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Unlike most other Up-B recoveries in the game, this move does not auto-sweetspot the edge. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move.
 
Unlike most other Up-B recoveries in the game, this move does not auto-sweetspot the edge. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move.
   
During the first half of this attack (when he jumps into the air) King Dedede can take damage, but cannot flinch. If he hits an opponent as he is falling, it becomes as a powerful [[meteor smash]]. If this move spikes an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle.
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During the first half of this attack (when he jumps into the air) King Dedede can take damage, but cannot flinch. If he hits an opponent as he is falling, it becomes a powerful [[meteor smash]]. If this move spikes an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle.
   
 
Stars are produced around King Dedede when he lands, similar to Yoshi's [[Yoshi Bomb]], but are produced in reference to the Kirby games: When a boss makes a single jump forward to attack, stars appear on both sides of it, or to Kirby's side.
 
Stars are produced around King Dedede when he lands, similar to Yoshi's [[Yoshi Bomb]], but are produced in reference to the Kirby games: When a boss makes a single jump forward to attack, stars appear on both sides of it, or to Kirby's side.

Revision as of 09:37, 20 November 2009

King Dedede Jump SSBB

King Dedede jumping.

King Dedede Up Special Move2

King Dedede landing.

Super Dedede Jump is King Dedede's Up Special Move. He jumps extremely high, then crashes down. If a foe is struck by Dedede's underside on the way down, they are spiked. If caught under Dedede's weight upon impact, they are shot at a 45-degree angle sideways. Foes can also be hit by two stars that appear at Dedede's sides upon impact with the ground. You can angle the jump by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, you lose control over it. He is vulnerable when he lands, so one can cancel the move by pressing down if it looks risky. However, if it is done too close to when Dedede lands, he will become even more vulnerable, instead of just getting up, he will fumble around before getting up, forcing strategy when using the move. If Dedede hits a ceiling while using the move, he will fall Helplessly.

Unlike most other Up-B recoveries in the game, this move does not auto-sweetspot the edge. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move.

During the first half of this attack (when he jumps into the air) King Dedede can take damage, but cannot flinch. If he hits an opponent as he is falling, it becomes a powerful meteor smash. If this move spikes an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle.

Stars are produced around King Dedede when he lands, similar to Yoshi's Yoshi Bomb, but are produced in reference to the Kirby games: When a boss makes a single jump forward to attack, stars appear on both sides of it, or to Kirby's side.

Amusingly enough, if this move is used under a Low-Gravity effect (through certain stages, such as Pirate Ship and Spear Pillar, or through Special Brawl options) Dedede comes down at ridiculously slow speed and can travel absurd distances horizontally. By the same token, its utility as a recovery move is hampered by high-gravity effects, but it becomes much more difficult to avoid.

The sound which is made while jumping is nearly similar to the sound made by zooming the map in The Legend of Zelda: The Wind Waker.

This attack can be used to avoid Lyn's sword strike if times correctly.

If attacked while in the middle of the first half by an object that will normaly catch a player such as a smart-bomb he will be frozen and sometimes get knockback or other times finish the jump.

Origin

The Super Dedede Jump is one of King Dedede's main attacks from the Kirby series. Being able to cancel the attack and land normally is a new addition added in Super Smash Bros. Brawl, and makes it reminiscent of the "High Jump" ability from Kirby's Adventure/Nightmare in Dream Land that shares the same properties.

King Dedede's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Inhale
Side Special Waddle Dee Toss Gordo Throw
Up Special Super Dedede Jump
Down Special Jet Hammer
Final Smash Waddle Dee Army Dedede Burst Dede-Rush