Smashpedia
(Adding categories)
m (→‎Characters capable of performing the Super Death Jump: clean up, typos fixed: more then → more than)
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*[[Lucario (SSBB)|Lucario]] - [[Extremespeed]]
 
*[[Lucario (SSBB)|Lucario]] - [[Extremespeed]]
 
*[[Marth (SSBB)|Marth]] - [[Dolphin Slash]] (second highest jump)
 
*[[Marth (SSBB)|Marth]] - [[Dolphin Slash]] (second highest jump)
*[[Ike (SSBB)|Ike]] - [[Aether]] (very difficult to time, is by far the highest jump, more then twice as high as Marth's, guaranteed to exceed the upper blast line and beyond)
+
*[[Ike (SSBB)|Ike]] - [[Aether]] (very difficult to time, is by far the highest jump, more than twice as high as Marth's, guaranteed to exceed the upper blast line and beyond)
 
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] - [[Fire]]
 
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] - [[Fire]]
 
[[Category:Glitches]]
 
[[Category:Glitches]]

Revision as of 13:08, 29 August 2013

The Super Death Jump is a type of superjump that occurs in Stamina Mode. If a character's HP is reduced to 0 while receiving momentum from a special move (such as various up specials), the character will not stop, and instead continue flying along their current trajectory. Usually, this results in being flung rather high (as most relevant moves throw the user upwards). The timing required is typically very precise - a simple way of accomplishing the jump is to use the flower effect, then using the relevant special move at the correct time.

Characters capable of performing the Super Death Jump