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The Star Rod (スターロッド, sutā roddo) is a combination of a melee clobbering weapon as well as a shooting weapon. It is known for breaking many of the standard rules about reflecting items in SSBM. If it is thrown at Fox/Falco's Reflector, Zelda's Nayru's Love, Mario/Dr. Mario's Cape, or Mewtwo's Confusion, it will not be reflected. It originates from the Kirby series.

  • Fully charged star projectile hits for 6-12% damage.
  • Fully charged rod hits for 13-24% damage.
  • Tap A hits for 5-10% damage.
  • The rod holds 16-18 shots.
  • The shots can be absorbed by the PSI Magnet.
  • Using the Star Rod as an important throwing item inflicts high lateral knockback on its target. When, thrown, it is a Semi-spike - the strongest in the game.
  • In Melee and Brawl, Captain Falcon and Sheik can fire multiple stars with a single smash attack. A charged smash with Captain Falcon will fire 1 star with the first swing and then 4 stars in a mass with his second swing (the stars have low knockback, while an uncharged smash fires a normal single star). Sheik's smash involves 2 swings, both of which unleash a star.


The Star Rod has so far only appeared in Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. It was used to fight the final boss, Nightmare. The Star Rod is considered a Copy Ability, though Kirby doesn't need to inhale it to gain its power. The Star Rod is what powers the Fountain of Dreams and causes the magic waters to flow from it which made a cameo in Kirby Super Star, where many Star Rods were seen in the Dream Springs.


Kirby wielding the Star Rod against Nightmare, the final boss of the 1993 Nintendo Entertainment System game Kirby's Adventure.

Damages in Super Smash Bros.

  • A: 10%
  • Tilt: 15%+8% (23%)
  • Dash: 16%
  • Smash: 22%+12% (34%)
  • Tilt Star: 8%
  • Smash Star: 12%
  • Throws
    • Drop: 3%
    • Tilt: 11%
    • Tilt Up: 12%
    • Tilt Down: 9%
    • Dash: 15%
    • Smash: 15%
    • Smash Up: 15%
    • Smash Down: 9%
  • Air Throws
    • Drop: 5%
    • Tilt: 13%
    • Tilt Up: 15%
    • Tilt Down: 14%
    • Smash: 16%
    • Smash Up: 16%
    • Smash Down: 16%

Trophy Info

Super Smash Bros Melee

Star Rod SSBM

The Star Rod Trophy

This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare.

  • Kirby’s Adventure (5/93)

Super Smash Bros. Brawl

S Rod

The Star Rod Trophy

A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Cloaked Nightmare.

  • Kirby's Adventure (1993)
  • Kirby Super Star (1996)

Super Smash Bros. for Nintendo 3DS and Wii U


Swung normally, this item will deal a regular physical attack. But if you charge up the blow, it becomes a magic wand that launches stars! The Star Rod is the source of power for the Fountain of Dreams in Kirby's Adventure. Using the rod, Kirby was able to defeat Nightmare.

  • Kirby's Adventure (05/1993)
  • Kirby: Nightmare in Dream Land (09/2003



  • When shooting a star (whether charged on not) into a small upward slope (like the slight slopes on Battleship Halberd's main platform), the star will hit the slope, spin in place for a second, and then disappear.

Kirby holding the Star Rod in Super Smash Bros. for Wii U.

  • A look-alike object with the same name appeared in Paper Mario for Nintendo 64.
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