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Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Great Fray Smash Brothers X), often shortened to "SSBB" or "Brawl", is a fighting game for the Nintendo Wii. It was developed by Sora, and published by Nintendo. Brawl is the third installment in the Super Smash Bros. series.

Intro


Characters

Main article: Character

The cast of characters includes various returning characters from Melee as well as a variety of newcomers to the game. Unfortunately, Roy, Dr. Mario, Young Link, Pichu, and Mewtwo were cut. Some returning characters have been updated or refined since their last appearance - in terms of appearance, fighting capabilities, or both. For example, Link and Fox McCloud have taken on new designs from more recent titles, while Samus Aran has gained the ability to change into Zero Suit Samus by using her Final Smash.

Some previously represented series have had one or more of their other characters added to Brawl. Diddy Kong (from the Donkey Kong series) and Ike (from the Fire Emblem series) make their first appearance in the Smash Bros. series, preceded by Donkey Kong and Marth, respectively.

Other newcomers are the first to represent their series: characters like Pit, representing the Kid Icarus series, which has not been seen in a video game since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, Wario, an occasional antagonist of Mario's from Nintendo's highly successful WarioWare and Wario Land series, and Captain Olimar from the Pikmin series. Solid Snake, the main protagonist of the Metal Gear franchise, and Sonic the Hedgehog from his eponymous series become the first third-party characters to appear in a Super Smash Bros. game.

Playable characters

Veterans: 21
Mario - Super Smash Bros. Brawl.png
Mario
MarioSymbol.svg
Luigi - Super Smash Bros. Brawl.png
Luigi
MarioSymbol.svg
Peach - Super Smash Bros. Brawl.png
Peach
MarioSymbol.svg
Bowser - Super Smash Bros. Brawl.png
Bowser
MarioSymbol.svg
Yoshi - Super Smash Bros. Brawl.png
Yoshi
YoshiSymbol.svg
Donkey Kong - Super Smash Bros. Brawl.png
Donkey Kong
DKSymbol.svg
Link - Super Smash Bros. Brawl.png
Link
ZeldaSymbol.svg
Zelda - Super Smash Bros. Brawl.png
Zelda
ZeldaSymbol.svg
Sheik - Super Smash Bros. Brawl.png
Sheik
ZeldaSymbol.svg
Ganondorf - Super Smash Bros. Brawl.png
Ganondorf
ZeldaSymbol.svg
Samus - Super Smash Bros. Brawl.png
Samus
MetroidSymbol.svg
Kirby - Super Smash Bros. Brawl.png
Kirby
KirbySymbol.svg
Fox - Super Smash Bros. Brawl.png
Fox
StarFoxSymbol.svg
Falco - Super Smash Bros. Brawl.png
Falco
StarFoxSymbol.svg
Pikachu - Super Smash Bros. Brawl.png
Pikachu
PokemonSymbol.svg
Jigglypuff - Super Smash Bros. Brawl.png
Jigglypuff
PokemonSymbol.svg
Captain Falcon - Super Smash Bros. Brawl.png
Captain Falcon
FZeroSymbol.svg
Ness - Super Smash Bros. Brawl.png
Ness
EarthboundSymbol.svg
Ice Climbers - Super Smash Bros. Brawl.png
Ice Climbers
IceClimbersSymbol.svg
Marth - Super Smash Bros. Brawl.png
Marth
FireEmblemSymbol.svg
Mr. Game & Watch - Super Smash Bros. Brawl.png
Mr. Game & Watch
Game&WatchSymbol.svg
Newcomers: 16 (18 If you count the Pokémon Trainer's Pokémon as separate Fighters)
Diddy Kong - Super Smash Bros. Brawl.png
Diddy Kong
DKSymbol.svg
Toon Link - Super Smash Bros. Brawl.png
Toon Link
ZeldaSymbol.svg
Zero Suit Samus - Super Smash Bros. Brawl.png
Zero Suit Samus
MetroidSymbol.svg
Meta Knight - Super Smash Bros. Brawl.png
Meta Knight
KirbySymbol.svg
King Dedede - Super Smash Bros. Brawl.png
King Dedede
KirbySymbol.svg
Wolf - Super Smash Bros. Brawl.png
Wolf
StarFoxSymbol.svg
Pokémon Trainer Clear SSBB.png
Pokémon Trainer
SquirtleHead.pngIvysaurHead.pngCharizardHead.png
PokemonSymbol.svg
Lucario - Super Smash Bros. Brawl.png
Lucario
PokemonSymbol.svg
Lucas - Super Smash Bros. Brawl.png
Lucas
EarthboundSymbol.svg
Ike - Super Smash Bros. Brawl.png
Ike
FireEmblemSymbol.svg
Pit - Super Smash Bros. Brawl.png
Pit
KidIcarusSymbol.svg
Wario - Super Smash Bros. Brawl.png
Wario
WarioSymbol.svg
Olimar - Super Smash Bros. Brawl.png
Olimar
PikminSymbol.svg
R.O.B. - Super Smash Bros. Brawl.png
R.O.B.
ROBSymbol.svg
Snake - Super Smash Bros. Brawl.png
Snake
MetalGearSymbol (1).svg
Sonic Clear SSBB.png
Sonic
SonicSymbol.svg

Bold denotes unlockable characters.

Unplayable characters

Complete cast of characters excluding Zero Suit Samus and Sheik.

Bosses

Stages

There are 41 stages in the game, 31 stages which are new to the game and 10 stages returning from Super Smash Bros. Melee.

New stages
Battlefield - Super Smash Bros. Brawl.jpg
Battlefield
SmashBrosSymbol.svg
Final Destination - Super Smash Bros. Brawl.jpg
Final Destination
SmashBrosSymbol.svg
Delfino Plaza.jpg
Delfino Plaza
MarioSymbol.svg
Mushroomy.jpg
Mushroomy Kingdom
MarioSymbol.svg
Mario1.jpg
Mario Circuit
MarioSymbol.svg
Luigi's Mansion.jpg
Luigi's Mansion
MarioSymbol.svg
MarioBros Stage.jpg
Mario Bros.
MarioSymbol.svg
Yoshi'sIsland - Super Smash Bros. Brawl.jpg
Yoshi's Island
YoshiSymbol.svg
Rumble Falls1.jpg
Rumble Falls
DKSymbol.svg
75m.jpg
75m
DKSymbol.svg
Bridge of Eldin.jpg
Bridge of Eldin
ZeldaSymbol.svg
Pirateship.jpg
Pirate Ship
ZeldaSymbol.svg
Norfair1.jpg
Norfair
MetroidSymbol.svg
Frigate Orpheon.jpg
Frigate Orpheon
MetroidSymbol.svg
BattleshipHalberd.jpg
Halberd
KirbySymbol.svg
Lylat Cruise.jpg
Lylat Cruise
StarFoxSymbol.svg
Stadium2.jpg
Pokémon Stadium 2
PokemonSymbol.svg
SpearPillarSSBB.jpg
Spear Pillar
PokemonSymbol.svg
Port Town Aero Dive.jpg
Port Town Aero Dive
FZeroSymbol.svg
New Pork City1.jpg
New Pork City
EarthboundSymbol.svg
The Summit.jpg
Summit
IceClimbersSymbol.svg
Castle Siege.jpg
Castle Siege
FireEmblemSymbol.svg
Flat Zone 2.PNG
Flat Zone 2
Game&WatchSymbol.svg
Skyworld1.jpg
Skyworld
KidIcarusSymbol.svg
WarioWare4.jpg
WarioWare, Inc.
WarioSymbol.svg
Pikmin1.jpg
Distant Planet
PikminSymbol.svg
Smashville1.jpg
Smashville
AnimalCrossingSymbol.svg
PictoChat1.jpg
PictoChat
DSSymbol.svg
Hanenbow.jpg
Hanenbow
ElectroplanktonSymbol.svg
Shadow Moses Island.jpg
Shadow Moses Island
MetalGearSymbol (1).svg
Green Hill Zone.jpg
Green Hill Zone
SonicSymbol.svg
Returning stages
Stage21 080107i-l.jpg
Rainbow Cruise
MarioSymbol.svg
YoshisIslandSSBM.jpg
Yoshi's Island
YoshiSymbol.svg
JungleJapes.jpg
Jungle Japes
DKSymbol.svg
Hyrule Temple.jpg
Temple
ZeldaSymbol.svg
Stage21 080107g-l.jpg
Brinstar
MetroidSymbol.svg
Stage32 080313c-l.jpg
Green Greens
KirbySymbol.svg
Stage21 080107c.jpg
Corneria
StarFoxSymbol.svg
Pokemonstadium.jpg
Pokémon Stadium
PokemonSymbol.svg
Bigblue.jpg
Big Blue
FZeroSymbol.svg
Onett.jpg
Onett
EarthboundSymbol.svg

Bold denotes unlockable stages.

Items

Bold donates new item.

Image Name Description Type Heavy? Series Debut
Smash Ball SSB Brawl Artwork.jpg Smash Ball Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used. No Super Smash Bros. Super Smash Bros. Brawl (2008)
Crate Variations SSB Brawl Artwork.jpg Crate Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. Container Yes Super Smash Bros. Super Smash Bros. (1999)
Insert image here.png Rolling Crate When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on. Container Yes Super Smash Bros. Super Smash Bros. Brawl (2008)
Blast Box SSB Brawl Artwork.png Blast Box Very poor throwing distance. Explodes upon taking 30% damage or a flame attack. Yes Super Smash Bros. Super Smash Bros. Brawl (2008)
Barrel Variations SSB Brawl Artwork.jpg Barrel Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. Container Yes Super Smash Bros. Super Smash Bros. (1999)
Capsule SSB Brawl Artwork.png Capsule Contains a single item. Has a one-in-eight chance of exploding. Container No Super Smash Bros. Super Smash Bros. (1999)
Party Ball SSB Brawl Artwork.png Party Ball Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. Container Yes Super Smash Bros. Super Smash Bros. Melee (2001)
Sandbag SSB Brawl Artwork.png Sandbag When attacked, produces items. No Super Smash Bros. Super Smash Bros. Melee (2001)
Food SSB Brawl Artwork.png Food Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom. No Super Smash Bros. Super Smash Bros. Melee (2001)
Motion-Sensor Bomb SSB Brawl Artwork.jpg Motion-Sensor Bomb Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. No Super Smash Bros. Super Smash Bros. (1999)
Gooey Bomb SSB Brawl Artwork.jpg Gooey Bomb When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. No Super Smash Bros. Super Smash Bros. Brawl (2008)
Home-Run Bat SSB Brawl Artwork.png Home-Run Bat An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. No Super Smash Bros. Super Smash Bros. (1999)
Beam Sword SSB Brawl Artwork.png Beam Sword Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable. No Super Smash Bros. Super Smash Bros. (1999)
Fan SSB Brawl Artwork.png Fan Fastest-swinging battering item. High shield damage. No Super Smash Bros. Super Smash Bros. (1999)
Ray Gun SSB Brawl Artwork.png Ray Gun Fires blasts of energy that have infinite horizontal range. No Super Smash Bros. Super Smash Bros. (1999)
Assist Trophy SSB Brawl Artwork.jpg Assist Trophy When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. No Super Smash Bros. Super Smash Bros. Brawl (2008)
Bumper SSB Brawl Artwork.jpg Bumper Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. No Super Smash Bros. Super Smash Bros. (1999)
Timer SSB Brawl Artwork.png Timer Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. No Super Smash Bros. Super Smash Bros. Brawl (2008)
Smoke Ball SSB Brawl Artwork.jpg Smoke Ball Once thrown, spews smoke around its immediate area. May stick to opponents. No Super Smash Bros. Super Smash Bros. Brawl (2008)
Cracker Launcher SSB Brawl Artwork.jpg Cracker Launcher Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch. No Super Smash Bros. Super Smash Bros. Brawl (2008)
Team Healer SSB Brawl Artwork.jpg Team Healer Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. No Super Smash Bros. Super Smash Bros. Brawl (2008)
Super Mushroom SSB Brawl Artwork.png Super Mushroom Slides across the stage. When touched, enlarges the character. No Mario Super Mario Bros. (1985)
Poison Mushroom SSB Brawl Artwork.png Poison Mushroom Slides across the stage. When touched, shrinks the character. No Mario Super Mario Bros.: The Lost Levels (1986)
Fire Flower SSB Brawl Artwork.png Fire Flower Produces a continuous stream of short-range fire. No Mario Super Mario Bros. (1985)
Super Star SSB Brawl Artwork.png Super Star Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. No Mario Super Mario Bros. (1985)
Metal Box SSB Brawl Artwork.png Metal Box Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games). No Mario Super Mario 64 (1996)
Green Shell SSB Brawl Artwork.png Green Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. No Mario Super Mario Bros. (1985)
Lighting SSB Brawl Artwork.png Lighting When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. No Mario Super Mario Kart (1992)
Banana Peel SSB Brawl Artwork.jpg Banana Peel Once thrown, trips opponents that touch it. Diddy Kong can summon these by using his down special, Banana Peel, leading into deadly mindgames and combo/KO setups. No Mario Super Mario Kart (1992)
Bob-omb SSB Brawl Artwork.png Bob-omb Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable. No Mario Super Mario Bros. 2 USA (1987)
Hothead SSB Brawl Artwork.png Hothead Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. No Mario Super Mario World (1990)
Freezie SSB Brawl Artwork.png Freezie Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. No Mario Mario Bros. (1983)
Soccer Ball SSB Brawl Artwork.png Soccer Ball Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. No Mario Super Mario Strikers (2005)
Hammer SSB Brawl Artwork.png Hammer One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. No Donkey Kong Donkey Kong (1981)
Spring SSB Brawl Artwork.png Spring When idle, repels characters when touched depending on whether it is upright or sideways. No Donkey Kong Donkey Kong Jr. (1982)
Heart Container SSB Brawl Artwork.png Heart Container Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%). No The Legend of Zelda The Legend of Zelda (1986)
Bunny Hood SSB Brawl Artwork.png Bunny Hood Increases the user's movement speed, jump height, and falling speed. No The Legend of Zelda The Legend of Zelda: Ocarina of Time (1998)
Deku Nut SSB Brawl Artwork.png Deku Nut When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). Used in the Rathalos battle. No The Legend of Zelda The Legend of Zelda: Ocarina of Time (1998)
Screw Attack SSB Brawl Artwork.png Screw Attack Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. No Metroid Metroid (1986)
Star Rod SSB Brawl Artwork.png Star Rod Has a limited supply of long-range star shots produced on f-tilt or f-smash. No Kirby Kirby's Adventure (1993)
Warp Star SSB Brawl Artwork.png Warp Star Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. No Kirby Kirby's Dream Land (1992)
Maxim Tomato SSB Brawl Artwork.png Maxim Tomato The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage). No Kirby Kirby's Dream Land (1992)
Superspicy Curry SSB Brawl Artwork.jpg Superspicy Curry Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. No Kirby Kirby's Dream Land (1992)
Dragoon SSB Brawl Artwork.jpg Dragoon Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. No Kirby Kirby Air Ride (2003)
Smart Bomb SSB Brawl Artwork.jpg Smart Bomb Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. No Star Fox Star Fox (1993)
Poké Ball SSB Brawl Artwork.jpg Poké Ball Once thrown and lands on the ground, unleashes a Pokémon to aid the user. No Pokémon Pokémon Red and Green Versions (1996)
Mr. Saturn SSB Brawl Artwork.png Mr. Saturn Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. No EarthBound MOTHER 2 (1994)
Franklin Badge SSB Brawl Artwork.jpg Franklin Badge Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. No EarthBound MOTHER 2 (1994)
Pitfall SSB Brawl Artwork.jpg Pitfall Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect. No Animal Crossing Animal Forest (2001)
Unira SSB Brawl Artwork.png Unira Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. No Clu Clu Land Clu Clu Land (1984)
Super Scope SSB Brawl Artwork.png Super Scope Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. No Nintendo Super Scope 6 (1992)
Lip's Stick SSB Brawl Artwork.png Lip's Stick Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. No Panel de Pon Panel de Pon (1995)
Golden Hammer SSB Brawl Artwork.jpg Golden Hammer Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. No Wrecking Crew Wrecking Crew (1985)

Collectibles

Returning from Melee are trophies, statuettes of Nintendo characters and objects that can be collected in the game. These trophies give a brief history of the object it shows. In addition to trophies, players will now be able to collect stickers of Nintendo artwork. Players will be able to place stickers and trophies onto virtual backgrounds and record snapshots, which can be sent to other players via Nintendo Wi-Fi Connection. Another new item appearing in the game is CDs, which, when obtained, offers new music choices for playable stages. By completing stages in the Classic Mode, coins can be earned. The coins can be used to play the Coin Launcher to get stickers or trophies.

Development

Sonic fighting Mario on the Lylat Cruise stage.

At the pre-E3 2005 press conference, the president of Nintendo, Satoru Iwata, announced the next installment of Super Smash Bros. was not only already in development for their next gaming console, but would be a launch title with Wi-Fi compatibility for online play. The announcement was unexpected to the creator of the Super Smash Bros. series, Masahiro Sakurai. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' and the Kirby series' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel where he was told by Iwata, "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director". Although originally announced to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until late 2005, and just for its production, Nintendo opened a new office in Tokyo at the beginning of October 2005. Nintendo also enlisted outside help from a company who, at that point in time, just finished development of a major title. Sakurai also stated that these people had spent excessive amounts of time playing Melee. This team will have access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. Also, several Smash Bros. staff members that reside around the area of the new office have joined up on the project's development.

At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president Reggie Fils-Aime that Brawl would be released on December 3, 2007 in the Americas. However, just two months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay, saying:

In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements.

On October 11, 2007, George Harrison of Nintendo of America announced that Brawl would be released on February 10, 2008 in North America, but was later delayed to March 9, 2008.

Music

See also: My Music, Music (SSBB), Super Smash Bros. Brawl Main Theme

On May 22, 2007, Sakurai revealed a list of thirty-six composers providing music for the game. Sakurai stated that he had asked the composers, who come from a variety of companies and have written music for first-, second-, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs." The game's various stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some songs that were taken directly from other games without any modification or special arrangement. This feature also allows the player to adjust the frequency of how often a song gets played during a stage. It is possible to unlock more songs on this feature by collecting CDs during gameplay.

Masterpieces

Main article: Masterpieces

Masterpieces are a new feature to the Super Smash Bros. series. They are Virtual Console demo versions of several older Nintendo games, each one featuring at least one of the characters playable in Brawl. Some of them must be unlocked, and all of them have time maximums. Interestingly, the Japanese release has two more masterpieces than the international releases. These two masterpieces are EarthBound and Fire Emblem: Monsho no Nazo.

Trailers

Several different trailers for Brawl were released before the game came out. The original trailer was shown at E3 2006 on May 11, 2006 and revealed Solid Snake as a playable character. A second trailer was shown at the Nintendo World 2006 convention in December, and revealed Fox's return as a playable character. A third trailer was shown as the October 10, 2007 Nintendo Press Conference, which revealed Sonic as a playable character. A final trailer showcasing Brawl's adventure mode, the Subspace Emissary, was released on Friday, December 21, 2007. This trailer revealed that Ike and the Ice Climbers would appear in this mode, among other things.

All the trailers can be found in the game as data for the player to watch.

Changes from Melee to Brawl

Gameplay Changes:

  • All returning veterans have a slower falling speed and gravity
  • L-cancelling has been removed
  • Air dodging has been reworked so the character continues on the path taken before the air dodge rather than shifting direction, removing the use of wavedashing
  • Hitstun has been severely reduced, limiting the use of true combos
  • Characters can survive longer due to being able to act before knockback wears off
  • Spikes no longer exist
  • Meteor Smashes are easier to land due to the increased trajectory angle and additional moves that send opponents downward
  • Meteor cancelling frames are different for all characters
  • Shieldstun has been decreased
  • The chances of having a perfect shield are increased
  • Characters can grab the ledge while having their back toward it
  • Ledge recovery is easier due to most recovery moves cancelling so the character can grab the ledge
  • Forward tilts and smash attacks are easier to angle
  • Smash attacks have increased power
  • Up smashes can be performed while dashing, also known as a slide smash
  • Footstool jumping allows characters to jump on the opponent's head and send them tumbling downward
  • Tether recoveries allows characters with extended grabs (or some attacks), to automatically grab the ledge when executed.
  • Crawling allows certain characters to dodge attacks while on the ground, though usefulness depends on the character
  • Gliding allows characters with wings to use them to fly in any given direction, increasing their recovery options
  • Wall clinging allows characters to cling to walls, which can be followed by a jump
  • Swimming is introduced allowing characters to survive in water as opposed to just falling through it
  • Short hopping is easier to perform
  • A tripping mechanic has been implemented which can be used in disrupting attacks
  • Random tripping can occur when mashing the control stick
  • Items can now be grabbed during dash attacks, aerial attacks, and aerial dodges
  • Projectile items can now be used while moving or jumping, as opposed to standing still
  • The speed and damage of pummeling depends on the character; heavy characters are slow but inflict more damage, while small and fast characters inflict less damage at a faster pace
  • Pivot grabbing is available for all characters
  • Teching is more difficult to perform due to the ability to air dodge while tumbling
  • The CPU behavior has been improved
  • Final Smashes for all characters have been implemented due to the addition of the Smash Ball

Aesthetic Changes

  • All veterans have received more realistic and detailed textures based off of their current game
  • Most characters have new voice acting that better resembles their current appearance in games
    • While fighters such as Donkey Kong, Diddy Kong, and Bowser have received more realistic animal noises, Yoshi in particular has maintained his cartoony voice
  • Sound effects are balanced between the two previous games: while they are slightly more subdued than Smash 64, they are much more pronounced than in Melee.
  • Clones in Melee have new animations or properties to attacks that differentiate the two (Falco and Fox, Ganondorf and Captain Falcon)
  • All of the characters' universe symbols have more detailing (Metroid, Star Fox), while others have been completely replaced with recent ones (Mario, Yoshi)
  • All characters have three taunts, as opposed to one(or in Pichu’s case, two)
  • On-screen appearances return from Smash 64, though the original 12 has enhanced graphics while Melee and Brawl newcomers have unique ones
  • The visual appearance of some moves such as Fireball and Falcon Punch are more realistic
  • Some of the visual effects of moves has been reworked to better suit the character's appearance, such as Peach Bomber releasing hearts as opposed to fire in Melee
  • Returning attack effects are more realistic and brighter
  • The damage meter now shows a smaller portrait of the character as well as their name to better differentiate between players
  • The character universe symbol is smaller and placed at the right side of the damage meter
  • The damage meter will become opaque when a character stands behind it
  • The damage meter will display parts of the Dragoon that the player has collected to the side
  • The damage percentage will go from white, pink, red, and maroon to indicate the damage inflicted
  • The damage percentage will explode when the character is KO'd
  • Smash taunts only end when the character initiating it has been KO'd as opposed to just flinching
  • Shrinking and growing animations for each character has been added
  • Yells heard when hit by knockback-inducing attacks depends on how long the character is in stun
  • Characters now make two sounds when KO'd
  • The number of sounds when initiating aerial attacks and tilts has increased
  • One sound is made when using a smash attack
  • Most items have received a visual update to better resemble their current appearance, such as the Fire Flower
  • The Home-Run Bat has a new wind-up animation, making the attack slower

General Changes

  • Super Smash Bros Brawl can be played with the Wii Remote and Nunchuck, Wii Remote held sideways, Classic Controller, or GameCube Controller
  • The number of characters for names has increased to five
  • Players can now customize their controls saved to their names
  • Classic Mode now involves the player fighting in events against characters from the same universe, along with allies from the same universe
  • All-Star Mode has been reworked so that the player fights all the characters from their certain universe at their home stage, and progresses from the oldest universe to the newest one
  • Adventure Mode in Melee has been succeeded by a story mode The Subspace Emissary
  • The inclusion of the Subspace Emissary offers an additional way of unlocking characters
  • Target Test, renamed Target Smash!!, uses five stages for all characters as opposed to personalized stages
  • Boss Battle Mode has been introduced, allowing players to fight bosses from the Subspace Emissary.
  • Special Brawl's effects can be combined
  • Events now have three difficulty levels
  • Events, Home-Run Contest, All-Star Mode, Adventure Mode, and Target Smash can be played by two players
  • The Sound Test is available from the start
  • Stickers can be collected which can be used in Adventure Mode
  • Custom stages can be built
  • Players can save screenshots of battles without having to play Camera Mode
  • Players can record any brawls fought and replay them
  • Players can fight online by using Nintendo WFC (no longer available by normal means)

Voice actors

  • Eric Newsome - Bowser, Meta Knight
  • Ryō Horikawa - Captain Falcon
  • Shin'ichirō Miki - Charizard
  • Dex Manley - Falco
  • Jim Walker - Fox
  • Hironori Miyata - Ganondorf
  • Sanae Kobayashi - Ice Climbers
  • Jason Adkins - Ike
  • Craig Blair - Ivysaur
  • Rachael Lillis - Jigglypuff
  • Masahiro Sakurai - King Dedede
  • Makiko Ōmoto - Kirby, Ness, Lyn (Japanese)
  • Akira Susanuma - Link
  • Bill Rogers - Lucario
  • Lani Minella - Lucas, Pit, Lyn (English)
  • Charles Martinet - Mario, Luigi, Wario, Waluigi
  • Hikaru Midorikawa - Marth
  • Jay Ward - Wolf
  • Samantha Kelly - Peach
  • Ikue Ōtani - Pikachu
  • Michele Knotz - Pokémon Trainer, Squirtle
  • David Hayter - Solid Snake
  • Jason Griffith - Sonic
  • Sachi Matsumoto - Toon Link
  • Kazumi Totaka - Yoshi
  • Jun Mizusawa - Zelda, Sheik
  • Alésia Glidewell - Zero Suit Samus
  • Pat Cashman - Narrator, Master Hand, Crazy Hand

Codec:

  • Paul Eiding - Roy Campbell
  • Christopher Randolph - Otacon
  • Kim Mai Guest - Mei Ling
  • Jim Walker - Leon Powalski
  • Dex Manley - Peppy Hare, Panther Caruso
  • Alésia Glidewell - Krystal
  • Michael McAuliffe - Slippy Toad

Note: Mr. Game & Watch, Olimar, R.O.B and Samus have no voices, therefore, no voice actors. It was rumored that voice actor Jim Cummings voiced Bowser in this game, but this rumor was later proved false. DK and Diddy Kong haves realistic animal-like sounds in this game, Instead to their cartoonish voices, Takashi Nagasako and Katsumi Suzuki. DK was gave realistic gorilla roars and Diddy Kong is screeching like a real monkey.

Gallery


Trailers and Commercials

Trivia

  • To the dismay of many NTSC owners of Brawl, the game does not come with Japanese audio or text options as Melee did.
  • Brawl is the first game where the announcer does not yell the game's title at the title screen.
    • It is also the only game where the player does not have to process through the title screen when starting the game.
  • The opening does not show hidden characters (such as Toon Link, Wolf, etc.) until unlocked, like in the first Super Smash Bros., with the exception of Ness, Marth, Sonic and Snake.
  • Some non-human characters (like Donkey Kong and Diddy Kong) use more realistic sounds rather than their usual cartoonish sounds in their own games. Yoshi, in particular, keeps his cartoonish voice.
  • The Brawl menu was designed almost identically to Kirby Air Ride, along with the Challenges Checklist.
  • This is the first Smash Bros. game to introduce items that are worn as badges.
  • While the Wii Remote speaker is generally unused, there are two instances where it is used:
    • When a player selects a character, the character will make a noise through the speaker, but only some remotes will do this.
    • After minigames on Wario Ware, Inc., a different sound effect will be heard depending on how the player did.
  • Brawl is the only game where stocks are measured by dots instead of avatars of the character's face.
    • It is also the only game where the stock icons go down from left to right rather than the other way around.
  • Kid Icarus: Uprising seems to have picked up some things from Brawl, such as a Boss Battle mode, a dash mechanic, a checklist for challenges, etc.
  • Super Smash Bros. Brawl is even referenced out loud by Palutena and Pit, Palutena referring to it as Super Bash Sisters out of forgetfulness.
  • Brawl is the only game in the Super Smash Bros. series to support both fullscreen and widescreen (without hacking in any way).
  • Ever since the first Super Smash Bros., Sakurai wanted to include Final Smashes. Sakurai finally found the proper software to make it happen in Super Smash Bros. Brawl.
  • Super Smash Bros. Brawl is the slowest game in the series. Sakurai did this because he found Super Smash Bros. Melee too fast for beginners.
    • Along with the random tripping mechanic, as a result, competitive players and people who enjoyed the faster-paced gameplay of Melee view Brawl as the ‘black sheep‘ of the series.
  • Brawl and Ultimate are the only games to introduce new characters that use a tether recovery as their up special move.
  • Brawl is the only game not to introduce new characters who are clones.
  • Brawl is the only game in the series where unlockable characters can be unlocked without battling them first (via joining them in the Subspace Emissary.)
    • However, to unlock Jigglypuff, Toon Link and Wolf, the player will still have to defeat them in a one-on-one match to have them join their party.
  • Brawl is the only game in the series to not feature Dream Land 64 as a playable stage.
    • It is also the only game to not feature any stages from Super Smash Bros.
  • Brawl is the only game to not include a new Mario series representative as a playable fighter.
  • Brawl is the last game to include a new fighter from The Legend of Zelda series.

External links

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