Smashpedia
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{{King Dedede Custom Special Moves}}
 
{{King Dedede Custom Special Moves}}
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==Origin==
 
==Origin==
 
The Super Dedede Jump is one of King Dedede's main attacks from the [[Kirby (universe)|''Kirby'' series]], including his debut in ''[[Kirby's Dream Land]]''. In the Kirby games, when Dedede lands, two stars would appears on each side of him which Kirby could [[swallow]] and spit them back at King Dedede, though Kirby can't swallow the stars in ''Brawl''. Being able to cancel the attack and land normally is a new addition added in ''[[Super Smash Bros. Brawl]]'', and makes it reminiscent of the "High Jump" ability from ''Kirby's Adventure'' and its remake, ''Nightmare in Dream Land'' that shares the same properties.
 
The Super Dedede Jump is one of King Dedede's main attacks from the [[Kirby (universe)|''Kirby'' series]], including his debut in ''[[Kirby's Dream Land]]''. In the Kirby games, when Dedede lands, two stars would appears on each side of him which Kirby could [[swallow]] and spit them back at King Dedede, though Kirby can't swallow the stars in ''Brawl''. Being able to cancel the attack and land normally is a new addition added in ''[[Super Smash Bros. Brawl]]'', and makes it reminiscent of the "High Jump" ability from ''Kirby's Adventure'' and its remake, ''Nightmare in Dream Land'' that shares the same properties.

Revision as of 20:56, 14 October 2014

Super Dedede Jump is King Dedede's Up Special Move. He jumps extremely high, then crashes down.

Overview

If a foe is struck by Dedede's underside on the way down, they are spiked. If caught under Dedede's weight upon impact, they are shot at a 45-degree angle sideways. Foes can also be hit by two stars that appear at Dedede's sides upon impact with the ground. The jump can be angled by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, there is no control over it. He is vulnerable when he lands, so one can cancel the move by pressing down if it looks risky. However, if it is done too close to the ground, when Dedede lands, he will become even more vulnerable: instead of just getting up, he will fumble around before getting up, forcing strategy when using the move. If Dedede hits a ceiling while using the move, or cancels it in midair, he will fall Helplessly.

Unlike most other Up Special Moves in the game, this move does not auto-sweetspot the edge. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move.

King Dedede's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Inhale
Side Special Waddle Dee Toss Gordo Throw
Up Special Super Dedede Jump
Down Special Jet Hammer
Final Smash Waddle Dee Army Dedede Burst Dede-Rush

Custom Variations

In Super Smash Bros. for Nintendo 3DS and Wii U, with the introducion of Custom Moves, King Dedede has 2 variations of Inhale.

Rising Dedede

Rising Dedede is a big jump that attacks on the way up instead of the way down.

Quick Dedede Jump

Quick Dedede Jump is a jump and crash that's extra fast but doesn't go as high or hit as hard.

King Dedede's Custom Special Moves
Custom 1 Custom 2
Standard Special Dedede Storm Taste Test
Side Special Topspin Gordo Bouncing Gordo
Up Special Rising Dedede Quick Dedede Jump
Down Special Armored Jet Hammer Dash Jet Hammer

Origin

The Super Dedede Jump is one of King Dedede's main attacks from the Kirby series, including his debut in Kirby's Dream Land. In the Kirby games, when Dedede lands, two stars would appears on each side of him which Kirby could swallow and spit them back at King Dedede, though Kirby can't swallow the stars in Brawl. Being able to cancel the attack and land normally is a new addition added in Super Smash Bros. Brawl, and makes it reminiscent of the "High Jump" ability from Kirby's Adventure and its remake, Nightmare in Dream Land that shares the same properties.

Gravity

Amusingly enough, if this move is used under a Low-Gravity effect, Dedede comes down at a ridiculously slow speed, and can travel absurd distances horizontally. By the same token, its utility as a recovery move is hampered by high-gravity effects, but it becomes much more difficult to avoid.

Trivia

  • The sound made while jumping is nearly similar to the sound made by zooming the map in The Legend of Zelda: The Wind Waker.