|smash|20px}}
  +
|width="20%"|[[File:FDB1.jpg|link=Final Destination (SSBB)|125px]]<br/>[[Final Destination (SSBB)|Final Destination]]<br/>{{symbol|smash|20px}}
  +
|width="20%"|[[File:Delfino Plaza.jpg|link=Delfino Plaza|125px]]<br/>[[Delfino Plaza]]<br/>{{symbol|mario|20px}}
  +
|width="20%"|[[File:Mushroomy.jpg|link=Mushroomy Kingdom|125px]]<br/>[[Mushroomy Kingdom]]<br/>{{symbol|mario|20px}}
  +
|width="20%"|[[File:Mario1.jpg|link=Mario Circuit (Brawl)|125px]]<br/>[[Mario Circuit (Brawl)|Mario Circuit]]<br/>{{symbol|mario|20px}}
  +
|-
  +
|[[File:Luigi's Mansion.jpg|link=Luigi's Mansion|125px]]<br/>'''[[Luigi's Mansion]]'''<br/>{{symbol|mario|20px}}
  +
|[[File:MarioBros Stage.jpg|link=Mario Bros. (stage)|125px]]<br/>[[Mario Bros. (stage)|'''Mario Bros.''']]<br/>{{symbol|mario|20px}}
  +
|[[File:Yoshi'sIslandBrawl2.jpg|link=Yoshi's Island (SSBB)|125px]]<br/>[[Yoshi's Island (SSBB)|Yoshi's Island]]<br/>{{symbol|yoshi|20px}}
  +
|[[File:Rumble Falls1.jpg|link=Rumble Falls|125px]]<br/>[[Rumble Falls]]<br/>{{symbol|dk|20px}}
  +
|[[File:75m.jpg|link=75m|125px]]<br/>'''[[75m]]'''<br/>{{symbol|dk|20px}}
  +
|-
  +
|[[File:Bridge of Eldin.jpg|link=Bridge of Eldin|125px]]<br/>[[Bridge of Eldin]]<br/>{{symbol|zelda|20px}}
  +
|[[File:Pirateship.jpg|link=Pirate Ship|125px]]<br/>'''[[Pirate Ship]]'''<br/>{{symbol|zelda|20px}}
  +
|[[File:Norfair1.jpg|link=Norfair|125px]]<br/>[[Norfair]]<br/>{{symbol|metroid|20px}}
  +
|[[File:Frigate Orpheon.jpg|link=Frigate Orpheon|125px]]<br/>[[Frigate Orpheon]]<br/>{{symbol|metroid|20px}}
  +
|[[File:BattleshipHalberd.jpg|link=Halberd|125px]]<br/>[[Halberd]]<br/>{{symbol|kirby|20px}}
  +
|-
  +
|[[File:Lylat Cruise.jpg|link=Lylat Cruise|125px]]<br/>[[Lylat Cruise]]<br/>{{symbol|starfox|20px}}
  +
|[[File:Stadium2.jpg|link=Pokémon Stadium 2|125px]]<br/>[[Pokémon Stadium 2]]<br/>{{symbol|pokemon|20px}}
  +
|[[File:SpearPillarSSBB.jpg|link=Spear Pillar|125px]]<br/>'''[[Spear Pillar]]'''<br/>{{symbol|pokemon|20px}}
  +
|[[File:Port Town Aero Dive.jpg|link=Port Town Aero Dive|125px]]<br/>[[Port Town Aero Dive]]<br/>{{symbol|fzero|20px}}
  +
|[[File:New Pork City1.jpg|link=New Pork City|125px]]<br/>[[New Pork City]]<br/>{{symbol|earthbound|20px}}
  +
|-
  +
|[[File:The Summit.jpg|link=Summit|125px]]<br/>[[Summit]]<br/>{{symbol|iceclimber|20px}}
  +
|[[File:Castle Siege.jpg|link=Castle Siege|125px]]<br/>[[Castle Siege]]<br/>{{symbol|fireemblem|20px}}
  +
|[[File:Flat Zone 2.PNG|link=Flat Zone 2|125px]]<br/>'''[[Flat Zone 2]]'''<br/>{{symbol|gameandwatch|20px}}
  +
|[[File:Skyworld1.jpg|link=Skyworld|125px]]<br/>[[Skyworld]]<br/>{{symbol|kidicarus|20px}}
  +
|[[File:WarioWare4.jpg|link=WarioWare, Inc.|125px]]<br/>[[WarioWare, Inc.]]<br/>{{symbol|wario|20px}}
  +
|-
  +
|[[File:Pikmin1.jpg|link=Distant Planet|125px]]<br/>[[Distant Planet]]<br/>{{symbol|pikmin|20px}}
  +
|[[File:Smashville1.jpg|link=Smashville|125px]]<br/>[[Smashville]]<br/>{{symbol|animalcrossing|20px}}
  +
|[[File:PictoChat1.jpg|link=PictoChat|125px]]<br/>[[PictoChat]]<br/>{{symbol|ds|20px}}
  +
|[[File:Hanenbow.jpg|link=Hanenbow|125px]]<br/>[[Hanenbow]]<br/>{{symbol|electroplankton|20px}}
  +
|[[File:Shadow Moses Island.jpg|link=Shadow Moses Island|125px]]<br/><small>[[Shadow Moses Island]]</small><br/>{{symbol|metalgear|20px}}
  +
|-
  +
|colspan=2|
  +
|[[File:Green Hill Zone.jpg|link=Green Hill Zone|125px]]<br/>'''[[Green Hill Zone]]'''<br/>{{symbol|sonic|20px}}
  +
|colspan=2|
  +
|-
  +
!colspan=5|Returning stages
  +
|-
  +
|[[File:Stage21 080107i-l.jpg|link=Mushroom Kingdom: Rainbow Cruise|125px]]<br/>[[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]]<br/>{{symbol|mario|20px}}
  +
|[[File:YoshisIslandSSBM.jpg|link=Yoshi's Island: Yoshi's Island|125px]]<br/>[[Yoshi's Island: Yoshi's Island|Yoshi's Island]]<br/>{{symbol|yoshi|20px}}
  +
|[[File:JungleJapes.jpg|link=Jungle Japes|125px]]<br/>'''[[Jungle Japes]]'''<br/>{{symbol|dk|20px}}
  +
|[[File:Hyrule Temple.jpg|link=Hyrule: Temple|125px]]<br/>[[Hyrule: Temple|Temple]]<br/>{{symbol|zelda|20px}}
  +
|[[File:Stage21 080107g-l.jpg|link=Planet Zebes: Brinstar|125px]]<br/>[[Planet Zebes: Brinstar|Brinstar]]<br/>{{symbol|metroid|20px}}
  +
|-
  +
|[[File:Stage32 080313c-l.jpg|link=Dream Land: Green Greens|125px]]<br/>[[Dream Land: Green Greens|'''Green Greens''']]<br/>{{symbol|kirby|20px}}
  +
|[[File:Stage21 080107c.jpg|link=Lylat System: Corneria|125px]]<br/>[[Lylat System: Corneria|Corneria]]<br/>{{symbol|starfox|20px}}
  +
|[[File:Pokemonstadium.jpg|link=Kanto: Pokémon Stadium|125px]]<br/>'''[[Kanto: Pokémon Stadium|Pokémon Stadium]]'''<br/>{{symbol|pokemon|20px}}
  +
|[[File:Bigblue.jpg|link=F-Zero Grand Prix: Big Blue|125px]]<br/>[[F-Zero Grand Prix: Big Blue|'''Big Blue''']]<br/>{{symbol|fzero|20px}}
  +
|[[File:Onett.jpg|link=Eagleland: Onett|125px]]<br/>[[Eagleland: Onett|Onett]]<br/>{{symbol|earthbound|20px}}
  +
|}
  +
<small>'''Bold''' denotes unlockable stages.</small>
   
===Smoke Ball===
+
==Items==
  +
'''Bold''' donates new item.
The [[Smoke Ball]] is a new item in Smash Bros. It releases smoke and distracts the player's view.
 
  +
{| class="wikitable sortable" style="text-align:center;font-size: 80%"
  +
|+
  +
!Image
  +
!Name
  +
!'''Description'''
  +
!Type
  +
!Heavy?
  +
!Series
  +
!Debut
  +
|-
  +
|[[File:Smash Ball SSB Brawl Artwork.jpg|110x110px]]
  +
|'''Smash Ball'''
  +
|Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.
  +
|Other
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. Brawl (2008)
  +
|-
  +
|[[File:Crate Variations SSB Brawl Artwork.jpg|110x110px]]
  +
|Crate
  +
|Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.
  +
|Container
  +
|Yes
  +
|Super Smash Bros.
  +
|Super Smash Bros. (1999)
  +
|-
  +
|[[File:Insert_image_here.png|110x110px]]
  +
|'''Rolling Crate'''
  +
|When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.
  +
|Container
  +
|Yes
  +
|Super Smash Bros.
  +
|Super Smash Bros. Brawl (2008)
  +
|-
  +
|[[File:Blast Box SSB Brawl Artwork.png|110x110px]]
  +
|'''Blast Box'''
  +
|Very poor throwing distance. Explodes upon taking 30% damage or a flame attack.
  +
|Other
  +
|Yes
  +
|Super Smash Bros.
  +
|Super Smash Bros. Brawl (2008)
  +
|-
  +
|[[File:Barrel Variations SSB Brawl Artwork.jpg|110x110px]]
  +
|Barrel
  +
|Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.
  +
|Container
  +
|Yes
  +
|Super Smash Bros.
  +
|Super Smash Bros. (1999)
  +
|-
  +
|[[File:Capsule SSB Brawl Artwork.png|110x110px]]
  +
|Capsule
  +
|Contains a single item. Has a one-in-eight chance of exploding.
  +
|Container
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. (1999)
  +
|-
  +
|[[File:Party Ball SSB Brawl Artwork.png|110x110px]]
  +
|Party Ball
  +
|Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.
  +
|Container
  +
|Yes
  +
|Super Smash Bros.
  +
|Super Smash Bros. Melee (2001)
  +
|-
  +
|[[File:Sandbag SSB Brawl Artwork.png|107x107px]]
  +
|Sandbag
  +
|When attacked, produces items.
  +
|Other
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. Melee (2001)
  +
|-
  +
|[[File:Food SSB Brawl Artwork.png|110x110px]]
  +
|Food
  +
|Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.
  +
|Recovery
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. Melee (2001)
  +
|-
  +
|[[File:Motion-Sensor Bomb SSB Brawl Artwork.jpg|110x110px]]
  +
|Motion-Sensor Bomb
  +
|Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
  +
|Throwing
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. (1999)
  +
|-
  +
|[[File:Gooey Bomb SSB Brawl Artwork.jpg|109x109px]]
  +
|'''Gooey Bomb'''
  +
|When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
  +
|Throwing
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. Brawl (2008)
  +
|-
  +
|[[File:Home-Run Bat SSB Brawl Artwork.png|110x110px]]
  +
|Home-Run Bat
  +
|An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In ''Brawl'', forward smash uses a unique animation. It becomes stronger when hit on the tip.
  +
|Battering
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. (1999)
  +
|-
  +
|[[File:Beam Sword SSB Brawl Artwork.png|110x110px]]
  +
|Beam Sword
  +
|Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable.
  +
|Battering
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. (1999)
  +
|-
  +
|[[File:Fan SSB Brawl Artwork.png|110x110px]]
  +
|Fan
  +
|Fastest-swinging battering item. High shield damage.
  +
|Battering
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. (1999)
  +
|-
  +
|[[File:Ray Gun SSB Brawl Artwork.png|110x110px]]
  +
|Ray Gun
  +
|Fires blasts of energy that have infinite horizontal range.
  +
|Shooting
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. (1999)
  +
|-
  +
|[[File:Assist Trophy SSB Brawl Artwork.jpg|115x115px]]
  +
|'''Assist Trophy'''
  +
|When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
  +
|Helping
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. Brawl (2008)
  +
|-
  +
|[[File:Bumper SSB Brawl Artwork.jpg|110x110px]]
  +
|Bumper
  +
|Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.
  +
|Throwing
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. (1999)
  +
|-
  +
|[[File:Timer SSB Brawl Artwork.png|110x110px]]
  +
|'''Timer'''
  +
|Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
  +
|Other
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. Brawl (2008)
  +
|-
  +
|[[File:Smoke Ball SSB Brawl Artwork.jpg|110x110px]]
  +
|'''Smoke Ball'''
  +
|Once thrown, spews smoke around its immediate area. May stick to opponents.
  +
|Throwing
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. Brawl (2008)
  +
|-
  +
|[[File:Cracker Launcher SSB Brawl Artwork.jpg|109x109px]]
  +
|'''Cracker Launcher'''
  +
|Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch.
  +
|Shooting
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. Brawl (2008)
  +
|-
  +
|[[File:Team Healer SSB Brawl Artwork.jpg|110x110px]]
  +
|'''Team Healer'''
  +
|Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.
  +
|Recovery
  +
|No
  +
|Super Smash Bros.
  +
|Super Smash Bros. Brawl (2008)
  +
|-
  +
|[[File:Super Mushroom SSB Brawl Artwork.png|110x110px]]
  +
|Super Mushroom
  +
|Slides across the stage. When touched, enlarges the character.
  +
|Transformation
  +
|No
  +
|Mario
  +
|Super Mario Bros. (1985)
  +
|-
  +
|[[File:Poison Mushroom SSB Brawl Artwork.png|110x110px]]
  +
|Poison Mushroom
  +
|Slides across the stage. When touched, shrinks the character.
  +
|Transformation
  +
|No
  +
|Mario
  +
|Super Mario Bros.: The Lost Levels (1986)
  +
|-
  +
|[[File:Fire Flower SSB Brawl Artwork.png|110x110px]]
  +
|Fire Flower
  +
|Produces a continuous stream of short-range fire.
  +
|Shooting
  +
|No
  +
|Mario
  +
|Super Mario Bros. (1985)
  +
|-
  +
|[[File:Super Star SSB Brawl Artwork.png|110x110px]]
  +
|Super Star
  +
|Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.
  +
|Transformation
  +
|No
  +
|Mario
  +
|Super Mario Bros. (1985)
  +
|-
  +
|[[File:Metal Box SSB Brawl Artwork.png|110x110px]]
  +
|Metal Box
  +
|Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in ''Melee'') or do nothing (other games).
  +
|Transformation
  +
|No
  +
|Mario
  +
|Super Mario 64 (1996)
  +
|-
  +
|[[File:Green Shell SSB Brawl Artwork.png|110x110px]]
  +
|Green Shell
  +
|When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.
  +
|Throwing
  +
|No
  +
|Mario
  +
|Super Mario Bros. (1985)
  +
|-
  +
|[[File:Lighting SSB Brawl Artwork.png|110x110px]]
  +
|'''Lighting'''
  +
|When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
  +
|Other
  +
|No
  +
|Mario
  +
|Super Mario Kart (1992)
  +
|-
  +
|[[File:Banana Peel SSB Brawl Artwork.jpg|109x109px]]
  +
|'''Banana Peel'''
  +
|Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, Banana Peel, leading into deadly mindgames and combo/KO setups.
  +
|Throwing
  +
|No
  +
|Mario
  +
|Super Mario Kart (1992)
  +
|-
  +
|[[File:Bob-omb SSB Brawl Artwork.png|110x110px]]
  +
|Bob-omb
  +
|Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable.
  +
|Throwing
  +
|No
  +
|Mario
  +
|Super Mario Bros. 2 USA (1987)
  +
|-
  +
|[[File:Hothead SSB Brawl Artwork.png|110x110px]]
  +
|'''Hothead'''
  +
|Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
  +
|Throwing
  +
|No
  +
|Mario
  +
|Super Mario World (1990)
  +
|-
  +
|[[File:Freezie SSB Brawl Artwork.png|110x110px]]
  +
|Freezie
  +
|Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
  +
|Throwing
  +
|No
  +
|Mario
  +
|Mario Bros. (1983)
  +
|-
  +
|[[File:Soccer Ball SSB Brawl Artwork.png|110x110px]]
  +
|'''Soccer Ball'''
  +
|Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.
  +
|Other
  +
|No
  +
|Mario
  +
|Super Mario Strikers (2005)
  +
|-
  +
|[[File:Hammer SSB Brawl Artwork.png|110x110px]]
  +
|Hammer
  +
|One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
  +
|Battering
  +
|No
  +
|Donkey Kong
  +
|Donkey Kong (1981)
  +
|-
  +
|[[File:Spring SSB Brawl Artwork.png|110x110px]]
  +
|'''Spring'''
  +
|When idle, repels characters when touched depending on whether it is upright or sideways.
  +
|Throwing
  +
|No
  +
|Donkey Kong
  +
|Donkey Kong Jr. (1982)
  +
|-
  +
|[[File:Heart Container SSB Brawl Artwork.png|110x110px]]
  +
|Heart Container
  +
|Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%).
  +
|Recovery
  +
|No
  +
|The Legend of Zelda
  +
|The Legend of Zelda (1986)
  +
|-
  +
|[[File:Bunny Hood SSB Brawl Artwork.png|113x113px]]
  +
|Bunny Hood
  +
|Increases the user's movement speed, jump height, and falling speed.
  +
|Gear
  +
|No
  +
|The Legend of Zelda
  +
|The Legend of Zelda: Ocarina of Time (1998)
  +
|-
  +
|[[File:Deku Nut SSB Brawl Artwork.png|98x98px]]
  +
|'''Deku Nut'''
  +
|When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). Used in the Rathalos battle.
  +
|Throwing
  +
|No
  +
|The Legend of Zelda
  +
|The Legend of Zelda: Ocarina of Time (1998)
  +
|-
  +
|[[File:Screw Attack SSB Brawl Artwork.png|110x110px]]
  +
|Screw Attack
  +
|Turns the holder's jumps into Screw Attacks. In ''Melee'', applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In ''Brawl'', applies until the item wears off and does not need to be held in-hand once picked up.
  +
|Gear
  +
|No
  +
|Metroid
  +
|Metroid (1986)
  +
|-
  +
|[[File:Star Rod SSB Brawl Artwork.png|110x110px]]
  +
|Star Rod
  +
|Has a limited supply of long-range star shots produced on f-tilt or f-smash.
  +
|Battering
  +
|No
  +
|Kirby
  +
|Kirby's Adventure (1993)
  +
|-
  +
|[[File:Warp Star SSB Brawl Artwork.png|110x110px]]
  +
|Warp Star
  +
|Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.
  +
|Other
  +
|No
  +
|Kirby
  +
|Kirby's Dream Land (1992)
  +
|-
  +
|[[File:Maxim Tomato SSB Brawl Artwork.png|110x110px]]
  +
|Maxim Tomato
  +
|The third most powerful recovery item, healing up to 50% damage (in the original ''Super Smash Bros.'', it can heal up to 100% damage).
  +
|Recovery
  +
|No
  +
|Kirby
  +
|Kirby's Dream Land (1992)
  +
|-
  +
|[[File:Superspicy Curry SSB Brawl Artwork.jpg|109x109px]]
  +
|'''Superspicy Curry'''
  +
|Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.
  +
|Other
  +
|No
  +
|Kirby
  +
|Kirby's Dream Land (1992)
  +
|-
  +
|[[File:Dragoon SSB Brawl Artwork.jpg|110x110px]]
  +
|'''Dragoon'''
  +
|Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
  +
|Other
  +
|No
  +
|Kirby
  +
|Kirby Air Ride (2003)
  +
|-
  +
|[[File:Smart Bomb SSB Brawl Artwork.jpg|106x106px]]
  +
|'''Smart Bomb'''
  +
|Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.
  +
|Throwing
  +
|No
  +
|Star Fox
  +
|Star Fox (1993)
  +
|-
  +
|[[File:Poké Ball SSB Brawl Artwork.jpg|110x110px]]
  +
|Poké Ball
  +
|Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
  +
|Helping
  +
|No
  +
|Pokémon
  +
|Pokémon Red and Green Versions (1996)
  +
|-
  +
|[[File:Mr. Saturn SSB Brawl Artwork.png|110x110px]]
  +
|Mr. Saturn
  +
|Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.
  +
|Throwing
  +
|No
  +
|EarthBound
  +
|MOTHER 2 (1994)
  +
|-
  +
|[[File:Franklin Badge SSB Brawl Artwork.jpg|110x110px]]
  +
|'''Franklin Badge'''
  +
|Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.
  +
|Gear
  +
|No
  +
|EarthBound
  +
|MOTHER 2 (1994)
  +
|-
  +
|[[File:Pitfall SSB Brawl Artwork.jpg|110x110px]]
  +
|'''Pitfall'''
  +
|Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.
  +
|Throwing
  +
|No
  +
|Animal Crossing
  +
|Animal Forest (2001)
  +
|-
  +
|[[File:Unira SSB Brawl Artwork.png|110x110px]]
  +
|'''Unira'''
  +
|Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.
  +
|Other
  +
|No
  +
|Clu Clu Land
  +
|Clu Clu Land (1984)
  +
|-
  +
|[[File:Super Scope SSB Brawl Artwork.png|110x110px]]
  +
|Super Scope
  +
|Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
  +
|Shooting
  +
|No
  +
|Nintendo
  +
|Super Scope 6 (1992)
  +
|-
  +
|[[File:Lip's Stick SSB Brawl Artwork.png|110x110px]]
  +
|Lip's Stick
  +
|Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
  +
|Battering
  +
|No
  +
|Panel de Pon
  +
|Panel de Pon (1995)
  +
|-
  +
|[[File:Golden Hammer SSB Brawl Artwork.jpg|114x114px]]
  +
|'''Golden Hammer'''
  +
|Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.
  +
|Battering
  +
|No
  +
|Wrecking Crew
  +
|Wrecking Crew (1985)
  +
|}
   
  +
==Collectibles==
===Franklin Badge===
 
  +
Returning from ''Melee'' are [[trophy|trophies]], statuettes of Nintendo characters and objects that can be collected in the game. These trophies give a brief history of the object it shows. In addition to trophies, players will now be able to collect [[sticker]]s of Nintendo artwork. Players will be able to place stickers and trophies onto virtual backgrounds and record snapshots, which can be sent to other players via Nintendo Wi-Fi Connection. Another new item appearing in the game is [[CD]]s, which, when obtained, offers new music choices for playable stages. By completing stages in the Classic Mode, coins can be earned. The coins can be used to play the [[Coin Launcher]] to get stickers or trophies.
The [[Franklin Badge]] is an item from the [[EarthBound]] series that, when worn, protects characters from projectiles. It's described as being similar to Fox's reflector, but provides automatic protection for as long as it stays on.
 
   
  +
==Development==
===Superspicy Curry===
 
  +
[[Image:Mario and Sonic in Brawl.jpg|200px|thumb|right|[[Sonic the Hedgehog|Sonic]] fighting [[Mario]] on the [[Lylat Cruise]] stage.]]
Hailing from the original ''[[Kirby's Dream Land]]'', the [[Superspicy Curry]], when grabbed, caused a character to uncontrollably spew flames, even when they attack.
 
  +
At the pre-E3 2005 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for online play. The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left [[HAL Laboratory]], the company that was in charge with the franchises' and the [[Kirby]] series' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director". Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing ''Melee''. This team will have access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory. Also, several ''Smash Bros.'' staff members that reside around the area of the new office have joined up on the project's development.
   
  +
At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president [[wikipedia:Reggie Fils-Aime|Reggie Fils-Aime]] that ''Brawl'' would be released on December 3rd, 2007 in the Americas. However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10th, 2007, Nintendo of Japan president Iwata announced the delay, saying:
===Peanut===
 
The [[Peanut]] are from Diddy Kong's Standard Special Move. It heals a small percentage of HP.
 
   
  +
{{cquote|''In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.''}}
===CD===
 
[[CD|CD's]] are a new collectible way to add music to your [[My Music]] section. They seem to appear in every game mode, according to Sakurai.
 
   
  +
On October 11th, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10th, 2008 in North America, but was later delayed to March 9th, 2008.
===Lip's Stick===
 
An item from [[Panel de Pon]] [[Lip's Stick]] remains unchanged from Melee and will probably have the same abilities from Melee
 
   
  +
=== Inclusion of characters ===
===Metal Box===
 
  +
Sakurai stated in multiple interviews that some characters who made their debut as fighters in ''Brawl'' were initially considered to be included in ''[[Super Smash Bros. Melee]]''. For example, Hideo Kojima suggested the idea of including [[Solid Snake]] in ''Melee'' to Sakurai, which did not happen because development was too far in for ''Melee'' at the time. This would lead to Snake ultimately being included in ''Brawl'' instead. Additionally, [[Lucas]] was supposed to be used in ''Melee'', but was excluded due to the constant delay and ultimate cancellation of ''Mother 3'' on the Nintendo 64.
An item first seen in [[Super Mario 64]], [[Metal Box]] Which made Mario metallic and heavy comes back from Melee in Brawl with the same abilities
 
   
===Bunny Hood===
+
===Music===
  +
:''See also: [[My Music]], [[Music (SSBB)]], [[Super Smash Bros. Brawl Main Theme]]''
The [[Bunny Hood]] returns from Melee though it hasn't been specified if it still makes the character [[Jump]] higher or [[Run]] faster.
 
  +
On May 22nd, 2007, Sakurai revealed a list of thirty-six composers providing music for the game. Sakurai stated that he had asked the composers, who come from a variety of companies and have written music for first-, second-, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs." The game's various stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some songs that were taken directly from other games without any modification or special arrangement. This feature also allows the player to adjust the frequency of how often a song gets played during a stage. It is possible to unlock more songs on this feature by collecting CDs during gameplay.
   
===Cloaking Device===
+
===Masterpieces===
  +
::''Main article: [[Masterpieces]]''
The [[Cloaking Device]] returns from Melee, though it hasn't been revealed in it's own update. This item makes the character mostly invisble
 
   
  +
Masterpieces are a new feature to the ''Super Smash Bros.'' series. They are [[Virtual Console]] demo versions of several older Nintendo games, each one featuring at least one of the characters playable in ''Brawl''. Some of them must be unlocked, and all of them have time maximums. Interestingly, the Japanese release has two more masterpieces than the international releases. These two masterpieces are ''[[EarthBound]]'' and ''[[Fire Emblem: Monsho no Nazo]]''.
===Mega Mushroom===
 
The [[Super Mushroom]] returns from Melee, though it hasn't been revealed in it's own update. This item makes the character bigger.
 
 
===Mini Mushroom===
 
The [[Poison Mushroom]] returns from Melee, though it hasn't been revealed in it's own update. This item makes the character smaller.
 
 
===Golden Hammer===
 
The [[Golden Hammer]] is similar to the regular Hammer that appears in ''Melee''. The Golden Hammer appears on a pedestal when it appears on the stage. The player can increase the speed of the Golden Hammer by tapping the button repeatedly. This also allows the player to float in midair. The Golden Hammer can become a [[Golden Squeaky Hammer]] if it malfunctions.
 
 
===Hammer===
 
The regular [[Hammer]] also returns from Melee, and still has the chance of becoming a [[Headless Hammer]].
 
 
===Hammer Head===
 
The Hammer still has the possibility to lose its head and be used as a throwing item like in ''Melee''.
 
 
==Pokémon==
 
===Chikorita===
 
[[Chikorita]] returns from Melee with basically the same effect.
 
 
===Cubone===
 
[[Cubone]] appear on the Ground type Stage choosen randomly on [[Pokémon Stadium 2]].
 
 
===Deoxys===
 
A new Pokémon and one of the first Pokémon from the [[Hoenn]] region, [[Deoxys]] fires a deadly Hyper Beam at the ground, harming any opponents in its path.
 
 
===Drifloon===
 
Also one of the new Pokémon from the [[Sinnoh]] region, [[Drifloon]] appear on the Flying type Stage chosen randomly on [[Pokémon Stadium 2]].
 
 
===Dugtrio===
 
[[Dugtrio]] appear on the Ground type Stage choosen randomly on [[Pokémon Stadium 2]].
 
 
===Goldeen===
 
[[Goldeen]] returns from Melee, and, subsequently, SSB, with the same effect.
 
 
===Groudon===
 
Also new Pokémon and from the Hoenn region, [[Groudon]] appears to stand still and deal immense damage to any enemies who touch it, similar to [[Moltres]].
 
 
===Munchlax===
 
A new Pokémon from the [[Sinnoh]] region, [[Munchlax]] appears on the Ice Type Stage on [[Pokémon Stadium 2]]. Munchlax also comes from the Poké Ball to which when he appears, he walks around the stage and eats any nearby items.
 
 
===Piplup===
 
The water type starter from the [[Sinnoh]] region, [[Piplup]] uses Surf once coming out of a Poké Ball. It uses the attack to slide across the stage, taking any opponents along in its path to the edge.
 
 
===Skarmory===
 
[[Skarmory]] appear on the Flying type Stage choosen randomly on [[Pokémon Stadium 2]].
 
 
==Assist Characters==
 
===Andross===
 
[[Andross]] flies into the background and spits polygonal panels.
 
 
===Devil===
 
The [[Devil]] will move the Stage to a different direction with his hands.
 
 
===Dr. Wright===
 
[[Dr. Wright]] hits all players with enormous skyscrapers.
 
 
===Hammer Bro===
 
[[Hammer Bro]] uses and throws Hammers at enemies.
 
 
===Knuckle Joe===
 
[[Knuckle Joe]] assaults his foe with a barrage of fists, and ends the attack with one of two finisher moves.
 
 
===Lyn===
 
[[Lyn]] readies her sword, disappears, then reappears and does a lethal slash to the nearest character
 
 
===Nintendog===
 
[[Nintendog]] blocks the screen for a short period of time.
 
 
===Samurai Goroh===
 
[[Samurai Goroh]] uses his sword to slash enemies.
 
 
==Bosses==
 
 
===Petey Piranha===
 
[[Petey Piranha]] holds both [[Princess Peach (SSBB)|Princess Peach]] and [[Princess Zelda (SSBB)|Princess Zelda]] in cages, and the player must damage the cages to break them open. The players however can only save one princess. The fate of the other princess is currently unknown.
 
 
==Modes of Play==
 
===Names===
 
As in '''[[Melee]]''', players can enter a name to be displayed during gameplay. In '''[[Brawl]]''', personalized control schemes can be tied to individual names, unlike '''Melee''' names may now be up to 5 characters long, as opposed to melees 4. The ability to save names and control schemes to the Wii remote's internal memory has not been confirmed, but [[Sakurai]] has stated that it is being considered.
 
 
===Stickers===
 
[[Stickers]] are a new addition to Brawl, and are comparable to the trophies from [[Melee]]. According to [[Super Smash Bros. Dojo!!]], they are awarded to players simply for playing the game, and can be collected in an album. Players can then create scenes or pictures by arranging collected stickers.
 
 
===Special Brawl===
 
Essentially an update to ''[[Melee]]''<nowiki>'</nowiki>s [[Special Melee]]s, [[Special Brawl]] offers a large quantity of various character statuses and lets the player choose which ones the characters will have.
 
 
===Wi-Fi Play===
 
The game will feature online play. One can battle friends or battle anyone. An interesting fact is that the Battle Anyone option is completely anonymous, with no name sharing or even leaderboards.
 
 
==[[Music (SSBB)|Music]]==
 
===Super Smash Bros Brawl: Main Theme===
 
The main theme of ''Super Smash Bros. Brawl''. A remix of it was heard in the [[Nintendo World]] trailer.
 
 
===Menu 1===
 
The main menu theme from [[SSBM]] [[Menu 1]] has been confirmed to play on the Battlefield, the other theme has not been confirmed yet.
 
 
===Yoshi's Story Ending===
 
A remixed version of the ending to ''[[Yoshi's Story]].
 
 
===Metroid: Boss Battle Music (Ridley Fight)===
 
A remixed version of the boss music from ''[[Super Metroid]]''.
 
 
===The Legend of Zelda: Ocarina of Time Medley===
 
A remix of the various Ocarina tunes from ''[[The Legend of Zelda: Ocarina of Time]]''
 
 
===Star Fox: Space Armada===
 
A slightly remixed version of the Space Armada theme from the original ''[[Star Fox]]''.
 
 
===Kid Icarus: The Underworld===
 
A remix of the Underworld theme, the Grim Reaper enemy encounter, and the Game Over tune from ''[[Kid Icarus]]''.
 
 
===Animal Crossing: Go K.K. Rider!===
 
A remix of the song Go K.K. Rider!, song by [[K.K. Slider]], from both ''[[Animal Crossing]]'' and ''[[Animal Crossing: Wild World]]''.
 
 
===Pokémon: Pokémon Stadium/Evolution===
 
A remix of the music heard while inside a Gym from the [[Pokémon (universe)|Pokémon RPGs]], as well as the typical "Evolution" tune.
 
 
===Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)===
 
A remix of the Love Theme from the upcoming game Metal Gear Solid 4. Of note, this will appear in SSBB before it appears in it's original game.
 
   
 
==Trailers==
 
==Trailers==
  +
Several different trailers for ''Brawl'' were released before the game came out. The original trailer was shown at E3 2006 on May 11th, 2006 and revealed Solid Snake as a playable character. A second trailer was shown at the Nintendo World 2006 convention in December, and revealed Fox's return as a playable character. A third trailer was shown as the October 10th, 2007 Nintendo Press Conference, which revealed Sonic as a playable character. A final trailer showcasing ''Brawl's'' adventure mode, the Subspace Emissary, was released on Friday, December 21st, 2007. This trailer revealed that Ike and the Ice Climbers would appear in this mode, among other things.
===Trailer #1===
 
The Super Smash Bros. Brawl trailer was first shown at E3 (a.k.a. Electronic Entertainment Expo). Nintendo's surprise showing came at an after-hours conference on the first day of E3 (and not during Nintendo's pre-E3 press conference, which is typically the time any major projects are unveiled for E3). It was first shown on May 11, 2006.
 
   
  +
All the trailers can be found in the game as data for the player to watch.
The trailer shows a very dramatic fighting montage of some classic Super Smash Brothers characters, and, one by one, new characters to this newest installment to the Super Smash Brothers series that includes [[Wario]], [[Pit]], [[Meta Knight]], and the surprising but welcome [[Solid Snake]].
 
   
  +
==Changes from Melee to Brawl==
===Trailer #2===
 
This SSBB trailer came out in late 2006, and featured variations of people playing SSBB, along with small bits of characters trying out new moves, and in general just moving about around the stage. One of the most noticable things was the ability of characters to crawl. All of the new characters were given a once-over, and many new things were discovered.
 
   
  +
=== Gameplay Changes: ===
Another interesting development was the increase in the intricacies of stage design. Many stages had very pleasing backgrounds, with stunning visuals. One stage was seen that had destructible platforms, and another was seen with [[Meta-Knight]]'s ship flying by in the background. Another stage that was shown had a look about it that definitely suggested a Mario-Kart theme, as many Shy-Guys raced on in the background (similar to [[Mute City]]). Fans of the MGS series may notice the similarities between the Helipad area in the beginning of MGS:The Twin Snakes and the background featured behind [[Solid Snake]] during the trailer. At the end of the trailer [[Fox]] made his return on a floating platform in space, many fans not liking his face appearance. Note: Zero Suit Samus and Fox hold their weapons at all times as they fight.
 
  +
* All returning veterans have a slower falling speed and gravity
  +
* L-cancelling has been removed
  +
* Air dodging has been reworked so the character continues on the path taken before the air dodge rather than shifting direction, removing the use of wavedashing
  +
* Hitstun has been severely reduced, limiting the use of true combos
  +
* Characters can survive longer due to being able to act before knockback wears off
  +
* Spikes no longer exist
  +
* Meteor Smashes are easier to land due to the increased trajectory angle and additional moves that send opponents downward
  +
* Meteor cancelling frames are different for all characters
  +
* Shieldstun has been decreased
  +
* The chances of having a perfect shield are increased
  +
* Characters can grab the ledge while having their back toward it
  +
* Ledge recovery is easier due to most recovery moves cancelling so the character can grab the ledge
  +
* Forward tilts and smash attacks are easier to angle
  +
* Smash attacks have increased power
  +
* Up smashes can be performed while dashing, also known as a slide smash
  +
* Footstool jumping allows characters to jump on the opponent's head and send them tumbling downward
  +
* Tether recoveries allows characters with extended grabs (or some attacks), to automatically grab the ledge when executed.
  +
* Crawling allows certain characters to dodge attacks while on the ground, though usefulness depends on the character
  +
* Gliding allows characters with wings to use them to fly in any given direction, increasing their recovery options
  +
* Wall clinging allows characters to cling to walls, which can be followed by a jump
  +
* Swimming is introduced allowing characters to survive in water as opposed to just falling through it
  +
* Short hopping is easier to perform
  +
* A tripping mechanic has been implemented which can be used in disrupting attacks
  +
* Random tripping can occur when mashing the control stick
  +
* Items can now be grabbed during dash attacks, aerial attacks, and aerial dodges
  +
* Projectile items can now be used while moving or jumping, as opposed to standing still
  +
* The speed and damage of pummeling depends on the character; heavy characters are slow but inflict more damage, while small and fast characters inflict less damage at a faster pace
  +
* Pivot grabbing is available for all characters
  +
* Teching is more difficult to perform due to the ability to air dodge while tumbling
  +
* The CPU behavior has been improved
  +
* Final Smashes for all characters have been implemented due to the addition of the Smash Ball
   
  +
=== Aesthetic Changes ===
As expected, there will be many new treats in the next installment of the Super Smash Bros. series, but will (hopefully) retain the overall feel of the gameplay.
 
  +
* All veterans have received more realistic and detailed textures based off of their current game
  +
* Most characters have new voice acting that better resembles their current appearance in games
  +
** While fighters such as Donkey Kong, Diddy Kong, and Bowser have received more realistic animal noises, Yoshi in particular has maintained his cartoony voice
  +
* Sound effects are balanced between the two previous games: while they are slightly more subdued than ''Smash 64'', they are much more pronounced than in ''Melee''.
  +
* Clones in ''Melee ''have new animations or properties to attacks that differentiate the two (Falco and Fox, Ganondorf and Captain Falcon)
  +
* All of the characters' universe symbols have more detailing (''Metroid, Star Fox)'', while others have been completely replaced with recent ones (''Mario, Yoshi'')
  +
* All characters have three taunts, as opposed to one(or in Pichu’s case, two)
  +
* On-screen appearances return from ''Smash 64'', though the original 12 has enhanced graphics while ''Melee ''and ''Brawl ''newcomers have unique ones
  +
* The visual appearance of some moves such as Fireball and Falcon Punch are more realistic
  +
* Some of the visual effects of moves has been reworked to better suit the character's appearance, such as Peach Bomber releasing hearts as opposed to fire in ''Melee''
  +
* Returning attack effects are more realistic and brighter
  +
* The damage meter now shows a smaller portrait of the character as well as their name to better differentiate between players
  +
* The character universe symbol is smaller and placed at the right side of the damage meter
  +
* The damage meter will become opaque when a character stands behind it
  +
* The damage meter will display parts of the Dragoon that the player has collected to the side
  +
* The damage percentage will go from white, pink, red, and maroon to indicate the damage inflicted
  +
* The damage percentage will explode when the character is KO'd
  +
* Smash taunts only end when the character initiating it has been KO'd as opposed to just flinching
  +
* Shrinking and growing animations for each character has been added
  +
* Yells heard when hit by knockback-inducing attacks depends on how long the character is in stun
  +
* Characters now make two sounds when KO'd
  +
* The number of sounds when initiating aerial attacks and tilts has increased
  +
* One sound is made when using a smash attack
  +
* Most items have received a visual update to better resemble their current appearance, such as the Fire Flower
  +
* The Home-Run Bat has a new wind-up animation, making the attack slower
   
  +
=== General Changes ===
===Mini-Trailer #1===
 
  +
* ''Super Smash Bros Brawl ''can be played with the Wii Remote and Nunchuck, Wii Remote held sideways, Classic Controller, or GameCube Controller
Although not much of a trailer, a small video, about six seconds in length, can be found [http://www.gametrailers.com/umwatcher.php?id=41546 here]. It has some original footage, as well as some footage from the Nintendo World trailer.
 
  +
* The number of characters for names has increased to five
  +
* Players can now customize their controls saved to their names
  +
* Classic Mode now involves the player fighting in events against characters from the same universe, along with allies from the same universe
  +
* All-Star Mode has been reworked so that the player fights all the characters from their certain universe at their home stage, and progresses from the oldest universe to the newest one
  +
* Adventure Mode in ''Melee ''has been succeeded by a story mode ''The Subspace Emissary''
  +
* The inclusion of the ''Subspace Emissary ''offers an additional way of unlocking characters
  +
* Target Test, renamed Target Smash!!, uses five stages for all characters as opposed to personalized stages
  +
* Boss Battle Mode has been introduced, allowing players to fight bosses from the ''Subspace Emissary.''
  +
* Special Brawl's effects can be combined
  +
* Events now have three difficulty levels
  +
* Events, Home-Run Contest, All-Star Mode, Adventure Mode, and Target Smash can be played by two players
  +
* The Sound Test is available from the start
  +
* Stickers can be collected which can be used in Adventure Mode
  +
* Custom stages can be built
  +
* Players can save screenshots of battles without having to play Camera Mode
  +
* Players can record any brawls fought and replay them
  +
* Players can fight online by using Nintendo WFC (no longer available by normal means)
   
  +
==Voice actors==
Smashboards user Devastlian, while watching the footage, noticed what appears to be a gameplay tweak in Brawl. In the last scene of the short trailer, Pikachu is attacked in the air, causing him to tumble onto a platform. After very briefly laying on his side Pikachu avoids an attack from Pit by what appears to be a roll, which can be done in SSBM by simply hitting left or right on the joystick when laying on the ground. What Devastlian noticed was that Pikachu rolled right off the side of the platform and down onto the main platform of the stage. In SSBM, the character would simply stand up at the edge of the platform. It appears that the roll is a bit faster than other trailer footage of characters rolling, so some argue that the animation is a [[tech]]. Regardless, this small detail was an interesting find for SSBB anticipators.
 
  +
*Eric Newsome - Bowser, Meta Knight
  +
*Ryō Horikawa - Captain Falcon
  +
*Shin'ichirō Miki - Charizard
  +
*Dex Manley - Falco
  +
*Jim Walker - Fox
  +
*Hironori Miyata - Ganondorf
  +
*Sanae Kobayashi - Ice Climbers
  +
*Jason Adkins - Ike
  +
*Craig Blair - Ivysaur
  +
*Rachael Lillis - Jigglypuff
  +
*[[Masahiro Sakurai]] - King Dedede
  +
*Makiko Ōmoto - Kirby, Ness, Lyn (Japanese)
  +
*Akira Susanuma - Link
  +
*Bill Rogers - Lucario
  +
*Lani Minella - Lucas, Pit, Lyn (English)
  +
*[[Charles Martinet]] - Mario, Luigi, Wario, Waluigi
  +
*Hikaru Midorikawa - Marth
  +
*Jay Ward - Wolf
  +
*Samantha Kelly - Peach
  +
*Ikue Ōtani - Pikachu
  +
*Michele Knotz - Pokémon Trainer, Squirtle
  +
*David Hayter - Solid Snake
  +
*Jason Griffith - Sonic
  +
*Sachi Matsumoto - Toon Link
  +
*[[Kazumi Totaka]] - Yoshi
  +
*Jun Mizusawa - Zelda, Sheik
  +
*Alésia Glidewell - Zero Suit Samus
  +
*Pat Cashman - Narrator, Master Hand, Crazy Hand
   
  +
Codec:
===Mini-Trailer #2===
 
  +
*Paul Eiding - Roy Campbell
About ten seconds of new Brawl footage was shown at the E3 2007 Nintendo press conference, and can be seen [http://www.gametrailers.com/player/21541.html?e3i=1&type=mov here].
 
  +
*Christopher Randolph - Otacon
  +
*Kim Mai Guest - Mei Ling
  +
*Jim Walker - Leon Powalski
  +
*Dex Manley - Peppy Hare, Panther Caruso
  +
*Alésia Glidewell - Krystal
  +
*Michael McAuliffe - Slippy Toad
   
  +
Note: Mr. Game & Watch, Olimar, R.O.B and Samus have no voices, therefore, no voice actors. It was rumored that voice actor Jim Cummings voiced Bowser in this game, but this rumor was later proved false. DK and Diddy Kong haves realistic animal-like sounds in this game, Instead to their cartoonish voices, Takashi Nagasako and Katsumi Suzuki. DK was gave realistic gorilla roars and Diddy Kong is screeching like a real monkey.
The vast majority of footage was of things that had already been revealed at the Dojo site, but had not yet been shown in video form. This includes Fox using the [[Cracker Launcher]], in-game footage of [[Bowser (SSBB)|Bowser]] and [[Zelda (SSBB)|Zelda]], and battles taking place in the [[Delfino Plaza]] and [[Bridge of Eldin]] stages. The video did bring about something new, though, and that was a very brief shot of [[Donkey Kong (SSBB)|Donkey Kong]] in one of the clips, confirming him to be in the game. Other small things of note are the Bulblin seen briefly on Bridge of Eldin and what appears to be Wario's taunt, though, to be fair, Wario has made numerous actions which could be identified as taunts, so it is still unclear.
 
   
  +
==Gallery==
A slightly extended version was posted on Smash Bros Dojo the same night, five extra seconds in length, which included added footage of Pikachu being chased by [[Giga Bowser]], and Link using his [[Triforce Slash]] on Wario. The last clip with Pikachu, Mario, and Donkey Kong was also lengthened slightly. That version can be seen [http://www.smashbros.com/en_us/info/info01.html here].
 
  +
{{Scroll
  +
|content=
  +
<gallery orientation="none" captionalign="center" widths="185">
  +
Brawllogo.png|The logo for ''Super Smash Bros. Brawl''.
  +
Super smash bros brawl.jpg|US cover art
  +
SSBB-cover-PAL.jpg|PAL cover art
  +
SSBB Limited Edition.jpg|PAL limited edition cover art
  +
SSBB-cover-japan.jpg|Japanese cover art
  +
SSBB Intro Title.png|Title screen from the intro screen.
  +
SSBB Title screen 4-3.png|Title screen 4:3
  +
Brawl Title Screen.png|Title screen 16:9
  +
Sonic Brawl.png|Sonic the Hedgehog
  +
Luigi Brawl.png|Luigi
  +
Pikachu Brawl.png|Pikachu
  +
Kirby SSBB.jpg|Kirby
  +
Bowser SSBB.jpg|Bowser
  +
Captain Falcon SSBB.jpg|Captain Falcon
  +
Diddy Kong SSBB.jpg|Diddy Kong
  +
DK SSBB.jpg|Donkey Kong
  +
Falco SSBB.jpg|Falco
  +
Fox SSBB.jpg|Fox
  +
Ganondorf SSBB.jpg|Ganondorf
  +
Ice Climber SSBB.jpg|Ice Climbers
  +
Ike SSBB.jpg|Ike
  +
Jigglypuff SSBB.jpg|Jigglypuff
  +
King Dedede SSBB pic.jpg|King Dedede
  +
Link SSBB.jpg|Link
  +
Lucario SSBB.jpg|Lucario
  +
Lucas SSBB.jpg|Lucas
  +
Mario SSBB.jpg|Mario
  +
Marth SSBB.jpg|Marth
  +
Meta Knight SSBB.jpg|Meta Knight
  +
Ness SSBB.jpg|Ness
  +
Olimar SSBB.jpg|Olimar
  +
Peach SSBB.jpg|Peach
  +
Pit SSBB.jpg|Pit
  +
Pokemon Trainer SSBB.jpg|Pokémon Trainer
  +
R.O.B. SSBB.jpg|R.O.B.
  +
Samus SSBB.jpg|Samus
  +
Zero Suit Samus SSBB.jpg|Zero Suit Samus
  +
Snake SSBB.jpg|Snake
  +
Toon Link SSBB.jpg|Toon Link
  +
Wario SSBB.jpg|Wario
  +
Wolf SSBB.jpg|Wolf
  +
Yoshi SSBB.jpg|Yoshi
  +
Zelda SSBB.jpg|Zelda
  +
Sheik SSBB.jpg|Sheik
  +
Th-2.jpeg|The front and back of the SSBB case.
  +
84D9961C-BE03-4F0D-AE8C-8C7A4981AC2B.jpeg|Super Smash Bros. Brawl’s cover without the logo
  +
724D810D-22C1-4C36-8D9B-3F2A674DC865.jpeg|Zero Suit Samus, Pit, Link and Mario posing
  +
80C4E6AE-1C96-4578-999E-A281310EE1AF.jpeg|Donkey Kong, Pit, Wario, Samus, Pikachu, Kirby and Mario standing in a row
  +
SuperSmashBrosBrawlJapaneseLogo.png
  +
</gallery>
  +
}}
   
===Subspace Emissary Trailer #1===
+
=== Trailers and Commercials ===
  +
<gallery>
The 42-second trailer starts off with [[Mario]] and [[Kirby]] shaking hands and the crowd cheering. Then, thick clouds appear and the Halberd appears over the stadium. Gaseous purple forms are dropped from the ship, which then form into the strange creatures from the "This World..." update. [[Zelda]] and [[Princess Peach]] are watching this from the sidelines, then come to the aid of Mario and Kirby.
 
  +
File:Super Smash Bros. Brawl High-Def Official Trailer (With Snake Cameo!)|Super Smash Bros Brawl E3 2006 Trailer
  +
File:Super Smash Bros Brawl Nintendo World 2006 Direct Feed
  +
File:Super Smash Bros. Brawl *Extended* USA Commercial
  +
File:Super Smash Brothers Brawl - All in one Commercial
  +
</gallery>
  +
==Trivia==
  +
*To the dismay of many NTSC owners of ''Brawl'', the game does not come with Japanese audio or text options as ''[[Melee]]'' did.
  +
*Brawl is the first game where the [[announcer]] does not yell the game's title at the title screen.
  +
**It is also the only game where the player does not have to process through the title screen when starting the game.
  +
*The opening does not show hidden characters (such as Toon Link, Wolf, etc.) until unlocked, like in the first ''[[Super Smash Bros.]]'', with the exception of [[Ness (SSBB)|Ness]], [[Marth (SSBB)|Marth]], [[Sonic (SSBB)|Sonic]] and [[Snake (SSBB)|Snake]].
  +
*Some non-human characters (like [[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong]]) use more realistic sounds rather than their usual cartoonish sounds in their own games. [[Yoshi (Super Smash Bros. Brawl)|Yoshi]], in particular, keeps his cartoonish voice.
  +
*The ''Brawl'' menu was designed almost identically to [[Kirby Air Ride]], along with the Challenges Checklist.
  +
*This is the first ''Smash Bros.'' game to introduce items that are worn as badges.
  +
*This is the first ''Smash Bros.'' game to introduce a playable character who was created outside Japan (Diddy Kong).
  +
*This is the first ''Smash Bros.'' game to introduce playable characters who did not make their first appearance in a video game (Lucario and R.O.B.)
  +
*This is the first ''Smash Bros.'' game to have some characters cut as [[Dr. Mario]], [[Pichu]], [[Young Link]], [[Mewtwo]], and [[Roy]] do not return.
  +
*While the Wii Remote speaker is generally unused, there are two instances where it is used:
  +
**When a player selects a character, the character will make a noise through the speaker, but only some remotes will do this.
  +
**After minigames on [[Wario Ware, Inc.]], a different sound effect will be heard depending on how the player did.
  +
*''Brawl'' is the only game where stocks are measured by dots instead of avatars of the character's face.
  +
**It is also the only game where the stock icons go down from left to right rather than the other way around.
  +
*''Kid Icarus: Uprising'' seems to have picked up some things from ''Brawl'', such as a Boss Battle mode, a dash mechanic, a checklist for challenges, etc.
  +
*''Super Smash Bros. Brawl'' is even referenced out loud by Palutena and Pit, Palutena referring to it as ''Super Bash Sisters'' out of forgetfulness.
  +
*''Brawl'' is the only game in the ''Super Smash Bros.'' series to support both fullscreen and widescreen (without hacking in any way).
  +
*Ever since the first ''Super Smash Bros.'', Sakurai wanted to include Final Smashes. Sakurai finally found the proper software to make it happen in ''Super Smash Bros. Brawl''.
  +
*''Super Smash Bros. Brawl'' is the slowest game in the series. Sakurai did this because he found [[Super Smash Bros. Melee|''Super Smash Bros. Melee'']] too fast for beginners.
  +
**Along with the random tripping mechanic, as a result, competitive players and people who enjoyed the faster-paced gameplay of ''Melee'' view ''Brawl'' as the ‘black sheep‘ of the series.
  +
*''Brawl'' and ''Ultimate'' are the only games to introduce new characters that use a tether recovery as their [[up special move]].
  +
*''Brawl'' is the only game not to introduce new characters who are [[clone]]s.
  +
*''Brawl'' is the only game in the series where unlockable characters can be unlocked without battling them first (via joining them in the Subspace Emissary.)
  +
**However, to unlock [[Jigglypuff (SSBB)|Jigglypuff]], [[Toon Link (SSBB)|Toon Link]] and [[Wolf (SSBB)|Wolf]], the player will still have to defeat them in a one-on-one match to have them join their party.
  +
*''Brawl ''is the only game in the series to not feature [[Dream Land 64]] as a playable stage.
  +
**It is also the only game to not feature any stages from ''Super Smash Bros.''
  +
*''Brawl'' is the only game to not include a new ''Mario'' series representative as a playable fighter.
  +
*''Brawl'' is the last game to include a new fighter from [[The Legend of Zelda (universe)|''The Legend of Zelda'']] series.
  +
*Brawl's character roster has characters of the same franchise be in the same column.
  +
**Additionally, the original 8 are all aligned on the top row.
  +
**A similar method happens with [[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros for 3DS/Wii U]] where characters from the same franchise are one the same row as each other(the a few exceptions, namely [[Dr. Mario (Super Smash Bros. for Nintendo 3DS and Wii U)|Dr. Mario]], [[Dark Pit (Super Smash Bros. for Nintendo 3DS and Wii U)|Dark Pit]], [[Lucina (Super Smash Bros. for Nintendo 3DS and Wii U)|Lucina]], [[Mewtwo (Super Smash Bros. for Nintendo 3DS and Wii U)|Mewtwo]], [[Lucas (Super Smash Bros. for Nintendo 3DS and Wii U)|Lucas]] and [[Roy (Super Smash Bros. for Nintendo 3DS and Wii U)|Roy]], the latter of whom being DLC characters).
  +
*This is the only post Smash 64 game where [[Mewtwo]] does not appear.
  +
*It’s also the first ''Smash Bros'' game where Fox’s eyes are green, just like in his home series, unlike the first two ''Smash Bros'' games, where his eyes are blue instead. It’s also the first one where Fox and Falco don’t have the same eye colour, the second one being the next ''Smash'' game, since Falco still have blue eyes.
  +
*It’s also the only game where Falco isn’t the character with the highest jump. (''Smash Bros 64'' doesn’t count because Falco don’t appears in this game.)
   
  +
==External links==
===Subspace Emissary Trailer #2===
 
  +
*[http://www.smashbros.com/wii/en_us/index.html Official ''Super Smash Bros. Brawl'' website]
The video itself continues from the previous video. The [[Ancient Minister]] shows up and drops the [[Subspace Bomb]] and activates it with the [[R.O.B.]]s. Mario tries to stop it but stops and gets blasted by a cannonball and sends him flying. Then Zelda and Peach get caged by [[Petey Piranha]] and leave Kirby to fight against him.
 
  +
*[[Wikipedia:Super Smash Bros. Brawl|Wikipedia's ''Super Smash Bros. Brawl'' article]]
  +
*[https://www.ssbwiki.com/Super_Smash_Bros._Brawl SmashWiki Article]
   
  +
{{SSBGames}}
===Pit's Descent===
 
This cutscene shows [[Pit (SSBB)|Pit]] watching the stadium be pulled into Subspace through some kind of fountain. Just as he does, Palutena shows up and gives Pit his bow, sending him to stop the Subspace Army. He runs up a set of stairs and stands against a wall. The wall then opens up and Pit falls back. He starts gliding through the clouds while [[Music (SSBB)|Kid Icarus: The Underworld]] plays in the background.
 
 
==External links==
 
* [http://www.smashbros.com/ Smash Bros. Dojo] - official Super Smash Bros. website with SSBB information from [[Masahiro Sakurai]].
 
* [http://www.smashbrawl.com/ SSBlog] - Smash World blog about all things SSBB
 
* [http://media.wii.ign.com/media/748/748545/vids_1.html SSBB Trailer] (IGN)
 
* [http://www.youtube.com/watch?v=vXU4Y25Zvw4 2nd SSBB Trailer] (YouTube)
 
   
[[Category: Super Smash Bros. Brawl|*]]
+
[[Category:Games]]
[[Category: Games]]
+
[[Category:Super Smash Bros. universe]]
[[Category: Super Smash Bros. universe]]
+
[[Category:Super Smash Bros. Brawl]]

Latest revision as of 04:57, 21 February 2024


Marioending
Congratulations! This has been chosen to be a Featured Article, making it an article of interest.

Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Great Fray Smash Brothers X), often shortened to "SSBB" or "Brawl", is a fighting game for the Nintendo Wii. It was developed by Sora, and published by Nintendo. Brawl is the third installment in the Super Smash Bros. series.

Intro


Characters

Main article: Character

The cast of characters includes various returning characters from Melee as well as a variety of newcomers to the game. Unfortunately, Roy, Dr. Mario, Young Link, Pichu, and Mewtwo were cut. Some returning characters have been updated or refined since their last appearance - in terms of appearance, fighting capabilities, or both. For example, Link and Fox McCloud have taken on new designs from more recent titles, while Samus Aran has gained the ability to change into Zero Suit Samus by using her Final Smash.

Some previously represented series have had one or more of their other characters added to Brawl. Diddy Kong (from the Donkey Kong series) and Ike (from the Fire Emblem series) make their first appearance in the Smash Bros. series, preceded by Donkey Kong and Marth, respectively.

Other newcomers are the first to represent their series: characters like Pit, representing the Kid Icarus series, which has not been seen in a video game since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, Wario, an occasional antagonist of Mario's from Nintendo's highly successful WarioWare and Wario Land series, and Captain Olimar from the Pikmin series. Solid Snake, the main protagonist of the Metal Gear franchise, and Sonic the Hedgehog from his eponymous series become the first third-party characters to appear in a Super Smash Bros. game.

Playable characters

Bold: Donates unlockable

Veterans

Image Name Series Debut
Mario - Super Smash Bros. Brawl Mario Mario

MarioSymbol

Donkey Kong (1981)
Luigi - Super Smash Bros. Brawl Luigi Mario

MarioSymbol

Mario Bros. (1983)
Peach - Super Smash Bros. Brawl Peach Mario

MarioSymbol

Super Mario Bros. (1985)
Bowser - Super Smash Bros. Brawl Bowser Mario

MarioSymbol

Super Mario Bros. (1985)
Donkey Kong - Super Smash Bros. Brawl Donkey Kong Donkey Kong

DKSymbol

Donkey Kong (1981)
Yoshi - Super Smash Bros. Brawl Yoshi Yoshi

YoshiSymbol

Super Mario World (1990)
Link - Super Smash Bros. Brawl Link The Legend of Zelda

ZeldaSymbol

The Legend of Zelda (1986)
Zelda - Super Smash Bros. Brawl Zelda The Legend of Zelda

ZeldaSymbol

The Legend of Zelda (1986)
Sheik - Super Smash Bros. Brawl Sheik The Legend of Zelda

ZeldaSymbol

The Legend of Zelda: Ocarina of Time (1998)
Ganondorf - Super Smash Bros. Brawl Ganondorf The Legend of Zelda

ZeldaSymbol

The Legend of Zelda: Ocarina of Time (1998)
Samus - Super Smash Bros. Brawl Samus Metroid

MetroidSymbol

Metroid (1986)
Ice Climbers - Super Smash Bros. Brawl Ice Climbers Ice Climber

IceClimbersSymbol

Ice Climber (1985)
Kirby - Super Smash Bros. Brawl Kirby Kirby

KirbySymbol

Kirby's Dream Land (1992)
Fox - Super Smash Bros. Brawl Fox Star Fox

StarFoxSymbol

Star Fox (1993)
Falco - Super Smash Bros. Brawl Falco Star Fox

StarFoxSymbol

Star Fox (1993)
Captain Falcon - Super Smash Bros. Brawl Captain Falcon F-Zero

FZeroSymbol

F-Zero (1990)
Pikachu - Super Smash Bros. Brawl Pikachu Pokémon

PokemonSymbol

Pokémon Red/Green (1996)
Jigglypuff - Super Smash Bros. Brawl Jigglypuff Pokémon

PokemonSymbol

Pokémon Red/Green (1996)
Marth - Super Smash Bros. Brawl Marth Fire Emblem

FireEmblemSymbol

Fire Emblem: Shadow Dragon and the Blade of Light (1990)
Ness - Super Smash Bros. Brawl Ness Earthbound/Mother

EarthboundSymbol

EarthBound (1994)
Mr. Game & Watch - Super Smash Bros. Brawl Mr. Game & Watch Game & Watch

Game&WatchSymbol

Ball (1980)

Newcomers

Image Name Series Debut
Diddy Kong - Super Smash Bros. Brawl Diddy Kong Donkey Kong

DKSymbol

Donkey Kong Country (1994)
Wario - Super Smash Bros. Brawl Wario Wario

WarioSymbol

Super Mario Land 2: 6 Golden Coins (1992)
Toon Link - Super Smash Bros. Brawl Toon Link The Legend of Zelda

ZeldaSymbol

The Legend of Zelda: The Wind Waker (2002)
Zero Suit Samus - Super Smash Bros. Brawl Zero Suit Samus Metroid

MetroidSymbol

Metroid: Zero Mission (2004)
Pit - Super Smash Bros. Brawl Pit Kid Icarus

KidIcarusSymbol

Kid Icarus (1986)
R.O.B. - Super Smash Bros. Brawl R.O.B. R.O.B.

ROBSymbol

Stack-Up (1985)
Meta Knight - Super Smash Bros. Brawl Meta Knight Kirby

KirbySymbol

Kirby's Adventure (1993)
King Dedede - Super Smash Bros. Brawl King Dedede Kirby

KirbySymbol

Kirby's Dream Land (1992)
Olimar - Super Smash Bros. Brawl Olimar Pikmin

PikminSymbol

Pikmin (2001)
Wolf - Super Smash Bros. Brawl Wolf Star Fox

StarFoxSymbol

Star Fox 64 (1997)
Pokemon Trainer - Super Smash Bros. Brawl Pokémon Trainer


Squirtle

Ivysaur

Charizard

Pokémon

PokemonSymbol

Pokémon Red/Green (1996)
Lucario - Super Smash Bros. Brawl Lucario Pokémon

PokemonSymbol

Pokémon Diamond/Pearl (2006)
Ike - Super Smash Bros. Brawl Ike Fire Emblem

FireEmblemSymbol

Fire Emblem: Path of Radiance (2005)
Lucas - Super Smash Bros. Brawl Lucas Earthbound/Mother

EarthboundSymbol

Mother 3 (2006)
Snake - Super Smash Bros. Brawl Snake Metal Gear

MetalGearSymbol

Metal Gear (1987)
Sonic - Super Smash Bros. Brawl Sonic Sonic the Hedgehog

SonicSymbol

Sonic the Hedgehog (1991)

Unplayable characters

SSBBcast

Complete cast of characters excluding Zero Suit Samus and Sheik.

Bosses

Stages

There are 41 stages in the game, 31 stages which are new to the game and 10 stages returning from the last game Super Smash Bros. Melee.

New stages
Battlefield
Battlefield
SmashBrosSymbol
FDB1
Final Destination
SmashBrosSymbol
Delfino Plaza
Delfino Plaza
MarioSymbol
Mushroomy
Mushroomy Kingdom
MarioSymbol
Mario1
Mario Circuit
MarioSymbol
Luigi's Mansion
Luigi's Mansion
MarioSymbol
MarioBros Stage
Mario Bros.
MarioSymbol
Yoshi'sIslandBrawl2
Yoshi's Island
YoshiSymbol
Rumble Falls1
Rumble Falls
DKSymbol
75m
75m
DKSymbol
Bridge of Eldin
Bridge of Eldin
ZeldaSymbol
Pirateship
Pirate Ship
ZeldaSymbol
Norfair1
Norfair
MetroidSymbol
Frigate Orpheon
Frigate Orpheon
MetroidSymbol
BattleshipHalberd
Halberd
KirbySymbol
Lylat Cruise
Lylat Cruise
StarFoxSymbol
Stadium2
Pokémon Stadium 2
PokemonSymbol
SpearPillarSSBB
Spear Pillar
PokemonSymbol
Port Town Aero Dive
Port Town Aero Dive
FZeroSymbol
New Pork City1
New Pork City
EarthboundSymbol
The Summit
Summit
IceClimbersSymbol
Castle Siege
Castle Siege
FireEmblemSymbol
Flat Zone 2
Flat Zone 2
Game&WatchSymbol
Skyworld1
Skyworld
KidIcarusSymbol
WarioWare4
WarioWare, Inc.
WarioSymbol
Pikmin1
Distant Planet
PikminSymbol
Smashville1
Smashville
AnimalCrossingSymbol
PictoChat1
PictoChat
DSSymbol
Hanenbow
Hanenbow
ElectroplanktonSymbol
Shadow Moses Island
Shadow Moses Island
MetalGearSymbol (1)
Green Hill Zone
Green Hill Zone
SonicSymbol
Returning stages
Stage21 080107i-l
Rainbow Cruise
MarioSymbol
YoshisIslandSSBM
Yoshi's Island
YoshiSymbol
JungleJapes
Jungle Japes
DKSymbol
Hyrule Temple
Temple
ZeldaSymbol
Stage21 080107g-l
Brinstar
MetroidSymbol
Stage32 080313c-l
Green Greens
KirbySymbol
Stage21 080107c
Corneria
StarFoxSymbol
Pokemonstadium
Pokémon Stadium
PokemonSymbol
Bigblue
Big Blue
FZeroSymbol
Onett
Onett
EarthboundSymbol

Bold denotes unlockable stages.

Items

Bold donates new item.

Image Name Description Type Heavy? Series Debut
Smash Ball SSB Brawl Artwork Smash Ball Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used. Other No Super Smash Bros. Super Smash Bros. Brawl (2008)
Crate Variations SSB Brawl Artwork Crate Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. Container Yes Super Smash Bros. Super Smash Bros. (1999)
Insert image here Rolling Crate When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on. Container Yes Super Smash Bros. Super Smash Bros. Brawl (2008)
Blast Box SSB Brawl Artwork Blast Box Very poor throwing distance. Explodes upon taking 30% damage or a flame attack. Other Yes Super Smash Bros. Super Smash Bros. Brawl (2008)
Barrel Variations SSB Brawl Artwork Barrel Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. Container Yes Super Smash Bros. Super Smash Bros. (1999)
Capsule SSB Brawl Artwork Capsule Contains a single item. Has a one-in-eight chance of exploding. Container No Super Smash Bros. Super Smash Bros. (1999)
Party Ball SSB Brawl Artwork Party Ball Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. Container Yes Super Smash Bros. Super Smash Bros. Melee (2001)
Sandbag SSB Brawl Artwork Sandbag When attacked, produces items. Other No Super Smash Bros. Super Smash Bros. Melee (2001)
Food SSB Brawl Artwork Food Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. Recovery No Super Smash Bros. Super Smash Bros. Melee (2001)
Motion-Sensor Bomb SSB Brawl Artwork Motion-Sensor Bomb Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. Throwing No Super Smash Bros. Super Smash Bros. (1999)
Gooey Bomb SSB Brawl Artwork Gooey Bomb When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. Throwing No Super Smash Bros. Super Smash Bros. Brawl (2008)
Home-Run Bat SSB Brawl Artwork Home-Run Bat An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. Battering No Super Smash Bros. Super Smash Bros. (1999)
Beam Sword SSB Brawl Artwork Beam Sword Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable. Battering No Super Smash Bros. Super Smash Bros. (1999)
Fan SSB Brawl Artwork Fan Fastest-swinging battering item. High shield damage. Battering No Super Smash Bros. Super Smash Bros. (1999)
Ray Gun SSB Brawl Artwork Ray Gun Fires blasts of energy that have infinite horizontal range. Shooting No Super Smash Bros. Super Smash Bros. (1999)
Assist Trophy SSB Brawl Artwork Assist Trophy When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. Helping No Super Smash Bros. Super Smash Bros. Brawl (2008)
Bumper SSB Brawl Artwork Bumper Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. Throwing No Super Smash Bros. Super Smash Bros. (1999)
Timer SSB Brawl Artwork Timer Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. Other No Super Smash Bros. Super Smash Bros. Brawl (2008)
Smoke Ball SSB Brawl Artwork Smoke Ball Once thrown, spews smoke around its immediate area. May stick to opponents. Throwing No Super Smash Bros. Super Smash Bros. Brawl (2008)
Cracker Launcher SSB Brawl Artwork Cracker Launcher Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch. Shooting No Super Smash Bros. Super Smash Bros. Brawl (2008)
Team Healer SSB Brawl Artwork Team Healer Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. Recovery No Super Smash Bros. Super Smash Bros. Brawl (2008)
Super Mushroom SSB Brawl Artwork Super Mushroom Slides across the stage. When touched, enlarges the character. Transformation No Mario Super Mario Bros. (1985)
Poison Mushroom SSB Brawl Artwork Poison Mushroom Slides across the stage. When touched, shrinks the character. Transformation No Mario Super Mario Bros.: The Lost Levels (1986)
Fire Flower SSB Brawl Artwork Fire Flower Produces a continuous stream of short-range fire. Shooting No Mario Super Mario Bros. (1985)
Super Star SSB Brawl Artwork Super Star Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. Transformation No Mario Super Mario Bros. (1985)
Metal Box SSB Brawl Artwork Metal Box Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games). Transformation No Mario Super Mario 64 (1996)
Green Shell SSB Brawl Artwork Green Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. Throwing No Mario Super Mario Bros. (1985)
Lighting SSB Brawl Artwork Lighting When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. Other No Mario Super Mario Kart (1992)
Banana Peel SSB Brawl Artwork Banana Peel Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, Banana Peel, leading into deadly mindgames and combo/KO setups. Throwing No Mario Super Mario Kart (1992)
Bob-omb SSB Brawl Artwork Bob-omb Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable. Throwing No Mario Super Mario Bros. 2 USA (1987)
Hothead SSB Brawl Artwork Hothead Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. Throwing No Mario Super Mario World (1990)
Freezie SSB Brawl Artwork Freezie Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. Throwing No Mario Mario Bros. (1983)
Soccer Ball SSB Brawl Artwork Soccer Ball Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. Other No Mario Super Mario Strikers (2005)
Hammer SSB Brawl Artwork Hammer One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. Battering No Donkey Kong Donkey Kong (1981)
Spring SSB Brawl Artwork Spring When idle, repels characters when touched depending on whether it is upright or sideways. Throwing No Donkey Kong Donkey Kong Jr. (1982)
Heart Container SSB Brawl Artwork Heart Container Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). Recovery No The Legend of Zelda The Legend of Zelda (1986)
Bunny Hood SSB Brawl Artwork Bunny Hood Increases the user's movement speed, jump height, and falling speed. Gear No The Legend of Zelda The Legend of Zelda: Ocarina of Time (1998)
Deku Nut SSB Brawl Artwork Deku Nut When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). Used in the Rathalos battle. Throwing No The Legend of Zelda The Legend of Zelda: Ocarina of Time (1998)
Screw Attack SSB Brawl Artwork Screw Attack Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. Gear No Metroid Metroid (1986)
Star Rod SSB Brawl Artwork Star Rod Has a limited supply of long-range star shots produced on f-tilt or f-smash. Battering No Kirby Kirby's Adventure (1993)
Warp Star SSB Brawl Artwork Warp Star Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. Other No Kirby Kirby's Dream Land (1992)
Maxim Tomato SSB Brawl Artwork Maxim Tomato The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage). Recovery No Kirby Kirby's Dream Land (1992)
Superspicy Curry SSB Brawl Artwork Superspicy Curry Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. Other No Kirby Kirby's Dream Land (1992)
Dragoon SSB Brawl Artwork Dragoon Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. Other No Kirby Kirby Air Ride (2003)
Smart Bomb SSB Brawl Artwork Smart Bomb Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. Throwing No Star Fox Star Fox (1993)
Poké Ball SSB Brawl Artwork Poké Ball Once thrown and lands on the ground, unleashes a Pokémon to aid the user. Helping No Pokémon Pokémon Red and Green Versions (1996)
Mr. Saturn SSB Brawl Artwork Mr. Saturn Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. Throwing No EarthBound MOTHER 2 (1994)
Franklin Badge SSB Brawl Artwork Franklin Badge Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. Gear No EarthBound MOTHER 2 (1994)
Pitfall SSB Brawl Artwork Pitfall Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect. Throwing No Animal Crossing Animal Forest (2001)
Unira SSB Brawl Artwork Unira Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. Other No Clu Clu Land Clu Clu Land (1984)
Super Scope SSB Brawl Artwork Super Scope Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. Shooting No Nintendo Super Scope 6 (1992)
Lip's Stick SSB Brawl Artwork Lip's Stick Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. Battering No Panel de Pon Panel de Pon (1995)
Golden Hammer SSB Brawl Artwork Golden Hammer Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. Battering No Wrecking Crew Wrecking Crew (1985)

Collectibles

Returning from Melee are trophies, statuettes of Nintendo characters and objects that can be collected in the game. These trophies give a brief history of the object it shows. In addition to trophies, players will now be able to collect stickers of Nintendo artwork. Players will be able to place stickers and trophies onto virtual backgrounds and record snapshots, which can be sent to other players via Nintendo Wi-Fi Connection. Another new item appearing in the game is CDs, which, when obtained, offers new music choices for playable stages. By completing stages in the Classic Mode, coins can be earned. The coins can be used to play the Coin Launcher to get stickers or trophies.

Development

Mario and Sonic in Brawl

Sonic fighting Mario on the Lylat Cruise stage.

At the pre-E3 2005 press conference, the president of Nintendo, Satoru Iwata, announced the next installment of Super Smash Bros. was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for online play. The announcement was unexpected to the creator of the Super Smash Bros. series, Masahiro Sakurai. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' and the Kirby series' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director". Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing Melee. This team will have access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. Also, several Smash Bros. staff members that reside around the area of the new office have joined up on the project's development.

At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president Reggie Fils-Aime that Brawl would be released on December 3rd, 2007 in the Americas. However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10th, 2007, Nintendo of Japan president Iwata announced the delay, saying:

In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.

On October 11th, 2007, George Harrison of Nintendo of America announced that Brawl would be released on February 10th, 2008 in North America, but was later delayed to March 9th, 2008.

Inclusion of characters

Sakurai stated in multiple interviews that some characters who made their debut as fighters in Brawl were initially considered to be included in Super Smash Bros. Melee. For example, Hideo Kojima suggested the idea of including Solid Snake in Melee to Sakurai, which did not happen because development was too far in for Melee at the time. This would lead to Snake ultimately being included in Brawl instead. Additionally, Lucas was supposed to be used in Melee, but was excluded due to the constant delay and ultimate cancellation of Mother 3 on the Nintendo 64.

Music

See also: My Music, Music (SSBB), Super Smash Bros. Brawl Main Theme

On May 22nd, 2007, Sakurai revealed a list of thirty-six composers providing music for the game. Sakurai stated that he had asked the composers, who come from a variety of companies and have written music for first-, second-, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs." The game's various stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some songs that were taken directly from other games without any modification or special arrangement. This feature also allows the player to adjust the frequency of how often a song gets played during a stage. It is possible to unlock more songs on this feature by collecting CDs during gameplay.

Masterpieces

Main article: Masterpieces

Masterpieces are a new feature to the Super Smash Bros. series. They are Virtual Console demo versions of several older Nintendo games, each one featuring at least one of the characters playable in Brawl. Some of them must be unlocked, and all of them have time maximums. Interestingly, the Japanese release has two more masterpieces than the international releases. These two masterpieces are EarthBound and Fire Emblem: Monsho no Nazo.

Trailers

Several different trailers for Brawl were released before the game came out. The original trailer was shown at E3 2006 on May 11th, 2006 and revealed Solid Snake as a playable character. A second trailer was shown at the Nintendo World 2006 convention in December, and revealed Fox's return as a playable character. A third trailer was shown as the October 10th, 2007 Nintendo Press Conference, which revealed Sonic as a playable character. A final trailer showcasing Brawl's adventure mode, the Subspace Emissary, was released on Friday, December 21st, 2007. This trailer revealed that Ike and the Ice Climbers would appear in this mode, among other things.

All the trailers can be found in the game as data for the player to watch.

Changes from Melee to Brawl

Gameplay Changes:

  • All returning veterans have a slower falling speed and gravity
  • L-cancelling has been removed
  • Air dodging has been reworked so the character continues on the path taken before the air dodge rather than shifting direction, removing the use of wavedashing
  • Hitstun has been severely reduced, limiting the use of true combos
  • Characters can survive longer due to being able to act before knockback wears off
  • Spikes no longer exist
  • Meteor Smashes are easier to land due to the increased trajectory angle and additional moves that send opponents downward
  • Meteor cancelling frames are different for all characters
  • Shieldstun has been decreased
  • The chances of having a perfect shield are increased
  • Characters can grab the ledge while having their back toward it
  • Ledge recovery is easier due to most recovery moves cancelling so the character can grab the ledge
  • Forward tilts and smash attacks are easier to angle
  • Smash attacks have increased power
  • Up smashes can be performed while dashing, also known as a slide smash
  • Footstool jumping allows characters to jump on the opponent's head and send them tumbling downward
  • Tether recoveries allows characters with extended grabs (or some attacks), to automatically grab the ledge when executed.
  • Crawling allows certain characters to dodge attacks while on the ground, though usefulness depends on the character
  • Gliding allows characters with wings to use them to fly in any given direction, increasing their recovery options
  • Wall clinging allows characters to cling to walls, which can be followed by a jump
  • Swimming is introduced allowing characters to survive in water as opposed to just falling through it
  • Short hopping is easier to perform
  • A tripping mechanic has been implemented which can be used in disrupting attacks
  • Random tripping can occur when mashing the control stick
  • Items can now be grabbed during dash attacks, aerial attacks, and aerial dodges
  • Projectile items can now be used while moving or jumping, as opposed to standing still
  • The speed and damage of pummeling depends on the character; heavy characters are slow but inflict more damage, while small and fast characters inflict less damage at a faster pace
  • Pivot grabbing is available for all characters
  • Teching is more difficult to perform due to the ability to air dodge while tumbling
  • The CPU behavior has been improved
  • Final Smashes for all characters have been implemented due to the addition of the Smash Ball

Aesthetic Changes

  • All veterans have received more realistic and detailed textures based off of their current game
  • Most characters have new voice acting that better resembles their current appearance in games
    • While fighters such as Donkey Kong, Diddy Kong, and Bowser have received more realistic animal noises, Yoshi in particular has maintained his cartoony voice
  • Sound effects are balanced between the two previous games: while they are slightly more subdued than Smash 64, they are much more pronounced than in Melee.
  • Clones in Melee have new animations or properties to attacks that differentiate the two (Falco and Fox, Ganondorf and Captain Falcon)
  • All of the characters' universe symbols have more detailing (Metroid, Star Fox), while others have been completely replaced with recent ones (Mario, Yoshi)
  • All characters have three taunts, as opposed to one(or in Pichu’s case, two)
  • On-screen appearances return from Smash 64, though the original 12 has enhanced graphics while Melee and Brawl newcomers have unique ones
  • The visual appearance of some moves such as Fireball and Falcon Punch are more realistic
  • Some of the visual effects of moves has been reworked to better suit the character's appearance, such as Peach Bomber releasing hearts as opposed to fire in Melee
  • Returning attack effects are more realistic and brighter
  • The damage meter now shows a smaller portrait of the character as well as their name to better differentiate between players
  • The character universe symbol is smaller and placed at the right side of the damage meter
  • The damage meter will become opaque when a character stands behind it
  • The damage meter will display parts of the Dragoon that the player has collected to the side
  • The damage percentage will go from white, pink, red, and maroon to indicate the damage inflicted
  • The damage percentage will explode when the character is KO'd
  • Smash taunts only end when the character initiating it has been KO'd as opposed to just flinching
  • Shrinking and growing animations for each character has been added
  • Yells heard when hit by knockback-inducing attacks depends on how long the character is in stun
  • Characters now make two sounds when KO'd
  • The number of sounds when initiating aerial attacks and tilts has increased
  • One sound is made when using a smash attack
  • Most items have received a visual update to better resemble their current appearance, such as the Fire Flower
  • The Home-Run Bat has a new wind-up animation, making the attack slower

General Changes

  • Super Smash Bros Brawl can be played with the Wii Remote and Nunchuck, Wii Remote held sideways, Classic Controller, or GameCube Controller
  • The number of characters for names has increased to five
  • Players can now customize their controls saved to their names
  • Classic Mode now involves the player fighting in events against characters from the same universe, along with allies from the same universe
  • All-Star Mode has been reworked so that the player fights all the characters from their certain universe at their home stage, and progresses from the oldest universe to the newest one
  • Adventure Mode in Melee has been succeeded by a story mode The Subspace Emissary
  • The inclusion of the Subspace Emissary offers an additional way of unlocking characters
  • Target Test, renamed Target Smash!!, uses five stages for all characters as opposed to personalized stages
  • Boss Battle Mode has been introduced, allowing players to fight bosses from the Subspace Emissary.
  • Special Brawl's effects can be combined
  • Events now have three difficulty levels
  • Events, Home-Run Contest, All-Star Mode, Adventure Mode, and Target Smash can be played by two players
  • The Sound Test is available from the start
  • Stickers can be collected which can be used in Adventure Mode
  • Custom stages can be built
  • Players can save screenshots of battles without having to play Camera Mode
  • Players can record any brawls fought and replay them
  • Players can fight online by using Nintendo WFC (no longer available by normal means)

Voice actors

  • Eric Newsome - Bowser, Meta Knight
  • Ryō Horikawa - Captain Falcon
  • Shin'ichirō Miki - Charizard
  • Dex Manley - Falco
  • Jim Walker - Fox
  • Hironori Miyata - Ganondorf
  • Sanae Kobayashi - Ice Climbers
  • Jason Adkins - Ike
  • Craig Blair - Ivysaur
  • Rachael Lillis - Jigglypuff
  • Masahiro Sakurai - King Dedede
  • Makiko Ōmoto - Kirby, Ness, Lyn (Japanese)
  • Akira Susanuma - Link
  • Bill Rogers - Lucario
  • Lani Minella - Lucas, Pit, Lyn (English)
  • Charles Martinet - Mario, Luigi, Wario, Waluigi
  • Hikaru Midorikawa - Marth
  • Jay Ward - Wolf
  • Samantha Kelly - Peach
  • Ikue Ōtani - Pikachu
  • Michele Knotz - Pokémon Trainer, Squirtle
  • David Hayter - Solid Snake
  • Jason Griffith - Sonic
  • Sachi Matsumoto - Toon Link
  • Kazumi Totaka - Yoshi
  • Jun Mizusawa - Zelda, Sheik
  • Alésia Glidewell - Zero Suit Samus
  • Pat Cashman - Narrator, Master Hand, Crazy Hand

Codec:

  • Paul Eiding - Roy Campbell
  • Christopher Randolph - Otacon
  • Kim Mai Guest - Mei Ling
  • Jim Walker - Leon Powalski
  • Dex Manley - Peppy Hare, Panther Caruso
  • Alésia Glidewell - Krystal
  • Michael McAuliffe - Slippy Toad

Note: Mr. Game & Watch, Olimar, R.O.B and Samus have no voices, therefore, no voice actors. It was rumored that voice actor Jim Cummings voiced Bowser in this game, but this rumor was later proved false. DK and Diddy Kong haves realistic animal-like sounds in this game, Instead to their cartoonish voices, Takashi Nagasako and Katsumi Suzuki. DK was gave realistic gorilla roars and Diddy Kong is screeching like a real monkey.

Gallery


Trailers and Commercials

Trivia

  • To the dismay of many NTSC owners of Brawl, the game does not come with Japanese audio or text options as Melee did.
  • Brawl is the first game where the announcer does not yell the game's title at the title screen.
    • It is also the only game where the player does not have to process through the title screen when starting the game.
  • The opening does not show hidden characters (such as Toon Link, Wolf, etc.) until unlocked, like in the first Super Smash Bros., with the exception of Ness, Marth, Sonic and Snake.
  • Some non-human characters (like Donkey Kong and Diddy Kong) use more realistic sounds rather than their usual cartoonish sounds in their own games. Yoshi, in particular, keeps his cartoonish voice.
  • The Brawl menu was designed almost identically to Kirby Air Ride, along with the Challenges Checklist.
  • This is the first Smash Bros. game to introduce items that are worn as badges.
  • This is the first Smash Bros. game to introduce a playable character who was created outside Japan (Diddy Kong).
  • This is the first Smash Bros. game to introduce playable characters who did not make their first appearance in a video game (Lucario and R.O.B.)
  • This is the first Smash Bros. game to have some characters cut as Dr. Mario, Pichu, Young Link, Mewtwo, and Roy do not return.
  • While the Wii Remote speaker is generally unused, there are two instances where it is used:
    • When a player selects a character, the character will make a noise through the speaker, but only some remotes will do this.
    • After minigames on Wario Ware, Inc., a different sound effect will be heard depending on how the player did.
  • Brawl is the only game where stocks are measured by dots instead of avatars of the character's face.
    • It is also the only game where the stock icons go down from left to right rather than the other way around.
  • Kid Icarus: Uprising seems to have picked up some things from Brawl, such as a Boss Battle mode, a dash mechanic, a checklist for challenges, etc.
  • Super Smash Bros. Brawl is even referenced out loud by Palutena and Pit, Palutena referring to it as Super Bash Sisters out of forgetfulness.
  • Brawl is the only game in the Super Smash Bros. series to support both fullscreen and widescreen (without hacking in any way).
  • Ever since the first Super Smash Bros., Sakurai wanted to include Final Smashes. Sakurai finally found the proper software to make it happen in Super Smash Bros. Brawl.
  • Super Smash Bros. Brawl is the slowest game in the series. Sakurai did this because he found Super Smash Bros. Melee too fast for beginners.
    • Along with the random tripping mechanic, as a result, competitive players and people who enjoyed the faster-paced gameplay of Melee view Brawl as the ‘black sheep‘ of the series.
  • Brawl and Ultimate are the only games to introduce new characters that use a tether recovery as their up special move.
  • Brawl is the only game not to introduce new characters who are clones.
  • Brawl is the only game in the series where unlockable characters can be unlocked without battling them first (via joining them in the Subspace Emissary.)
    • However, to unlock Jigglypuff, Toon Link and Wolf, the player will still have to defeat them in a one-on-one match to have them join their party.
  • Brawl is the only game in the series to not feature Dream Land 64 as a playable stage.
    • It is also the only game to not feature any stages from Super Smash Bros.
  • Brawl is the only game to not include a new Mario series representative as a playable fighter.
  • Brawl is the last game to include a new fighter from The Legend of Zelda series.
  • Brawl's character roster has characters of the same franchise be in the same column.
  • This is the only post Smash 64 game where Mewtwo does not appear.
  • It’s also the first Smash Bros game where Fox’s eyes are green, just like in his home series, unlike the first two Smash Bros games, where his eyes are blue instead. It’s also the first one where Fox and Falco don’t have the same eye colour, the second one being the next Smash game, since Falco still have blue eyes.
  • It’s also the only game where Falco isn’t the character with the highest jump. (Smash Bros 64 doesn’t count because Falco don’t appears in this game.)

External links