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Brawllogo.png|The logo for ''Super Smash Bros. Brawl''.
 
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Revision as of 17:13, 19 October 2018


Marioending
Congratulations! This has been chosen to be a Featured Article, making it an article of interest.

Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Great Fray Smash Brothers X), often shortened to "SSBB" or "Brawl", is a fighting game for the Nintendo Wii. It was developed by Sora, and published by Nintendo. Brawl is the third installment in the Super Smash Bros. series.

Intro


Characters

Main article: Character

The cast of characters includes various returning characters from Melee as well as a variety of newcomers to the game. Some returning characters have been updated or refined since their last appearance - in terms of appearance, fighting capabilities, or both. For example, Link and Fox McCloud have taken on new designs from more recent titles, while Samus Aran has gained the ability to change into a new form, Zero Suit Samus, by using her Final Smash.

Some previously represented series have had one or more of their other characters added to Brawl. Diddy Kong (from the Donkey Kong series) and Ike (from the Fire Emblem series) make their first appearance in the Smash Bros. series, preceded by Donkey Kong and Marth, respectively.

Other newcomers are the first to represent their series: characters like Pit, representing the Kid Icarus series, which has not been seen in a videogame since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters; Wario, an occasional antagonist of Mario's from Nintendo's highly successful WarioWare and Wario Land series; Captain Olimar from the Pikmin series; Solid Snake, the main protagonist of the Metal Gear franchise, and Sonic the Hedgehog from his eponymous series become the first third-party characters to appear in a Super Smash Bros. game.

Playable characters

Veterans
Mario Clear SSBB
Mario
MarioSymbol
Luigi Clear SSBB
Luigi
MarioSymbol
Peach Clear SSBB
Peach
MarioSymbol
Bowser Clear SSBB
Bowser
MarioSymbol
Yoshi Clear SSBB
Yoshi
YoshiSymbol
Donkey Kong Clear SSBB
Donkey Kong
DKSymbol
Link Clear SSBB
Link
ZeldaSymbol
Zelda Clear SSBB
Zelda
ZeldaSymbol
Sheik Clear SSBB
Sheik
ZeldaSymbol
Ganondorf Clear SSBB
Ganondorf
ZeldaSymbol
Samus Clear SSBB
Samus
MetroidSymbol
Kirby Clear SSBB
Kirby
KirbySymbol
Fox Clear SSBB
Fox
StarFoxSymbol
Falco Clear SSBB
Falco
StarFoxSymbol
Pikachu Clear SSBB
Pikachu
PokemonSymbol
Jigglypuff Clear SSBB
Jigglypuff
PokemonSymbol
Captain Falcon Clear SSBB
Captain Falcon
FZeroSymbol
Ness Clear SSBB
Ness
EarthboundSymbol
Ice Climbers Clear SSBB
Ice Climbers
IceClimbersSymbol
Marth Clear SSBB
Marth
FireEmblemSymbol
Mr. Game & Watch Clear SSBB
Mr. Game & Watch
Game&WatchSymbol
Newcomers
Diddy Kong Clear SSBB
Diddy Kong
DKSymbol
Toon Link Clear SSBB
Toon Link
ZeldaSymbol
Zero Suit Samus Clear SSBB
Zero Suit Samus
MetroidSymbol
Meta Knight Clear SSBB
Meta Knight
KirbySymbol
King Dedede Clear SSBB
King Dedede
KirbySymbol
Wolf Clear SSBB
Wolf
StarFoxSymbol
Pokémon Trainer Clear SSBB
Pokémon Trainer
SquirtleHeadIvysaurHeadCharizardHead
PokemonSymbol
Lucario Clear SSBB
Lucario
PokemonSymbol
Lucas Clear SSBB
Lucas
EarthboundSymbol
Ike Clear SSBB
Ike
FireEmblemSymbol
Pit Clear SSBB
Pit
KidIcarusSymbol
Wario Clear SSBB
Wario
WarioSymbol
Olimar Clear SSBB
Olimar
PikminSymbol
R.O.B. Clear SSBB
R.O.B.
ROBSymbol
Snake Clear SSBB
Snake
MetalGearSymbol (1)
Sonic Clear SSBB
Sonic
SonicSymbol

Bold denotes unlockable characters.

Unplayable characters

SSBBcast

Complete cast of characters excluding Zero Suit Samus and Sheik.

Bosses

Stages

There are 41 stages in the game, 31 stages which are new to the game and 10 stages returning from Super Smash Bros. Melee.

New stages
Battlefield
Battlefield
SmashBrosSymbol
FDB1
Final Destination
SmashBrosSymbol
Delfino Plaza
Delfino Plaza
MarioSymbol
Mushroomy
Mushroomy Kingdom
MarioSymbol
Mario1
Mario Circuit
MarioSymbol
Luigi's Mansion
Luigi's Mansion
MarioSymbol
MarioBros Stage
Mario Bros.
MarioSymbol
Yoshi'sIslandBrawl2
Yoshi's Island
YoshiSymbol
Rumble Falls1
Rumble Falls
DKSymbol
75m
75m
DKSymbol
Bridge of Eldin
Bridge of Eldin
ZeldaSymbol
Pirateship
Pirate Ship
ZeldaSymbol
Norfair1
Norfair
MetroidSymbol
Frigate Orpheon
Frigate Orpheon
MetroidSymbol
BattleshipHalberd
Halberd
KirbySymbol
Lylat Cruise
Lylat Cruise
StarFoxSymbol
Stadium2
Pokémon Stadium 2
PokemonSymbol
SpearPillarSSBB
Spear Pillar
PokemonSymbol
Port Town Aero Dive
Port Town Aero Dive
FZeroSymbol
New Pork City1
New Pork City
EarthboundSymbol
The Summit
Summit
IceClimbersSymbol
Castle Siege
Castle Siege
FireEmblemSymbol
Flat Zone 2
Flat Zone 2
Game&WatchSymbol
Skyworld1
Skyworld
KidIcarusSymbol
WarioWare4
WarioWare, Inc.
WarioSymbol
Pikmin1
Distant Planet
PikminSymbol
Smashville1
Smashville
AnimalCrossingSymbol
PictoChat1
PictoChat
DSSymbol
Hanenbow
Hanenbow
ElectroplanktonSymbol
Shadow Moses Island
Shadow Moses Island
MetalGearSymbol (1)
Green Hill Zone
Green Hill Zone
SonicSymbol
Returning stages
Stage21 080107i-l
Rainbow Cruise
MarioSymbol
YoshisIslandSSBM
Yoshi's Island
YoshiSymbol
JungleJapes
Jungle Japes
DKSymbol
Hyrule Temple
Temple
ZeldaSymbol
Stage21 080107g-l
Brinstar
MetroidSymbol
Stage32 080313c-l
Green Greens
KirbySymbol
Stage21 080107c
Corneria
StarFoxSymbol
Pokemonstadium
Pokémon Stadium
PokemonSymbol
Bigblue
Big Blue
FZeroSymbol
Onett
Onett
EarthboundSymbol

Bold denotes unlockable stages.

Collectibles

Returning from Melee are trophies, statuettes of Nintendo characters and objects that can be collected in the game. These trophies give a brief history of the object it shows. In addition to trophies, players will now be able to collect stickers of Nintendo artwork. Players will be able to place stickers and trophies onto virtual backgrounds and record snapshots, which can be sent to other players via Nintendo Wi-Fi Connection. Another new item appearing in the game is CDs, which, when obtained, offers new music choices for playable stages. By completing stages in the Classic Mode, coins can be earned. The coins can be used to play the Coin Launcher to get stickers or trophies.

Development

Mario and Sonic in Brawl

Sonic fighting Mario on the Lylat Cruise stage.

At the pre-E3 2005 press conference, the president of Nintendo, Satoru Iwata, announced the next installment of Super Smash Bros. was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for online play. The announcement was unexpected to the creator of the Super Smash Bros. series, Masahiro Sakurai. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' and the Kirby series' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director". Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing Melee. This team will have access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. Also, several Smash Bros. staff members that reside around the area of the new office have joined up on the project's development.

At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president Reggie Fils-Aime that Brawl would be released on December 3, 2007 in the Americas. However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay, saying:

In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.

On October 11, 2007, George Harrison of Nintendo of America announced that Brawl would be released on February 10, 2008 in North America, but was later changed to March 9, 2008.

Music

See also: My Music, Music (SSBB), Super Smash Bros. Brawl Main Theme

On May 22, 2007, Sakurai revealed a list of thirty-six composers providing music for the game. Sakurai stated that he had asked the composers, who come from a variety of companies and have written music for first-, second-, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs." The game's various stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some songs that were taken directly from other games without any modification or special arrangement. This feature also allows the player to adjust the frequency of how often a song gets played during a stage. It is possible to unlock more songs on this feature by collecting CDs during gameplay.

Masterpieces

Main article: Masterpieces

Masterpieces are a new feature to the Super Smash Bros. series. They are Virtual Console demo versions of several older Nintendo games, each one featuring at least one of the characters playable in Brawl. Some of them must be unlocked, and all of them have time maximums. Interestingly, the Japanese release has two more masterpieces than the international releases. These two masterpieces are EarthBound and Fire Emblem: Monsho no Nazo.

Trailers

Several different trailers for Brawl were released before the game came out. The original trailer was shown at E3 2006 on May 11, 2006 and revealed Solid Snake as a playable character. A second trailer was shown at the Nintendo World 2006 convention in December, and revealed Fox's return as a playable character. A third trailer was shown as the October 10, 2007 Nintendo Press Conference, which revealed Sonic as a playable character. A final trailer showcasing Brawl's adventure mode, the Subspace Emissary, was released on Friday, December 21, 2007. This trailer revealed that Ike and the Ice Climbers would appear in this mode, among other things.

All the trailers can be found in the game as data for the player to watch.

Changes from Melee to Brawl

Gameplay Changes:

  • All returning veterans have a slower falling speed and gravity
  • L-cancelling has been removed
  • Air dodging has been reworked so the character continues on the path taken before the air dodge rather than shifting direction, removing the use of wavedashing
  • Hitstun has been severely reduced, limiting the use of true combos
  • Characters can survive longer due to being able to act before knockback wears off
  • Spikes no longer exist
  • Meteor Smashes are easier to land due to the increased trajectory angle and additional moves that send opponents downward
  • Meteor cancelling frames are different for all characters
  • Shieldstun has been decreased
  • The chances of having a perfect shield are increased
  • Characters can grab the ledge while having their back toward it
  • Ledge recovery is easier due to most recovery moves cancelling so the character can grab the ledge
  • Forward tilts and smash attacks are easier to angle
  • Smash attacks have increased power
  • Up smashes can be performed while dashing, also known as a slide smash
  • Footstool jumping allows characters to jump on the opponent's head and send them tumbling downward
  • Tether recoveries allows characters with extended grabs (or some attacks), to automatically grab the ledge when executed.
  • Crawling allows certain characters to dodge attacks while on the ground, though usefulness depends on the character
  • Gliding allows characters with wings to use them to fly in any given direction, increasing their recovery options
  • Wall clinging allows characters to cling to walls, which can be followed by a jump
  • Swimming is introduced allowing characters to survive in water as opposed to just falling through it
  • Short hopping is easier to perform
  • A tripping mechanic has been implemented which can be used in disrupting attacks
  • Random tripping can occur when mashing the control stick
  • Items can now be grabbed during dash attacks, aerial attacks, and aerial dodges
  • Projectile items can now be used while moving or jumping, as opposed to standing still
  • The speed and damage of pummeling depends on the character; heavy characters are slow but inflict more damage, while small and fast characters inflict less damage at a faster pace
  • Pivot grabbing is available for all characters
  • Teching is more difficult to perform due to the ability to air dodge while tumbling
  • The CPU behavior has been improved
  • Final Smashes for all characters have been implemented due to the addition of the Smash Ball

Aesthetic Changes

  • All veterans have received more realistic and detailed textures based off of their current game
  • Most characters have new voice acting that better resembles their current appearance in games
    • While fighters such as Donkey Kong, Diddy Kong, and Bowser have received more realistic animal noises, Yoshi in particular has maintained his cartoony voice
  • Sound effects are balanced between the two previous games: while they are slightly more subdued than Smash 64, they are much more pronounced than in Melee.
  • Clones in Melee have new animations or properties to attacks that differentiate the two (Falco and Fox, Ganondorf and Captain Falcon)
  • All of the characters' universe symbols have more detailing (Metroid, Star Fox), while others have been completely replaced with recent ones (Mario, Yoshi)
  • All characters have three taunts, as opposed to one
  • On-screen appearances return from Smash 64, though the original 12 has enhanced graphics while Melee and Brawl newcomers have unique ones
  • The visual appearance of some moves such as Fireball and Falcon Punch are more realistic
  • Some of the visual effects of moves has been reworked to better suit the character's appearance, such as Peach Bomber releasing hearts as opposed to fire in Melee
  • Returning attack effects are more realistic and brighter
  • The damage meter now shows a smaller portrait of the character as well as their name to better differentiate between players
  • The character universe symbol is smaller and placed at the right side of the damage meter
  • The damage meter will become opaque when a character stands behind it
  • The damage meter will display parts of the Dragoon that the player has collected to the side
  • The damage percentage will go from white, pink, red, and maroon to indicate the damage inflicted
  • The damage percentage will explode when the character is KO'd
  • Smash taunts only end when the character initiating it has been KO'd as opposed to just flinching
  • Shrinking and growing animations for each character has been added
  • Yells heard when hit by knockback-inducing attacks depends on how long the character is in stun
  • Characters now make two sounds when KO'd
  • The number of sounds when initiating aerial attacks and tilts has increased
  • One sound is made when using a smash attack
  • Most items have received a visual update to better resemble their current appearance, such as the Fire Flower
  • The Home-Run Bat has a new wind-up animation, making the attack slower

General Changes

  • Super Smash Bros Brawl can be played with the Wii Remote and Nunchuck, Wii Remote held sideways, Classic Controller, or GameCube Controller
  • The number of characters for names has increased to five
  • Players can now customize their controls saved to their names
  • Classic Mode now involves the player fighting in events against characters from the same universe, along with allies from the same universe
  • All-Star Mode has been reworked so that the player fights all the characters from their certain universe at their home stage, and progresses from the oldest universe to the newest one
  • Adventure Mode in Melee has been replaced by a story mode The Subspace Emissary
  • The inclusion of the Subspace Emissary offers an additional way of unlocking characters
  • Target Test, renamed Target Smash!!, uses five stages for all characters as opposed to personalized stages
  • Boss Battle Mode has been introduced, allowing players to fight bosses from the Subspace Emissary.
  • Special Brawl's effects can be combined
  • Events now have three difficulty levels
  • Events, Home-Run Contest, All-Star Mode, Adventure Mode, and Target Smash can be played by two players
  • The Sound Test is available from the start
  • Stickers can be collected from brawls which can be used in Adventure Mode
  • Custom stages can be built
  • Players can save screenshots of battles
  • Players can record any brawls fought and replay them
  • Players can fight online by using Nintendo WFC (no longer available)

Voice actors

  • Eric Newsome - Bowser, Meta Knight
  • Ryō Horikawa - Captain Falcon
  • Shin'ichirō Miki - Charizard
  • Katsumi Suzuki - Diddy Kong
  • Takashi Nagasako - Donkey Kong
  • Dex Manley - Falco
  • Jim Walker - Fox
  • Hironori Miyata - Ganondorf
  • Sanae Kobayashi - Ice Climbers
  • Jason Adkins - Ike
  • Craig Blair - Ivysaur
  • Rachael Lillis - Jigglypuff
  • Masahiro Sakurai - King Dedede
  • Makiko Ōmoto - Kirby, Ness
  • Akira Susanuma - Link
  • Bill Rogers - Lucario
  • Lani Minella - Lucas, Pit
  • Charles Martinet - Mario, Luigi, Wario, Waluigi
  • Hikaru Midorikawa - Marth
  • Jay Ward - Wolf
  • Samantha Kelly - Peach
  • Ikue Ōtani - Pikachu
  • Michele Knotz - Pokémon Trainer, Squirtle
  • David Hayter - Solid Snake
  • Jason Griffith - Sonic
  • Sachi Matsumoto - Toon Link
  • Kazumi Totaka - Yoshi
  • Jun Mizusawa - Zelda, Sheik
  • Alésia Glidewell - Zero Suit Samus
  • Pat Cashman - Narrator, Master Hand, Crazy Hand

Codec:

  • Paul Eiding - Roy Campbell
  • Christopher Randolph - Otacon
  • Kim Mai Guest - Mei Ling
  • Jim Walker - Leon Powalski
  • Dex Manley - Peppy Hare, Panther Caruso
  • Alésia Glidewell - Krystal
  • Michael McAuliffe - Slippy Toad

Note: Mr. Game & Watch, Olimar, R.O.B and Samus have no voices, therefore, no voice actors. It was rumored that voice actor Jim Cummings voiced Bowser in this game, but this rumor was later proved false.

Gallery


Trivia

  • To the dismay of many NTSC owners of Brawl, the game does not come with Japanese audio or text options as Melee did.
  • Brawl is the first game where announcer does not yell the game's title at the title screen.
    • It is also the only game where the player does not have to process through the title screen when starting the game.
  • The opening does not show hidden characters (such as Toon Link, Wolf, etc.) until unlocked, like in the first Super Smash Bros., with the exception of Ness, Marth, Sonic and Snake.
  • Some non-human characters (like Donkey Kong and Diddy Kong) use more realistic sounds rather than their usual cartoonish sounds in their own games.
  • The Brawl menu was designed almost identically to Kirby Air Ride, along with the Challenges Checklist.
  • This is the first Smash Bros. game to introduce items that are worn as badges.
  • While the Wii Remote speaker is generally unused, there are two instances where it is used:
    • When a player selects a character, the character will make a noise through the speaker, but only some remotes will do this.
    • After minigames on Wario Ware, Inc., a different sound effect will be heard depending on how the player did.
  • Brawl is the only game where stock is measured by dots instead of avatars of the character's face.
    • It is also the only game where the stock icons go down from left to right rather than the other way around.
  • Kid Icarus: Uprising seems to have picked up some things from Brawl, such as a Boss Battle mode, a dash mechanic, a checklist for challenges, etc.
    • Super Smash Bros. Brawl is even referenced out loud by Palutena and Pit, Palutena referring to it as Super Bash Sisters out of forgetfulness.
  • Ever since the first Super Smash Bros., Sakurai wanted to include Final Smashes. Sakurai finally found the proper software to make it happen in Super Smash Bros. Brawl.
  • Super Smash Bros. Brawl is the slowest game in the series. Sakurai did this because he found Super Smash Bros. Melee too fast for beginners.
  • Brawl is the only game to introduce new characters that use a tether recovery as their up special move.
  • Brawl is the only game not to introduce new characters who are clones.
  • Brawl is the only game in the series where unlockable characters can be unlocked without battling them first (via joining them in the Subspace Emissary.)
    • However, to unlock Jigglypuff, Toon Link and Wolf, the player will still have to defeat them in a one-on-one match to have them join their party.
  • Brawl is the only game in the series to not feature Dream Land 64 as a playable stage.

External links