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{{Infobox Special Move
[[File:King Dedede Jump SSBB.jpg|right|thumb|220px|King Dedede jumping.]]
 
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|image=[[File:Super_Dedede_Jump_SSBWU.jpg|250px]]
[[Image:King Dedede Up Special Move2.jpg|thumb|220px|King Dedede landing.|right]]
 
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|user=[[King Dedede]]
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|games=''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''
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}}
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'''Super Dedede Jump''' is [[King Dedede]]'s [[Up Special Move]]. He jumps extremely high, then crashes down.
   
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==Overview==
'''Super Dedede Jump''' is [[King Dedede (SSBB)|King Dedede]]'s [[Up Special Move]]. He jumps extremely high, then crashes down. If a foe is struck by Dedede's underside on the way down, they are spiked. If caught under Dedede's weight upon impact, they are shot at a 45-degree angle sideways. Foes can also be hit by two stars that appear at Dedede's sides upon impact with the ground. You can angle the jump by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, you lose control over it. He is vulnerable when he lands, so one can cancel the move by pressing down if it looks risky. However, if it is done too close to when Dedede lands, he will become even ''more'' vulnerable, instead of just getting up, he will fumble around before getting up, forcing strategy when using the move. If Dedede hits a ceiling while using the move, he will fall [[Helpless|Helplessly]].
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If a foe is struck by Dedede's underside on the way down, they are spiked. If caught under Dedede's weight upon impact, they are shot at a 45-degree angle sideways. Foes can also be hit by two stars that appear at Dedede's sides upon impact with the ground. The jump can be angled by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, there is no control over it. He is vulnerable when he lands, so one can cancel the move by pressing down in ''Brawl'' or up in ''3DS/Wii U'' if it looks risky. However, if it is done too close to the ground, when Dedede lands, he will become even ''more'' vulnerable: instead of just getting up, he will fumble around before getting up, forcing strategy when using the move. If Dedede hits a ceiling while using the move, or cancels it in midair, he will fall [[Helpless]]ly.
   
Unlike most other Up-B recoveries in the game, this move does not auto-sweetspot the edge. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move.
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Unlike most other Up Special Moves in the game, this move does not auto-sweetspot the edge. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move.
   
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<gallery>
During the first half of this attack (when he jumps into the air) King Dedede can take damage, but cannot flinch. If he hits an opponent as he is falling, it becomes a powerful [[meteor smash]]. If this move spikes an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle.
 
 
King Dedede Jump SSBB.jpg|King Dedede jumping.
 
King Dedede Up Special Move2.jpg|King Dedede landing.
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Super Dedede Jump Cancel SSBB.jpg|If things look bad, it can be cancelled.
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</gallery>
   
 
{{King Dedede Special Moves}}
Stars are produced around King Dedede when he lands, similar to Yoshi's [[Yoshi Bomb]], but are produced in reference to the Kirby games: When a boss makes a single jump forward to attack, stars appear on both sides of it, or to Kirby's side.
 
   
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==Custom Variations==
Amusingly enough, if this move is used under a Low-Gravity effect (through certain stages, such as Pirate Ship and Spear Pillar, or through Special Brawl options) Dedede comes down at ridiculously slow speed and can travel absurd distances horizontally. By the same token, its utility as a recovery move is hampered by high-gravity effects, but it becomes much more difficult to avoid.
 
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===Rising Dedede===
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'''Rising Dedede''' is one of [[King Dedede]]'s [[Up Special]] Moves that can be used via [[Custom Moves|customization]]. big jump that attacks on the way up instead of on the way down.
   
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''Strengths''
The sound which is made while jumping is nearly similar to the sound made by zooming the map in The Legend of Zelda: The Wind Waker.
 
   
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*More difficult to gimp due to hitbox while ascending
This attack can be used to avoid [[Lyn]]'s sword strike if timed correctly.
 
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*KO move
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''Weaknesses''
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*Leaves King Dedede helpless after use
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*Can't meteor smash or bury
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*No star projectile are sent out
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The Rising Dedede custom variation attacks as King Dedede ascends rather than as he descends. Upon reaching the peak of his ascension, King Dedede goes into helpless state, making the move unsafe for use recovering above the edge. Rising Dedede is a KO move, KO'ing around '''120%''' on most characters. As the move does not have a descending attack, it does not meteor smash or bury, nor does it send out star projectiles upon King Dedede landing on the ground. Since the hitbox is out when King Dedede is moving upwards it makes it more difficult for opponents to gimp.
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===Quick Dedede Jump===
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'''Quick Dedede Jump''' is one of [[King Dedede]]'s [[Up Special]] Moves that can be used via [[Custom Moves|customization]]. A jump and crash that's extra fast but doesn't go as high or hit as hard.
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''Strengths''
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*Faster
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*Powerful meteor smash
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''Weaknesses''
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*Deals less damage
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*Less horizontal distance
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*Less vertical distance
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*Can SD if used off stage
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The Quick Dedede Jump, as the name implies, is a faster version of the Super Dedede Jump. Faster recoveries are more difficult to gimp or meteor, but this custom variation suffers a decrease in vertical height as well as horizontal influence as a result of its speed. The move can result in an SD if used superfluously or carelessly. The move deals less damage but the descending attack's meteor smash is stronger now, being even deadlier than before.
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<gallery>
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Rising Dedede.png|Rising Dedede
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Quick Dedede Jump.png|Quick Dedede Jump
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</gallery>
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{{King Dedede Custom Special Moves}}
   
If attacked while in the middle of the first half by an object that will normaly catch a player such as a smart-bomb he will be frozen and sometimes get knockback or other times finish the jump.
 
 
==Origin==
 
==Origin==
The Super Dedede Jump is one of King Dedede's main attacks from the [[Kirby (universe)|''Kirby'' series]]. Being able to cancel the attack and land normally is a new addition added in ''[[Super Smash Bros. Brawl]]'', and makes it reminiscent of the "High Jump" ability from Kirby's Adventure/Nightmare in Dream Land that shares the same properties.
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The Super Dedede Jump is one of King Dedede's main attacks from the [[Kirby (universe)|''Kirby'' series]], including his debut in ''[[Kirby's Dream Land]]''. In the Kirby games, when Dedede lands, two stars would appears on each side of him which Kirby could [[swallow]] and spit them back at King Dedede, though Kirby can't swallow the stars in ''Brawl''. Being able to cancel the attack and land normally is a new addition added in ''[[Super Smash Bros. Brawl]]'', and makes it reminiscent of the "High Jump" ability from ''Kirby's Adventure'' and its remake, ''Nightmare in Dream Land'' that shares the same properties.
   
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==Gravity==
{{King Dedede Special Moves}}
 
 
Amusingly enough, if this move is used under a Low-Gravity effect, Dedede comes down at a ridiculously slow speed, and can travel absurd distances horizontally. By the same token, its utility as a recovery move is hampered by high-gravity effects, but it becomes much more difficult to avoid.
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==Trivia==
 
*The sound made while jumping is nearly similar to the sound made by zooming the map in ''The Legend of Zelda: The Wind Waker''.
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Kirby universe]]
 
[[Category:Kirby universe]]
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[[Category:Up Special Moves]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Projectile Attacks]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 13:45, 22 February 2019

Super Dedede Jump is King Dedede's Up Special Move. He jumps extremely high, then crashes down.

Overview

If a foe is struck by Dedede's underside on the way down, they are spiked. If caught under Dedede's weight upon impact, they are shot at a 45-degree angle sideways. Foes can also be hit by two stars that appear at Dedede's sides upon impact with the ground. The jump can be angled by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, there is no control over it. He is vulnerable when he lands, so one can cancel the move by pressing down in Brawl or up in 3DS/Wii U if it looks risky. However, if it is done too close to the ground, when Dedede lands, he will become even more vulnerable: instead of just getting up, he will fumble around before getting up, forcing strategy when using the move. If Dedede hits a ceiling while using the move, or cancels it in midair, he will fall Helplessly.

Unlike most other Up Special Moves in the game, this move does not auto-sweetspot the edge. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move.

King Dedede's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Inhale
Side Special Waddle Dee Toss Gordo Throw
Up Special Super Dedede Jump
Down Special Jet Hammer
Final Smash Waddle Dee Army Dedede Burst Dede-Rush

Custom Variations

Rising Dedede

Rising Dedede is one of King Dedede's Up Special Moves that can be used via customization. big jump that attacks on the way up instead of on the way down.

Strengths

  • More difficult to gimp due to hitbox while ascending
  • KO move

Weaknesses

  • Leaves King Dedede helpless after use
  • Can't meteor smash or bury
  • No star projectile are sent out

The Rising Dedede custom variation attacks as King Dedede ascends rather than as he descends. Upon reaching the peak of his ascension, King Dedede goes into helpless state, making the move unsafe for use recovering above the edge. Rising Dedede is a KO move, KO'ing around 120% on most characters. As the move does not have a descending attack, it does not meteor smash or bury, nor does it send out star projectiles upon King Dedede landing on the ground. Since the hitbox is out when King Dedede is moving upwards it makes it more difficult for opponents to gimp.

Quick Dedede Jump

Quick Dedede Jump is one of King Dedede's Up Special Moves that can be used via customization. A jump and crash that's extra fast but doesn't go as high or hit as hard.

Strengths

  • Faster
  • Powerful meteor smash

Weaknesses

  • Deals less damage
  • Less horizontal distance
  • Less vertical distance
  • Can SD if used off stage

The Quick Dedede Jump, as the name implies, is a faster version of the Super Dedede Jump. Faster recoveries are more difficult to gimp or meteor, but this custom variation suffers a decrease in vertical height as well as horizontal influence as a result of its speed. The move can result in an SD if used superfluously or carelessly. The move deals less damage but the descending attack's meteor smash is stronger now, being even deadlier than before.

King Dedede's Custom Special Moves
Custom 1 Custom 2
Standard Special Dedede Storm Taste Test
Side Special Topspin Gordo Bouncing Gordo
Up Special Rising Dedede Quick Dedede Jump
Down Special Armored Jet Hammer Dash Jet Hammer

Origin

The Super Dedede Jump is one of King Dedede's main attacks from the Kirby series, including his debut in Kirby's Dream Land. In the Kirby games, when Dedede lands, two stars would appears on each side of him which Kirby could swallow and spit them back at King Dedede, though Kirby can't swallow the stars in Brawl. Being able to cancel the attack and land normally is a new addition added in Super Smash Bros. Brawl, and makes it reminiscent of the "High Jump" ability from Kirby's Adventure and its remake, Nightmare in Dream Land that shares the same properties.

Gravity

Amusingly enough, if this move is used under a Low-Gravity effect, Dedede comes down at a ridiculously slow speed, and can travel absurd distances horizontally. By the same token, its utility as a recovery move is hampered by high-gravity effects, but it becomes much more difficult to avoid.

Trivia

  • The sound made while jumping is nearly similar to the sound made by zooming the map in The Legend of Zelda: The Wind Waker.